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Open source re-licensing
This commit is contained in:
41
COPYING.txt
Normal file
41
COPYING.txt
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@ -0,0 +1,41 @@
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/*==COPYING==*
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||||||
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
|
or by snail mail at:
|
||||||
|
Cyan Worlds, Inc.
|
||||||
|
14617 N Newport Hwy
|
||||||
|
Mead, WA 99021
|
||||||
|
|
||||||
|
*==COPYING==*/
|
79
CREDITS.txt
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79
CREDITS.txt
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@ -0,0 +1,79 @@
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/*==CREDITS.txt==*
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LEGAL
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||||||
|
-------
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||||||
|
MYST is a registered trademark of Cyan Worlds, Inc. All rights reserved.
|
||||||
|
|
||||||
|
NVIDIA (formerly AGEIA)-provider of the PhysX physics engine. AGEIA™ and
|
||||||
|
PhysX™ are trademarks of AGEIA Technologies, Inc. and are used under license.
|
||||||
|
|
||||||
|
Uses Bink Video. Copyright C 1997-2006 by RAD Game Tools, Inc.
|
||||||
|
|
||||||
|
FaceGen Modeller 2.1 Singular Inversions, Inc.
|
||||||
|
|
||||||
|
Artbeats Digital Film Library Artbeats
|
||||||
|
|
||||||
|
This product includes software developed by the OpenSSL Project for use in
|
||||||
|
the OpenSSL Toolkit (http://www.openssl.org/)
|
||||||
|
|
||||||
|
Free Type The FreeType Project is copyright C 1996-2000 by David Turner,
|
||||||
|
|
||||||
|
Robert Wilhelm, and Werner Lemberg. All rights reserved.
|
||||||
|
|
||||||
|
Python Copyright C 2001, 2002 Python Software Foundation. All rights
|
||||||
|
reserved.
|
||||||
|
|
||||||
|
Boost Copyright C 2002 CrystalClear Software, inc. Permission to use, copy,
|
||||||
|
modify, distribute and sell this software for any purpose is hereby granted
|
||||||
|
without fee.
|
||||||
|
|
||||||
|
Speex (libspeex) © 2002-2003, Jean-Marc Valin/Xiph.Org Foundation
|
||||||
|
Ogg (libogg) Copyright (c) 2002, Xiph.org Foundation
|
||||||
|
Vorbis (libvorbis) Copyright (c) 2002-2008 Xiph.org Foundation
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
• Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
• Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in
|
||||||
|
the documentation and/or other materials provided with the
|
||||||
|
distribution.
|
||||||
|
• Neither the name of the Xiph.org Foundation nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived
|
||||||
|
from this software without specific prior written permission.
|
||||||
|
|
||||||
|
This software is provided by the copyright holders and contributors “as
|
||||||
|
is” and any express or implied warranties, including, but not limited
|
||||||
|
to, the implied warranties of merchantability and fitness for a
|
||||||
|
particular purpose are disclaimed. In no event shall the foundation or
|
||||||
|
contributors be liable for any direct, indirect, incidental, special,
|
||||||
|
exemplary, or consequential damages (including, but not limited to,
|
||||||
|
procurement of substitute goods or services; loss of use, data, or
|
||||||
|
profits; or business interruption) however caused and on any theory of
|
||||||
|
liability, whether in contract, strict liability, or tort (including
|
||||||
|
negligence or otherwise) arising in any way out of the use of this
|
||||||
|
software, even if advised of the possibility of such damage.
|
||||||
|
|
||||||
|
LibJpeg Libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002,
|
||||||
|
are Copyright C 2000-2002 Glenn Randers-Pehrson
|
||||||
|
|
||||||
|
zLib zlib C1995-2002 Jean-loup Gailly and Mark Adler
|
||||||
|
|
||||||
|
Expat Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and
|
||||||
|
Clark Cooper
|
||||||
|
Expat Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers.
|
||||||
|
|
||||||
|
Uses OpenAL 3D Audio - http://openal.org
|
||||||
|
|
||||||
|
Friends of Sironka Dance Troupe Some sounds and vocal recording provided by
|
||||||
|
the Friends of Sironka Dance Troupe, nonexclusively licensed by Cyan, used
|
||||||
|
by permission.
|
||||||
|
|
||||||
|
Burn You Up, Burn You Down performed by Peter Gabriel. Written by Peter
|
||||||
|
Gabriel, Neil Sparkes and Karl Wallinger. Published by Real World Music
|
||||||
|
Limited/Universal Music Limited. Peter Gabriel appears courtesy of Real
|
||||||
|
World Records'/ Geffen Records and EMI Records.
|
||||||
|
|
||||||
|
*==CREDITS==*/
|
@ -1,4 +1,45 @@
|
|||||||
#!/usr/bin/env python
|
#!/usr/bin/env python
|
||||||
|
""" *==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
|
or by snail mail at:
|
||||||
|
Cyan Worlds, Inc.
|
||||||
|
14617 N Newport Hwy
|
||||||
|
Mead, WA 99021
|
||||||
|
|
||||||
|
*==LICENSE==* """
|
||||||
|
|
||||||
from __future__ import print_function
|
from __future__ import print_function
|
||||||
from __future__ import with_statement
|
from __future__ import with_statement
|
||||||
|
41
Sources/Plasma/Apps/plClient/external/makeres.py
vendored
41
Sources/Plasma/Apps/plClient/external/makeres.py
vendored
@ -1,4 +1,45 @@
|
|||||||
#!/usr/bin/env python
|
#!/usr/bin/env python
|
||||||
|
""" *==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
|
or by snail mail at:
|
||||||
|
Cyan Worlds, Inc.
|
||||||
|
14617 N Newport Hwy
|
||||||
|
Mead, WA 99021
|
||||||
|
|
||||||
|
*==LICENSE==* """
|
||||||
|
|
||||||
import os
|
import os
|
||||||
import sys
|
import sys
|
||||||
|
@ -1,4 +1,45 @@
|
|||||||
#!/usr/bin/env python
|
#!/usr/bin/env python
|
||||||
|
""" *==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
|
or by snail mail at:
|
||||||
|
Cyan Worlds, Inc.
|
||||||
|
14617 N Newport Hwy
|
||||||
|
Mead, WA 99021
|
||||||
|
|
||||||
|
*==LICENSE==* """
|
||||||
|
|
||||||
from __future__ import print_function
|
from __future__ import print_function
|
||||||
from __future__ import with_statement
|
from __future__ import with_statement
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user