Darryl Pogue
c77cb10c20
Move plJPEG into plGImage.
...
This matches what was done for plPNG.
12 years ago
Darryl Pogue
4dd06d1e7e
Convert plRegistryNode stuff to plString.
12 years ago
Michael Hansen
58a8034eb7
Fixes from review by @Hoikas
12 years ago
Michael Hansen
2382cebd11
Fix some plString vararg parameters in normally-disabled code
12 years ago
Michael Hansen
ca916fee49
Add proper member access control to NetVaultNode
12 years ago
Michael Hansen
5f4f9b9f5f
Fix vault node data leak when field content flags are set but not flagged
12 years ago
Michael Hansen
d080626c63
Yes, we really do want to wait for the transactions to get cleaned up before terminating the loop that cleans them up (fixes NetTrans leaks)
12 years ago
Michael Hansen
abbbfc12d7
Plug some simple leaks detected during startup
12 years ago
Michael Hansen
bc0d04da48
Deprecate and remove NEWZERO macro
12 years ago
Darryl Pogue
a8126757f8
Fixes pointed out by @zrax and @hoikas .
12 years ago
Michael Hansen
6681b1d596
Fix a cast error and check UUID size.
12 years ago
Michael Hansen
f455ee25ec
Fixes for UUID compilation on Windows.
12 years ago
Darryl Pogue
bcf6e97d23
Replace Uuid with plUUID EVERYWHERE.
12 years ago
Darryl Pogue
a0641ba66b
Clean up for Python interface stuff.
12 years ago
Darryl Pogue
274812c057
Remove all uses of GuidToString.
12 years ago
Darryl Pogue
517d4f6788
Added boolean operators to plUUID.
12 years ago
Darryl Pogue
fd8541e18d
Get rid of GuidGenerate calls.
12 years ago
Michael Hansen
7ba8fdf86e
Fix issues from review, and pre-emptively fix a couple of potential plString::Format issues
12 years ago
Michael Hansen
74e06e3984
Deprecate and remove hsStlSortUtils
12 years ago
Michael Hansen
8158a43dfe
Fully remove hsStlUtils, as it is now completely unused
12 years ago
Michael Hansen
60021923a2
Deprecate and remove xtl::format in favor of plString::Format
12 years ago
Michael Hansen
f510b529f8
Remove unused headers from hsStlUtils.h (and push them downstream where needed)
...
Also fix a couple of plString and header issues identified by Paradox on GCC/Clang
12 years ago
Michael Hansen
3b1568a4e2
Add identification for some more modern Windows versions
12 years ago
Michael Hansen
23286bc8f0
Remove xtl::copy_if because:
...
- It is included in C++11
- Nobody was using it anyway >_<
12 years ago
Michael Hansen
4c7ce8665c
Replace xtl::delete_ptr functor with lambdas
12 years ago
Michael Hansen
a7d4d42b85
Remove an unnecessary extra heap allocation in plString::Format
12 years ago
Michael Hansen
c10ca98fc1
Remove xtl::istring and xtl::iwstring
12 years ago
Michael Hansen
12536a918e
Use plString in plConfigInfo and friends
12 years ago
Michael Hansen
02eebfa9a1
Clean up some useless junk from plString
12 years ago
Michael Hansen
66fe6ed73e
Add UnicodeBuffer as first class data type and allow plStrings to be constructed with it
12 years ago
Darryl Pogue
d40e7a5ca5
Move file stuff back to plFile for gcc.
12 years ago
Adam Johnson
712d59281f
Fix issues from review
...
- Use lowercase win32 header names for cross-compiling with MinGW
- Correct a unix GUID forward declaration
12 years ago
Skoader
5cf8dba613
Window shouldn't have a resizing border.
...
This removes the WS_THICKFRAME & WS_MAXIMIZEBOX window styles in windowed mode.
12 years ago
Adam Johnson
8091fffa1d
Use plString in PtGetCameraNumber()
12 years ago
Adam Johnson
e86d3a7658
Fix crash in PtGetCameraNumber()
12 years ago
Adam Johnson
8117aa8bcc
Fix Cloth Links
...
A typo introduced in 49dfb4e5
caused camera stacks in AgeLink nodes to
overwrite spawn point names. This broke shell and journey cloth links in
the Relto bookshelf.
12 years ago
Adam Johnson
155e329fec
Include a comment that explains the humanness check
...
Following a suggestion from @branan , I've added a comment that points out
that the controller makes a different sized kinematic actor if the
armature is human (male or female)
12 years ago
Adam Johnson
3ea82ca589
Be smarter about Pch.[h|cpp] files
...
As pointed out in #225 , Pch.cpp looks suspiciously like a garbage file
when precompiled headers are disabled in cmake. To solve that, I have
changed the precompiled header function to add the Pch source files only
when pch is enabled. This should prevent future accidents.
12 years ago
Adam Johnson
bb4d36e69d
Remove windoze include from hsThread.h
12 years ago
Adam Johnson
72000fd0c1
Fixes some oversights.
...
Okay, what moron left out the include guards on hsSTLStream.h? Come on,
man.
12 years ago
Adam Johnson
7785c9c85e
Remove global Windows.h include
...
This is the beginning of efforts to reduce the scope of Windows.h. I have
shuttled it into hsWindows.h (again) and fixed the compilation of the
major apps. There is still some scope work that needs to be done, and the
Max plugin has not yet been addressed.
12 years ago
Skoader
d3ea8fe333
Rework PhysX collision flutter bug workaround
...
To better handle erroneous trigger events under the new timing method, use the number of times the simulation has actually advanced instead of the number of evals received.
Cleaned up a bit.
12 years ago
Skoader
d06ba6362c
Only apply height correction to human avatars.
12 years ago
Skoader
a1814c9dca
Clear achieved linear velocity on disabled avatars.
12 years ago
Skoader
e29e908333
Clear impact velocity on WalkingStrategy Reset.
...
Fixes landing behaviours incorrectly firing after a brain transition.
12 years ago
Skoader
ae594dcc81
Clear linear velocity after each update.
12 years ago
Skoader
01d47450e6
Disabled avatar updates
...
Only update disabled avatars between steps if in a subworld and then don't
interpolate their position.
12 years ago
Skoader
2f25e04909
Fix controlled flight bug
...
fControlledFlight state should be handled outside of the physics step.
12 years ago
Skoader
47efb94aa8
Fix warping an avatar triggers all detectors along the path
...
When explicitly moving an avatar over the given threshold, teleport the underlying actor most of the way before moving the controller.
12 years ago
Skoader
b5aaecc48d
Fix subworld transition bug
...
Use the actual global location, not the interpolated location when moving between subworlds. Rebuild the controller cache.
12 years ago