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Merge branch 'master' into ticket/10

tickets/10/10/1
rarified 4 years ago
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commit
ef26e5f87c
  1. 8
      Build/VS2010/Plasma/Apps/plClient/plClient.vcxproj
  2. 2
      Build/VS2010/Plasma/PubUtilLib/plPhysX/plPhysX.vcxproj
  3. 6
      Build/VS2010/Plasma/PubUtilLib/plPhysX/plPhysX.vcxproj.filters
  4. 29
      Sources/Plasma/Apps/plClient/plClient.cpp
  5. 16
      Sources/Plasma/CoreLib/HeadSpin.h
  6. 2
      Sources/Plasma/CoreLib/hsTypes.h
  7. 334
      Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp
  8. 42
      Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h
  9. 9
      Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp
  10. 8
      Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp
  11. 14
      Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp
  12. 3
      Sources/Plasma/FeatureLib/pfPython/pySceneObject.h
  13. 12
      Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp
  14. 1
      Sources/Plasma/NucleusLib/inc/plCreatableIndex.h
  15. 11
      Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h
  16. 57
      Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp
  17. 9
      Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h
  18. 16
      Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp
  19. 2
      Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp
  20. 2
      Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h
  21. 2
      Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp
  22. 14
      Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp
  23. 9
      Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp
  24. 1
      Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h
  25. 1
      Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp
  26. 238
      Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp
  27. 22
      Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h
  28. 52
      Sources/Plasma/PubUtilLib/plPhysX/plPXSubWorld.cpp
  29. 67
      Sources/Plasma/PubUtilLib/plPhysX/plPXSubWorld.h
  30. 3
      Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h
  31. 19
      Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp
  32. 1
      Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h

8
Build/VS2010/Plasma/Apps/plClient/plClient.vcxproj

@ -426,12 +426,12 @@
<ResourceCompile Include="..\..\..\..\..\Sources\Plasma\Apps\plClient\res\plClient.rc"> <ResourceCompile Include="..\..\..\..\..\Sources\Plasma\Apps\plClient\res\plClient.rc">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">\Plasma20\Plasma20\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">..\..\..\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\Plasma20\Plasma20\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">\Plasma20\Plasma20\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">..\..\..\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\Plasma20\Plasma20\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\Sources\Plasma\Apps\plClient\res;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

2
Build/VS2010/Plasma/PubUtilLib/plPhysX/plPhysX.vcxproj

@ -169,6 +169,7 @@
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXConvert.cpp" /> <ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXConvert.cpp" />
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysical.cpp" /> <ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysical.cpp" />
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysicalControllerCore.cpp" /> <ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysicalControllerCore.cpp" />
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXSubWorld.cpp" />
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.cpp" /> <ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -178,6 +179,7 @@
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysical.h" /> <ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysical.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysicalControllerCore.h" /> <ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXPhysicalControllerCore.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXStream.h" /> <ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXStream.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXSubWorld.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.h" /> <ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

6
Build/VS2010/Plasma/PubUtilLib/plPhysX/plPhysX.vcxproj.filters

@ -26,6 +26,9 @@
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.cpp"> <ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXSubWorld.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plLOSDispatch.h"> <ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plLOSDispatch.h">
@ -49,5 +52,8 @@
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.h"> <ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plSimulationMgr.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPhysX\plPXSubWorld.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

29
Sources/Plasma/Apps/plClient/plClient.cpp

@ -1287,7 +1287,20 @@ void plClient::IProgressMgrCallbackProc(plOperationProgress * progress)
return; return;
fInstance->fMessagePumpProc(); fInstance->fMessagePumpProc();
// HACK HACK HACK HACK!
// Yes, this is the ORIGINAL, EVIL famerate limit from plClient::IDraw (except I bumped it to 60fps)
// As it so happens, this callback is happening in the main resource loading thread
// Without this NASTY ASS HACK, we draw after loading every KO, which starves the loader.
// At some point, a better solution should be found... Like running the loader in a separate thread.
static float lastDrawTime;
static const float kMaxFrameRate = 1.f/60.f;
float currTime = (float) hsTimer::GetSeconds();
if ((currTime - lastDrawTime) > kMaxFrameRate)
{
fInstance->IDraw(); fInstance->IDraw();
lastDrawTime = currTime;
}
} }
//============================================================================ //============================================================================
@ -1847,22 +1860,6 @@ hsBool plClient::IDrawProgress() {
hsBool plClient::IDraw() hsBool plClient::IDraw()
{ {
// Limit framerate
static float lastDrawTime;
static const float kMaxFrameRate = 1.f/30.f;
float currTime = (float) hsTimer::GetSeconds();
if (!fPipeline->IsDebugFlagSet(plPipeDbg::kFlagNVPerfHUD))
{
// If we're using NVPerfHUD to step through draw calls,
// We're going to have a frame delta of zero. In that
// case we need to draw no matter what, and we don't
// care as much about starving other threads because
// we're presumably just debugging a graphics glitch.
if ((currTime - lastDrawTime) < kMaxFrameRate)
return true;
}
lastDrawTime = currTime;
// If we're shutting down, don't attempt to draw. Doing so // If we're shutting down, don't attempt to draw. Doing so
// tends to cause a device reload each frame. // tends to cause a device reload each frame.
if (fDone) if (fDone)

16
Sources/Plasma/CoreLib/HeadSpin.h

@ -48,4 +48,20 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsTypes.h" #include "hsTypes.h"
#include "hsMalloc.h" #include "hsMalloc.h"
#ifdef HAVE_OVERRIDE
# define HS_OVERRIDE override
# define HS_FINAL final
#else
# define HS_OVERRIDE
# define HS_FINAL
#endif
#ifdef HAVE_NOEXCEPT
# define HS_NOEXCEPT noexcept
# define HS_NOEXCEPT_IF(cond) noexcept(cond)
#else
# define HS_NOEXCEPT throw()
# define HS_NOEXCEPT_IF(cond)
#endif
#endif #endif

2
Sources/Plasma/CoreLib/hsTypes.h

@ -597,7 +597,7 @@ void DebugMsgV (const char fmt[], va_list args);
#ifdef PLASMA_EXTERNAL_RELEASE #ifdef PLASMA_EXTERNAL_RELEASE
#define hsStatusMessage(x) NULL_STMT #define hsStatusMessage(x) NULL_STMT
#define hsStatusMessageF(x,y) NULL_STMT #define hsStatusMessageF(x, ...) NULL_STMT
#else /* Not external release */ #else /* Not external release */

334
Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp

@ -49,8 +49,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../pnNetCommon/plNetApp.h" #include "../pnNetCommon/plNetApp.h"
#include "../plAvatar/plArmatureMod.h" #include "../plAvatar/plArmatureMod.h"
#include "../pnSceneObject/plSceneObject.h" #include "../pnSceneObject/plSceneObject.h"
#include "../pnMessage/plPlayerPageMsg.h"
bool plVolumeSensorConditionalObject::makeBriceHappyVar = true; #include "../../NucleusLib/inc/plgDispatch.h"
plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() : plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() :
fCurrentTrigger(nil) fCurrentTrigger(nil)
@ -129,12 +129,52 @@ fTrigNum(-1),
fType(0), fType(0),
fFirst(false), fFirst(false),
fTriggered(false), fTriggered(false),
fIgnoreExtraEnters(true) fFlags(kIgnoreExtraEnters)
{ {
SetSatisfied(true); SetSatisfied(true);
} }
void plVolumeSensorConditionalObject::IgnoreExtraEnters(bool ignore)
{
if (ignore)
fFlags |= kIgnoreExtraEnters;
else
fFlags &= ~kIgnoreExtraEnters;
}
void plVolumeSensorConditionalObject::NoServerArbitration(bool noArbitration)
{
if (noArbitration) {
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
fFlags |= kNoServerArbitration;
} else {
plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey());
fFlags &= ~kNoServerArbitration;
}
}
bool plVolumeSensorConditionalObject::IIsLocal(const plKey& key) const
{
if (key == plNetClientApp::GetInstance()->GetLocalPlayerKey())
return true;
const plSceneObject* hitter = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
if (hitter) {
for (size_t i = 0; i < hitter->GetNumModifiers(); ++i) {
const plArmatureMod* am = plArmatureMod::ConvertNoRef(hitter->GetModifier(i));
if (am && !am->IsLocalAI())
return false;
}
if (hitter->IsLocallyOwned() != plSynchedObject::kYes)
return false;
}
// Yes, I know that we're saying YES for not loaded objects. This matches the previous behavior.
return true;
}
hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg) hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
{ {
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg); plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
@ -144,55 +184,40 @@ hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger)) if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
fLogicMod->GetNotify()->ClearEvents(); fLogicMod->GetNotify()->ClearEvents();
// Track the hittee for the NoArbitration case so we can trigger the exit volume on link out
fHittee = pActivateMsg->fHiteeObj;
// Track the enters/exits on all clients
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter) if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
{ {
int i; auto it = fInside.find(pActivateMsg->fHitterObj);
for (i = 0; i < fInside.Count(); i++) if (it != fInside.end() && fFlags & kIgnoreExtraEnters) {
{ // This is normally what we should do. You're already inside the region,
if (fInside[i] == pActivateMsg->fHitterObj) // so we don't care about a dupe enter. However, PhysX is weird, so sometimes
{ // we might want to allow dupe enters.
if (fIgnoreExtraEnters)
return false; // this is the "correct" way to handle this situation
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
}
}
if (i == fInside.Count())
fInside.Append(pActivateMsg->fHitterObj);
if (makeBriceHappyVar)
{
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
//need to check for human vs quabish type things in here
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false; return false;
} }
} fInside.insert(pActivateMsg->fHitterObj);
}
} // From here on out, we only care about local avatars
plSynchedObject* syncObj = (plSynchedObject*)pObj; if (!IIsLocal(pActivateMsg->fHitterObj))
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false; return false;
}
}
}
if (fType == kTypeEnter) if (fType == kTypeEnter)
{ {
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
if ((fFlags & kNoServerArbitration))
{
if (Satisfied())
fLogicMod->Trigger(false);
}
else
{
fLogicMod->RequestTrigger(false); fLogicMod->RequestTrigger(false);
} }
}
else else
if (fType == kTypeExit && !(fFlags & kNoServerArbitration))
{ {
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
fLogicMod->RequestUnTrigger(); fLogicMod->RequestUnTrigger();
@ -202,56 +227,54 @@ hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
else else
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit) if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
{ {
for (int i = 0; i < fInside.Count(); i++) auto it = fInside.find(pActivateMsg->fHitterObj);
{ if (it == fInside.end())
if (fInside[i] == pActivateMsg->fHitterObj)
{
fInside.Remove(i);
if (makeBriceHappyVar)
{
//need to check for human vs quabish type things in here
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false; return false;
} fInside.erase(it);
}
} // From here on out, we only care about local avatars
} if (!IIsLocal(pActivateMsg->fHitterObj))
plSynchedObject* syncObj = (plSynchedObject*)pObj;
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false; return false;
if (fType == kTypeExit) {
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
if (fFlags & kNoServerArbitration)
{
if (Satisfied())
fLogicMod->Trigger(false);
} }
} else
}
if (fType == kTypeExit)
{ {
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
fLogicMod->RequestTrigger(false); fLogicMod->RequestTrigger(false);
} }
else }
else if (fType == kTypeEnter && !(fFlags & kNoServerArbitration))
{ {
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false); fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
fLogicMod->RequestUnTrigger(); fLogicMod->RequestUnTrigger();
} }
return false; return true;
}
} }
return true;
} }
return false; plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
if (page && page->fUnload) {
hsAssert(fFlags & kNoServerArbitration, "WTF -- should only get here if the VSCO skips arbitration!");
auto it = fInside.find(page->fPlayer);
if (it != fInside.end()) {
fInside.erase(it);
if (fHittee && fType == kTypeExit) {
const plSceneObject* hitteeSO = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
if (hitteeSO && hitteeSO->IsLocallyOwned() == plSynchedObject::kYes) {
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
if (Satisfied())
fLogicMod->Trigger(false);
}
}
}
return true;
} }
return plConditionalObject::MsgReceive(msg); return plConditionalObject::MsgReceive(msg);
} }
@ -260,20 +283,20 @@ hsBool plVolumeSensorConditionalObject::Satisfied()
{ {
if (fType == kTypeExit && fFirst && !fTriggered) if (fType == kTypeExit && fFirst && !fTriggered)
{ {
if (fInside.Count()) if (!fInside.empty())
fTriggered = true; fTriggered = true;
return true; return true;
} }
if (fTriggered) if (fTriggered)
{ {
if (fInside.Count() == 0) if (fInside.empty())
fTriggered = false; fTriggered = false;
return false; return false;
} }
if (fTrigNum == -1) if (fTrigNum == -1)
return true; return true;
if (fInside.Count() == fTrigNum) if (fInside.size() == fTrigNum)
return true; return true;
else else
return false; return false;
@ -293,156 +316,11 @@ void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
stream->WriteSwap32(fType); stream->WriteSwap32(fType);
stream->WriteBool(fFirst); stream->WriteBool(fFirst);
} }
#include "../pnMessage/plPlayerPageMsg.h"
#include "../../NucleusLib/inc/plgDispatch.h"
hsBool plVolumeSensorConditionalObjectNoArbitration::MsgReceive(plMessage* msg)
{
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
if (pActivateMsg)
{
// single player hack
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
fLogicMod->GetNotify()->ClearEvents();
fHittee= pActivateMsg->fHiteeObj;
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
{
int i;
for (i = 0; i < fInside.Count(); i++)
{
if (fInside[i] == pActivateMsg->fHitterObj)
{
if (fIgnoreExtraEnters)
return false; // this is the "correct" way to handle this situation
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
}
}
if (i == fInside.Count())
fInside.Append(pActivateMsg->fHitterObj);
if (makeBriceHappyVar)
{
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
//need to check for human vs quabish type things in here
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false;
}
}
}
}
plSynchedObject* syncObj = (plSynchedObject*)pObj;
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false;
}
}
}
if (fType == kTypeEnter)
{
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
//fLogicMod->RequestTrigger(false);
if (!Satisfied())
return false;
fLogicMod->Trigger(false);
}
return false;
}
else
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
{
for (int i = 0; i < fInside.Count(); i++)
{
if (fInside[i] == pActivateMsg->fHitterObj)
{
fInside.Remove(i);
if (makeBriceHappyVar)
{
//need to check for human vs quabish type things in here
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false;
}
}
}
}
plSynchedObject* syncObj = (plSynchedObject*)pObj;
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false;
}
}
}
if (fType == kTypeExit)
{
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
//fLogicMod->RequestTrigger(false);
if (!Satisfied())
return false;
fLogicMod->Trigger(false);
}
return false;
}
}
}
return false;
}
plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
if(page && page->fUnload)
{
for(int j= 0; j< fInside.Count(); j++)
{
if(fInside[j] == page->fPlayer)
{//this is the one inside
if(fHittee)
{
plSceneObject *so = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
if(so && so->IsLocallyOwned())
{
if (fType == kTypeExit)
{
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
//fLogicMod->RequestTrigger(false);
if (!Satisfied())
return false;
fLogicMod->Trigger(false);
}
}
}
fInside.Remove(j);
}
}
}
return plConditionalObject::MsgReceive(msg);
}
void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr) void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr)
{ {
plVolumeSensorConditionalObject::Read(stream, mgr); plVolumeSensorConditionalObject::Read(stream, mgr);
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
// We must have a valid fpKey before we do this, hence why this is not in the constructor
NoServerArbitration(true);
} }

42
Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h

@ -43,8 +43,10 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#ifndef plObjectInBoxConditionalObject_inc #ifndef plObjectInBoxConditionalObject_inc
#define plObjectInBoxConditionalObject_inc #define plObjectInBoxConditionalObject_inc
#include <stdint.h>
#include "../../NucleusLib/pnModifier/plConditionalObject.h" #include "../../NucleusLib/pnModifier/plConditionalObject.h"
#include "hsTemplates.h" #include "hsTemplates.h"
#include <set>
class plKey; class plKey;
@ -77,16 +79,25 @@ class plVolumeSensorConditionalObject : public plConditionalObject
protected: protected:
hsTArray<plKey> fInside; std::set<plKey> fInside;
int fTrigNum; int fTrigNum;
int fType; int fType;
hsBool fFirst; hsBool fFirst;
hsBool fTriggered; hsBool fTriggered;
hsBool fIgnoreExtraEnters;
public:
static bool makeBriceHappyVar; plKey fHittee;
uint32_t fFlags;
enum
{
/** */
kIgnoreExtraEnters = (1<<0),
kNoServerArbitration = (1<<1),
};
bool IIsLocal(const plKey& key) const;
public:
enum enum
{ {
@ -99,33 +110,30 @@ public:
CLASSNAME_REGISTER( plVolumeSensorConditionalObject ); CLASSNAME_REGISTER( plVolumeSensorConditionalObject );
GETINTERFACE_ANY( plVolumeSensorConditionalObject, plConditionalObject ); GETINTERFACE_ANY( plVolumeSensorConditionalObject, plConditionalObject );
virtual hsBool MsgReceive(plMessage* msg); hsBool MsgReceive(plMessage* msg);
void Evaluate(){;} void Evaluate() {}
void Reset() { SetSatisfied(false); } void Reset() { SetSatisfied(false); }
virtual hsBool Satisfied(); hsBool Satisfied() HS_OVERRIDE;
void SetType(int i) { fType = i; } void SetType(int i) { fType = i; }
void SetTrigNum(int i) { fTrigNum = i; } void SetTrigNum(int i) { fTrigNum = i; }
void SetFirst(hsBool b) { fFirst = b; } void SetFirst(hsBool b) { fFirst = b; }
void IgnoreExtraEnters(hsBool ignore = true) {fIgnoreExtraEnters = ignore;} void IgnoreExtraEnters(bool ignore = true);
void NoServerArbitration(bool noArbitration = true);
virtual void Read(hsStream* stream, hsResMgr* mgr); void Read(hsStream* stream, hsResMgr* mgr) HS_OVERRIDE;
virtual void Write(hsStream* stream, hsResMgr* mgr); void Write(hsStream* stream, hsResMgr* mgr) HS_OVERRIDE;
}; };
class plVolumeSensorConditionalObjectNoArbitration : public plVolumeSensorConditionalObject class plVolumeSensorConditionalObjectNoArbitration : public plVolumeSensorConditionalObject
{ {
public: public:
plVolumeSensorConditionalObjectNoArbitration ():plVolumeSensorConditionalObject(){;}
~plVolumeSensorConditionalObjectNoArbitration (){;}
CLASSNAME_REGISTER(plVolumeSensorConditionalObjectNoArbitration); CLASSNAME_REGISTER(plVolumeSensorConditionalObjectNoArbitration);
GETINTERFACE_ANY( plVolumeSensorConditionalObjectNoArbitration, plConditionalObject ); GETINTERFACE_ANY( plVolumeSensorConditionalObjectNoArbitration, plVolumeSensorConditionalObject);
virtual hsBool MsgReceive(plMessage* msg);
virtual void Read(hsStream* stream, hsResMgr* mgr); void Read(hsStream* stream, hsResMgr* mgr) HS_OVERRIDE;
protected:
plKey fHittee;
}; };

9
Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp

@ -3336,6 +3336,15 @@ PF_CONSOLE_CMD(Logic, WriteDetectorLog, "", "Write detector log to logfile")
DetectorDoLogfile(); DetectorDoLogfile();
} }
PF_CONSOLE_CMD(Logic,
DelayArbitration,
"int millis",
"Simulates network delay for LogicMod arbitration")
{
int ms = params[0];
plLogicModBase::SetArbitrationDelay(ms);
}
#endif // LIMIT_CONSOLE_COMMANDS #endif // LIMIT_CONSOLE_COMMANDS
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////

8
Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp

@ -457,11 +457,3 @@ PF_CONSOLE_CMD( Game, SetLocalClientAsAdmin, "bool enable", "Makes chat messages
plgDispatch::MsgSend( msg ); plgDispatch::MsgSend( msg );
} }
#endif #endif
#include "../pfConditional/plObjectInBoxConditionalObject.h"
PF_CONSOLE_CMD( Game, BreakVolumeSensors, "bool break", "reverts to old broken volume sensor logic" )
{
bool b = params[ 0 ];
plVolumeSensorConditionalObject::makeBriceHappyVar = !b;
}

14
Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp

@ -993,3 +993,17 @@ void pySceneObject::VolumeSensorIgnoreExtraEnters(bool ignore)
} }
} }
} }
void pySceneObject::VolumeSensorNoArbitration(bool noArbitration)
{
if (fSceneObjects.Count() > 0) {
plSceneObject* obj = plSceneObject::ConvertNoRef(fSceneObjects[0]->ObjectIsLoaded());
if (obj) {
for (size_t i = 0; i < obj->GetNumModifiers(); ++i) {
plLogicModifier* logic = const_cast<plLogicModifier*>(plLogicModifier::ConvertNoRef(obj->GetModifier(i)));
if (logic)
logic->VolumeNoArbitration(noArbitration);
}
}
}
}

3
Sources/Plasma/FeatureLib/pfPython/pySceneObject.h

@ -200,6 +200,9 @@ public:
// hack for garrison // hack for garrison
void VolumeSensorIgnoreExtraEnters(bool ignore); void VolumeSensorIgnoreExtraEnters(bool ignore);
/** More SubWorld hacks */
void VolumeSensorNoArbitration(bool noArbitration);
}; };
#endif // _pySceneObject_h_ #endif // _pySceneObject_h_

12
Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp

@ -452,6 +452,17 @@ PYTHON_METHOD_DEFINITION(ptSceneobject, volumeSensorIgnoreExtraEnters, args)
PYTHON_RETURN_NONE; PYTHON_RETURN_NONE;
} }
PYTHON_METHOD_DEFINITION(ptSceneobject, volumeSensorNoArbitration, args)
{
bool noArbitration = true;
if (!PyArg_ParseTuple(args, "|b", &noArbitration)) {
PyErr_SetString(PyExc_TypeError, "volumeSensorNoArbitration expects an optional boolean");
PYTHON_RETURN_ERROR;
}
self->fThis->VolumeSensorNoArbitration(noArbitration);
PYTHON_RETURN_NONE;
}
PYTHON_START_METHODS_TABLE(ptSceneobject) PYTHON_START_METHODS_TABLE(ptSceneobject)
PYTHON_METHOD(ptSceneobject, addKey, "Params: key\nMostly used internally.\n" PYTHON_METHOD(ptSceneobject, addKey, "Params: key\nMostly used internally.\n"
"Add another sceneobject ptKey"), "Add another sceneobject ptKey"),
@ -510,6 +521,7 @@ PYTHON_START_METHODS_TABLE(ptSceneobject)
PYTHON_METHOD(ptSceneobject, getSoundIndex, "Params: sndComponentName\nGet the index of the requested sound component"), PYTHON_METHOD(ptSceneobject, getSoundIndex, "Params: sndComponentName\nGet the index of the requested sound component"),
PYTHON_METHOD(ptSceneobject, volumeSensorIgnoreExtraEnters, "Params: ignore\nTells the volume sensor attached to this object to ignore extra enters (default), or not (hack for garrison)."), PYTHON_METHOD(ptSceneobject, volumeSensorIgnoreExtraEnters, "Params: ignore\nTells the volume sensor attached to this object to ignore extra enters (default), or not (hack for garrison)."),
PYTHON_METHOD(ptSceneobject, volumeSensorNoArbitration, "Params: noArbitration\nTells the volume sensor attached to this object whether or not to negotiate exclusive locks with the server."),
PYTHON_END_METHODS_TABLE; PYTHON_END_METHODS_TABLE;
PYTHON_GET_DEFINITION(ptSceneobject, draw) PYTHON_GET_DEFINITION(ptSceneobject, draw)

1
Sources/Plasma/NucleusLib/inc/plCreatableIndex.h

@ -367,6 +367,7 @@ CLASS_INDEX_LIST_START
CLASS_INDEX(plDynamicCamMap), CLASS_INDEX(plDynamicCamMap),
CLASS_INDEX(plRidingAnimatedPhysicalDetector), CLASS_INDEX(plRidingAnimatedPhysicalDetector),
CLASS_INDEX(plVolumeSensorConditionalObjectNoArbitration), CLASS_INDEX(plVolumeSensorConditionalObjectNoArbitration),
CLASS_INDEX(plPXSubWorld),
//--------------------------------------------------------- //---------------------------------------------------------
// Keyed objects above this line, unkeyed (such as messages) below.. // Keyed objects above this line, unkeyed (such as messages) below..
//--------------------------------------------------------- //---------------------------------------------------------

11
Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h

@ -57,6 +57,8 @@ class hsResMgr;
class plServerReplyMsg : public plMessage class plServerReplyMsg : public plMessage
{ {
int fType; int fType;
bool fWasDelayed;
public: public:
enum enum
@ -67,10 +69,13 @@ public:
}; };
void SetType(int t) { fType = t; } void SetType(int t) { fType = t; }
int GetType() { return fType; } int GetType() const { return fType; }
void SetWasDelayed(bool v) { fWasDelayed = v; }
bool GetWasDelayed() const { return fWasDelayed; }
plServerReplyMsg() : fType(kUnInit) { } plServerReplyMsg() : fType(kUnInit), fWasDelayed(false) { }
plServerReplyMsg(const plKey &s, const plKey &r, const double* t) : plMessage(s,r,t), fType(kUnInit) { } plServerReplyMsg(const plKey &s, const plKey &r, const double* t) : plMessage(s,r,t), fType(kUnInit), fWasDelayed(false) { }
CLASSNAME_REGISTER( plServerReplyMsg ); CLASSNAME_REGISTER( plServerReplyMsg );
GETINTERFACE_ANY( plServerReplyMsg, plMessage ); GETINTERFACE_ANY( plServerReplyMsg, plMessage );

57
Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp

@ -44,6 +44,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plgDispatch.h" #include "plgDispatch.h"
#include "hsResMgr.h" #include "hsResMgr.h"
#include "hsTimer.h" #include "hsTimer.h"
#include "../pnTimer/plTimerCallbackManager.h"
#include "../pnSceneObject/plSceneObject.h" #include "../pnSceneObject/plSceneObject.h"
#include "../pnNetCommon/plGenericVar.h" #include "../pnNetCommon/plGenericVar.h"
#include "../pnNetCommon/plNetApp.h" #include "../pnNetCommon/plNetApp.h"
@ -53,6 +54,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../pnMessage/plEnableMsg.h" #include "../pnMessage/plEnableMsg.h"
#include "../pnMessage/plServerReplyMsg.h" #include "../pnMessage/plServerReplyMsg.h"
uint32_t plLogicModBase::sArbitrationDelayMs = 0;
void plLogicModBase::ConsoleTrigger(plKey playerKey) void plLogicModBase::ConsoleTrigger(plKey playerKey)
{ {
// Setup the event data in case this is a OneShot responder that needs it // Setup the event data in case this is a OneShot responder that needs it
@ -138,31 +141,12 @@ hsBool plLogicModBase::MsgReceive(plMessage* msg)
plServerReplyMsg* pSMsg = plServerReplyMsg::ConvertNoRef(msg); plServerReplyMsg* pSMsg = plServerReplyMsg::ConvertNoRef(msg);
if (pSMsg) if (pSMsg)
{ {
hsAssert(pSMsg->GetType() != plServerReplyMsg::kUnInit, "uninit server reply msg"); if (sArbitrationDelayMs == 0 || pSMsg->GetWasDelayed()) {
IHandleArbitration(pSMsg);
#if 1 } else {
char str[256]; pSMsg->SetWasDelayed(true);
sprintf(str, "LM: LogicModifier %s recvd trigger request reply:%s, wasRequesting=%d, t=%f\n", GetKeyName(), pSMsg->Ref(); // timer callback manager steals this reference
pSMsg->GetType() == plServerReplyMsg::kDeny ? "denied" : "confirmed", plgTimerCallbackMgr::NewTimer(static_cast<float>(sArbitrationDelayMs) / 1000, pSMsg);
HasFlag(kRequestingTrigger), hsTimer::GetSysSeconds());
plNetClientApp::GetInstance()->DebugMsg(str);
#endif
if (pSMsg->GetType() == plServerReplyMsg::kDeny)
{
if (HasFlag(kRequestingTrigger))
{
plNetClientApp::GetInstance()->DebugMsg("\tLM: Denied, clearing requestingTrigger");
ClearFlag(kRequestingTrigger);
}
else
plNetClientApp::GetInstance()->DebugMsg("\tLM: Denied, but not requesting?");
}
else
{
hsBool netRequest=false; // we're triggering as a result of a local activation
PreTrigger(netRequest);
IUpdateSharedState(false /* untriggering */);
} }
return true; return true;
} }
@ -186,6 +170,29 @@ hsBool plLogicModBase::MsgReceive(plMessage* msg)
return plSingleModifier::MsgReceive(msg); return plSingleModifier::MsgReceive(msg);
} }
void plLogicModBase::IHandleArbitration(plServerReplyMsg* pSMsg)
{
hsAssert(pSMsg->GetType() != plServerReplyMsg::kUnInit, "uninit server reply msg");
plNetClientApp::GetInstance()->DebugMsg("LM: LogicModifier %s recvd trigger request reply:%s, wasRequesting=%d, t=%f\n",
GetKeyName(),
pSMsg->GetType() == plServerReplyMsg::kDeny ? "denied" : "confirmed",
HasFlag(kRequestingTrigger), hsTimer::GetSysSeconds());
if (pSMsg->GetType() == plServerReplyMsg::kDeny) {
if (HasFlag(kRequestingTrigger)) {
plNetClientApp::GetInstance()->DebugMsg("\tLM: Denied, clearing requestingTrigger");
ClearFlag(kRequestingTrigger);
} else {
plNetClientApp::GetInstance()->DebugMsg("\tLM: Denied, but not requesting?");
}
} else {
bool netRequest=false; // we're triggering as a result of a local activation
PreTrigger(netRequest);
IUpdateSharedState(false /* untriggering */);
}
}
void plLogicModBase::RequestTrigger(hsBool netRequest) void plLogicModBase::RequestTrigger(hsBool netRequest)
{ {
if (HasFlag(kTriggered)) if (HasFlag(kTriggered))

9
Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h

@ -43,6 +43,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#ifndef plLogicModBase_inc #ifndef plLogicModBase_inc
#define plLogicModBase_inc #define plLogicModBase_inc
#include <stdint.h>
#include "plSingleModifier.h" #include "plSingleModifier.h"
#include "../pnNetCommon/plSynchedValue.h" #include "../pnNetCommon/plSynchedValue.h"
#include "hsTemplates.h" #include "hsTemplates.h"
@ -66,6 +67,8 @@ public:
}; };
protected: protected:
static uint32_t sArbitrationDelayMs;
hsTArray<plMessage*> fCommandList; hsTArray<plMessage*> fCommandList;
hsTArray<plKey> fReceiverList; hsTArray<plKey> fReceiverList;
UInt32 fCounterLimit; UInt32 fCounterLimit;
@ -77,6 +80,7 @@ protected:
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return false;} virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return false;}
void IUpdateSharedState(bool triggered) const; void IUpdateSharedState(bool triggered) const;
void IHandleArbitration(class plServerReplyMsg* msg);
hsBool IEvalCounter(); hsBool IEvalCounter();
virtual void PreTrigger(hsBool netRequest); virtual void PreTrigger(hsBool netRequest);
virtual void Trigger(hsBool netRequest); virtual void Trigger(hsBool netRequest);
@ -85,7 +89,7 @@ protected:
void CreateNotifyMsg(); void CreateNotifyMsg();
public: public:
friend plVolumeSensorConditionalObjectNoArbitration; friend class plVolumeSensorConditionalObject;
plLogicModBase(); plLogicModBase();
~plLogicModBase(); ~plLogicModBase();
CLASSNAME_REGISTER( plLogicModBase ); CLASSNAME_REGISTER( plLogicModBase );
@ -121,6 +125,9 @@ public:
// for debug purposes only! // for debug purposes only!
void ConsoleTrigger(plKey playerKey); void ConsoleTrigger(plKey playerKey);
void ConsoleRequestTrigger(); void ConsoleRequestTrigger();
/** Specifies an amount of time (in milliseconds) to delay processing server arbitration responses */
static void SetArbitrationDelay(uint32_t ms) { sArbitrationDelayMs = ms; }
}; };

16
Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp

@ -424,6 +424,14 @@ bool plAnimStage::IMoveBackward(double time, float delta, float &overrun, plArma
bool infiniteLoop = fLoops == -1; bool infiniteLoop = fLoops == -1;
bool loopsRemain = fCurLoop > 0 || infiniteLoop; bool loopsRemain = fCurLoop > 0 || infiniteLoop;
// If we don't have this animation, just pretend to have worked.
// Otherwise, we crash the client.
if (!fAnimInstance)
{
hsAssert(false, "AnimInstance nil");
return true;
}
// This must be here before we set the local time. // This must be here before we set the local time.
if (fAnimInstance->GetTimeConvert()) if (fAnimInstance->GetTimeConvert())
fAnimInstance->GetTimeConvert()->Backwards(); fAnimInstance->GetTimeConvert()->Backwards();
@ -476,6 +484,14 @@ bool plAnimStage::IMoveForward(double time, float delta, float &overrun, plArmat
// first get the target time in local time, ignoring overruns // first get the target time in local time, ignoring overruns
float target = fLocalTime + delta; float target = fLocalTime + delta;
// If we don't have this animation, just pretend to have worked.
// Otherwise, we crash the client.
if (!fAnimInstance)
{
hsAssert(false, "AnimInstance nil");
return true;
}
if (fAnimInstance->GetTimeConvert()) if (fAnimInstance->GetTimeConvert())
fAnimInstance->GetTimeConvert()->Forewards(); fAnimInstance->GetTimeConvert()->Forewards();

2
Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp

@ -1978,7 +1978,7 @@ hsBool plArmatureMod::IsLocalAvatar()
return plAvatarMgr::GetInstance()->GetLocalAvatar() == this; return plAvatarMgr::GetInstance()->GetLocalAvatar() == this;
} }
hsBool plArmatureMod::IsLocalAI() hsBool plArmatureMod::IsLocalAI() const
{ {
plAvBrainCritter* ai = plAvBrainCritter::ConvertNoRef(FindBrainByClass(plAvBrainCritter::Index())); plAvBrainCritter* ai = plAvBrainCritter::ConvertNoRef(FindBrainByClass(plAvBrainCritter::Index()));
if (ai) if (ai)

2
Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h

@ -220,7 +220,7 @@ public:
void GetPositionAndRotationSim(hsPoint3* position, hsQuat* rotation); void GetPositionAndRotationSim(hsPoint3* position, hsQuat* rotation);
hsBool IsLocalAvatar(); hsBool IsLocalAvatar();
hsBool IsLocalAI(); hsBool IsLocalAI() const;
virtual const plSceneObject *FindBone(const char * name) const; virtual const plSceneObject *FindBone(const char * name) const;
virtual const plSceneObject *FindBone(UInt32 id) const; // use an id from an appropriate taxonomy, such as plAvBrainHuman::BoneID virtual const plSceneObject *FindBone(UInt32 id) const; // use an id from an appropriate taxonomy, such as plAvBrainHuman::BoneID
virtual void AddBoneMapping(UInt32 id, const plSceneObject *bone); virtual void AddBoneMapping(UInt32 id, const plSceneObject *bone);

2
Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp

@ -404,7 +404,7 @@ void hsInterp::GetBoundaryKeyFrames(hsScalar time, UInt32 numKeys, void *keys, U
{ {
hsAssert(numKeys>1, "Must have more than 1 keyframe"); hsAssert(numKeys>1, "Must have more than 1 keyframe");
int k1, k2; int k1, k2;
UInt16 frame = (UInt16)(time * MAX_FRAMES_PER_SEC); float frame = (time * MAX_FRAMES_PER_SEC);
// boundary case, past end // boundary case, past end
if (frame > GetKey(numKeys-1, keys, size)->fFrame) if (frame > GetKey(numKeys-1, keys, size)->fFrame)

14
Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp

@ -557,11 +557,16 @@ hsScalar plAnimTimeConvert::WorldToAnimTime(double wSecs)
{ {
if (secs > fLoopEnd) if (secs > fLoopEnd)
{ {
secs = fmodf(secs - fLoopBegin, fLoopEnd - fLoopBegin) + fLoopBegin; float result = fmodf(secs - fLoopBegin, fLoopEnd - fLoopBegin) + fLoopBegin;
// if fLoopBegin == fLoopEnd == 0, result will not be a number
if (!_isnan(result))
{
secs = result;
wrapped = true; wrapped = true;
} }
} }
} }
}
else else
{ {
if (IGetLatestState()->fStartAnimTime < fLoopBegin) if (IGetLatestState()->fStartAnimTime < fLoopBegin)
@ -576,11 +581,16 @@ hsScalar plAnimTimeConvert::WorldToAnimTime(double wSecs)
{ {
if (secs < fLoopBegin) if (secs < fLoopBegin)
{ {
secs = fLoopEnd - fmodf(fLoopEnd - secs, fLoopEnd - fLoopBegin); float result = fLoopEnd - fmodf(fLoopEnd - secs, fLoopEnd - fLoopBegin);
// if fLoopBegin == fLoopEnd == 0, result will not be a number
if (!_isnan(result))
{
secs = result;
wrapped = true; wrapped = true;
} }
} }
} }
}
if (fFlags & kWrap) if (fFlags & kWrap)
{ {

9
Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp

@ -279,3 +279,12 @@ void plLogicModifier::VolumeIgnoreExtraEnters(bool ignore /* = true */)
condition->IgnoreExtraEnters(ignore); condition->IgnoreExtraEnters(ignore);
} }
} }
void plLogicModifier::VolumeNoArbitration(bool noArbitration)
{
for (size_t i = 0; i < fConditionList.Count(); ++i) {
plVolumeSensorConditionalObject* condition = plVolumeSensorConditionalObject::ConvertNoRef(fConditionList[i]);
if (condition)
condition->NoServerArbitration(noArbitration);
}
}

1
Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h

@ -70,6 +70,7 @@ public:
virtual void Reset(bool bCounterReset); virtual void Reset(bool bCounterReset);
void VolumeIgnoreExtraEnters(bool ignore = true); // hack for garrison void VolumeIgnoreExtraEnters(bool ignore = true); // hack for garrison
void VolumeNoArbitration(bool noArbitration = true);
int fMyCursor; int fMyCursor;
}; };

1
Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp

@ -127,6 +127,7 @@ plNetMsgScreener::Answer plNetMsgScreener::IAllowMessageType(Int16 classIndex, c
case CLASS_INDEX_SCOPED(plClothingMsg): case CLASS_INDEX_SCOPED(plClothingMsg):
case CLASS_INDEX_SCOPED(plEnableMsg): case CLASS_INDEX_SCOPED(plEnableMsg):
case CLASS_INDEX_SCOPED(plLinkToAgeMsg): case CLASS_INDEX_SCOPED(plLinkToAgeMsg):
case CLASS_INDEX_SCOPED(plSubWorldMsg):
return kYes; return kYes;
// definitely yes or no (based on whether sender is a CCR) // definitely yes or no (based on whether sender is a CCR)

238
Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp

@ -61,6 +61,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../pnKeyedObject/plKey.h" #include "../pnKeyedObject/plKey.h"
#include "../pnMessage/plCorrectionMsg.h" #include "../pnMessage/plCorrectionMsg.h"
#include "../pnMessage/plNodeRefMsg.h" #include "../pnMessage/plNodeRefMsg.h"
#include "../pnMessage/plObjRefMsg.h"
#include "../pnMessage/plSDLModifierMsg.h" #include "../pnMessage/plSDLModifierMsg.h"
#include "../plMessage/plSimStateMsg.h" #include "../plMessage/plSimStateMsg.h"
#include "../plMessage/plSimInfluenceMsg.h" #include "../plMessage/plSimInfluenceMsg.h"
@ -72,6 +73,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plStatusLog/plStatusLog.h" #include "../plStatusLog/plStatusLog.h"
#include "plPXConvert.h" #include "plPXConvert.h"
#include "plPXPhysicalControllerCore.h" #include "plPXPhysicalControllerCore.h"
#include "plPXSubWorld.h"
#include "../plModifier/plDetectorLog.h" #include "../plModifier/plDetectorLog.h"
@ -84,25 +86,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#define LogActivate(func) if (fActor->isSleeping()) SimLog("%s activated by %s", GetKeyName(), func); #define LogActivate(func) if (fActor->isSleeping()) SimLog("%s activated by %s", GetKeyName(), func);
PhysRecipe::PhysRecipe()
: mass(0.f)
, friction(0.f)
, restitution(0.f)
, bounds(plSimDefs::kBoundsMax)
, group(plSimDefs::kGroupMax)
, reportsOn(0)
, objectKey(nil)
, sceneNode(nil)
, worldKey(nil)
, convexMesh(nil)
, triMesh(nil)
, radius(0.f)
, offset(0.f, 0.f, 0.f)
, meshStream(nil)
{
l2s.Reset();
}
plProfile_Extern(MaySendLocation); plProfile_Extern(MaySendLocation);
plProfile_Extern(LocationsSent); plProfile_Extern(LocationsSent);
plProfile_Extern(PhysicsUpdates); plProfile_Extern(PhysicsUpdates);
@ -128,19 +111,15 @@ int plPXPhysical::fNumberAnimatedActivators = 0;
plPXPhysical::plPXPhysical() plPXPhysical::plPXPhysical()
: fSDLMod(nil) : fSDLMod(nil)
, fActor(nil) , fActor(nil)
, fBoundsType(plSimDefs::kBoundsMax)
, fLOSDBs(plSimDefs::kLOSDBNone) , fLOSDBs(plSimDefs::kLOSDBNone)
, fGroup(plSimDefs::kGroupMax) , fGroup(plSimDefs::kGroupMax)
, fReportsOn(0) , fReportsOn(0)
, fLastSyncTime(0.0f) , fLastSyncTime(0.0f)
, fProxyGen(nil) , fProxyGen(nil)
, fSceneNode(nil)
, fWorldKey(nil)
, fSndGroup(nil) , fSndGroup(nil)
, fWorldHull(nil) , fWorldHull(nil)
, fSaveTriangles(nil) , fSaveTriangles(nil)
, fHullNumberPlanes(0) , fHullNumberPlanes(0)
, fMass(0.f)
, fWeWereHit(false) , fWeWereHit(false)
, fHitForce(0,0,0) , fHitForce(0,0,0)
, fHitPos(0,0,0) , fHitPos(0,0,0)
@ -354,15 +333,14 @@ hsBool plPXPhysical::Should_I_Trigger(hsBool enter, hsPoint3& pos)
} }
hsBool plPXPhysical::Init(PhysRecipe& recipe) hsBool plPXPhysical::Init()
{ {
hsBool startAsleep = false; hsBool startAsleep = false;
fBoundsType = recipe.bounds;
fGroup = recipe.group; fGroup = fRecipe.group;
fReportsOn = recipe.reportsOn; fReportsOn = fRecipe.reportsOn;
fObjectKey = recipe.objectKey; fObjectKey = fRecipe.objectKey;
fSceneNode = recipe.sceneNode; fSceneNode = fRecipe.sceneNode;
fWorldKey = recipe.worldKey;
NxActorDesc actorDesc; NxActorDesc actorDesc;
NxSphereShapeDesc sphereDesc; NxSphereShapeDesc sphereDesc;
@ -370,19 +348,19 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
NxTriangleMeshShapeDesc trimeshShapeDesc; NxTriangleMeshShapeDesc trimeshShapeDesc;
NxBoxShapeDesc boxDesc; NxBoxShapeDesc boxDesc;
plPXConvert::Matrix(recipe.l2s, actorDesc.globalPose); plPXConvert::Matrix(fRecipe.l2s, actorDesc.globalPose);
switch (fBoundsType) switch (fRecipe.bounds)
{ {
case plSimDefs::kSphereBounds: case plSimDefs::kSphereBounds:
{ {
hsMatrix44 sphereL2W; hsMatrix44 sphereL2W;
sphereL2W.Reset(); sphereL2W.Reset();
sphereL2W.SetTranslate(&recipe.offset); sphereL2W.SetTranslate(&fRecipe.offset);
sphereDesc.radius = recipe.radius; sphereDesc.radius = fRecipe.radius;
plPXConvert::Matrix(sphereL2W, sphereDesc.localPose); plPXConvert::Matrix(sphereL2W, sphereDesc.localPose);
sphereDesc.group = fGroup; sphereDesc.group = fRecipe.group;
actorDesc.shapes.pushBack(&sphereDesc); actorDesc.shapes.pushBack(&sphereDesc);
} }
break; break;
@ -391,54 +369,54 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
// If this is read time (ie, meshStream is nil), turn the convex hull // If this is read time (ie, meshStream is nil), turn the convex hull
// into a box. That way the data won't have to change when convex hulls // into a box. That way the data won't have to change when convex hulls
// actually work right. // actually work right.
if (fGroup == plSimDefs::kGroupDetector && recipe.meshStream == nil) if (fRecipe.group == plSimDefs::kGroupDetector && fRecipe.meshStream == nil)
{ {
#ifdef USE_BOXES_FOR_DETECTOR_HULLS #ifdef USE_BOXES_FOR_DETECTOR_HULLS
MakeBoxFromHull(recipe.convexMesh, boxDesc); MakeBoxFromHull(fRecipe.convexMesh, boxDesc);
plSimulationMgr::GetInstance()->GetSDK()->releaseConvexMesh(*recipe.convexMesh); plSimulationMgr::GetInstance()->GetSDK()->releaseConvexMesh(*fRecipe.convexMesh);
boxDesc.group = fGroup; boxDesc.group = fRecipe.group;
actorDesc.shapes.push_back(&boxDesc); actorDesc.shapes.push_back(&boxDesc);
#else #else
#ifdef USE_PHYSX_CONVEXHULL_WORKAROUND #ifdef USE_PHYSX_CONVEXHULL_WORKAROUND
// make a hull of planes for testing IsInside // make a hull of planes for testing IsInside
IMakeHull(recipe.convexMesh,recipe.l2s); IMakeHull(fRecipe.convexMesh,fRecipe.l2s);
#endif // USE_PHYSX_CONVEXHULL_WORKAROUND #endif // USE_PHYSX_CONVEXHULL_WORKAROUND
convexShapeDesc.meshData = recipe.convexMesh; convexShapeDesc.meshData = fRecipe.convexMesh;
convexShapeDesc.userData = recipe.meshStream; convexShapeDesc.userData = fRecipe.meshStream;
convexShapeDesc.group = fGroup; convexShapeDesc.group = fRecipe.group;
actorDesc.shapes.pushBack(&convexShapeDesc); actorDesc.shapes.pushBack(&convexShapeDesc);
#endif // USE_BOXES_FOR_DETECTOR_HULLS #endif // USE_BOXES_FOR_DETECTOR_HULLS
} }
else else
{ {
convexShapeDesc.meshData = recipe.convexMesh; convexShapeDesc.meshData = fRecipe.convexMesh;
convexShapeDesc.userData = recipe.meshStream; convexShapeDesc.userData = fRecipe.meshStream;
convexShapeDesc.group = fGroup; convexShapeDesc.group = fRecipe.group;
actorDesc.shapes.pushBack(&convexShapeDesc); actorDesc.shapes.pushBack(&convexShapeDesc);
} }
break; break;
case plSimDefs::kBoxBounds: case plSimDefs::kBoxBounds:
{ {
boxDesc.dimensions = plPXConvert::Point(recipe.bDimensions); boxDesc.dimensions = plPXConvert::Point(fRecipe.bDimensions);
hsMatrix44 boxL2W; hsMatrix44 boxL2W;
boxL2W.Reset(); boxL2W.Reset();
boxL2W.SetTranslate(&recipe.bOffset); boxL2W.SetTranslate(&fRecipe.bOffset);
plPXConvert::Matrix(boxL2W, boxDesc.localPose); plPXConvert::Matrix(boxL2W, boxDesc.localPose);
boxDesc.group = fGroup; boxDesc.group = fRecipe.group;
actorDesc.shapes.push_back(&boxDesc); actorDesc.shapes.push_back(&boxDesc);
} }
break; break;
case plSimDefs::kExplicitBounds: case plSimDefs::kExplicitBounds:
case plSimDefs::kProxyBounds: case plSimDefs::kProxyBounds:
if (fGroup == plSimDefs::kGroupDetector) if (fRecipe.group == plSimDefs::kGroupDetector)
{ {
SimLog("Someone using an Exact on a detector region: %s", GetKeyName()); SimLog("Someone using an Exact on a detector region: %s", GetKeyName());
} }
trimeshShapeDesc.meshData = recipe.triMesh; trimeshShapeDesc.meshData = fRecipe.triMesh;
trimeshShapeDesc.userData = recipe.meshStream; trimeshShapeDesc.userData = fRecipe.meshStream;
trimeshShapeDesc.group = fGroup; trimeshShapeDesc.group = fRecipe.group;
actorDesc.shapes.pushBack(&trimeshShapeDesc); actorDesc.shapes.pushBack(&trimeshShapeDesc);
break; break;
default: default:
@ -449,10 +427,9 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
// Now fill out the body, or dynamic part of the physical // Now fill out the body, or dynamic part of the physical
NxBodyDesc bodyDesc; NxBodyDesc bodyDesc;
fMass = recipe.mass; if (fRecipe.mass != 0)
if (recipe.mass != 0)
{ {
bodyDesc.mass = recipe.mass; bodyDesc.mass = fRecipe.mass;
actorDesc.body = &bodyDesc; actorDesc.body = &bodyDesc;
if (GetProperty(plSimulationInterface::kPinned)) if (GetProperty(plSimulationInterface::kPinned))
@ -461,13 +438,13 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
startAsleep = true; // put it to sleep if they are going to be frozen startAsleep = true; // put it to sleep if they are going to be frozen
} }
if (fGroup != plSimDefs::kGroupDynamic || GetProperty(plSimulationInterface::kPhysAnim)) if (fRecipe.group != plSimDefs::kGroupDynamic || GetProperty(plSimulationInterface::kPhysAnim))
{ {
SetProperty(plSimulationInterface::kPassive, true); SetProperty(plSimulationInterface::kPassive, true);
// Even though the code for animated physicals and animated activators are the same // Even though the code for animated physicals and animated activators are the same
// keep these code snippets separated for fine tuning. Thanks. // keep these code snippets separated for fine tuning. Thanks.
if (fGroup == plSimDefs::kGroupDynamic) if (fRecipe.group == plSimDefs::kGroupDynamic)
{ {
// handle the animated physicals.... make kinematic for now. // handle the animated physicals.... make kinematic for now.
fNumberAnimatedPhysicals++; fNumberAnimatedPhysicals++;
@ -495,7 +472,7 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
// Put the dynamics into actor group 1. The actor groups are only used for // Put the dynamics into actor group 1. The actor groups are only used for
// deciding who we get contact reports for. // deciding who we get contact reports for.
if (fGroup == plSimDefs::kGroupDynamic) if (fRecipe.group == plSimDefs::kGroupDynamic)
actorDesc.group = 1; actorDesc.group = 1;
NxScene* scene = plSimulationMgr::GetInstance()->GetScene(fWorldKey); NxScene* scene = plSimulationMgr::GetInstance()->GetScene(fWorldKey);
@ -512,7 +489,7 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
return false; return false;
NxShape* shape = fActor->getShapes()[0]; NxShape* shape = fActor->getShapes()[0];
shape->setMaterial(plSimulationMgr::GetInstance()->GetMaterialIdx(scene, recipe.friction, recipe.restitution)); shape->setMaterial(plSimulationMgr::GetInstance()->GetMaterialIdx(scene, fRecipe.friction, fRecipe.restitution));
// Turn on the trigger flags for any detectors. // Turn on the trigger flags for any detectors.
// //
@ -523,7 +500,7 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
// problems trying to calculate an intertial tensor. By letting it be // problems trying to calculate an intertial tensor. By letting it be
// created as a normal dynamic first, then setting the flags, we work around // created as a normal dynamic first, then setting the flags, we work around
// that problem. // that problem.
if (fGroup == plSimDefs::kGroupDetector) if (fRecipe.group == plSimDefs::kGroupDetector)
{ {
shape->setFlag(NX_TRIGGER_ON_ENTER, true); shape->setFlag(NX_TRIGGER_ON_ENTER, true);
shape->setFlag(NX_TRIGGER_ON_LEAVE, true); shape->setFlag(NX_TRIGGER_ON_LEAVE, true);
@ -547,14 +524,8 @@ hsBool plPXPhysical::Init(PhysRecipe& recipe)
plNodeRefMsg* refMsg = TRACKED_NEW plNodeRefMsg(fSceneNode, plRefMsg::kOnCreate, -1, plNodeRefMsg::kPhysical); plNodeRefMsg* refMsg = TRACKED_NEW plNodeRefMsg(fSceneNode, plRefMsg::kOnCreate, -1, plNodeRefMsg::kPhysical);
hsgResMgr::ResMgr()->AddViaNotify(GetKey(), refMsg, plRefFlags::kActiveRef); hsgResMgr::ResMgr()->AddViaNotify(GetKey(), refMsg, plRefFlags::kActiveRef);
if (fWorldKey)
{
plGenRefMsg* ref = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kPhysRefWorld);
hsgResMgr::ResMgr()->AddViaNotify(fWorldKey, ref, plRefFlags::kActiveRef);
}
// only dynamic physicals without noSync need SDLs // only dynamic physicals without noSync need SDLs
if ( fGroup == plSimDefs::kGroupDynamic && !fProps.IsBitSet(plSimulationInterface::kNoSynchronize) ) if ( fRecipe.group == plSimDefs::kGroupDynamic && !fProps.IsBitSet(plSimulationInterface::kNoSynchronize) )
{ {
// add SDL modifier // add SDL modifier
plSceneObject* sceneObj = plSceneObject::ConvertNoRef(fObjectKey->ObjectIsLoaded()); plSceneObject* sceneObj = plSceneObject::ConvertNoRef(fObjectKey->ObjectIsLoaded());
@ -611,28 +582,64 @@ hsBool plPXPhysical::MsgReceive( plMessage* msg )
hsBool plPXPhysical::HandleRefMsg(plGenRefMsg* refMsg) hsBool plPXPhysical::HandleRefMsg(plGenRefMsg* refMsg)
{ {
UInt8 refCtxt = refMsg->GetContext(); UInt8 refCtxt = refMsg->GetContext();
plKey refKey = refMsg->GetRef()->GetKey();
plKey ourKey = GetKey();
PhysRefType refType = PhysRefType(refMsg->fType);
const char* refKeyName = refKey ? refKey->GetName() : "MISSING";
if (refType == kPhysRefWorld) switch (refMsg->fType) {
{ case kPhysRefWorld: {
if (refCtxt == plRefMsg::kOnCreate || refCtxt == plRefMsg::kOnRequest) switch (refCtxt) {
{ case plRefMsg::kOnCreate:
// Cache the initial transform, since we assume the sceneobject already knows case plRefMsg::kOnRequest:
// that and doesn't need to be told again // PotS files specify a plHKSubWorld as the subworld key. For everything else,
// the subworlds are a plSceneObject key. For sanity purposes, we will allow
// references to the plPXSubWorld here. HOWEVER, we will need to grab the target
// and replace our reference...
if (plPXSubWorld* subWorldIface = plPXSubWorld::ConvertNoRef(refMsg->GetRef())) {
hsAssert(subWorldIface->GetOwnerKey(), "subworld owner is NULL?! Uh oh...");
plGenRefMsg* replaceRefMsg = new plGenRefMsg(GetKey(), plRefMsg::kOnReplace, 0, kPhysRefWorld);
hsgResMgr::ResMgr()->AddViaNotify(subWorldIface->GetOwnerKey(), replaceRefMsg, plRefFlags::kActiveRef);
}
// fall-thru is intentional :)
case plRefMsg::kOnReplace:
// loading into a subworld
if (plSceneObject* subSO = plSceneObject::ConvertNoRef(refMsg->GetRef())) {
fWorldKey = subSO->GetKey();
// Cyan produced files will never have plPXSubWorld as this is a H'uru-ism.
// Let us make a default one such that we can play with default subworlds at runtime.
// HAAAAAAAAAX!!!
plPXSubWorld* subWorldIface = plPXSubWorld::ConvertNoRef(subSO->GetGenericInterface(plPXSubWorld::Index()));
if (!subWorldIface) {
subWorldIface = new plPXSubWorld();
// This can be simplified if/when incorporating zrax' String Theory library
std::string strKeyName = std::string(subSO->GetKeyName()) + "_DefSubWorld";
const char *cKeyName = strKeyName.c_str();
hsgResMgr::ResMgr()->NewKey(cKeyName,
subWorldIface, GetKey()->GetUoid().GetLocation());
plObjRefMsg* subIfaceRef = new plObjRefMsg(subSO->GetKey(), plRefMsg::kOnCreate, 0, plObjRefMsg::kInterface);
// this will send the reference immediately
hsgResMgr::ResMgr()->SendRef(subWorldIface, subIfaceRef, plRefFlags::kActiveRef);
}
// Now, we can initialize the physical...
Init();
IGetTransformGlobal(fCachedLocal2World); IGetTransformGlobal(fCachedLocal2World);
return true;
} }
if (refCtxt == plRefMsg::kOnDestroy) }
{ break;
case plRefMsg::kOnDestroy: {
// our world was deleted out from under us: move to the main world // our world was deleted out from under us: move to the main world
// NOTE: this was not implemented even before the PXSubWorld rewrite.
// not going to bother!
// hsAssert(0, "Lost world"); // hsAssert(0, "Lost world");
} }
break;
} }
else if (refType == kPhysRefSndGroup) break;
{
case kPhysRefSndGroup: {
switch (refCtxt) switch (refCtxt)
{ {
case plRefMsg::kOnCreate: case plRefMsg::kOnCreate:
@ -645,9 +652,11 @@ hsBool plPXPhysical::HandleRefMsg(plGenRefMsg* refMsg)
break; break;
} }
} }
else break;
{
default:
hsAssert(0, "Unknown ref type, who sent us this?"); hsAssert(0, "Unknown ref type, who sent us this?");
break;
} }
return true; return true;
@ -878,7 +887,6 @@ void plPXPhysical::IGetTransformGlobal(hsMatrix44& l2w) const
{ {
plSceneObject* so = plSceneObject::ConvertNoRef(fWorldKey->ObjectIsLoaded()); plSceneObject* so = plSceneObject::ConvertNoRef(fWorldKey->ObjectIsLoaded());
hsAssert(so, "Scene object not loaded while accessing subworld."); hsAssert(so, "Scene object not loaded while accessing subworld.");
// We'll hit this at export time, when the ci isn't ready yet, so do a check
if (so->GetCoordinateInterface()) if (so->GetCoordinateInterface())
{ {
const hsMatrix44& s2w = so->GetCoordinateInterface()->GetLocalToWorld(); const hsMatrix44& s2w = so->GetCoordinateInterface()->GetLocalToWorld();
@ -1026,23 +1034,22 @@ void plPXPhysical::Read(hsStream* stream, hsResMgr* mgr)
plPhysical::Read(stream, mgr); plPhysical::Read(stream, mgr);
ClearMatrix(fCachedLocal2World); ClearMatrix(fCachedLocal2World);
PhysRecipe recipe; fRecipe.mass = stream->ReadSwapScalar();
recipe.mass = stream->ReadSwapScalar(); fRecipe.friction = stream->ReadSwapScalar();
recipe.friction = stream->ReadSwapScalar(); fRecipe.restitution = stream->ReadSwapScalar();
recipe.restitution = stream->ReadSwapScalar(); fRecipe.bounds = (plSimDefs::Bounds)stream->ReadByte();
recipe.bounds = (plSimDefs::Bounds)stream->ReadByte(); fRecipe.group = (plSimDefs::Group)stream->ReadByte();
recipe.group = (plSimDefs::Group)stream->ReadByte(); fRecipe.reportsOn = stream->ReadSwap32();
recipe.reportsOn = stream->ReadSwap32();
fLOSDBs = stream->ReadSwap16(); fLOSDBs = stream->ReadSwap16();
//hack for swim regions currently they are labeled as static av blockers //hack for swim regions currently they are labeled as static av blockers
if(fLOSDBs==plSimDefs::kLOSDBSwimRegion) if(fLOSDBs==plSimDefs::kLOSDBSwimRegion)
{ {
recipe.group=plSimDefs::kGroupMax; fRecipe.group=plSimDefs::kGroupMax;
} }
// //
recipe.objectKey = mgr->ReadKey(stream); fRecipe.objectKey = mgr->ReadKey(stream);
recipe.sceneNode = mgr->ReadKey(stream); fRecipe.sceneNode = mgr->ReadKey(stream);
recipe.worldKey = mgr->ReadKey(stream); fRecipe.worldKey = mgr->ReadKeyNotifyMe(stream, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kPhysRefWorld), plRefFlags::kActiveRef);
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kPhysRefSndGroup), plRefFlags::kActiveRef); mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kPhysRefSndGroup), plRefFlags::kActiveRef);
@ -1050,30 +1057,33 @@ void plPXPhysical::Read(hsStream* stream, hsResMgr* mgr)
hsQuat rot; hsQuat rot;
pos.Read(stream); pos.Read(stream);
rot.Read(stream); rot.Read(stream);
rot.MakeMatrix(&recipe.l2s); rot.MakeMatrix(&fRecipe.l2s);
recipe.l2s.SetTranslate(&pos); fRecipe.l2s.SetTranslate(&pos);
fProps.Read(stream); fProps.Read(stream);
if (recipe.bounds == plSimDefs::kSphereBounds) if (fRecipe.bounds == plSimDefs::kSphereBounds)
{ {
recipe.radius = stream->ReadSwapScalar(); fRecipe.radius = stream->ReadSwapScalar();
recipe.offset.Read(stream); fRecipe.offset.Read(stream);
} }
else if (recipe.bounds == plSimDefs::kBoxBounds) else if (fRecipe.bounds == plSimDefs::kBoxBounds)
{ {
recipe.bDimensions.Read(stream); fRecipe.bDimensions.Read(stream);
recipe.bOffset.Read(stream); fRecipe.bOffset.Read(stream);
} }
else else
{ {
if (recipe.bounds == plSimDefs::kHullBounds) if (fRecipe.bounds == plSimDefs::kHullBounds)
recipe.convexMesh = IReadHull(stream); fRecipe.convexMesh = IReadHull(stream);
else else
recipe.triMesh = IReadTriMesh(stream); fRecipe.triMesh = IReadTriMesh(stream);
} }
Init(recipe); // If we do not have a world, specified, we go ahead and init into the main world...
// This will been done in MsgReceive otherwise
if (!fRecipe.worldKey)
Init();
hsAssert(!fProxyGen, "Already have proxy gen, double read?"); hsAssert(!fProxyGen, "Already have proxy gen, double read?");
@ -1115,7 +1125,7 @@ void plPXPhysical::Read(hsStream* stream, hsResMgr* mgr)
// Statics are yellow // Statics are yellow
physColor.Set(1.f,0.8f,0.2f,1.f); physColor.Set(1.f,0.8f,0.2f,1.f);
// if in a subworld... slightly transparent // if in a subworld... slightly transparent
if(fWorldKey) if(fRecipe.worldKey)
opac = 0.6f; opac = 0.6f;
} }
else else
@ -1241,7 +1251,7 @@ void plPXPhysical::Write(hsStream* stream, hsResMgr* mgr)
stream->WriteSwapScalar(fActor->getMass()); stream->WriteSwapScalar(fActor->getMass());
stream->WriteSwapScalar(friction); stream->WriteSwapScalar(friction);
stream->WriteSwapScalar(restitution); stream->WriteSwapScalar(restitution);
stream->WriteByte(fBoundsType); stream->WriteByte(fRecipe.bounds);
stream->WriteByte(fGroup); stream->WriteByte(fGroup);
stream->WriteSwap32(fReportsOn); stream->WriteSwap32(fReportsOn);
stream->WriteSwap16(fLOSDBs); stream->WriteSwap16(fLOSDBs);
@ -1259,14 +1269,14 @@ void plPXPhysical::Write(hsStream* stream, hsResMgr* mgr)
fProps.Write(stream); fProps.Write(stream);
if (fBoundsType == plSimDefs::kSphereBounds) if (fRecipe.bounds == plSimDefs::kSphereBounds)
{ {
const NxSphereShape* sphereShape = shape->isSphere(); const NxSphereShape* sphereShape = shape->isSphere();
stream->WriteSwapScalar(sphereShape->getRadius()); stream->WriteSwapScalar(sphereShape->getRadius());
hsPoint3 localPos = plPXConvert::Point(sphereShape->getLocalPosition()); hsPoint3 localPos = plPXConvert::Point(sphereShape->getLocalPosition());
localPos.Write(stream); localPos.Write(stream);
} }
else if (fBoundsType == plSimDefs::kBoxBounds) else if (fRecipe.bounds == plSimDefs::kBoxBounds)
{ {
const NxBoxShape* boxShape = shape->isBox(); const NxBoxShape* boxShape = shape->isBox();
hsPoint3 dim = plPXConvert::Point(boxShape->getDimensions()); hsPoint3 dim = plPXConvert::Point(boxShape->getDimensions());
@ -1276,7 +1286,7 @@ void plPXPhysical::Write(hsStream* stream, hsResMgr* mgr)
} }
else else
{ {
if (fBoundsType == plSimDefs::kHullBounds) if (fRecipe.bounds == plSimDefs::kHullBounds)
hsAssert(shape->isConvexMesh(), "Hull shape isn't a convex mesh"); hsAssert(shape->isConvexMesh(), "Hull shape isn't a convex mesh");
else else
hsAssert(shape->isTriangleMesh(), "Exact shape isn't a trimesh"); hsAssert(shape->isTriangleMesh(), "Exact shape isn't a trimesh");

22
Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h

@ -47,6 +47,9 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plPhysical/plSimDefs.h" #include "../plPhysical/plSimDefs.h"
#include "hsBitVector.h" #include "hsBitVector.h"
#include "hsUtils.h" #include "hsUtils.h"
#include <memory>
#include <string>
#include <stdexcept>
class NxActor; class NxActor;
class NxConvexMesh; class NxConvexMesh;
@ -72,8 +75,6 @@ class NxCapsule;
class PhysRecipe class PhysRecipe
{ {
public: public:
PhysRecipe();
hsScalar mass; hsScalar mass;
hsScalar friction; hsScalar friction;
hsScalar restitution; hsScalar restitution;
@ -100,6 +101,12 @@ public:
// For export time only. The original data used to create the mesh // For export time only. The original data used to create the mesh
hsVectorStream* meshStream; hsVectorStream* meshStream;
PhysRecipe()
: mass(0.f), friction(0.f), restitution(0.f), bounds(plSimDefs::kBoundsMax),
group(plSimDefs::kGroupMax), reportsOn(0), convexMesh(nullptr), triMesh(nullptr),
radius(0.f), offset(0.f, 0.f, 0.f), meshStream(nullptr)
{ }
}; };
class plPXPhysical : public plPhysical class plPXPhysical : public plPhysical
@ -120,7 +127,7 @@ public:
GETINTERFACE_ANY(plPXPhysical, plPhysical); GETINTERFACE_ANY(plPXPhysical, plPhysical);
// Export time and internal use only // Export time and internal use only
hsBool Init(PhysRecipe& recipe); hsBool Init();
virtual void Read(hsStream* s, hsResMgr* mgr); virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr); virtual void Write(hsStream* s, hsResMgr* mgr);
@ -191,7 +198,11 @@ public:
//this partially for exclude regions vs avatar capsule //this partially for exclude regions vs avatar capsule
virtual hsBool OverlapWithCapsule(NxCapsule& cap); virtual hsBool OverlapWithCapsule(NxCapsule& cap);
virtual hsScalar GetMass() {return fMass;} virtual hsScalar GetMass() {return fRecipe.mass;}
PhysRecipe& GetRecipe() { return fRecipe; }
const PhysRecipe& GetRecipe() const { return fRecipe; }
protected: protected:
class NxConvexMesh* IReadHull(hsStream* s); class NxConvexMesh* IReadHull(hsStream* s);
class NxTriangleMesh* IReadTriMesh(hsStream* s); class NxTriangleMesh* IReadTriMesh(hsStream* s);
@ -244,12 +255,11 @@ protected:
NxActor* fActor; NxActor* fActor;
plKey fWorldKey; // either a subworld or nil plKey fWorldKey; // either a subworld or nil
plSimDefs::Bounds fBoundsType; PhysRecipe fRecipe;
plSimDefs::Group fGroup; plSimDefs::Group fGroup;
UInt32 fReportsOn; // bit vector for groups we report interactions with UInt32 fReportsOn; // bit vector for groups we report interactions with
UInt16 fLOSDBs; // Which LOS databases we get put into UInt16 fLOSDBs; // Which LOS databases we get put into
hsBitVector fProps; // plSimulationInterface::plSimulationProperties kept here hsBitVector fProps; // plSimulationInterface::plSimulationProperties kept here
float fMass;
plKey fObjectKey; // the key to our scene object plKey fObjectKey; // the key to our scene object
plKey fSceneNode; // the room we're in plKey fSceneNode; // the room we're in

52
Sources/Plasma/PubUtilLib/plPhysX/plPXSubWorld.cpp

@ -0,0 +1,52 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plPXSubWorld.h"
void plPXSubWorld::Read(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Read(s, mgr);
fGravity.Read(s);
}
void plPXSubWorld::Write(hsStream* s, hsResMgr* mgr)
{
plObjInterface::Write(s, mgr);
fGravity.Write(s);
}
void plPXSubWorld::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
{
// All this magick is handled elsewhere... Not asserting due to call spam.
}

67
Sources/Plasma/PubUtilLib/plPhysX/plPXSubWorld.h

@ -0,0 +1,67 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plPXSubWorld_h_inc
#define plPXSubWorld_h_inc
#include "../../NucleusLib/pnSceneObject/plObjInterface.h"
#include "hsGeometry3.h"
#define X_GRAVITY 0.f
#define Y_GRAVITY 0.f
#define Z_GRAVITY -32.174049f
class plPXSubWorld : public plObjInterface
{
hsVector3 fGravity;
public:
plPXSubWorld() : fGravity(X_GRAVITY, Y_GRAVITY, Z_GRAVITY) { }
plPXSubWorld(const hsVector3& gravity) : fGravity(gravity) { }
CLASSNAME_REGISTER(plPXSubWorld);
GETINTERFACE_ANY(plPXSubWorld, plObjInterface);
void Read(hsStream* s, hsResMgr* mgr) HS_OVERRIDE;
void Write(hsStream* s, hsResMgr* mgr) HS_OVERRIDE;
Int32 GetNumProperties() const HS_OVERRIDE { return 0; }
void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l) HS_OVERRIDE;
const hsVector3& GetGravity() const { return fGravity; }
hsVector3& GetGravity() { return fGravity; }
void SetGravity(const hsVector3& gravity) { fGravity = gravity; }
};
#endif // plPXSubWorld_h_inc

3
Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h

@ -48,6 +48,9 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
REGISTER_CREATABLE(plPXPhysical); REGISTER_CREATABLE(plPXPhysical);
#include "plPXSubWorld.h"
REGISTER_CREATABLE(plPXSubWorld);
//#include "plHKSimulationSynchMsg.h" //#include "plHKSimulationSynchMsg.h"
//REGISTER_CREATABLE(plHKSimulationSynchMsg); //REGISTER_CREATABLE(plHKSimulationSynchMsg);

19
Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp

@ -49,6 +49,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plPXPhysical.h" #include "plPXPhysical.h"
#include "plPXPhysicalControllerCore.h" #include "plPXPhysicalControllerCore.h"
#include "plPXConvert.h" #include "plPXConvert.h"
#include "plPXSubWorld.h"
#include "plLOSDispatch.h" #include "plLOSDispatch.h"
#include "../plPhysical/plPhysicsSoundMgr.h" #include "../plPhysical/plPhysicsSoundMgr.h"
#include "../plStatusLog/plStatusLog.h" #include "../plStatusLog/plStatusLog.h"
@ -424,8 +425,18 @@ NxScene* plSimulationMgr::GetScene(plKey world)
{ {
UInt32 maxSteps = (UInt32)hsCeil(fMaxDelta / fStepSize); UInt32 maxSteps = (UInt32)hsCeil(fMaxDelta / fStepSize);
// The world key is assumed to be loaded (or null for main world) if we are here.
// As such, let us grab the plSceneObject's PXSubWorld definition to figure out
// what gravity should look like. Who knows, we might be in MC Escher land...
NxVec3 gravity(X_GRAVITY, Y_GRAVITY, Z_GRAVITY);
if (plSceneObject* so = plSceneObject::ConvertNoRef(world->VerifyLoaded())) {
if (plPXSubWorld* subworld = plPXSubWorld::ConvertNoRef(so->GetGenericInterface(plPXSubWorld::Index()))) {
gravity = plPXConvert::Vector(subworld->GetGravity());
}
}
NxSceneDesc sceneDesc; NxSceneDesc sceneDesc;
sceneDesc.gravity.set(0, 0, -32.174049f); sceneDesc.gravity = gravity;
sceneDesc.userTriggerReport = &gSensorReport; sceneDesc.userTriggerReport = &gSensorReport;
sceneDesc.userContactReport = &gContactReport; sceneDesc.userContactReport = &gContactReport;
sceneDesc.maxTimestep = fStepSize; sceneDesc.maxTimestep = fStepSize;
@ -615,7 +626,7 @@ void plSimulationMgr::Advance(float delSecs)
{ {
if (fExtraProfile) if (fExtraProfile)
Log("Step clamped from %f to limit of %f", fAccumulator, fMaxDelta); Log("Step clamped from %f to limit of %f", fAccumulator, fMaxDelta);
fAccumulator = fMaxDelta; fAccumulator = kDefaultMaxDelta;
} }
++fStepCount; ++fStepCount;
@ -772,22 +783,18 @@ void plSimulationMgr::ISendUpdates()
// RESOLUTION & TIMEOUT PARAMETERS // RESOLUTION & TIMEOUT PARAMETERS
// //
///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////
void plSimulationMgr::SetMaxDelta(float maxDelta) void plSimulationMgr::SetMaxDelta(float maxDelta)
{ {
fMaxDelta = maxDelta; fMaxDelta = maxDelta;
} }
float plSimulationMgr::GetMaxDelta() const float plSimulationMgr::GetMaxDelta() const
{ {
return fMaxDelta; return fMaxDelta;
} }
void plSimulationMgr::SetStepsPerSecond(int stepsPerSecond) void plSimulationMgr::SetStepsPerSecond(int stepsPerSecond)
{ {
fStepSize = 1.0f / (float)stepsPerSecond; fStepSize = 1.0f / (float)stepsPerSecond;
} }
int plSimulationMgr::GetStepsPerSecond() int plSimulationMgr::GetStepsPerSecond()
{ {
return (int)((1.0 / fStepSize) + 0.5f); // round to nearest int return (int)((1.0 / fStepSize) + 0.5f); // round to nearest int

1
Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h

@ -159,6 +159,7 @@ protected:
float fMaxDelta; float fMaxDelta;
float fStepSize; float fStepSize;
float fAccumulator; float fAccumulator;
UInt32 fStepCount; UInt32 fStepCount;

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