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283 lines
6.3 KiB
283 lines
6.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pySDL.h" |
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#include "../plSDL/plSDL.h" |
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/////////////////////////////////////////////////////////////////////////// |
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pySDLStateDataRecord::pySDLStateDataRecord() |
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: fRec( nil ) |
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{ |
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} |
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pySDLStateDataRecord::pySDLStateDataRecord( plStateDataRecord * rec ) |
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: fRec( rec ) |
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{ |
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} |
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pySDLStateDataRecord::~pySDLStateDataRecord() { |
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DEL(fRec); |
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} |
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plStateDataRecord * pySDLStateDataRecord::GetRec() const |
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{ |
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return fRec; |
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} |
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PyObject * pySDLStateDataRecord::FindVar( const char * name ) const |
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{ |
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if ( !fRec ) |
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PYTHON_RETURN_NONE; |
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plSimpleStateVariable * var = fRec->FindVar( name ); |
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if ( !var ) |
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PYTHON_RETURN_NONE; |
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return pySimpleStateVariable::New( var ); |
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} |
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const char *pySDLStateDataRecord::GetName() const |
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{ |
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if (!fRec) |
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return nil; |
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const plStateDescriptor *stateDesc = fRec->GetDescriptor(); |
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return stateDesc->GetName(); |
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} |
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std::vector<std::string> pySDLStateDataRecord::GetVarList() |
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{ |
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std::vector<std::string> retVal; |
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if (!fRec) |
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return retVal; |
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const plStateDescriptor *stateDesc = fRec->GetDescriptor(); |
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int numVars = stateDesc->GetNumVars(); |
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for (int i=0; i<numVars; i++) |
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{ |
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const plVarDescriptor *varDesc = stateDesc->GetVar(i); |
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retVal.push_back(varDesc->GetName()); |
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} |
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return retVal; |
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} |
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void pySDLStateDataRecord::SetFromDefaults(bool timeStampNow) |
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{ |
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if (fRec) |
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{ |
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fRec->SetFromDefaults(timeStampNow); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////// |
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pySimpleStateVariable::pySimpleStateVariable() |
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: fVar( nil ) |
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{ |
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} |
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pySimpleStateVariable::pySimpleStateVariable( plSimpleStateVariable * var ) |
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: fVar( var ) |
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{ |
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} |
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plSimpleStateVariable * pySimpleStateVariable::GetVar() const |
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{ |
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return fVar; |
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} |
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bool pySimpleStateVariable::SetByte( byte v, int idx ) |
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{ |
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if ( !fVar ) |
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return false; |
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return fVar->Set( v, idx ); |
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} |
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bool pySimpleStateVariable::SetShort( short v, int idx ) |
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{ |
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if ( !fVar ) |
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return false; |
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return fVar->Set( v, idx ); |
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} |
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bool pySimpleStateVariable::SetFloat( float v, int idx ) |
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{ |
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if ( !fVar ) |
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return false; |
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return fVar->Set( v, idx ); |
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} |
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bool pySimpleStateVariable::SetDouble( double v, int idx ) |
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{ |
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if ( !fVar ) |
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return false; |
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return fVar->Set( v, idx ); |
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} |
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bool pySimpleStateVariable::SetInt( int v, int idx ) |
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{ |
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if ( !fVar ) |
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return false; |
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return fVar->Set( v, idx ); |
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} |
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bool pySimpleStateVariable::SetString( const char * v, int idx ) |
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{ |
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if ( !fVar ) |
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return false; |
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return fVar->Set( v, idx ); |
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} |
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bool pySimpleStateVariable::SetBool( bool v, int idx ) |
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{ |
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if ( !fVar ) |
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return false; |
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return fVar->Set( v, idx ); |
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} |
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byte pySimpleStateVariable::GetByte( int idx ) const |
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{ |
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byte v = 0; |
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if ( fVar ) |
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fVar->Get( &v, idx ); |
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return v; |
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} |
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short pySimpleStateVariable::GetShort( int idx ) const |
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{ |
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short v = 0; |
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if ( fVar ) |
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fVar->Get( &v, idx ); |
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return v; |
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} |
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int pySimpleStateVariable::GetInt( int idx ) const |
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{ |
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int v = 0; |
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if ( fVar ) |
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fVar->Get( &v, idx ); |
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return v; |
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} |
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float pySimpleStateVariable::GetFloat( int idx ) const |
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{ |
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float v = 0.f; |
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if ( fVar ) |
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fVar->Get( &v, idx ); |
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return v; |
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} |
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double pySimpleStateVariable::GetDouble( int idx ) const |
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{ |
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double v = 0.0; |
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if ( fVar ) |
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fVar->Get( &v, idx ); |
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return v; |
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} |
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bool pySimpleStateVariable::GetBool( int idx ) const |
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{ |
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bool v = false; |
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if ( fVar ) |
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fVar->Get( &v, idx ); |
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return v; |
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} |
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const char * pySimpleStateVariable::GetString( int idx ) const |
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{ |
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fString = ""; |
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if ( fVar ) |
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{ |
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char v[256]; |
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if ( fVar->Get( v, idx ) ) |
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fString = v; |
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} |
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return fString.c_str(); |
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} |
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plKey pySimpleStateVariable::GetKey( int idx ) const |
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{ |
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plKey theKey = nil; |
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if (fVar) |
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fVar->Get(&theKey, idx); |
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return theKey; |
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} |
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int pySimpleStateVariable::GetType() const |
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{ |
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if (!fVar) |
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return plVarDescriptor::kNone; |
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plVarDescriptor *varDesc = fVar->GetVarDescriptor(); |
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return varDesc->GetType(); |
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} |
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const char *pySimpleStateVariable::GetDisplayOptions() const |
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{ |
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if (!fVar) |
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return nil; |
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plVarDescriptor *varDesc = fVar->GetVarDescriptor(); |
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return varDesc->GetDisplayOptions(); |
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} |
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const char *pySimpleStateVariable::GetDefault() const |
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{ |
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if (!fVar) |
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return nil; |
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plVarDescriptor *varDesc = fVar->GetVarDescriptor(); |
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return varDesc->GetDefault(); |
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} |
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bool pySimpleStateVariable::IsInternal() const |
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{ |
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if (!fVar) |
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return nil; |
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plVarDescriptor *varDesc = fVar->GetVarDescriptor(); |
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return varDesc->IsInternal(); |
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} |
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bool pySimpleStateVariable::IsAlwaysNew() const |
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{ |
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if (!fVar) |
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return nil; |
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plVarDescriptor *varDesc = fVar->GetVarDescriptor(); |
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return varDesc->IsAlwaysNew(); |
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}
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