2 Commits (7a73c2d8e3ae764b626399bfd8a486c7f9c36930)

Author SHA1 Message Date
rarified 7499f2f037 Fix wild access to font structures when rendering non-ascii unicode characters. 3 years ago
rarified 96903e8dca CWE Directory Reorganization 4 years ago
rarified d7a68f326c Renormalize line endings on entire repository to <LF> (for files in repository). 4 years ago
Christian Walther 21e2a6de7b Fix MSVC7 warnings. 10 years ago
Christian Walther 9c609b9fd8 Modulate text shadow opacity by the alpha of the text color to make the player lists fade properly. 11 years ago
Christian Walther a0bbef1819 Undo the kRenderJustXForceLeft bugfix of 4 commits back. 11 years ago
Christian Walther ece6e6c063 Build 918 chunk 2: update from CWE-ou 11 years ago
CyanWorlds 46a0cf6206 Build 918 12 years ago
Adam Johnson 3825317e5e Link shadowed text rendering to the plDynamicTextMap::kFontShadowed flag. 12 years ago
Skoader 5a1b5bf055 Update5 for MSVC10 13 years ago
Christian Walther b343e389ab Implement shadowed text rendering. 13 years ago
Christian Walther e02141055a Use premultiplied alpha for plDynamicTextMaps on GUI controls. 13 years ago
Christian Walther 1f0277e3e0 Pixel-accurately clip characters to the available space instead of omitting whole characters that stick out. 11 years ago
CyanWorlds 16a6b8a28e Open source re-licensing 13 years ago
JWPlatt a20a222fc2 Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 14 years ago