NetVaultNode now uses plStrings. I also took the liberty of removing code
that was really only useful in server contexts. Note that there is
absolutely no way this will compile at the moment. Future commits will fix
the other code to play nicely with this rewrite.
- Removes old drive-based "cryptography" for stored passwords,
which often caused them to be invalidated when removable storage
on the system is used.
- Uses pfPasswordStore to store passwords.
- Uses the Windows Registry to store account/password preferences.
- Removes Bink headers.
- Remove usage of Bink movie layers in pfJournalBook (replacing it
with plLayerAVI in the interim).
- Removes Bink cmake.
Conflicts:
CMakeLists.txt
Sources/Plasma/Apps/plClient/plClient.cpp
Sources/Plasma/PubUtilLib/plPipeline/plBinkPlayer.h
Unfortunately, this means that all formatters must be declared in the
same place now, as they must be declared BEFORE the template which uses
them is declared (not just before it was instantiated, which MSVC allows).
This fixes the irregular dark fringes around light text when not exactly pixel-aligned that are caused by independent interpolation of color and alpha. It also makes calculations simpler for things to come.
Setting these values is optional. If they are not set in the ini file, default values will be used. This way, we don't have to change all our ini files.
And Hoikas said, "I cannot tell a difference in the skinning times on my
not-crappy computer with only a tenth of a millisecond resolution." So we
now have hundredth of a millisecond in the profiling display. These are
the kinds of problems you have when developing with a machine that doesn't
suck. It would be nice if players didn't try to run the game on machines
from before the exctinction event that ended the Permian era.