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Merge pull request #440 from cwalther/textrendering-fade

Fix shadowed text fading
Adam Johnson 10 years ago
parent
commit
f783af5eff
  1. 5
      Sources/Plasma/PubUtilLib/plGImage/plFont.cpp

5
Sources/Plasma/PubUtilLib/plGImage/plFont.cpp

@ -1108,6 +1108,8 @@ void plFont::IRenderChar8To32AlphaPremShadow( const plFont::plCharacter &c )
xstart = -2;
srcA = (uint8_t)(( fRenderInfo.fColor >> 24 ) & 0x000000ff);
if (srcA == 0)
return;
srcR = (uint8_t)(( fRenderInfo.fColor >> 16 ) & 0x000000ff);
srcG = (uint8_t)(( fRenderInfo.fColor >> 8 ) & 0x000000ff);
srcB = (uint8_t)(( fRenderInfo.fColor ) & 0x000000ff);
@ -1149,7 +1151,10 @@ void plFont::IRenderChar8To32AlphaPremShadow( const plFont::plCharacter &c )
sa = clamp;
uint32_t a = IGetCharPixel(c, x, y);
if (srcA != 0xff)
{
a = (srcA * a + 127) / 255;
sa = (srcA * sa + 127) / 255;
}
uint32_t ta = a + sa - ((a*sa + 127) / 255);
if (ta > (destPtr[ x ] >> 24))
destPtr[ x ] = ( ta << 24 ) | (((srcR * a + 127) / 255) << 16) |

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