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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIButtonMod Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "pfGUIButtonMod.h"
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#include "pfGUIDraggableMod.h"
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#include "pfGameGUIMgr.h"
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#include "pfGUIControlHandlers.h"
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#include "pfGUIDialogMod.h"
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#include "plInputCore/plInputInterface.h"
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#include "pnMessage/plRefMsg.h"
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#include "pfMessage/pfGameGUIMsg.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "plAnimation/plAGModifier.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Control Proc For Managing the Draggable /////////////////////////////////
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class pfGUIButtonDragProc : public pfGUICtrlProcObject
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{
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protected:
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pfGUICtrlProcObject *fOrigProc;
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pfGUIButtonMod *fParent;
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pfGUIDraggableMod *fDraggable;
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bool fReportDrag;
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public:
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pfGUIButtonDragProc( pfGUIButtonMod *parent, pfGUIDraggableMod *draggable, pfGUICtrlProcObject *origProc, bool reportDrag )
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{
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fParent = parent;
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fDraggable = draggable;
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fOrigProc = origProc;
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fReportDrag = reportDrag;
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}
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virtual void DoSomething( pfGUIControlMod *ctrl )
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{
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// The draggable was let up, so now we stop dragging, disable the draggable again, and pass
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// on the event to our original proc
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if( fOrigProc != nil && fParent->IsTriggering() )
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fOrigProc->DoSomething( ctrl );
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if (!fParent->IsButtonDown())
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fParent->StopDragging( false );
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}
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virtual void HandleExtendedEvent( pfGUIControlMod *ctrl, uint32_t event )
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{
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if( event == pfGUIDraggableMod::kDragging )
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{
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// First test if we're inside our button (if so, we stop dragging)
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if( fParent->PointInBounds( fDraggable->GetLastMousePt() ) )
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{
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// Cancel the drag
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fParent->StopDragging( true );
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return;
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}
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if( !fReportDrag )
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return;
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}
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if( fOrigProc != nil )
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fOrigProc->HandleExtendedEvent( ctrl, event );
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}
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virtual void UserCallback( uint32_t userValue )
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{
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if( fOrigProc != nil )
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fOrigProc->UserCallback( userValue );
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}
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};
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void pfGUIButtonMod::StopDragging( bool cancel )
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{
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fDraggable->StopDragging( cancel );
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fDraggable->SetVisible( false );
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fDraggable->SetHandler( fOrigHandler );
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fOrigHandler = nil;
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if( !fOrigReportedDrag )
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fDraggable->ClearFlag( pfGUIDraggableMod::kReportDragging );
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// Steal interest back
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fDialog->SetControlOfInterest( this );
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}
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void pfGUIButtonMod::StartDragging( void )
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{
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fOrigReportedDrag = fDraggable->HasFlag( pfGUIDraggableMod::kReportDragging );
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fDraggable->SetFlag( pfGUIDraggableMod::kReportDragging );
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fOrigHandler = fDraggable->GetHandler();
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fDraggable->SetVisible( true );
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fDraggable->SetHandler( new pfGUIButtonDragProc( this, fDraggable, fOrigHandler, fOrigReportedDrag ) );
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fDraggable->HandleMouseDown( fOrigMouseDownPt, 0 );
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}
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUIButtonMod::pfGUIButtonMod()
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{
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fDraggable = nil;
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fOrigHandler = nil;
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fClicking = false;
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fTriggering = false;
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fNotifyType = kNotifyOnUp;
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SetFlag( kWantsInterest );
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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bool pfGUIButtonMod::IEval( double secs, float del, uint32_t dirty )
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{
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return pfGUIControlMod::IEval( secs, del, dirty );
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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bool pfGUIButtonMod::MsgReceive( plMessage *msg )
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
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if( refMsg != nil && refMsg->fType == kRefDraggable )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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{
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fDraggable = pfGUIDraggableMod::ConvertNoRef( refMsg->GetRef() );
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fDraggable->SetVisible( false ); // Disable until we're dragging
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}
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else
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fDraggable = nil;
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return true;
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}
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return pfGUIControlMod::MsgReceive( msg );
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfGUIButtonMod::Read( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Read(s, mgr);
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fAnimationKeys.Reset();
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uint32_t i, count = s->ReadLE32();
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for( i = 0; i < count; i++ )
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fAnimationKeys.Append( mgr->ReadKey( s ) );
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fAnimName = s->ReadSafeString();
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fMouseOverAnimKeys.Reset();
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count = s->ReadLE32();
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for( i = 0; i < count; i++ )
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fMouseOverAnimKeys.Append( mgr->ReadKey( s ) );
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fMouseOverAnimName = s->ReadSafeString();
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fNotifyType = s->ReadLE32();
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefDraggable ), plRefFlags::kActiveRef );
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}
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void pfGUIButtonMod::Write( hsStream *s, hsResMgr *mgr )
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{
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pfGUIControlMod::Write( s, mgr );
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uint32_t i, count = fAnimationKeys.GetCount();
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s->WriteLE32( count );
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for( i = 0; i < count; i++ )
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mgr->WriteKey( s, fAnimationKeys[ i ] );
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s->WriteSafeString( fAnimName );
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count = fMouseOverAnimKeys.GetCount();
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s->WriteLE32( count );
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for( i = 0; i < count; i++ )
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mgr->WriteKey( s, fMouseOverAnimKeys[ i ] );
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s->WriteSafeString( fMouseOverAnimName );
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s->WriteLE32( fNotifyType );
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mgr->WriteKey( s, fDraggable != nil ? fDraggable->GetKey() : nil );
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}
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//// UpdateBounds ////////////////////////////////////////////////////////////
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void pfGUIButtonMod::UpdateBounds( hsMatrix44 *invXformMatrix, bool force )
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{
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pfGUIControlMod::UpdateBounds( invXformMatrix, force );
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if( fAnimationKeys.GetCount() > 0 || fMouseOverAnimKeys.GetCount() > 0 )
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fBoundsValid = false;
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}
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//// HandleMouseDown/Up //////////////////////////////////////////////////////
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void pfGUIButtonMod::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers )
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{
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fClicking = true;
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if( fAnimationKeys.GetCount() > 0 )
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{
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plAnimCmdMsg *msg = new plAnimCmdMsg();
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msg->SetCmd( plAnimCmdMsg::kContinue );
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msg->SetCmd( plAnimCmdMsg::kSetForewards );
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msg->SetCmd( plAnimCmdMsg::kGoToBegin );
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msg->SetAnimName( fAnimName );
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msg->AddReceivers( fAnimationKeys );
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plgDispatch::MsgSend( msg );
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}
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IPlaySound( kMouseDown );
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fOrigMouseDownPt = mousePt;
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if ( fNotifyType == kNotifyOnDown || fNotifyType == kNotifyOnUpAndDown)
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{
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fTriggering = true;
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DoSomething();
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fTriggering = false;
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}
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}
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void pfGUIButtonMod::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers )
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{
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// make sure that we got the down click first
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if ( !fClicking )
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return;
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fClicking = false;
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if( fAnimationKeys.GetCount() > 0 )
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{
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plAnimCmdMsg *msg = new plAnimCmdMsg();
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msg->SetCmd( plAnimCmdMsg::kContinue );
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msg->SetCmd( plAnimCmdMsg::kSetBackwards );
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msg->SetCmd( plAnimCmdMsg::kGoToEnd );
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msg->SetAnimName( fAnimName );
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msg->AddReceivers( fAnimationKeys );
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plgDispatch::MsgSend( msg );
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}
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IPlaySound( kMouseUp );
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// Don't run the command if the mouse is outside our bounds
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if( !fBounds.IsInside( &mousePt ) && fNotifyType != kNotifyOnUpAndDown )
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return;
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if ( fNotifyType == kNotifyOnUp || fNotifyType == kNotifyOnUpAndDown)
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fTriggering = true;
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DoSomething();
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fTriggering = false;
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}
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void pfGUIButtonMod::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers )
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{
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if( !fClicking )
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return;
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if( fDraggable == nil )
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return;
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if( !fDraggable->IsVisible() )
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{
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// Are we outside ourselves?
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if( !PointInBounds( mousePt ) )
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{
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// Yes, start dragging
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StartDragging();
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// Hand off our interest to the draggable
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fDialog->SetControlOfInterest( fDraggable );
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}
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}
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}
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void pfGUIButtonMod::SetNotifyType(int32_t kind)
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{
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fNotifyType = kind;
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}
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int32_t pfGUIButtonMod::GetNotifyType()
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{
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return fNotifyType;
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}
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bool pfGUIButtonMod::IsButtonDown()
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{
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return fClicking;
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}
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//// SetInteresting //////////////////////////////////////////////////////////
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// Overridden to play mouse over animation when we're interesting
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void pfGUIButtonMod::SetInteresting( bool i )
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{
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pfGUIControlMod::SetInteresting( i );
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if( fMouseOverAnimKeys.GetCount() )
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{
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plAnimCmdMsg *msg = new plAnimCmdMsg();
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msg->SetCmd( plAnimCmdMsg::kContinue );
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msg->SetCmd( fInteresting ? plAnimCmdMsg::kSetForewards : plAnimCmdMsg::kSetBackwards );
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msg->SetAnimName( fMouseOverAnimName );
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msg->AddReceivers( fMouseOverAnimKeys );
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plgDispatch::MsgSend( msg );
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}
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if( i )
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IPlaySound( kMouseOver );
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else
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IPlaySound( kMouseOff );
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}
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void pfGUIButtonMod::SetAnimationKeys( hsTArray<plKey> &keys, const plString &name )
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{
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fAnimationKeys = keys;
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fAnimName = name;
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}
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void pfGUIButtonMod::SetMouseOverAnimKeys( hsTArray<plKey> &keys, const plString &name )
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{
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fMouseOverAnimKeys = keys;
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fMouseOverAnimName = name;
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}
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//// IGetDesiredCursor ///////////////////////////////////////////////////////
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uint32_t pfGUIButtonMod::IGetDesiredCursor( void ) const
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{
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if( fHandler == nil )
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return 0;
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if( fClicking )
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return plInputInterface::kCursorClicked;
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return plInputInterface::kCursorPoised;
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}
|
|
|
|
|