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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pySDL.h"
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#include "../plSDL/plSDL.h"
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///////////////////////////////////////////////////////////////////////////
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pySDLStateDataRecord::pySDLStateDataRecord()
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: fRec( nil )
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{
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}
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pySDLStateDataRecord::pySDLStateDataRecord( plStateDataRecord * rec )
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: fRec( rec )
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{
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}
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pySDLStateDataRecord::~pySDLStateDataRecord() {
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DEL(fRec);
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}
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plStateDataRecord * pySDLStateDataRecord::GetRec() const
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{
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return fRec;
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}
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PyObject * pySDLStateDataRecord::FindVar( const char * name ) const
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{
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if ( !fRec )
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PYTHON_RETURN_NONE;
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plSimpleStateVariable * var = fRec->FindVar( name );
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if ( !var )
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PYTHON_RETURN_NONE;
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return pySimpleStateVariable::New( var );
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}
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const char *pySDLStateDataRecord::GetName() const
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{
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if (!fRec)
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return nil;
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const plStateDescriptor *stateDesc = fRec->GetDescriptor();
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return stateDesc->GetName();
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}
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std::vector<std::string> pySDLStateDataRecord::GetVarList()
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{
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std::vector<std::string> retVal;
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if (!fRec)
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return retVal;
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const plStateDescriptor *stateDesc = fRec->GetDescriptor();
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int numVars = stateDesc->GetNumVars();
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for (int i=0; i<numVars; i++)
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{
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const plVarDescriptor *varDesc = stateDesc->GetVar(i);
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retVal.push_back(varDesc->GetName());
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}
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return retVal;
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}
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void pySDLStateDataRecord::SetFromDefaults(bool timeStampNow)
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{
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if (fRec)
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{
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fRec->SetFromDefaults(timeStampNow);
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}
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}
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///////////////////////////////////////////////////////////////////////////
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pySimpleStateVariable::pySimpleStateVariable()
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: fVar( nil )
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{
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}
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pySimpleStateVariable::pySimpleStateVariable( plSimpleStateVariable * var )
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: fVar( var )
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{
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}
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plSimpleStateVariable * pySimpleStateVariable::GetVar() const
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{
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return fVar;
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}
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bool pySimpleStateVariable::SetByte( byte v, int idx )
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{
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if ( !fVar )
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return false;
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return fVar->Set( v, idx );
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}
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bool pySimpleStateVariable::SetShort( short v, int idx )
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{
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if ( !fVar )
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return false;
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return fVar->Set( v, idx );
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}
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bool pySimpleStateVariable::SetFloat( float v, int idx )
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{
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if ( !fVar )
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return false;
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return fVar->Set( v, idx );
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}
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bool pySimpleStateVariable::SetDouble( double v, int idx )
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{
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if ( !fVar )
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return false;
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return fVar->Set( v, idx );
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}
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bool pySimpleStateVariable::SetInt( int v, int idx )
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{
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if ( !fVar )
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return false;
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return fVar->Set( v, idx );
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}
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bool pySimpleStateVariable::SetString( const char * v, int idx )
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{
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if ( !fVar )
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return false;
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return fVar->Set( v, idx );
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}
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bool pySimpleStateVariable::SetBool( bool v, int idx )
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{
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if ( !fVar )
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return false;
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return fVar->Set( v, idx );
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}
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byte pySimpleStateVariable::GetByte( int idx ) const
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{
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byte v = 0;
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if ( fVar )
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fVar->Get( &v, idx );
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return v;
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}
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short pySimpleStateVariable::GetShort( int idx ) const
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{
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short v = 0;
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if ( fVar )
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fVar->Get( &v, idx );
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return v;
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}
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int pySimpleStateVariable::GetInt( int idx ) const
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{
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int v = 0;
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if ( fVar )
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fVar->Get( &v, idx );
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return v;
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}
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float pySimpleStateVariable::GetFloat( int idx ) const
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{
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float v = 0.f;
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if ( fVar )
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fVar->Get( &v, idx );
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return v;
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}
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double pySimpleStateVariable::GetDouble( int idx ) const
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{
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double v = 0.0;
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if ( fVar )
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fVar->Get( &v, idx );
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return v;
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}
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bool pySimpleStateVariable::GetBool( int idx ) const
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{
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bool v = false;
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if ( fVar )
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fVar->Get( &v, idx );
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return v;
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}
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const char * pySimpleStateVariable::GetString( int idx ) const
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{
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fString = "";
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if ( fVar )
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{
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char v[256];
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if ( fVar->Get( v, idx ) )
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fString = v;
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}
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return fString.c_str();
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}
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plKey pySimpleStateVariable::GetKey( int idx ) const
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{
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plKey theKey = nil;
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if (fVar)
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fVar->Get(&theKey, idx);
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return theKey;
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}
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int pySimpleStateVariable::GetType() const
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{
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if (!fVar)
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return plVarDescriptor::kNone;
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plVarDescriptor *varDesc = fVar->GetVarDescriptor();
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return varDesc->GetType();
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}
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const char *pySimpleStateVariable::GetDisplayOptions() const
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{
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if (!fVar)
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return nil;
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plVarDescriptor *varDesc = fVar->GetVarDescriptor();
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return varDesc->GetDisplayOptions();
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}
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const char *pySimpleStateVariable::GetDefault() const
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{
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if (!fVar)
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return nil;
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plVarDescriptor *varDesc = fVar->GetVarDescriptor();
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return varDesc->GetDefault();
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}
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bool pySimpleStateVariable::IsInternal() const
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{
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if (!fVar)
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return nil;
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plVarDescriptor *varDesc = fVar->GetVarDescriptor();
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return varDesc->IsInternal();
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}
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bool pySimpleStateVariable::IsAlwaysNew() const
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{
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if (!fVar)
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return nil;
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plVarDescriptor *varDesc = fVar->GetVarDescriptor();
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return varDesc->IsAlwaysNew();
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}
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