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plStringify plShaderAssembler

Michael Hansen 11 years ago
parent
commit
fb8c81b587
  1. 142
      Sources/Tools/plShaderAssembler/main.cpp

142
Sources/Tools/plShaderAssembler/main.cpp

@ -6,99 +6,55 @@
#include <d3d9.h> #include <d3d9.h>
#include <d3dx9core.h> #include <d3dx9core.h>
void ICreateHeader(const char* const varName, const char* const fileName, FILE* fp, LPD3DXBUFFER shader) void ICreateHeader(const plString& varName, const plFileName& fileName, FILE* fp, LPD3DXBUFFER shader)
{ {
fprintf(fp, "\n\n\n"); fputs("\n\n\n", fp);
int byteLen = shader->GetBufferSize(); int byteLen = shader->GetBufferSize();
int quadLen = byteLen >> 2; int quadLen = byteLen >> 2;
unsigned char* codes = (unsigned char*)shader->GetBufferPointer(); unsigned char* codes = (unsigned char*)shader->GetBufferPointer();
fprintf(fp, "static const uint32_t %sbyteLen = %d;\n\n", varName, byteLen); plPrintf(fp, "static const uint32_t {}byteLen = {};\n\n", varName, byteLen);
fprintf(fp, "static const uint8_t %sCodes[] = {\n", varName); plPrintf(fp, "static const uint8_t {}Codes[] = {\n", varName);
int i; int i;
for( i = 0; i < quadLen-1; i++ ) for( i = 0; i < quadLen-1; i++ )
{ {
fprintf(fp, "\t0x%x,", *codes++); plPrintf(fp, "\t0x{x},", *codes++);
fprintf(fp, "\t0x%x,", *codes++); plPrintf(fp, "\t0x{x},", *codes++);
fprintf(fp, "\t0x%x,", *codes++); plPrintf(fp, "\t0x{x},", *codes++);
fprintf(fp, "\t0x%x,\n", *codes++); plPrintf(fp, "\t0x{x},\n", *codes++);
} }
fprintf(fp, "\t0x%x,", *codes++); plPrintf(fp, "\t0x{x},", *codes++);
fprintf(fp, "\t0x%x,", *codes++); plPrintf(fp, "\t0x{x},", *codes++);
fprintf(fp, "\t0x%x,", *codes++); plPrintf(fp, "\t0x{x},", *codes++);
fprintf(fp, "\t0x%x\n", *codes++); plPrintf(fp, "\t0x{x}\n", *codes++);
fprintf(fp, "\t};"); fputs("\t};", fp);
fprintf(fp, "\n\n"); fputs("\n\n", fp);
fprintf(fp, "static const plShaderDecl %sDecl(\"%s\", %s, %sbyteLen, %sCodes);\n\n", varName, fileName, varName, varName, varName); plPrintf(fp, "static const plShaderDecl {}Decl(\"{}\", {}, {}byteLen, {}Codes);\n\n",
fprintf(fp, "static const plShaderRegister %sRegister(&%sDecl);\n\n", varName, varName); varName, fileName, varName, varName, varName);
plPrintf(fp, "static const plShaderRegister {}Register(&{}Decl);\n\n", varName, varName);
} }
int main(int argc, char* argv[]) int main(int argc, char* argv[])
{ {
if( argc < 2 ) if( argc < 2 )
{ {
printf("%s <file0> <file1> ...\n", argv[0]); plPrintf("{} <file0> <file1> ...\n", argv[0]);
return 0; return 0;
} }
const char* const * nameList = 0L;
const char* const * nameList = nullptr;
int numNames = 0; int numNames = 0;
if( !_stricmp(argv[1], "all") ) if (stricmp(argv[1], "all") == 0)
{ {
// Cut and paste enum and add kNumEnumNames to end
// so you don't have to count.
enum {
vs_WaveFixedFin6,
ps_WaveFixed,
vs_CompCosines,
ps_CompCosines,
vs_ShoreLeave6,
ps_ShoreLeave6,
vs_WaveRip,
ps_WaveRip,
vs_WaveDec1Lay,
vs_WaveDec2Lay11,
vs_WaveDec2Lay12,
vs_WaveDecEnv,
ps_CbaseAbase,
ps_CalphaAbase,
ps_CalphaAMult,
ps_CalphaAadd,
ps_CaddAbase,
ps_CaddAMult,
ps_CaddAAdd,
ps_CmultAbase,
ps_CmultAMult,
ps_CmultAAdd,
ps_WaveDecEnv,
vs_WaveGraph2,
ps_WaveGraph,
vs_WaveGridFin,
ps_WaveGrid,
vs_BiasNormals,
ps_BiasNormals,
vs_ShoreLeave7,
vs_WaveRip7,
ps_MoreCosines,
vs_WaveDec1Lay_7,
vs_WaveDec2Lay11_7,
vs_WaveDec2Lay12_7,
vs_WaveDecEnv_7,
vs_WaveFixedFin7,
vs_GrassShader,
ps_GrassShader,
kNumEnumNames
};
// Just copy in the enum and use Replace on // Just copy in the enum and use Replace on
// vs_ => "vs_ // vs_ => "vs_
// ps_ => "ps_ // ps_ => "ps_
// , => ", // , => ",
const char* kEnumNames[kNumEnumNames] = { const char* kEnumNames[] = {
"vs_WaveFixedFin6", "vs_WaveFixedFin6",
"ps_WaveFixed", "ps_WaveFixed",
"vs_CompCosines", "vs_CompCosines",
@ -141,62 +97,54 @@ int main(int argc, char* argv[])
}; };
nameList = kEnumNames; nameList = kEnumNames;
numNames = kNumEnumNames; numNames = arrsize(kEnumNames);
} }
else else
{ {
nameList = argv+1; nameList = argv+1;
numNames = argc-1; numNames = argc-1;
} }
int i;
for( i = 0; i < numNames; i++ ) for (int i = 0; i < numNames; i++ )
{ {
const char* name = nameList[i]; const char* name = nameList[i];
plString varName = plFileName(name).StripFileExt().AsString();
char varName[512]; plFileName inFile = plFormat("{}.inl", varName);
strcpy(varName, name); plFileName outFile = plFormat("{}.h", varName);
char* p = strrchr(varName, '.');
if( p )
*p = 0;
char inFile[512];
sprintf(inFile, "%s.inl", varName);
char outFile[512];
sprintf(outFile, "%s.h", varName);
printf("Processing %s into %s\n", name, outFile); plPrintf("Processing {} into {}\n", name, outFile);
FILE* fp = fopen(outFile, "w"); FILE* fp = fopen(outFile.AsString().c_str(), "w");
if( !fp ) if (!fp)
{ {
printf("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n"); fputs("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n", stdout);
printf("Error opening file %s for output\n"); plPrintf("Error opening file %s for output\n", outFile);
printf("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n"); fputs("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n", stdout);
continue; continue;
} }
LPD3DXBUFFER compiledShader = 0L; LPD3DXBUFFER compiledShader = nullptr;
LPD3DXBUFFER compilationErrors = 0L; LPD3DXBUFFER compilationErrors = nullptr;
DWORD flags = 0; DWORD flags = 0;
LPD3DXINCLUDE include = 0L; LPD3DXINCLUDE include = nullptr;
HRESULT hr = D3DXAssembleShaderFromFile( HRESULT hr = D3DXAssembleShaderFromFile(
inFile, inFile.AsString().c_str(),
0L, nullptr,
include, include,
flags, flags,
&compiledShader, &compiledShader,
&compilationErrors); &compilationErrors);
if( FAILED(hr) ) if (FAILED(hr))
{ {
printf("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n"); fputs("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n", stdout);
printf(compilationErrors ? (char*)compilationErrors->GetBufferPointer() : "File not found"); fputs(compilationErrors ? (const char*)compilationErrors->GetBufferPointer()
: "File not found", stdout);
continue; continue;
} }
sprintf(inFile, "sha/%s.inl", varName);
ICreateHeader(varName, inFile, fp, compiledShader); ICreateHeader(varName, plFormat("sha/{}.inl", varName), fp, compiledShader);
fclose(fp); fclose(fp);

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