The fix (adding adjustment of fRenderInfo.fDestPtr) made kRenderJustXForceLeft behave as intended (left-aligning the edge of the bitmap rather than the side bearing of the first character) but cuts off shadows in some places (e.g. at the left edges of "BUDDIES" and "NEIGHBORS" in the mini KI). To ensure enough space for the shadow, and considering that all content was developed and visually optimized with the bug in place, it seems better to preserve the buggy behavior and make kRenderJustXForceLeft work exactly like kRenderJustXLeft.
Intended to make KI text (player list and chat) better readable on light and patterned backgrounds. In this WIP, all text on GUI controls is rendered shadowed.
This fixes the irregular dark fringes around light text when not exactly pixel-aligned that are caused by independent interpolation of color and alpha. It also makes calculations simpler for things to come.
In addition to being a prerequisite for shadowed text, this also fixes an issue sometimes seen at the bottom of the mini KI player list where characters with a descender were missing.
- plCCRMgr.h which is still needed by plAvatarMgr.cpp (plCCRError only - if there is more in this file at Cyan, that definition should be split out into a separate header)
- Stubs for pyCCRMgr{|Glue|Glue2}.cpp which are still part of the pfPython project as well as pfCCRConsoleCommands.cpp which is still part of the pfConsole project. This is under the assumption that these files still exist with nontrivial contents at Cyan - if not, they could just be removed from the projects. Requires adjustment by Cyan to build with PLASMA_CCR_RELEASE.
- Put more missing includes and calls under #ifdef PLASMA_CCR_RELEASE