Darryl Pogue
205795e037
Kill as much of pnUtPath as possible.
12 years ago
Darryl Pogue
0ac6cd4907
Fix hsThread_Unix compilation.
12 years ago
Darryl Pogue
f38682882b
Kill pnUtilsExe.
12 years ago
Darryl Pogue
1ae3979753
Get rid of pnUtSync and CLock.
12 years ago
Adam Johnson
5f99e20af8
Toss pnAddrInfo (one less project!)
12 years ago
Branan Purvine-Riley
c0d0dea7f6
Merge pull request #210 from Hoikas/multiple-clients
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Fix #169
12 years ago
Adam Johnson
9ce02384c2
Fix #169
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Allow the execution of multiple internal clients. The crash that was
observed before was fixed with the removal of pnAcLog.
12 years ago
Branan Purvine-Riley
6a9d5a6f48
Merge pull request #209 from Hoikas/fullscreen-error
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Fix for Hidden MessageBoxes
12 years ago
Branan Purvine-Riley
5a93553651
Merge pull request #208 from Hoikas/deadweight
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Remove Junk
12 years ago
Adam Johnson
e9d94f5f66
Remove obsolete PythonLib
12 years ago
Adam Johnson
1a5606e05c
Remove obsolete components
12 years ago
Adam Johnson
c4190c50de
Remove programs/libraries that have been obsoleted or make no sense
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outside of Cyan's build environment
12 years ago
Branan Purvine-Riley
c3eb5300df
Merge pull request #206 from Hoikas/quabs
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Engine fixes for AhnyQuabs
12 years ago
Adam Johnson
87549fceb1
hsMessageBoxWithOwner functions use hsWindowHndl
12 years ago
Adam Johnson
4ba4ca7fee
Fullscreen clients no longer hide message boxes
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The old solution may have worked at one point in time, but it was kind of
suspect in that it would (theoretically) hide the game window forever. The
new solution will only hide the game window while the message box is
alive. As a bonus, the part where we hide the full screen window now
works.
12 years ago
Adam Johnson
a786775229
Remove obsolete tools (Migration, plDatMerger, etc)
12 years ago
Adam Johnson
95e1fe34b8
Remove unused dead weight CSR and SimpleNet code
12 years ago
Adam Johnson
fac4448850
Merge pull request #207 from zrax/netcligrp_typo
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Fix a typo from way back when
12 years ago
Adam Johnson
b6f97dae0f
Merge pull request #192 from boq/notify_int
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Allow plNotify variable events to carry integers in addition to floats.
We can finally merge with the release of Cyan MOULa 912.
12 years ago
Michael Hansen
d382da0fe7
Fix a typo from way back when
12 years ago
Adam Johnson
1252df83e1
Ensure that OnServerInitComplete is always executed
12 years ago
Adam Johnson
2813aaa467
Fix stupid in plAvBrainCritter::GoToGoal
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Changing the next behavior to running on every goal update causes the quabs
to skitter about one inch every five seconds. Obviously, we do not need to
start running if we are already running, so let's check that.
12 years ago
Adam Johnson
5cf540b424
Updates to the Python API
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Throw away some stupid stuff and make things slightly easier to use...
12 years ago
Adam Johnson
3b69a4aee3
Track NPC clones
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Manual state management in python was kind of fiddly, so let's track all
avatar clones in the NetApp and unload them as needed. This also seems to
fix a potential bug in plNPCSpawnMod (is that even used?).
12 years ago
Adam Johnson
92b1ec4473
Merge pull request #205 from Lyrositor/master
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Fix #170
12 years ago
Lyrositor
4c851fa640
Fix console documentation.
12 years ago
Adam Johnson
b8b8e6d730
Fix #204
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Revert part of a89577e81e that allowed message handlers to override the
default window proc, killing key commands like Alt+F4
12 years ago
Branan Purvine-Riley
c2f33095c8
Merge pull request #198 from Hoikas/patcher
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Patcher Crash Fix
13 years ago
Adam Johnson
d0f64e9209
Fix NCAgeJoiner failure-case crash
13 years ago
Adam Johnson
756bc65c62
Fix an access violation in failed age patches
13 years ago
Branan Purvine-Riley
bde67949ac
Merge pull request #202 from Deledrius/hsCpuID
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Add CPU feature detection and function dispatcher
13 years ago
Joseph Davies
072bf3570c
Fix support in plDXPipeline for SSE using temporary macros.
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Re-enables FPU/SSE3 code using the FunctionDispatcher and some quick
hacky macros to template out the two nearly-identical functions,
awaiting branan's deep-voodoo template-specialization functor-dispatcher
patch.
13 years ago
Joseph Davies
9ee5c4d040
Remove remaining pre-hsCpuID SSE special-casing.
13 years ago
Joseph Davies
304d15acfe
Update hsMatrix44 to use hsCpuID dispatcher.
13 years ago
Joseph Davies
42f4eec1f7
Add hsCpuID and hsFunctionDispatcher for CPU feature detection.
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Based on Branan's code deliberated upon in IRC, this provides the ability
to detect CPU instruction sets and dispatch functions based on those
capabilities detected at runtime.
13 years ago
Adam Johnson
081a766e67
Merge pull request #197 from Deledrius/l10n_fixes_iterators
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Fix crashes caused by poor iterator usage in pfLocalizationDataMgr.
13 years ago
Joseph Davies
155e75479b
Fix memory leak from copied string pointer in LocalizationDatabase.
13 years ago
Joseph Davies
6cf0898bc1
Make Localization log message more useful.
13 years ago
Adam Johnson
b380da4c94
Merge pull request #200 from cwalther/landing
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Fix direction-dependent landing behaviors
13 years ago
Branan Purvine-Riley
e697337898
Merge pull request #199 from cwalther/sse3detect
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Fix SSE3 detection
13 years ago
Christian Walther
8291ec5ba5
Add missing period at the end of the processor support error message.
13 years ago
Christian Walther
d2933e66c6
Fix SSE3 detection.
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CheckCPU() would always return true, letting the game continue and crash on an SSE3 instruction on non-SSE3 CPUs.
13 years ago
Christian Walther
3d0f01ff03
Convert the impact velocity to avatar-local coordinates, because that's what {Running|Ground}Impact::PreCondition() expects.
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Fixes landing animations depending on what direction relative to the age you jump rather than whether you land forward or straight down.
13 years ago
Christian Walther
67f6823f73
More 'const', so that Rotate(vector) can be called on a const hsQuat&.
13 years ago
Joseph Davies
a305f61748
Fix crashes caused by poor iterator usage.
13 years ago
Branan Purvine-Riley
a31f14a9bd
Merge pull request #196 from Hoikas/minidump
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pfCrash Fixes
13 years ago
Adam Johnson
79ff93eef4
Merge pull request #195 from branan/gehn7_fixes
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Gehn7 fixes
13 years ago
Adam Johnson
55a816f376
Remove stale stack dump reports
13 years ago
Adam Johnson
389d3c1802
Fix deadlock if plCrashHandler is not running
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Only wait for the crash server to do its job if it's attached. Silent
failures are evil, but it's better than hanging forever.
13 years ago
Adam Johnson
151657a9f2
Fix zombie plCrashHandler issues
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Win32 HACK: We wait on both the pfCrashCli handle and the crashed semaphore.
This way, we can proceed to exit pfCrashSrv when the client process exits
insanely.
13 years ago