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Fix crazy camera stack issues (cherry picked from commit 6ece5e6341)

Author: Adam Johnson <AdamJohnso@gmail.com>
Date:   Fri Feb 8 00:15:56 2013 -0500

    Fix crazy camera stack issues

    Turns out, it was an artifact of us suspending the simulation during links
    and partly because of Cyan's late adding of the avatar controller to the
    sim. Now, we add the avatar as soon as the age data is loaded. This causes
    the camera stack to be populated with whatever garbage PhysX decides on,
    then xJourneyClothsGen2 is free to set the real stack after we get all the
    SDL from the server.

    Verified to fix Teledahn oddness and not display a regression in Kemo.
This commit is contained in:
2020-04-15 10:53:31 -06:00
committed by rarified
parent ab400f11a7
commit f1ed7f4b7d
4 changed files with 15 additions and 14 deletions

View File

@ -1683,7 +1683,7 @@ void plVirtualCam1::PushCamera(plCameraModifier1* pCam, hsBool bDefault)
void plVirtualCam1::PopCamera(plCameraModifier1* pCam)
{
// sanity / new default camera check
// sanity / new default camera check
if (fCameraStack.Count() <= 1)
return;