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Merge pull request #378 from Hoikas/invisible-mats

Fix #365
Branan Purvine-Riley 11 years ago
parent
commit
ec96fbe600
  1. 20
      Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp

20
Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp

@ -52,7 +52,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
plRegistryKeyList::~plRegistryKeyList()
{
std::for_each(fKeys.begin(), fKeys.end(),
[] (plKeyImp* key) { if (!key->ObjectIsLoaded()) delete key; }
[] (plKeyImp* key) { if (key && !key->ObjectIsLoaded()) delete key; }
);
}
@ -85,7 +85,7 @@ plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid) const
// because of local data. Verify that we have the right key by
// name, and if it's wrong, do the slower find-by-name.
plKeyImp *keyImp = fKeys[objectID-1];
if (keyImp->GetName().CompareI(uoid.GetObjectName()) != 0)
if (!keyImp || keyImp->GetName().CompareI(uoid.GetObjectName()) != 0)
return FindKey(uoid.GetObjectName());
else
return keyImp;
@ -172,8 +172,9 @@ bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange
// Recall that vectors are index zero but normal object IDs are index one...
else if (id <= fKeys.size()) {
if (fKeys[id-1]->GetUoid().GetObjectID() == id)
foundKey = fKeys[id-1];
plKeyImp* tempKey = fKeys[id-1];
if (tempKey && tempKey->GetUoid().GetObjectID() == id)
foundKey = tempKey;
}
// Last chance: do a slow name search for that key.
@ -203,14 +204,19 @@ void plRegistryKeyList::Read(hsStream* s)
s->ReadByte();
uint32_t numKeys = s->ReadLE32();
fKeys.reserve(numKeys);
fKeys.reserve((numKeys * 3) / 2);
for (uint32_t i = 0; i < numKeys; ++i)
{
plKeyImp* newKey = new plKeyImp;
newKey->Read(s);
fKeys.push_back(newKey);
uint32_t id = newKey->GetUoid().GetObjectID();
if (fKeys.size() < id)
fKeys.resize(id);
fKeys[id - 1] = newKey;
}
fKeys.shrink_to_fit();
}
void plRegistryKeyList::Write(hsStream* s)
@ -229,7 +235,7 @@ void plRegistryKeyList::Write(hsStream* s)
for (auto it = fKeys.begin(); it != fKeys.end(); ++it)
{
plKeyImp* key = *it;
if (key->ObjectIsLoaded())
if (key && key->ObjectIsLoaded())
{
++keyCount;
key->Write(s);

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