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Fix compilation of plInterp.
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@ -120,7 +120,10 @@ void plAnimPath::SetCurTime(hsScalar t, UInt32 calcFlags)
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fVel.Set(pos+1, pos+0);
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fVel *= kInvSmallDelTime;
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fVel = fLocalToWorld * fVel;
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fAccel.Set(&(pos[2] - pos[1]), &(pos[1] - pos[0]));
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hsPoint3 first = pos[2] - pos[1];
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hsPoint3 second = pos[1] - pos[0];
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fAccel.Set(&first, &second);
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fAccel *= kInvSmallDelTime * kInvSmallDelTime;
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fAccel = fLocalToWorld * fAccel;
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}
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