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Commit Graph

548 Commits

Author SHA1 Message Date
19da80f31b Fix External Client garbage-strings 2013-12-23 20:26:42 -05:00
7c0e3e2a61 Merge pull request #373 from Hoikas/linking-perf
Low-Hanging Linking Performance
2013-12-21 16:58:34 -08:00
42707c6e8a Merge pull request #372 from Hoikas/draw-starve
Smoother Spinning Dots
2013-12-21 16:57:35 -08:00
505df7c954 Merge pull request #371 from Hoikas/keycol-set
Fix plKeyCollector key trashing...
2013-12-21 16:57:10 -08:00
e2b5786988 Fix a bug related to trashed keys.
It appears that the hsTArray memory management really sucks for smart
pointers like plKey. The crash mentioned at
http://forum.guildofwriters.org/viewtopic.php?f=117&t=6291 went away
immediately after switching plKeyCollector to an std::set.
2013-12-21 12:28:12 -05:00
366a9a11a4 Fix logic error that causes slow string lookup
Recall that plKey object IDs are index-1 (unless they key is fixed, in
which case the ID is always 0), whereas vectors are index-0. JOY TO THE
HAX!
2013-12-20 21:13:59 -05:00
1cd4681980 Naïve fix for draw-loop starving.
Herp derp, it helps to fire off the update callback once an object is
read...
2013-12-20 17:14:18 -05:00
67448aad66 Merge pull request #370 from Deledrius/framenum_fix
Replace hardcoded frame number in plDTProgressMgr.
2013-12-20 13:51:22 -08:00
77266066ff Replace hardcoded frame number in plDTProgressMgr.
This was overlooked when the consolidation was done in 3027e0605c.
With this fix, the number of frames to be loaded is entirely defined
in a single place.  This also prepares the code for a future commit
to remove the necessity of the compile-time definition entirely.
2013-12-20 13:42:47 -08:00
358ae8dc84 Merge pull request #369 from Hoikas/dcm
Dyanmic Cam Map stuff
2013-12-19 19:10:42 -08:00
56507c5219 Fix several format errors detected via vararg-template voodoo 2013-12-16 18:58:47 -08:00
b421e75040 Send the right RefMsg, please...
So this is interesting. If you disable Planar Reflections and visit an age with a DCM, you will crash after a few minutes. This is because plDynamicCamMap is sending the wrong plRefMsg to the plLayer. This does nothing (aside from waste time), so we keep sending the ref again and again and again and again until we get some weird heap corruption and KABLOOOOOOOOOOOEY!
2013-12-16 21:22:50 -05:00
b358b26ae9 Merge pull request #354 from Hoikas/init-cleanup
Graphics Init Cleanup
2013-12-12 13:53:16 -08:00
185118d21c Better management of TnLEnums and Direct3D9 object
Two of the big nasties, according to profiling, are the TnL enum and
creation of Direct3D objects. It turned out we were doing these things
several times (3 and 4 respectively) during the init process. So, now we
have an hsGDirect3D namespace and some smart pointers to manage them!
2013-12-12 16:47:03 -05:00
fc67738ee8 Remove some obviously obsolete caps 2013-12-12 16:24:04 -05:00
696ceace19 Remove some unused PS version stuff 2013-12-12 16:24:02 -05:00
ac23835384 Get rid of obsolete readers/writes for device info 2013-12-12 16:24:01 -05:00
9070d70e50 Lots of cleanups to hsG3DeviceDelector 2013-12-12 16:24:00 -05:00
544abef39e Wow, those cards are old...
Remove detection for cards that are don't support at LEAST DirectX 8.
There's no way they would even be able to get past Direct3DCreate9, so we
shouldn't need to worry about them... I hope.
2013-12-12 16:23:59 -05:00
a30a326d17 We only support DirectX 9...
If you have less than 11MB VRAM or need to use the ref implementation,
then you are using a dinosaur and have no business even attempting to play
this game.
2013-12-12 16:23:58 -05:00
bbae6a76d7 We don't support 3dfx cards...
Come on, man... They made some good cards, but they went out of business
in 1999! Ain't nobody got time fo' dat.
2013-12-12 16:23:57 -05:00
60c544e1ff Don't lazy-load D3D9.dll
We already link against it, so that's just a waste of time. Also, cleanup
some unneeded ddraw includes. Remember that in Direct3D9, all devices can
render in windowed mode.
2013-12-12 16:23:51 -05:00
57854640e7 Merge pull request #361 from Hoikas/capture
Revamp Game.TakeScreenShot

Fixes #358.
2013-12-11 21:55:09 -08:00
f2ba770578 DIE DEVIL HACKS!!! 2013-12-11 19:44:49 -05:00
2cecbc9f2f Update the FOV when using plCaptureRender 2013-12-11 19:44:48 -05:00
3dc6f76b7d Add functions for writing and reading avatar clothing files
This also introduces a filename member in plClothingOutfit so it
can determine whether to read the clothing information from the file
or the vault.
2013-12-11 20:39:25 +01:00
7ca81ba626 Implement a plLoadClothingMsg as a clone loading trigger 2013-12-11 20:39:13 +01:00
7e66aee382 Allow passing a clothing file to LoadAvatar and plStringify whatever we encounter on our way 2013-12-11 20:38:51 +01:00
51e600f6cf Merge pull request #360 from Hoikas/max-plugin
Fix More 3dsm Issues
2013-12-08 16:22:52 -08:00
07eab8def4 Fix annoying "Bad static key ID" asserts 2013-12-05 19:23:01 -05:00
07adadcb58 Fix out-of-bounds crash when fiddling with NPCs 2013-12-05 22:20:12 +01:00
34c88190c1 Update StartUp in initial batch
ONE PATCH! This commit brings us to half of the patching goal: on launch
of the client, we only show ONE "Updating..." message before we enter the
game proper. Go us!
2013-11-28 15:16:01 -05:00
3299267976 Integrate SecurePreloader into pfPatcher 2013-11-28 15:14:45 -05:00
9d162a7a32 Reroute plResPatcher 2013-11-28 15:14:37 -05:00
275f15087c Separate plOperationProgress titles and statuses.
Now we render titles above the progress bar and the status below (in the
same color as the progress bar!). Also, introduce a new info field that is
guaranteed to be right justified.
2013-11-25 22:01:10 -05:00
7da0467609 plString-ify plOperationProgress 2013-11-25 22:01:09 -05:00
efec679e1f Fix NetCliAuthFileRequest Regression introduced by 6e56447
Our data fields have to be the same as their size on the wire. Ugh.
2013-11-25 20:13:38 -05:00
063b61161d Don't ignore possible extensions when localizing object names 2013-11-21 16:53:55 +01:00
61483e2739 Fix crash when loading converted Age. 2013-08-15 12:13:35 -07:00
c536ceefb4 Merge pull request #345 from dpogue/pipeline
Split DirectX stuff into a subdirectory of plPipeline
2013-07-24 21:36:03 -07:00
5c11d618f5 Actually use working backslashes. 2013-07-24 21:20:38 -07:00
6ce5d5abda Clean up source groups for plDXPipeline. 2013-07-24 21:17:16 -07:00
cc264e3f43 Minor fixes. 2013-07-22 19:41:27 -07:00
fc9d51cc35 plViewTransform is not in plPipeline.
Thanks @Deledrius.
2013-07-21 15:57:22 -07:00
e6609c2b71 Fix clang warnings in plCubicRenderTargetModifier. 2013-07-21 00:50:58 -07:00
04d88377ad Move all the DirectX-specific stuff into a folder.
This actually allows us to compile plPipeline on *nix (although linking
will fail).
2013-07-21 00:50:00 -07:00
f1767ebabe Fix some *nix compiler errors. 2013-07-20 00:04:51 -07:00
b86ab9d69e Merge pull request #336 from Hoikas/weight-format
Improve skinning performance.
2013-07-09 19:30:45 -07:00
dd35878465 Begin killing off sprintf 2013-07-09 21:30:42 -04:00
470ed86187 Let's use vsnprintf for those legacy methods... 2013-07-09 21:30:41 -04:00