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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-13 18:17:49 -04:00
Commit Graph

7 Commits

Author SHA1 Message Date
916bf4f87f Graphics cleanup for old graphics card tunables.
c.f. H'uru commits:

>    commit e4e718e243
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Fri Feb 1 17:19:50 2013 -0500
>
>        Bypass ATI Generic fudging with Radeon HD cards

>    commit bbae6a76d7
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:02:08 2013 -0500
>
>        We don't support 3dfx cards...
>
>        Come on, man... They made some good cards, but they went out of business
>        in 1999! Ain't nobody got time fo' dat.

>    commit a30a326d17
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:06:19 2013 -0500
>
>        We only support DirectX 9...
>
>        If you have less than 11MB VRAM or need to use the ref implementation,
>        then you are using a dinosaur and have no business even attempting to play
>        this game.

>    commit 544abef39e
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:41:56 2013 -0500
>
>        Wow, those cards are old...
>
>        Remove detection for cards that are don't support at LEAST DirectX 8.
>        There's no way they would even be able to get past Direct3DCreate9, so we
>        shouldn't need to worry about them... I hope.

>    commit 9070d70e50
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 14:50:20 2013 -0700
>
>        Lots of cleanups to hsG3DeviceDelector

>    commit ac23835384
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 15:09:24 2013 -0700
>
>        Get rid of obsolete readers/writes for device info

>    commit fc67738ee8
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 15:50:10 2013 -0700
>
>        Remove some obviously obsolete caps

>    commit 60c544e1ff
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Fri Nov 29 23:42:20 2013 -0500
>
>        Don't lazy-load D3D9.dll
>
>        We already link against it, so that's just a waste of time. Also, cleanup
>        some unneeded ddraw includes. Remember that in Direct3D9, all devices can
>        render in windowed mode.

(cherry picked from commit 95ab8161f0)
2021-11-17 09:46:09 -07:00
0ce35e84b2 Remove old SDK code from CWE source base. Now entirely in SDK submodule. 2021-10-19 15:01:40 -06:00
a5b059f89e Merge branch 'ticket/7'
closes #7
(corresponding MOULSCRIPT ticket #8)
2021-07-06 10:38:21 -06:00
f57ce3a775 index on master: c914ba5b Merge branch 'rarified/directoryreorg' closes #6 2021-06-27 10:01:36 -06:00
576ac25f03 Hoikas' subworld fixes including PhysX support
1) Allow plSubWorldMsg to be sent over the network
https://github.com/H-uru/Plasma/pull/107
2) Cleanup VolumeSensorConditionalObject
https://github.com/H-uru/Plasma/pull/537
3) Add two new compiler feature tests - HeadSpin.h changes ONLY, as
prerequisite for VolumeSensorConditionalObject
45be91c0e3
4) Fix a crash and a silly identified by Coverity - changes for
VolumeSensorConditionalObject ONLY
a702cb9d3f
5) PXSubworld (Havok/CC subworld physics support ported to PhysX/MOULa)
https://github.com/H-uru/Plasma/pull/555
2021-05-31 10:48:56 -07:00
beda50db1c CWE Directory Reorganization Part 2: Fix VS2010 project file paths
Also moved SDK directories into toolset-specific build directory.
2021-05-17 10:16:31 -06:00
96903e8dca CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
2021-05-15 12:49:46 -06:00