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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 14:37:41 +00:00
Commit Graph

484 Commits

Author SHA1 Message Date
189c9b0221 Merge MOULa build 918 from Cyan
Too many changes to describe in detail, see commits on parent branch build918chunks.
Some of them break buildability outside of Cyan, to be fixed in subsequent commits.

Merge conflicts in some .sln and .vcproj files all resolved by taking the Cyan version.
2014-01-02 23:43:54 +01:00
9743c73a44 Remove Bink stubs in anticipation of cyantific debinkification 2014-01-02 23:34:39 +01:00
f50eaba306 Remove some apparently needless differences to Cyan's projects (from ef365800375c) 2014-01-02 23:31:38 +01:00
e0b363f3a2 Merge Cyan's monolithic Build 918 commit and its broken down version.
No differences to either parent to indicate that the two are identical.
2013-12-31 16:57:05 +01:00
7bc602870d Build 918 chunk 17: Define EAX_SDK_AVAILABLE
MarkD: My thought was for the long term was to put most of the differences in the project and solution configurations, so there would be less differences in the sources. EAX is a good example - I put the #define for EAX_SDK_AVAILABLE in the projects that used it with the thinking that the fans would create new projects that would not have EAX_SDK_AVAILABLE and would create and use a different configuration in the AllClient solution. Cyan would use the "Release" config and the fans use something like "Release-ou" to build with. But maybe there are just too many differences.
2013-12-31 16:21:33 +01:00
e37277050d Build 918 chunk 16: Remove Bink references from projects, enclose uses of video functionality in #ifdef USE_BINK_SDK
MarkD: We felt that the fan de-BINKing did not go far enough.
CW: I suspect (haven't tested yet) that it's the cause of the bug that we see on MOULa but did not on Minkata where the rotating wall behind the missing Yeesha intro video stays indefinitely, with no obvious way out for the player, until it occurs to them to use the ESC key
MarkD: Ah. I think you are right. An oversight that can be easily corrected - maybe in the python code so that Ian can see the rotating wall for a few seconds and then auto continue on.
2013-12-31 16:10:39 +01:00
a270bbbe5c Build 918 chunk 15: Miscellaneous odds and ends 2013-12-31 15:55:52 +01:00
660f19a72a Build 918 chunk 14: Change dx9.0csdk and dx8.1sdk paths to DX9.0c 2013-12-31 15:48:49 +01:00
f2dd437321 Build 918 chunk 13: Define NX_PHYSICS_SDK_VERSION 2013-12-31 15:42:46 +01:00
47b02dfc68 Build 918 chunk 12: Change CLASS_C_SUBNET_MASK
MarkD: Used in the server code.
2013-12-31 15:41:01 +01:00
0525163e56 Build 918 chunk 11: Unconditionally enable LogMsgDebug()
MarkD: This is used in the server code.
2013-12-31 15:35:35 +01:00
2cabf18bfa Build 918 chunk 10: Remove pfCCR 2013-12-31 15:32:02 +01:00
31fd3e28c7 Build 918 chunk 9: Remove empty folders plGClip, Cypython, PythonLib 2013-12-31 15:27:27 +01:00
071410a4d8 Build 918 chunk 8: Add OpenSSL include folder, replace libcrypto.a by libeay32.lib
CW: This probably has to do with changing from dynamic to static linking of OpenSSL.
2013-12-31 15:22:48 +01:00
a72cbd9248 Build 918 chunk 7: Add project plPluginJPEG and use it in AllDlls.sln
Copy of plJPEG with added preprocessor definition IJL_SDK_AVAILABLE.

CW: I'm guessing that's the workaround for the missing JPEG textures issue we found during the 918 update verification.
MarkD: Exactly.
2013-12-31 14:47:01 +01:00
bb96412ffc Build 918 chunk 6: Use libjpeg instead of IJL 2013-12-31 14:32:37 +01:00
c30992af4d Build 918 chunk 5: Adjustments to updated zlib+libpng 2013-12-31 12:49:08 +01:00
ff38a5f9d2 Build 918 chunk 4: Build number, release notes 2013-07-27 18:18:01 +02:00
1ba92e5a66 Build 918 chunk 3: Add plClientResMgr where forgotten in CWE-ou 2013-07-27 18:16:57 +02:00
ece6e6c063 Build 918 chunk 2: update from CWE-ou 2013-07-27 16:57:46 +02:00
c8611a072b Build 918 chunk 1: Revert MsDevProjects to (almost) the state of build 906 (0a67197a0c11)
Except for the addition of the plClipboard project, the partial CWE-ou state that was mistakenly taken into CWE in "Build 912" (a757a1fda0a3) was never actually used to build MOULa products.
2013-07-24 22:22:58 +02:00
46a0cf6206 Build 918 2013-07-05 15:28:19 -07:00
3825317e5e Link shadowed text rendering to the plDynamicTextMap::kFontShadowed flag.
Conveniently enough, this existing but unimplemented flag is already set mostly the way we want it in the current PRPs.
2013-07-04 20:13:03 -04:00
3b89e66d2d Tag begin and end of the submission to Cyan 2013-04-25 12:58:11 +02:00
f44eea59b9 Merged in cwalther/cwe/window-cursor (pull request #25)
Free the cursor, update

Updates to pull request #21 by Hoikas that fix the issue that quick mouse moves while walking/looking by mouse could get the cursor out of the window and break the continuous turning.

From H-uru PR #221 "Window fixes".
2013-04-12 20:41:04 +02:00
499432b4f0 Merged in Lyrositor/cwe-ou/exploit-fix (pull request #24)
Fix remote code execution through Python.Cheat and Python.RunFile

An exploit fixed by boq. Original pull request: https://github.com/H-uru/Plasma/pull/218
This somewhat modifies the syntax used for running Python.Cheat; it's still easier to use it directly in Python, though.
2013-04-12 20:39:04 +02:00
bb044d2932 Merged in Skoader/cwe-ou/avatar-spawn (pull request #22)
Fix intermittent spawn bug

This fixes missing quabs in Ahnonay.
2013-04-12 20:16:30 +02:00
96ae8a88ed Merged in Skoader/cwe-ou/avatar-physics (pull request #20)
Avatar physics update

A significant and much needed cleanup of the avatar physics code. It resolves numerous issue with and greatly simplifies the physx character controller implementation.

While there is still room for improvement, this is a good starting point.

Avatars now jump consistently, regardless of cpu speed. Fixes unexpected camera transitions with entering/exiting some subworlds. (Teledahn elevator) Fixes a jitter in animated subworlds. (Er'cana harvester) Dynamic controllers are correctly positioned on the ground. (Jalak) Much improved interaction with dynamic physicals.

Other physics related issues may or may not be addressed.
2013-04-12 20:15:35 +02:00
2d38c34b3c Merged in cwalther/cwe/bink-stub (pull request #27)
Port of H-uru #236 and #237. This adds stubs for the removed Bink files, to make things compile and run again, with just enough functionality to replicate the previous behavior when built without BINK_SDK_AVAILABLE, i.e. movies are treated as zero-length.
2013-01-20 22:26:06 +11:00
f03a837642 Add more functionality to the bink stubs to make them behave more like the previous implementation did when built without BINK_SDK_AVAILABLE.
In particular, the intro movie now exits immediately again rather than staying indefinitely.

The important difference is to send the completion callback in plBinkPlayer::NextFrame(), i.e. act as if we had reached the end of the movie.

Storing the filename is to keep plClient::IHandleMovieMsg() from deleting and recreating the plBinkPlayer on every message.

The changed return values are just to better match the previous behavior and probably don?t matter.
2012-12-18 15:49:41 +01:00
30d140b8a0 stub out plClient Bink support 2012-12-15 23:58:34 -05:00
c6016223f2 Add functions to fix KI Chat scrolling issue.
These two Python/Plasma functions are used in the moul-scripts fix for the scrolling KI Chat issue.
2012-11-19 17:46:30 -05:00
7a47e52ac6 Rework PhysX collision flutter bug workaround
To better handle erroneous trigger events under the new timing method, use the number
of times the simulation has actually advanced instead of the number of evals received.

Cleaned up a bit.
2012-11-12 03:28:53 +11:00
2c06d3b2d3 Only apply height correction to human avatars. 2012-11-12 01:40:30 +11:00
79377e2b95 Clear achieved linear velocity on disabled avatars. 2012-11-11 23:48:51 +11:00
3d14321f26 Clear impact velocity on WalkingStrategy Reset.
Fixes landing behaviours incorrectly firing after a brain transition.
2012-11-11 22:59:04 +11:00
d638355955 Track mouse ups/downs for releasing purposes 2012-11-03 01:22:56 -04:00
03ecfe00b4 Increase height correction to match graphical representation
Provides more accurate interaction with detectors when the avatar is moving up or down.
Also decreases the severity of the PhysX trigger hull bug in some detectors.
This change doesn't affect world collisions.
2012-10-26 18:13:22 +11:00
860b071bb2 Clear linear velocity after each update. 2012-10-26 18:03:40 +11:00
d02cde1703 Disabled avatar updates
Only update disabled avatars between steps if in a subworld and then don't interpolate their position.
2012-10-26 17:36:04 +11:00
32ba4e06e2 Fix controlled flight bug
fControlledFlight state should be handled outside of the physics step.
2012-10-26 10:48:30 +11:00
a617803fd0 Capture the mouse on clicks
This hack prevents the cursor from leaving the window when panning the
camera or changing directions quickly. This is important for those with
high mouse sensitivities.
2012-10-23 23:21:50 -04:00
ae8d1d39bb Fix intermittent spawn bug
Flush the transform when avatars are explicitly spawned on load. e.g. Ahnonay quabs.
2012-10-23 14:22:22 +11:00
b5296d614f Fix warping an avatar triggers all detectors along the path
When explicitly moving an avatar over the given threshold, teleport the underlying
actor most of the way before moving the controller.
2012-10-23 13:45:21 +11:00
87b8dfae09 Fix subworld transition bug
Use the actual global location, not the interpolated location when moving
between subworlds. Rebuild the controller cache.
2012-10-22 12:57:16 +11:00
025fb1fb02 Improve simulation timing at low frame rates.
Increased kDefaultMaxDelta to 0.15.
Added a small bias to combat a truncation issue.
2012-10-13 21:21:33 +11:00
431bb5ff90 Merged in Skoader/cwe-ou/window-size (pull request #18)
Fix improperly calculated window size in initial Windowed mode.

User visible effect: This changeset removes an (in)visible grid of seams or blurriness in the client window. They are most noticeable when moving the cursor over them.

Window shouldn't have a resizing border.
2012-10-13 00:47:35 +02:00
1d309e3ce5 Merged in Skoader/cwe-ou/window-cursor (pull request #21, update for #17)
Free the cursor

Allows the cursor to leave the client window and disables mouse recentering at load time.
2012-10-13 00:33:55 +02:00
78bfdad9c4 Merged in cwalther/cwe/cursors2 (pull request #10)
Improved Cursors

This is the second attempt at getting the following improvements to the Uru mouse cursors into CWE-ou:

* fix the blurriness
* add a subtle shadow to fix cursors being invisible on light backgrounds
* cleaner, more regular appearance

A (slightly outdated) picture for comparison is at http://forums.openuru.org/viewtopic.php?t=558&p=4265#p4265 , and anyone who has played on Gehn, TOC, or any other shard using the H'uru client has already seen the new cursors.

In order to do this properly, in a way that will continue to work in a cross-platform future, a lot of work done by Deledrius in the H'uru fork is included: He added PNG support to Plasma and introduced a client resource manager that loads resources such as the cursors, but also voice chat indicators and the loading linking book animation, which were also replaced by higher-quality recreations, fromfile instead of from Windows resources. resource.data

This also opens the way for other applications of PNG, such as saving the local copies of KI pictures in a lossless format instead of the heavily compressed JPEG we currently have.

Note: the new code requires a newer version of libpng than included with the CWE sources. Like other library dependencies, this must be installed separately. Instructions for that are at http://wiki.openuru.org/index.php?title=Build_the_client_with_MSVC_2003#Build_steps .
2012-10-13 00:28:09 +02:00
368d757bf8 Merged in Lyrositor/cwe-ou/jpeg (pull request #15)
Fix various JPEG issues.

These three commits fix various issues with JPEG images in Uru.
2012-10-13 00:14:10 +02:00