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Fix crazy camera stack issues (cherry picked from commit 6ece5e6341
)
Author: Adam Johnson <AdamJohnso@gmail.com> Date: Fri Feb 8 00:15:56 2013 -0500 Fix crazy camera stack issues Turns out, it was an artifact of us suspending the simulation during links and partly because of Cyan's late adding of the avatar controller to the sim. Now, we add the avatar as soon as the age data is loaded. This causes the camera stack to be populated with whatever garbage PhysX decides on, then xJourneyClothsGen2 is free to set the real stack after we get all the SDL from the server. Verified to fix Teledahn oddness and not display a regression in Kemo.
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@ -1387,12 +1387,20 @@ hsBool plArmatureMod::MsgReceive(plMessage* msg)
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{
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// only the local player gets these
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NetworkSynch(hsTimer::GetSysSeconds(), true);
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EnablePhysics(true);
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} else
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fIsLinkedIn = false;
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return true;
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}
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plAgeLoaded2Msg *agePreLoadMsg = plAgeLoaded2Msg::ConvertNoRef(msg);
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if (agePreLoadMsg)
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{
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// all the age data is loaded -- add our physical controller to the age
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ValidatePhysics();
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EnablePhysics(true);
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return true;
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}
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plAnimCmdMsg *cmdMsg = plAnimCmdMsg::ConvertNoRef(msg);
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if (cmdMsg)
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{
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@ -1669,6 +1677,8 @@ void plArmatureMod::AddTarget(plSceneObject* so)
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if (IsLocallyOwned())
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
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plgDispatch::Dispatch()->RegisterForType(plAgeLoaded2Msg::Index(), GetKey());
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// attach a clothingSDLModifier to handle clothing saveState
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delete fClothingSDLMod;
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fClothingSDLMod = TRACKED_NEW plClothingSDLModifier;
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@ -317,9 +317,7 @@ void plSimulationMgr::Init()
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hsAssert(!gTheInstance, "Initializing the sim when it's already been done");
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gTheInstance = TRACKED_NEW plSimulationMgr();
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if (gTheInstance->InitSimulation())
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{
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gTheInstance->RegisterAs(kSimulationMgr_KEY);
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}
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else
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{
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// There was an error when creating the PhysX simulation
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@ -769,11 +767,6 @@ void plSimulationMgr::ISendUpdates()
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}
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}
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hsBool plSimulationMgr::MsgReceive(plMessage *msg)
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{
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return hsKeyedObject::MsgReceive(msg);
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}
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/////////////////////////////////////////////////////////////////
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//
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// RESOLUTION & TIMEOUT PARAMETERS
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@ -75,8 +75,6 @@ public:
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// Advance the simulation by the given number of seconds
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void Advance(float delSecs);
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hsBool MsgReceive(plMessage* msg);
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// The simulation won't run at all if it is suspended
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void Suspend() { fSuspended = true; }
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void Resume() { fSuspended = false; }
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