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386 lines
12 KiB
386 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUIButtonMod Definition // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "pfGUIButtonMod.h" |
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#include "pfGUIDraggableMod.h" |
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#include "pfGameGUIMgr.h" |
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#include "pfGUIControlHandlers.h" |
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#include "pfGUIDialogMod.h" |
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#include "plInputCore/plInputInterface.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pfMessage/pfGameGUIMsg.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "plAnimation/plAGModifier.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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//// Control Proc For Managing the Draggable ///////////////////////////////// |
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class pfGUIButtonDragProc : public pfGUICtrlProcObject |
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{ |
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protected: |
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pfGUICtrlProcObject *fOrigProc; |
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pfGUIButtonMod *fParent; |
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pfGUIDraggableMod *fDraggable; |
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bool fReportDrag; |
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public: |
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pfGUIButtonDragProc( pfGUIButtonMod *parent, pfGUIDraggableMod *draggable, pfGUICtrlProcObject *origProc, bool reportDrag ) |
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{ |
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fParent = parent; |
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fDraggable = draggable; |
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fOrigProc = origProc; |
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fReportDrag = reportDrag; |
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} |
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virtual void DoSomething( pfGUIControlMod *ctrl ) |
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{ |
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// The draggable was let up, so now we stop dragging, disable the draggable again, and pass |
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// on the event to our original proc |
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if( fOrigProc != nil && fParent->IsTriggering() ) |
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fOrigProc->DoSomething( ctrl ); |
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if (!fParent->IsButtonDown()) |
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fParent->StopDragging( false ); |
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} |
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virtual void HandleExtendedEvent( pfGUIControlMod *ctrl, uint32_t event ) |
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{ |
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if( event == pfGUIDraggableMod::kDragging ) |
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{ |
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// First test if we're inside our button (if so, we stop dragging) |
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if( fParent->PointInBounds( fDraggable->GetLastMousePt() ) ) |
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{ |
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// Cancel the drag |
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fParent->StopDragging( true ); |
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return; |
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} |
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if( !fReportDrag ) |
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return; |
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} |
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if( fOrigProc != nil ) |
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fOrigProc->HandleExtendedEvent( ctrl, event ); |
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} |
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virtual void UserCallback( uint32_t userValue ) |
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{ |
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if( fOrigProc != nil ) |
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fOrigProc->UserCallback( userValue ); |
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} |
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}; |
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void pfGUIButtonMod::StopDragging( bool cancel ) |
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{ |
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fDraggable->StopDragging( cancel ); |
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fDraggable->SetVisible( false ); |
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fDraggable->SetHandler( fOrigHandler ); |
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fOrigHandler = nil; |
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if( !fOrigReportedDrag ) |
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fDraggable->ClearFlag( pfGUIDraggableMod::kReportDragging ); |
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// Steal interest back |
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fDialog->SetControlOfInterest( this ); |
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} |
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void pfGUIButtonMod::StartDragging( void ) |
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{ |
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fOrigReportedDrag = fDraggable->HasFlag( pfGUIDraggableMod::kReportDragging ); |
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fDraggable->SetFlag( pfGUIDraggableMod::kReportDragging ); |
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fOrigHandler = fDraggable->GetHandler(); |
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fDraggable->SetVisible( true ); |
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fDraggable->SetHandler( new pfGUIButtonDragProc( this, fDraggable, fOrigHandler, fOrigReportedDrag ) ); |
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fDraggable->HandleMouseDown( fOrigMouseDownPt, 0 ); |
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} |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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pfGUIButtonMod::pfGUIButtonMod() |
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{ |
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fDraggable = nil; |
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fOrigHandler = nil; |
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fClicking = false; |
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fTriggering = false; |
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fNotifyType = kNotifyOnUp; |
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SetFlag( kWantsInterest ); |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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bool pfGUIButtonMod::IEval( double secs, float del, uint32_t dirty ) |
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{ |
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return pfGUIControlMod::IEval( secs, del, dirty ); |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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bool pfGUIButtonMod::MsgReceive( plMessage *msg ) |
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{ |
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg ); |
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if( refMsg != nil && refMsg->fType == kRefDraggable ) |
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{ |
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
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{ |
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fDraggable = pfGUIDraggableMod::ConvertNoRef( refMsg->GetRef() ); |
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fDraggable->SetVisible( false ); // Disable until we're dragging |
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} |
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else |
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fDraggable = nil; |
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return true; |
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} |
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return pfGUIControlMod::MsgReceive( msg ); |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void pfGUIButtonMod::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Read(s, mgr); |
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fAnimationKeys.Reset(); |
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uint32_t i, count = s->ReadLE32(); |
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for( i = 0; i < count; i++ ) |
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fAnimationKeys.Append( mgr->ReadKey( s ) ); |
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fAnimName = s->ReadSafeString(); |
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fMouseOverAnimKeys.Reset(); |
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count = s->ReadLE32(); |
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for( i = 0; i < count; i++ ) |
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fMouseOverAnimKeys.Append( mgr->ReadKey( s ) ); |
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fMouseOverAnimName = s->ReadSafeString(); |
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fNotifyType = s->ReadLE32(); |
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefDraggable ), plRefFlags::kActiveRef ); |
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} |
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void pfGUIButtonMod::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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pfGUIControlMod::Write( s, mgr ); |
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uint32_t i, count = fAnimationKeys.GetCount(); |
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s->WriteLE32( count ); |
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for( i = 0; i < count; i++ ) |
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mgr->WriteKey( s, fAnimationKeys[ i ] ); |
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s->WriteSafeString( fAnimName ); |
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count = fMouseOverAnimKeys.GetCount(); |
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s->WriteLE32( count ); |
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for( i = 0; i < count; i++ ) |
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mgr->WriteKey( s, fMouseOverAnimKeys[ i ] ); |
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s->WriteSafeString( fMouseOverAnimName ); |
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s->WriteLE32( fNotifyType ); |
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mgr->WriteKey( s, fDraggable != nil ? fDraggable->GetKey() : nil ); |
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} |
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//// UpdateBounds //////////////////////////////////////////////////////////// |
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void pfGUIButtonMod::UpdateBounds( hsMatrix44 *invXformMatrix, bool force ) |
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{ |
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pfGUIControlMod::UpdateBounds( invXformMatrix, force ); |
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if( fAnimationKeys.GetCount() > 0 || fMouseOverAnimKeys.GetCount() > 0 ) |
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fBoundsValid = false; |
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} |
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//// HandleMouseDown/Up ////////////////////////////////////////////////////// |
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void pfGUIButtonMod::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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fClicking = true; |
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if( fAnimationKeys.GetCount() > 0 ) |
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{ |
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plAnimCmdMsg *msg = new plAnimCmdMsg(); |
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msg->SetCmd( plAnimCmdMsg::kContinue ); |
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msg->SetCmd( plAnimCmdMsg::kSetForewards ); |
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msg->SetCmd( plAnimCmdMsg::kGoToBegin ); |
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msg->SetAnimName( fAnimName ); |
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msg->AddReceivers( fAnimationKeys ); |
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plgDispatch::MsgSend( msg ); |
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} |
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IPlaySound( kMouseDown ); |
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fOrigMouseDownPt = mousePt; |
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if ( fNotifyType == kNotifyOnDown || fNotifyType == kNotifyOnUpAndDown) |
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{ |
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fTriggering = true; |
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DoSomething(); |
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fTriggering = false; |
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} |
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} |
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void pfGUIButtonMod::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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// make sure that we got the down click first |
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if ( !fClicking ) |
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return; |
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fClicking = false; |
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if( fAnimationKeys.GetCount() > 0 ) |
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{ |
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plAnimCmdMsg *msg = new plAnimCmdMsg(); |
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msg->SetCmd( plAnimCmdMsg::kContinue ); |
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msg->SetCmd( plAnimCmdMsg::kSetBackwards ); |
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msg->SetCmd( plAnimCmdMsg::kGoToEnd ); |
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msg->SetAnimName( fAnimName ); |
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msg->AddReceivers( fAnimationKeys ); |
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plgDispatch::MsgSend( msg ); |
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} |
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IPlaySound( kMouseUp ); |
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// Don't run the command if the mouse is outside our bounds |
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if( !fBounds.IsInside( &mousePt ) && fNotifyType != kNotifyOnUpAndDown ) |
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return; |
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if ( fNotifyType == kNotifyOnUp || fNotifyType == kNotifyOnUpAndDown) |
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fTriggering = true; |
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DoSomething(); |
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fTriggering = false; |
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} |
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void pfGUIButtonMod::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ) |
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{ |
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if( !fClicking ) |
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return; |
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if( fDraggable == nil ) |
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return; |
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if( !fDraggable->IsVisible() ) |
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{ |
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// Are we outside ourselves? |
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if( !PointInBounds( mousePt ) ) |
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{ |
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// Yes, start dragging |
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StartDragging(); |
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// Hand off our interest to the draggable |
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fDialog->SetControlOfInterest( fDraggable ); |
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} |
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} |
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} |
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void pfGUIButtonMod::SetNotifyType(int32_t kind) |
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{ |
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fNotifyType = kind; |
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} |
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int32_t pfGUIButtonMod::GetNotifyType() |
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{ |
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return fNotifyType; |
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} |
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bool pfGUIButtonMod::IsButtonDown() |
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{ |
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return fClicking; |
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} |
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//// SetInteresting ////////////////////////////////////////////////////////// |
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// Overridden to play mouse over animation when we're interesting |
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void pfGUIButtonMod::SetInteresting( bool i ) |
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{ |
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pfGUIControlMod::SetInteresting( i ); |
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if( fMouseOverAnimKeys.GetCount() ) |
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{ |
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plAnimCmdMsg *msg = new plAnimCmdMsg(); |
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msg->SetCmd( plAnimCmdMsg::kContinue ); |
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msg->SetCmd( fInteresting ? plAnimCmdMsg::kSetForewards : plAnimCmdMsg::kSetBackwards ); |
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msg->SetAnimName( fMouseOverAnimName ); |
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msg->AddReceivers( fMouseOverAnimKeys ); |
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plgDispatch::MsgSend( msg ); |
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} |
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if( i ) |
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IPlaySound( kMouseOver ); |
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else |
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IPlaySound( kMouseOff ); |
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} |
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void pfGUIButtonMod::SetAnimationKeys( hsTArray<plKey> &keys, const plString &name ) |
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{ |
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fAnimationKeys = keys; |
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fAnimName = name; |
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} |
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void pfGUIButtonMod::SetMouseOverAnimKeys( hsTArray<plKey> &keys, const plString &name ) |
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{ |
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fMouseOverAnimKeys = keys; |
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fMouseOverAnimName = name; |
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} |
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//// IGetDesiredCursor /////////////////////////////////////////////////////// |
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uint32_t pfGUIButtonMod::IGetDesiredCursor( void ) const |
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{ |
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if( fHandler == nil ) |
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return 0; |
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if( fClicking ) |
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return plInputInterface::kCursorClicked; |
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return plInputInterface::kCursorPoised; |
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} |
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