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synced 2025-07-14 02:27:40 -04:00
Fixes for UUID compilation on Windows.
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@ -49,6 +49,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// PURPOSE: Class wrapper for game manager messages
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//
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#include "HeadSpin.h"
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#include "../pyGlueHelpers.h"
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#include <string>
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@ -489,7 +489,7 @@ static void SocketInitListen (
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notify.buildId = 0;
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notify.buildType = 0;
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notify.branchId = 0;
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notify.productId = 0;
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notify.productId = kNilUuid;
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notify.addr = listenAddr;
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notify.buffer = sock->opRead.read.buffer;
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notify.bytes = 0;
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@ -428,6 +428,6 @@ FAsyncNotifySocketProc AsyncSocketFindNotifyProc (
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*buildId = 0;
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*buildType = 0;
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*branchId = 0;
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*productId = 0;
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*productId = kNilUuid;
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return nil;
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}
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@ -39,6 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsWindows.h"
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#include "plNetClientRecorder.h"
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#include "hsStream.h"
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#include "hsTimer.h"
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