Shhh! I'm sneaking this "feature" in for Gehn 18. The idea is that we
should no longer require MOULa installs for the installer to work. So,
after we've extracted the files but before we quit the installer, we fire
up `UruLauncher.exe -Repair -ServerIni=repair.ini -PatchOnly`. This will
download all the standard MOULa stuff, exit, and the install finishes.
Whew!
So, it appears that once our dialog is created, the DialogBox windowproc
is nuked. So, to hack around this, any errors that occur while it is open
are cached and reported out after we close everything down. It sucks, but
it works. I blame Microsoft.
This is the crowning feature: the whole point of this exercise. You can
now update redists from the client launcher itself. To activate this
functionality, you will need to flag the file 0x10 in the manifest. I
recommend listing your redists in the patcher manifests.
This adds a license-stopgap "feature" ... You can now update only the game
data by using the -Repair argument on the launcher. You'll need to specify
a stripped down MOULa server.ini with the GateKeeperSrv keys/host.
This argument works just like it does in Guild Wars. It checks all the
files (using Cyan's evil "Internal" and "External" manifests) for changes.
Expect this to take a decent amount of time.
This is the beginning of efforts to reduce the scope of Windows.h. I have
shuttled it into hsWindows.h (again) and fixed the compilation of the
major apps. There is still some scope work that needs to be done, and the
Max plugin has not yet been addressed.
IP addresses don't need to be unicode.
pnUtAddr is still around until we replace all NetAddress uses with
plNetAddress (they are typedef'ed to each other right now).