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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-18 19:29:09 +00:00
Commit Graph

1176 Commits

Author SHA1 Message Date
7ca81ba626 Implement a plLoadClothingMsg as a clone loading trigger 2013-12-11 20:39:13 +01:00
7e66aee382 Allow passing a clothing file to LoadAvatar and plStringify whatever we encounter on our way 2013-12-11 20:38:51 +01:00
f4956407a1 Merge pull request #362 from zrax/fix_unicode_chat
Fix Unicode characters in chat
2013-12-09 19:16:34 -08:00
51e600f6cf Merge pull request #360 from Hoikas/max-plugin
Fix More 3dsm Issues
2013-12-08 16:22:52 -08:00
7f3ba3b106 Required link libraries for pnNetCommon.
Allows it to build and link properly under gcc/clang.
2013-12-07 16:40:10 -08:00
324715db9d Pass message as a unicode object, to avoid encoings getting screwed up 2013-12-07 15:36:24 -08:00
07eab8def4 Fix annoying "Bad static key ID" asserts 2013-12-05 19:23:01 -05:00
07adadcb58 Fix out-of-bounds crash when fiddling with NPCs 2013-12-05 22:20:12 +01:00
de60a164d4 Merge pull request #355 from Deledrius/c11_regex
Use std::regex instead of PCRE.
2013-12-05 12:32:08 -08:00
786f06eafc Fix plString ssize_t undefined errors. 2013-12-02 22:07:08 -08:00
c0d6556aa3 Use std::regex instead of PCRE. 2013-12-02 20:53:52 -08:00
9d0112de19 Merge pull request #352 from Hoikas/patcher-thread
Unified Patcher (Part 1: In-Game)
2013-11-30 14:30:07 -08:00
cbfa49d71c Merge pull request #349 from Hoikas/debug-print
Port PtDebugPrint to C++
2013-11-30 14:17:30 -08:00
e6f9a83fde Detect self-patching in pfPatcher 2013-11-28 15:29:13 -05:00
34c88190c1 Update StartUp in initial batch
ONE PATCH! This commit brings us to half of the patching goal: on launch
of the client, we only show ONE "Updating..." message before we enter the
game proper. Go us!
2013-11-28 15:16:01 -05:00
3299267976 Integrate SecurePreloader into pfPatcher 2013-11-28 15:14:45 -05:00
9d162a7a32 Reroute plResPatcher 2013-11-28 15:14:37 -05:00
346b6f8ac8 Implement pfPatcher backend 2013-11-28 15:12:03 -05:00
275f15087c Separate plOperationProgress titles and statuses.
Now we render titles above the progress bar and the status below (in the
same color as the progress bar!). Also, introduce a new info field that is
guaranteed to be right justified.
2013-11-25 22:01:10 -05:00
7da0467609 plString-ify plOperationProgress 2013-11-25 22:01:09 -05:00
efec679e1f Fix NetCliAuthFileRequest Regression introduced by 6e56447
Our data fields have to be the same as their size on the wire. Ugh.
2013-11-25 20:13:38 -05:00
063b61161d Don't ignore possible extensions when localizing object names 2013-11-21 16:53:55 +01:00
e103d0c9d6 Port PtDebugPrint to C++
This has a couple of benefits:
- We should theoretically no longer run into UnicodeDecodeErrors from the
  plString-based implementation
- By doing things engine side, we can use the logging API to colorize log
  messages.
2013-11-19 21:33:30 -05:00
c69d546c69 Fix a VC++2013 compile error 2013-11-02 01:50:10 -07:00
f4f24cb6c2 Merge pull request #346 from Hoikas/async-sleep
Fix buddy-add stutter
2013-09-28 11:40:47 -07:00
61483e2739 Fix crash when loading converted Age. 2013-08-15 12:13:35 -07:00
c536ceefb4 Merge pull request #345 from dpogue/pipeline
Split DirectX stuff into a subdirectory of plPipeline
2013-07-24 21:36:03 -07:00
5c11d618f5 Actually use working backslashes. 2013-07-24 21:20:38 -07:00
6ce5d5abda Clean up source groups for plDXPipeline. 2013-07-24 21:17:16 -07:00
cc264e3f43 Minor fixes. 2013-07-22 19:41:27 -07:00
52deaff61a Async pyVaultPlayerInfoList::AddPlayer
This fixes the stutter when adding a buddy to the KI. The return value was
never used, according to grep. There is a delay between hitting enter and the player being added, but that's acceptable.
2013-07-21 21:31:16 -04:00
fc9d51cc35 plViewTransform is not in plPipeline.
Thanks @Deledrius.
2013-07-21 15:57:22 -07:00
e6609c2b71 Fix clang warnings in plCubicRenderTargetModifier. 2013-07-21 00:50:58 -07:00
04d88377ad Move all the DirectX-specific stuff into a folder.
This actually allows us to compile plPipeline on *nix (although linking
will fail).
2013-07-21 00:50:00 -07:00
ae9b1cf2a4 Merge pull request #342 from Hoikas/ishuman
Fix pySceneObject::IsHuman
2013-07-20 14:37:59 -07:00
f1767ebabe Fix some *nix compiler errors. 2013-07-20 00:04:51 -07:00
139730eaab Fix pySceneObject::IsHuman 2013-07-13 19:20:07 -04:00
b86ab9d69e Merge pull request #336 from Hoikas/weight-format
Improve skinning performance.
2013-07-09 19:30:45 -07:00
88dfd51000 Fix Console Help indentation 2013-07-09 21:52:17 -04:00
dd35878465 Begin killing off sprintf 2013-07-09 21:30:42 -04:00
470ed86187 Let's use vsnprintf for those legacy methods... 2013-07-09 21:30:41 -04:00
798764d84e Nuke some snprintf 2013-07-09 21:30:40 -04:00
ea31db3305 SSE 4.1 Skinning
This appears to offer no benefit on my Wolfdale CPU, but I expect it will
be useful on more recent ones.
2013-07-09 21:07:24 -04:00
4d32454764 Fill volatile buffers
This shaves off a memcpy and some smaller copies. Decent gains that scale
up quite well as more avatars are on screen.
2013-07-09 21:07:24 -04:00
aa7df368f1 Cleanup macro-mayhem
This converts the VERTBLEND macros to some clever templates. This code
should be much more maintainable.
2013-07-09 21:07:23 -04:00
18010570b5 Allow disabling certain parts of the build 2013-07-09 10:35:43 +02:00
dd431db36e Fix CMake warnings on linking the Python libraries 2013-07-07 21:16:35 +02:00
c74dd5d42e Merge pull request #334 from Deledrius/vs_2013_std
Add missing std headers for compilation with VisualStudio 2013.
2013-06-26 20:37:40 -07:00
296c4b6a69 Add missing std headers for compilation with VisualStudio 2013.
Additional C++11 support in VS12 requires inclusion of the proper headers.
2013-06-26 19:17:53 -07:00
f880967ba9 Fix SDL double-load 2013-06-20 18:14:24 -04:00