diff --git a/COPYING.txt b/COPYING.txt new file mode 100644 index 00000000..ecaa411f --- /dev/null +++ b/COPYING.txt @@ -0,0 +1,41 @@ +/*==COPYING==* + +CyanWorlds.com Engine - MMOG client, server and tools +Copyright (C) 2011 Cyan Worlds, Inc. + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + +You can contact Cyan Worlds, Inc. by email legal@cyan.com + or by snail mail at: + Cyan Worlds, Inc. + 14617 N Newport Hwy + Mead, WA 99021 + +*==COPYING==*/ diff --git a/CREDITS.txt b/CREDITS.txt new file mode 100644 index 00000000..59975cb3 --- /dev/null +++ b/CREDITS.txt @@ -0,0 +1,79 @@ +/*==CREDITS.txt==* + +LEGAL +------- +MYST is a registered trademark of Cyan Worlds, Inc. All rights reserved. + +NVIDIA (formerly AGEIA)-provider of the PhysX physics engine. AGEIA™ and +PhysX™ are trademarks of AGEIA Technologies, Inc. and are used under license. + +Uses Bink Video. Copyright C 1997-2006 by RAD Game Tools, Inc. + +FaceGen Modeller 2.1 Singular Inversions, Inc. + +Artbeats Digital Film Library Artbeats + +This product includes software developed by the OpenSSL Project for use in +the OpenSSL Toolkit (http://www.openssl.org/) + +Free Type The FreeType Project is copyright C 1996-2000 by David Turner, + +Robert Wilhelm, and Werner Lemberg. All rights reserved. + +Python Copyright C 2001, 2002 Python Software Foundation. All rights +reserved. + +Boost Copyright C 2002 CrystalClear Software, inc. Permission to use, copy, +modify, distribute and sell this software for any purpose is hereby granted +without fee. + +Speex (libspeex) © 2002-2003, Jean-Marc Valin/Xiph.Org Foundation +Ogg (libogg) Copyright (c) 2002, Xiph.org Foundation +Vorbis (libvorbis) Copyright (c) 2002-2008 Xiph.org Foundation + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: +• Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. +• Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in +the documentation and/or other materials provided with the +distribution. +• Neither the name of the Xiph.org Foundation nor the names of its +contributors may be used to endorse or promote products derived +from this software without specific prior written permission. + +This software is provided by the copyright holders and contributors “as +is” and any express or implied warranties, including, but not limited +to, the implied warranties of merchantability and fitness for a +particular purpose are disclaimed. In no event shall the foundation or +contributors be liable for any direct, indirect, incidental, special, +exemplary, or consequential damages (including, but not limited to, +procurement of substitute goods or services; loss of use, data, or +profits; or business interruption) however caused and on any theory of +liability, whether in contract, strict liability, or tort (including +negligence or otherwise) arising in any way out of the use of this +software, even if advised of the possibility of such damage. + +LibJpeg Libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, +are Copyright C 2000-2002 Glenn Randers-Pehrson + +zLib zlib C1995-2002 Jean-loup Gailly and Mark Adler + +Expat Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and +Clark Cooper +Expat Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. + +Uses OpenAL 3D Audio - http://openal.org + +Friends of Sironka Dance Troupe Some sounds and vocal recording provided by +the Friends of Sironka Dance Troupe, nonexclusively licensed by Cyan, used +by permission. + +Burn You Up, Burn You Down performed by Peter Gabriel. Written by Peter +Gabriel, Neil Sparkes and Karl Wallinger. Published by Real World Music +Limited/Universal Music Limited. Peter Gabriel appears courtesy of Real +World Records'/ Geffen Records and EMI Records. + +*==CREDITS==*/ diff --git a/Sources/Plasma/Apps/plClient/external/create_resource_dat.py b/Sources/Plasma/Apps/plClient/external/create_resource_dat.py index a46a0c0d..efb597f2 100644 --- a/Sources/Plasma/Apps/plClient/external/create_resource_dat.py +++ b/Sources/Plasma/Apps/plClient/external/create_resource_dat.py @@ -1,4 +1,45 @@ #!/usr/bin/env python +""" *==LICENSE==* + +CyanWorlds.com Engine - MMOG client, server and tools +Copyright (C) 2011 Cyan Worlds, Inc. + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + +You can contact Cyan Worlds, Inc. by email legal@cyan.com + or by snail mail at: + Cyan Worlds, Inc. + 14617 N Newport Hwy + Mead, WA 99021 + + *==LICENSE==* """ from __future__ import print_function from __future__ import with_statement diff --git a/Sources/Plasma/Apps/plClient/external/makeres.py b/Sources/Plasma/Apps/plClient/external/makeres.py index 4499e2ae..6442438a 100644 --- a/Sources/Plasma/Apps/plClient/external/makeres.py +++ b/Sources/Plasma/Apps/plClient/external/makeres.py @@ -1,4 +1,45 @@ #!/usr/bin/env python +""" *==LICENSE==* + +CyanWorlds.com Engine - MMOG client, server and tools +Copyright (C) 2011 Cyan Worlds, Inc. + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + +You can contact Cyan Worlds, Inc. by email legal@cyan.com + or by snail mail at: + Cyan Worlds, Inc. + 14617 N Newport Hwy + Mead, WA 99021 + + *==LICENSE==* """ import os import sys diff --git a/Sources/Plasma/Apps/plClient/external/render_svg.py b/Sources/Plasma/Apps/plClient/external/render_svg.py index 7fb2fdd0..5f73d60c 100644 --- a/Sources/Plasma/Apps/plClient/external/render_svg.py +++ b/Sources/Plasma/Apps/plClient/external/render_svg.py @@ -1,4 +1,45 @@ #!/usr/bin/env python +""" *==LICENSE==* + +CyanWorlds.com Engine - MMOG client, server and tools +Copyright (C) 2011 Cyan Worlds, Inc. + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + +You can contact Cyan Worlds, Inc. by email legal@cyan.com + or by snail mail at: + Cyan Worlds, Inc. + 14617 N Newport Hwy + Mead, WA 99021 + + *==LICENSE==* """ from __future__ import print_function from __future__ import with_statement diff --git a/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp b/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp index 4561265d..1fd3ce0d 100644 --- a/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp +++ b/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/plAllCreatables.cpp b/Sources/Plasma/Apps/plClient/plAllCreatables.cpp index 7a959fdc..89b05509 100644 --- a/Sources/Plasma/Apps/plClient/plAllCreatables.cpp +++ b/Sources/Plasma/Apps/plClient/plAllCreatables.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/plClient.cpp b/Sources/Plasma/Apps/plClient/plClient.cpp index efe26c4e..cd794d68 100644 --- a/Sources/Plasma/Apps/plClient/plClient.cpp +++ b/Sources/Plasma/Apps/plClient/plClient.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/plClient.h b/Sources/Plasma/Apps/plClient/plClient.h index 5b1ae482..72f4b6ba 100644 --- a/Sources/Plasma/Apps/plClient/plClient.h +++ b/Sources/Plasma/Apps/plClient/plClient.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/plClientCreatable.h b/Sources/Plasma/Apps/plClient/plClientCreatable.h index 0a4a7219..de4c779d 100644 --- a/Sources/Plasma/Apps/plClient/plClientCreatable.h +++ b/Sources/Plasma/Apps/plClient/plClientCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h b/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h index a9c24035..406a95f6 100644 --- a/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h +++ b/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/plSimStateMsg.h b/Sources/Plasma/Apps/plClient/plSimStateMsg.h index ac7becec..059b323a 100644 --- a/Sources/Plasma/Apps/plClient/plSimStateMsg.h +++ b/Sources/Plasma/Apps/plClient/plSimStateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp b/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp index e76883dc..1f3c4b1b 100644 --- a/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp +++ b/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClient/winmain.cpp b/Sources/Plasma/Apps/plClient/winmain.cpp index 2e86428c..2c81b10b 100644 --- a/Sources/Plasma/Apps/plClient/winmain.cpp +++ b/Sources/Plasma/Apps/plClient/winmain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientKey/DllMain.cpp b/Sources/Plasma/Apps/plClientKey/DllMain.cpp index 1a69c02b..2ec9652c 100644 --- a/Sources/Plasma/Apps/plClientKey/DllMain.cpp +++ b/Sources/Plasma/Apps/plClientKey/DllMain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientKey/plClientKey.cpp b/Sources/Plasma/Apps/plClientKey/plClientKey.cpp index 1e14efa2..8dc30d18 100644 --- a/Sources/Plasma/Apps/plClientKey/plClientKey.cpp +++ b/Sources/Plasma/Apps/plClientKey/plClientKey.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientKey/plClientKey.h b/Sources/Plasma/Apps/plClientKey/plClientKey.h index 4cf7e1d6..29fb930d 100644 --- a/Sources/Plasma/Apps/plClientKey/plClientKey.h +++ b/Sources/Plasma/Apps/plClientKey/plClientKey.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientPatcher/Intern.h b/Sources/Plasma/Apps/plClientPatcher/Intern.h index d0131b1c..692e602f 100644 --- a/Sources/Plasma/Apps/plClientPatcher/Intern.h +++ b/Sources/Plasma/Apps/plClientPatcher/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientPatcher/Pch.h b/Sources/Plasma/Apps/plClientPatcher/Pch.h index 6ad7b5dc..103fca62 100644 --- a/Sources/Plasma/Apps/plClientPatcher/Pch.h +++ b/Sources/Plasma/Apps/plClientPatcher/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp index 9d8f9e5f..cfa8935e 100644 --- a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp +++ b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h index 16ae8524..03297c7a 100644 --- a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h +++ b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h b/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h index 6564d8db..e58275a7 100644 --- a/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h +++ b/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plFileEncrypt/main.cpp b/Sources/Plasma/Apps/plFileEncrypt/main.cpp index 1cac2744..99278625 100644 --- a/Sources/Plasma/Apps/plFileEncrypt/main.cpp +++ b/Sources/Plasma/Apps/plFileEncrypt/main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plFileSecure/main.cpp b/Sources/Plasma/Apps/plFileSecure/main.cpp index 6054aaa7..e8b613cf 100644 --- a/Sources/Plasma/Apps/plFileSecure/main.cpp +++ b/Sources/Plasma/Apps/plFileSecure/main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp b/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp index 1ea33720..5b652fbf 100644 --- a/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp +++ b/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plMD5/Intern.h b/Sources/Plasma/Apps/plMD5/Intern.h index b9db86c7..216c3c18 100644 --- a/Sources/Plasma/Apps/plMD5/Intern.h +++ b/Sources/Plasma/Apps/plMD5/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plMD5/Main.cpp b/Sources/Plasma/Apps/plMD5/Main.cpp index 02fa2322..2c0da5ce 100644 --- a/Sources/Plasma/Apps/plMD5/Main.cpp +++ b/Sources/Plasma/Apps/plMD5/Main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plMD5/Pch.h b/Sources/Plasma/Apps/plMD5/Pch.h index 5fb92937..8f0b5758 100644 --- a/Sources/Plasma/Apps/plMD5/Pch.h +++ b/Sources/Plasma/Apps/plMD5/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp b/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp index 7224e1d7..2fccd6a2 100644 --- a/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp +++ b/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp b/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp index 36604f10..eef6865d 100644 --- a/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp +++ b/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPageOptimizer/main.cpp b/Sources/Plasma/Apps/plPageOptimizer/main.cpp index 4d8aa188..d817de9d 100644 --- a/Sources/Plasma/Apps/plPageOptimizer/main.cpp +++ b/Sources/Plasma/Apps/plPageOptimizer/main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp b/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp index 79729217..e3e744ea 100644 --- a/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp +++ b/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp index a1dc26c4..74c7d241 100644 --- a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp +++ b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h index 9dc38cc2..3bf8ce5b 100644 --- a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h +++ b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp index 4b602d0f..140e85e1 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp +++ b/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp index 69977fa5..35048fc9 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h index d89fbd36..7163e4e6 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp index ef82fde4..50ef033d 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h index f77d319c..9da346cd 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp index 9b55333f..41abf28d 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h index 3d6133cf..b1b8ac2a 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp index 04f9106d..a979f753 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h index 090a5112..6fe0c702 100644 --- a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h +++ b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp index 7898083c..37606e56 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp +++ b/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp index ca64af01..b5c3332c 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h index a9c853aa..69bde723 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp index 8d2da9de..0ca9ffce 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h index 27e92a17..aa5caf0f 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp index 4b4db714..0fd36040 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h index 9788d618..de908aaa 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp index 2be0bba6..109c5cbb 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h index 9562775f..acaad271 100644 --- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h +++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp b/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp index 9e79c646..5bfbd5c7 100644 --- a/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp +++ b/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPythonPack/PythonInterface.h b/Sources/Plasma/Apps/plPythonPack/PythonInterface.h index 83db6c90..80db724a 100644 --- a/Sources/Plasma/Apps/plPythonPack/PythonInterface.h +++ b/Sources/Plasma/Apps/plPythonPack/PythonInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plPythonPack/main.cpp b/Sources/Plasma/Apps/plPythonPack/main.cpp index 1850d10f..f9cf81b2 100644 --- a/Sources/Plasma/Apps/plPythonPack/main.cpp +++ b/Sources/Plasma/Apps/plPythonPack/main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plUruLauncher/Intern.h b/Sources/Plasma/Apps/plUruLauncher/Intern.h index bafc4272..bdd81d6c 100644 --- a/Sources/Plasma/Apps/plUruLauncher/Intern.h +++ b/Sources/Plasma/Apps/plUruLauncher/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plUruLauncher/Main.cpp b/Sources/Plasma/Apps/plUruLauncher/Main.cpp index 77b3c690..739ad3a0 100644 --- a/Sources/Plasma/Apps/plUruLauncher/Main.cpp +++ b/Sources/Plasma/Apps/plUruLauncher/Main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plUruLauncher/Pch.h b/Sources/Plasma/Apps/plUruLauncher/Pch.h index 8afb21db..da3e2321 100644 --- a/Sources/Plasma/Apps/plUruLauncher/Pch.h +++ b/Sources/Plasma/Apps/plUruLauncher/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp b/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp index 98832e1a..de2d9dc4 100644 --- a/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp +++ b/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h b/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h index 8d2ba3e2..4874dfa2 100644 --- a/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h +++ b/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/HeadSpin.cpp b/Sources/Plasma/CoreLib/HeadSpin.cpp index ac7ad4c3..911dbc19 100644 --- a/Sources/Plasma/CoreLib/HeadSpin.cpp +++ b/Sources/Plasma/CoreLib/HeadSpin.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/HeadSpin.h b/Sources/Plasma/CoreLib/HeadSpin.h index 277e8d0e..ac14da11 100644 --- a/Sources/Plasma/CoreLib/HeadSpin.h +++ b/Sources/Plasma/CoreLib/HeadSpin.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsBiExpander.h b/Sources/Plasma/CoreLib/hsBiExpander.h index 0f831dbf..64823c27 100644 --- a/Sources/Plasma/CoreLib/hsBiExpander.h +++ b/Sources/Plasma/CoreLib/hsBiExpander.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsBitVector.cpp b/Sources/Plasma/CoreLib/hsBitVector.cpp index 89ccda54..4f185a99 100644 --- a/Sources/Plasma/CoreLib/hsBitVector.cpp +++ b/Sources/Plasma/CoreLib/hsBitVector.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsBitVector.h b/Sources/Plasma/CoreLib/hsBitVector.h index 847257ae..7c103e4d 100644 --- a/Sources/Plasma/CoreLib/hsBitVector.h +++ b/Sources/Plasma/CoreLib/hsBitVector.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsBounds.cpp b/Sources/Plasma/CoreLib/hsBounds.cpp index ec761fe0..829e5ae6 100644 --- a/Sources/Plasma/CoreLib/hsBounds.cpp +++ b/Sources/Plasma/CoreLib/hsBounds.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsBounds.h b/Sources/Plasma/CoreLib/hsBounds.h index 400b3ead..c6659e36 100644 --- a/Sources/Plasma/CoreLib/hsBounds.h +++ b/Sources/Plasma/CoreLib/hsBounds.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsColorRGBA.h b/Sources/Plasma/CoreLib/hsColorRGBA.h index 6c6dbfd8..595ba325 100644 --- a/Sources/Plasma/CoreLib/hsColorRGBA.h +++ b/Sources/Plasma/CoreLib/hsColorRGBA.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsConfig.h b/Sources/Plasma/CoreLib/hsConfig.h index c3949e40..4ddb999f 100644 --- a/Sources/Plasma/CoreLib/hsConfig.h +++ b/Sources/Plasma/CoreLib/hsConfig.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsCritSect.cpp b/Sources/Plasma/CoreLib/hsCritSect.cpp index a8324964..4dc347cb 100644 --- a/Sources/Plasma/CoreLib/hsCritSect.cpp +++ b/Sources/Plasma/CoreLib/hsCritSect.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsCritSect.h b/Sources/Plasma/CoreLib/hsCritSect.h index 198083f5..7d5193d9 100644 --- a/Sources/Plasma/CoreLib/hsCritSect.h +++ b/Sources/Plasma/CoreLib/hsCritSect.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsExceptionStack.cpp b/Sources/Plasma/CoreLib/hsExceptionStack.cpp index 11cee015..4e9d47b7 100644 --- a/Sources/Plasma/CoreLib/hsExceptionStack.cpp +++ b/Sources/Plasma/CoreLib/hsExceptionStack.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsExceptionStack.h b/Sources/Plasma/CoreLib/hsExceptionStack.h index 488160ab..cd0e27e1 100644 --- a/Sources/Plasma/CoreLib/hsExceptionStack.h +++ b/Sources/Plasma/CoreLib/hsExceptionStack.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsExceptions.h b/Sources/Plasma/CoreLib/hsExceptions.h index e2a1ff03..d6ba38e6 100644 --- a/Sources/Plasma/CoreLib/hsExceptions.h +++ b/Sources/Plasma/CoreLib/hsExceptions.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsFastMath.cpp b/Sources/Plasma/CoreLib/hsFastMath.cpp index 1f73abed..b3737f89 100644 --- a/Sources/Plasma/CoreLib/hsFastMath.cpp +++ b/Sources/Plasma/CoreLib/hsFastMath.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsFastMath.h b/Sources/Plasma/CoreLib/hsFastMath.h index 89669006..58beffd5 100644 --- a/Sources/Plasma/CoreLib/hsFastMath.h +++ b/Sources/Plasma/CoreLib/hsFastMath.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsFixedTypes.h b/Sources/Plasma/CoreLib/hsFixedTypes.h index cfac2023..74ab0a3c 100644 --- a/Sources/Plasma/CoreLib/hsFixedTypes.h +++ b/Sources/Plasma/CoreLib/hsFixedTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsGeometry3.cpp b/Sources/Plasma/CoreLib/hsGeometry3.cpp index c68ba61b..8bec72bb 100644 --- a/Sources/Plasma/CoreLib/hsGeometry3.cpp +++ b/Sources/Plasma/CoreLib/hsGeometry3.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsGeometry3.h b/Sources/Plasma/CoreLib/hsGeometry3.h index e9ce7cc9..36e27e99 100644 --- a/Sources/Plasma/CoreLib/hsGeometry3.h +++ b/Sources/Plasma/CoreLib/hsGeometry3.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsHashTable.h b/Sources/Plasma/CoreLib/hsHashTable.h index 18df5048..1313fa0b 100644 --- a/Sources/Plasma/CoreLib/hsHashTable.h +++ b/Sources/Plasma/CoreLib/hsHashTable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsLOD.h b/Sources/Plasma/CoreLib/hsLOD.h index ac148cf0..8ff32a86 100644 --- a/Sources/Plasma/CoreLib/hsLOD.h +++ b/Sources/Plasma/CoreLib/hsLOD.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMMIOStream.cpp b/Sources/Plasma/CoreLib/hsMMIOStream.cpp index c9e0cf9e..31e9e214 100644 --- a/Sources/Plasma/CoreLib/hsMMIOStream.cpp +++ b/Sources/Plasma/CoreLib/hsMMIOStream.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMMIOStream.h b/Sources/Plasma/CoreLib/hsMMIOStream.h index 50e28a53..6baa1edf 100644 --- a/Sources/Plasma/CoreLib/hsMMIOStream.h +++ b/Sources/Plasma/CoreLib/hsMMIOStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMalloc.cpp b/Sources/Plasma/CoreLib/hsMalloc.cpp index 9bdca062..957d4ab8 100644 --- a/Sources/Plasma/CoreLib/hsMalloc.cpp +++ b/Sources/Plasma/CoreLib/hsMalloc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMalloc.h b/Sources/Plasma/CoreLib/hsMalloc.h index ba0fe5ae..eaf7b472 100644 --- a/Sources/Plasma/CoreLib/hsMalloc.h +++ b/Sources/Plasma/CoreLib/hsMalloc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMatrix33.cpp b/Sources/Plasma/CoreLib/hsMatrix33.cpp index 2c779f51..5d5e9a51 100644 --- a/Sources/Plasma/CoreLib/hsMatrix33.cpp +++ b/Sources/Plasma/CoreLib/hsMatrix33.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMatrix33.h b/Sources/Plasma/CoreLib/hsMatrix33.h index 443afd12..857bc584 100644 --- a/Sources/Plasma/CoreLib/hsMatrix33.h +++ b/Sources/Plasma/CoreLib/hsMatrix33.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMatrix44.cpp b/Sources/Plasma/CoreLib/hsMatrix44.cpp index 0a7655e4..7450f810 100644 --- a/Sources/Plasma/CoreLib/hsMatrix44.cpp +++ b/Sources/Plasma/CoreLib/hsMatrix44.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMatrix44.h b/Sources/Plasma/CoreLib/hsMatrix44.h index ef77a6c5..4e5d70d8 100644 --- a/Sources/Plasma/CoreLib/hsMatrix44.h +++ b/Sources/Plasma/CoreLib/hsMatrix44.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMemory.cpp b/Sources/Plasma/CoreLib/hsMemory.cpp index d66292ec..dfddc595 100644 --- a/Sources/Plasma/CoreLib/hsMemory.cpp +++ b/Sources/Plasma/CoreLib/hsMemory.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsMemory.h b/Sources/Plasma/CoreLib/hsMemory.h index 1f3335f1..fc708f84 100644 --- a/Sources/Plasma/CoreLib/hsMemory.h +++ b/Sources/Plasma/CoreLib/hsMemory.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsPoint2.h b/Sources/Plasma/CoreLib/hsPoint2.h index 56583974..67a82219 100644 --- a/Sources/Plasma/CoreLib/hsPoint2.h +++ b/Sources/Plasma/CoreLib/hsPoint2.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsQuat.cpp b/Sources/Plasma/CoreLib/hsQuat.cpp index 69ccf83e..14ba1334 100644 --- a/Sources/Plasma/CoreLib/hsQuat.cpp +++ b/Sources/Plasma/CoreLib/hsQuat.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsQuat.h b/Sources/Plasma/CoreLib/hsQuat.h index 0e8394eb..4f1a3003 100644 --- a/Sources/Plasma/CoreLib/hsQuat.h +++ b/Sources/Plasma/CoreLib/hsQuat.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsQueue.h b/Sources/Plasma/CoreLib/hsQueue.h index e86692a9..835063cf 100644 --- a/Sources/Plasma/CoreLib/hsQueue.h +++ b/Sources/Plasma/CoreLib/hsQueue.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsRefCnt.h b/Sources/Plasma/CoreLib/hsRefCnt.h index 579ebe8a..822863b9 100644 --- a/Sources/Plasma/CoreLib/hsRefCnt.h +++ b/Sources/Plasma/CoreLib/hsRefCnt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsSTLStream.cpp b/Sources/Plasma/CoreLib/hsSTLStream.cpp index 6b920c37..4ed08c4c 100644 --- a/Sources/Plasma/CoreLib/hsSTLStream.cpp +++ b/Sources/Plasma/CoreLib/hsSTLStream.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsSTLStream.h b/Sources/Plasma/CoreLib/hsSTLStream.h index 48cf52b8..0ea61f1f 100644 --- a/Sources/Plasma/CoreLib/hsSTLStream.h +++ b/Sources/Plasma/CoreLib/hsSTLStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp b/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp index e3c62e2c..c5395a0a 100644 --- a/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp +++ b/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsSafeRefCnt.h b/Sources/Plasma/CoreLib/hsSafeRefCnt.h index 5fd4a2f1..a772a70a 100644 --- a/Sources/Plasma/CoreLib/hsSafeRefCnt.h +++ b/Sources/Plasma/CoreLib/hsSafeRefCnt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsScalar.h b/Sources/Plasma/CoreLib/hsScalar.h index d50b60ca..6e56b068 100644 --- a/Sources/Plasma/CoreLib/hsScalar.h +++ b/Sources/Plasma/CoreLib/hsScalar.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsStlSortUtils.h b/Sources/Plasma/CoreLib/hsStlSortUtils.h index ee26d518..4c5d0bca 100644 --- a/Sources/Plasma/CoreLib/hsStlSortUtils.h +++ b/Sources/Plasma/CoreLib/hsStlSortUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsStlUtils.cpp b/Sources/Plasma/CoreLib/hsStlUtils.cpp index 78e40292..8c396d08 100644 --- a/Sources/Plasma/CoreLib/hsStlUtils.cpp +++ b/Sources/Plasma/CoreLib/hsStlUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsStlUtils.h b/Sources/Plasma/CoreLib/hsStlUtils.h index 6dd46528..f0e2af22 100644 --- a/Sources/Plasma/CoreLib/hsStlUtils.h +++ b/Sources/Plasma/CoreLib/hsStlUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsStream.cpp b/Sources/Plasma/CoreLib/hsStream.cpp index 2602845b..7fc2fe0e 100644 --- a/Sources/Plasma/CoreLib/hsStream.cpp +++ b/Sources/Plasma/CoreLib/hsStream.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsStream.h b/Sources/Plasma/CoreLib/hsStream.h index 718cc96f..7788af7a 100644 --- a/Sources/Plasma/CoreLib/hsStream.h +++ b/Sources/Plasma/CoreLib/hsStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsStringTokenizer.cpp b/Sources/Plasma/CoreLib/hsStringTokenizer.cpp index 1ad85689..8ba12996 100644 --- a/Sources/Plasma/CoreLib/hsStringTokenizer.cpp +++ b/Sources/Plasma/CoreLib/hsStringTokenizer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsStringTokenizer.h b/Sources/Plasma/CoreLib/hsStringTokenizer.h index c562eb4c..5524ad51 100644 --- a/Sources/Plasma/CoreLib/hsStringTokenizer.h +++ b/Sources/Plasma/CoreLib/hsStringTokenizer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsTempPointer.h b/Sources/Plasma/CoreLib/hsTempPointer.h index de901497..a7eadcd8 100644 --- a/Sources/Plasma/CoreLib/hsTempPointer.h +++ b/Sources/Plasma/CoreLib/hsTempPointer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsTemplates.cpp b/Sources/Plasma/CoreLib/hsTemplates.cpp index 64294e23..0a40a309 100644 --- a/Sources/Plasma/CoreLib/hsTemplates.cpp +++ b/Sources/Plasma/CoreLib/hsTemplates.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsTemplates.h b/Sources/Plasma/CoreLib/hsTemplates.h index 89180b70..f36bea0d 100644 --- a/Sources/Plasma/CoreLib/hsTemplates.h +++ b/Sources/Plasma/CoreLib/hsTemplates.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsThread.cpp b/Sources/Plasma/CoreLib/hsThread.cpp index 9ee7218a..3db0ff7f 100644 --- a/Sources/Plasma/CoreLib/hsThread.cpp +++ b/Sources/Plasma/CoreLib/hsThread.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsThread.h b/Sources/Plasma/CoreLib/hsThread.h index 980da841..dbe1d888 100644 --- a/Sources/Plasma/CoreLib/hsThread.h +++ b/Sources/Plasma/CoreLib/hsThread.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsThread_Mac.cpp b/Sources/Plasma/CoreLib/hsThread_Mac.cpp index adafe1dd..3a6e5c06 100644 --- a/Sources/Plasma/CoreLib/hsThread_Mac.cpp +++ b/Sources/Plasma/CoreLib/hsThread_Mac.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsThread_Unix.cpp b/Sources/Plasma/CoreLib/hsThread_Unix.cpp index c271feff..bc707c3b 100644 --- a/Sources/Plasma/CoreLib/hsThread_Unix.cpp +++ b/Sources/Plasma/CoreLib/hsThread_Unix.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsThread_Win.cpp b/Sources/Plasma/CoreLib/hsThread_Win.cpp index c52cc0db..fd37f976 100644 --- a/Sources/Plasma/CoreLib/hsThread_Win.cpp +++ b/Sources/Plasma/CoreLib/hsThread_Win.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsTypes.h b/Sources/Plasma/CoreLib/hsTypes.h index 4b058996..df7209bd 100644 --- a/Sources/Plasma/CoreLib/hsTypes.h +++ b/Sources/Plasma/CoreLib/hsTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsUtils.cpp b/Sources/Plasma/CoreLib/hsUtils.cpp index 8b1d78a0..f72b9f65 100644 --- a/Sources/Plasma/CoreLib/hsUtils.cpp +++ b/Sources/Plasma/CoreLib/hsUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsUtils.h b/Sources/Plasma/CoreLib/hsUtils.h index 58d458ef..ee52dad6 100644 --- a/Sources/Plasma/CoreLib/hsUtils.h +++ b/Sources/Plasma/CoreLib/hsUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsWide.cpp b/Sources/Plasma/CoreLib/hsWide.cpp index 9e4d3009..60cc9e58 100644 --- a/Sources/Plasma/CoreLib/hsWide.cpp +++ b/Sources/Plasma/CoreLib/hsWide.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsWide.h b/Sources/Plasma/CoreLib/hsWide.h index a01ceb5f..132c87ed 100644 --- a/Sources/Plasma/CoreLib/hsWide.h +++ b/Sources/Plasma/CoreLib/hsWide.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsWindowHndl.h b/Sources/Plasma/CoreLib/hsWindowHndl.h index b119e38f..8070304f 100644 --- a/Sources/Plasma/CoreLib/hsWindowHndl.h +++ b/Sources/Plasma/CoreLib/hsWindowHndl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/hsWindows.h b/Sources/Plasma/CoreLib/hsWindows.h index 86f616c6..3a7ccd82 100644 --- a/Sources/Plasma/CoreLib/hsWindows.h +++ b/Sources/Plasma/CoreLib/hsWindows.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/pcSmallRect.cpp b/Sources/Plasma/CoreLib/pcSmallRect.cpp index 6ecf6231..ef395c9a 100644 --- a/Sources/Plasma/CoreLib/pcSmallRect.cpp +++ b/Sources/Plasma/CoreLib/pcSmallRect.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/pcSmallRect.h b/Sources/Plasma/CoreLib/pcSmallRect.h index 165ab77a..498e40f8 100644 --- a/Sources/Plasma/CoreLib/pcSmallRect.h +++ b/Sources/Plasma/CoreLib/pcSmallRect.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plGeneric.cpp b/Sources/Plasma/CoreLib/plGeneric.cpp index c34a44c4..73617dec 100644 --- a/Sources/Plasma/CoreLib/plGeneric.cpp +++ b/Sources/Plasma/CoreLib/plGeneric.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plGeneric.h b/Sources/Plasma/CoreLib/plGeneric.h index 1617be20..bb98b0bf 100644 --- a/Sources/Plasma/CoreLib/plGeneric.h +++ b/Sources/Plasma/CoreLib/plGeneric.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plLoadMask.cpp b/Sources/Plasma/CoreLib/plLoadMask.cpp index c5c3a2fc..0c7a332f 100644 --- a/Sources/Plasma/CoreLib/plLoadMask.cpp +++ b/Sources/Plasma/CoreLib/plLoadMask.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plLoadMask.h b/Sources/Plasma/CoreLib/plLoadMask.h index 36be576e..0e20bbaa 100644 --- a/Sources/Plasma/CoreLib/plLoadMask.h +++ b/Sources/Plasma/CoreLib/plLoadMask.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plQuality.h b/Sources/Plasma/CoreLib/plQuality.h index 17536c21..fde95339 100644 --- a/Sources/Plasma/CoreLib/plQuality.h +++ b/Sources/Plasma/CoreLib/plQuality.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plRefCnt.h b/Sources/Plasma/CoreLib/plRefCnt.h index 1de10e30..a77198a9 100644 --- a/Sources/Plasma/CoreLib/plRefCnt.h +++ b/Sources/Plasma/CoreLib/plRefCnt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plRenderLevel.h b/Sources/Plasma/CoreLib/plRenderLevel.h index 3b2bca38..3aa34d75 100644 --- a/Sources/Plasma/CoreLib/plRenderLevel.h +++ b/Sources/Plasma/CoreLib/plRenderLevel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plTweak.h b/Sources/Plasma/CoreLib/plTweak.h index d0b73b89..ed83b83e 100644 --- a/Sources/Plasma/CoreLib/plTweak.h +++ b/Sources/Plasma/CoreLib/plTweak.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plViewTransform.cpp b/Sources/Plasma/CoreLib/plViewTransform.cpp index 88cf4cef..1b6eb26e 100644 --- a/Sources/Plasma/CoreLib/plViewTransform.cpp +++ b/Sources/Plasma/CoreLib/plViewTransform.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLib/plViewTransform.h b/Sources/Plasma/CoreLib/plViewTransform.h index 4cac9da4..2595ef91 100644 --- a/Sources/Plasma/CoreLib/plViewTransform.h +++ b/Sources/Plasma/CoreLib/plViewTransform.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLibExe/Intern.h b/Sources/Plasma/CoreLibExe/Intern.h index 9e5ea8b8..9042e677 100644 --- a/Sources/Plasma/CoreLibExe/Intern.h +++ b/Sources/Plasma/CoreLibExe/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLibExe/Pch.h b/Sources/Plasma/CoreLibExe/Pch.h index 5253bb15..4bb74c97 100644 --- a/Sources/Plasma/CoreLibExe/Pch.h +++ b/Sources/Plasma/CoreLibExe/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLibExe/hsExeError.cpp b/Sources/Plasma/CoreLibExe/hsExeError.cpp index 2f6d8a7a..5f1e6ba3 100644 --- a/Sources/Plasma/CoreLibExe/hsExeError.cpp +++ b/Sources/Plasma/CoreLibExe/hsExeError.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp b/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp index b0d57023..86bdc875 100644 --- a/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp +++ b/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h b/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h index 609d3fea..e45f3bd5 100644 --- a/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h +++ b/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h b/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h index 4db795ed..5c91cae5 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp index 031220ba..5e39461e 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h index 2e731f0e..d072c359 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp index a4a07e72..671153df 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h index 7fe47d6c..5c9a02bd 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp index d9e7c8cf..3f1dd114 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h index e0a0a1fc..11892b3c 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp index 402a33e9..6c5831f2 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h index 27c8c844..76147b34 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp index 2f3655b8..2c0498c7 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h index c14e57f5..ac4ab21d 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp index 080481f2..0690a665 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h index 677915f3..80d3edcd 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp index 9ece5df2..9d58d8d1 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h index 85442321..af0445e3 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp index 6ea711e3..dd6498b0 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h index aff11723..52b40949 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp index 017fc15e..82a3195b 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h index cf135448..45ba38ae 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp index 624bec3e..39a43aba 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp +++ b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h index 11c1cb31..1dfe3e97 100644 --- a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h +++ b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h b/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h index f37adebc..e2ffbbae 100644 --- a/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h +++ b/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp b/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp index 3f24de19..d098520a 100644 --- a/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp +++ b/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAudio/plListener.h b/Sources/Plasma/FeatureLib/pfAudio/plListener.h index d20e0936..3cc7ee1e 100644 --- a/Sources/Plasma/FeatureLib/pfAudio/plListener.h +++ b/Sources/Plasma/FeatureLib/pfAudio/plListener.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp index c73d38cd..55819d6d 100644 --- a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp +++ b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h index 28e386e3..d50bace3 100644 --- a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h +++ b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h b/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h index d8f1a678..f6b2848d 100644 --- a/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h +++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp index ed103a12..3a9f6859 100644 --- a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h index f9d990c6..40d41b5d 100644 --- a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h +++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp +++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h index 2ffa71da..9445e2d6 100644 --- a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h +++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h b/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h index 511e16d4..6af042a5 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h +++ b/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp index b7d041d7..25c18ca8 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp +++ b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h index f344557f..186a9340 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h +++ b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp index 7d023b63..f100225c 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp +++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h index 49be865a..bb00faab 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h +++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp index d2a38564..45fec79e 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp +++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h index 01a796a2..e9378182 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h +++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp index ccb7eac5..8e953a99 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp +++ b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h index efcee5e6..0a3fe067 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h +++ b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp index edc872c9..f67a698a 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp +++ b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h index b1ba5b3e..b615b902 100644 --- a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h +++ b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h b/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h index b65bcf1f..fb1c9374 100644 --- a/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h +++ b/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp index 517f1f7c..b4895463 100644 --- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp +++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h index f546a988..6fe3c745 100644 --- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h +++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp index b704a57b..33be9031 100644 --- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h index 462b0140..7cf04967 100644 --- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h +++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp index 2f79a6f2..8a99984e 100644 --- a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp +++ b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h index 8a8502de..7fd780a8 100644 --- a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h +++ b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp index cf6d4cb2..172dcd3a 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h index d21a4279..34623b25 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp index 073bab49..3ee68658 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h index dff06bfe..525c0c03 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp index 5b48c17d..62bdf5bd 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h index ce4b7d47..e55256a2 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h b/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h index 3733a182..07adc18e 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp index e7fb7ecd..a6aef8d2 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h index 00369c75..933f36cb 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp index 0a1fa1a3..c4ce8770 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h index 86d2685d..30a7a697 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp index 7decab91..a059be46 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h index eb58a6f8..54ba3aa2 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp index 5ea1f43f..ae76ba8f 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h index 72811b65..b71deb28 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp index 0aefe567..fa67b725 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h index 12cbcfe0..d9f9c666 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp index bb4cac8c..72813292 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h index 71893071..7e54149f 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp index 03ac52a7..c710bb0a 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h index 8312ebfc..85959da3 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp index a378cdb7..2806f328 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h index 1d26fc8d..674b236f 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp index 71f6904f..3e873b75 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp +++ b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h index 1abac3d4..8c2dee2b 100644 --- a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h +++ b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp index fff95861..0de829d5 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp index da9ea7f9..cf3a47e7 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp index e4c0b605..2a4556f7 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h index 239c55fe..e185be7f 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h +++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp index 9f023294..a6514b41 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp index bcea676e..d9db6b2f 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h index 774fbdd3..49e2d728 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h +++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp index 9ee8fb11..bb7ed1fb 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h index 6154ac0c..395b2e34 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h +++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp index 765024fd..7abc9027 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h index d7334126..eabf2293 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h +++ b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp index 24cbbec9..978fac63 100644 --- a/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp +++ b/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp index 73992376..53e6b30c 100644 --- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp +++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h index 8ed2d177..96730054 100644 --- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h +++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp index 52c6f00d..e19bd25e 100644 --- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp +++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp index 0fae8182..d4eddadd 100644 --- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp +++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h index d8a626d9..9b5f68e1 100644 --- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h +++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp index 77700556..f6327987 100644 --- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp +++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h index 75070376..6872e9b0 100644 --- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h +++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h b/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h index 7151cd7a..14e72837 100644 --- a/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h +++ b/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp index 38161825..50ab2d3a 100644 --- a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp +++ b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h index 5745e237..bd39e8e0 100644 --- a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h +++ b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp index dd854559..ca423730 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h index d3f768dd..c175cff9 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp index b5a4d3fb..fc2137fd 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h index b21fb4f9..e5873964 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp index c647fbbe..f334f1fd 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h index f4a05261..9593858a 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp index bf8f9e07..b08085a5 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h index 94bc44fc..b0c72b01 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp index 69129450..40173590 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h index 568413a3..318ce5d4 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp index 3bc57a9f..78aba3a6 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h index 6a41213f..123d12d6 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h index 73cd691b..e77391a3 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp index 694cc173..9f4b0bf6 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h index 19251b12..f62c7fff 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp index 36ac6e20..aee255df 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h index 30577b15..9871c5b3 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp index b5ed7d48..0ed48d46 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h index af48a5ed..05bdaa99 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp index 834f681f..832ae9e7 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h index 4a84b886..481925f5 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp index 3357c4f5..0d01046f 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h index 5c069bdb..68438f23 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp index cde1e260..3df383be 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h index 2e89d20f..30eeece1 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp index ad14bcc7..27740eb8 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h index fe352c57..d9fcc44c 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp index 8efb315a..17d2ca6d 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h index c6416e34..e451e270 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp index 09b8bf4b..1376c87a 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h index cc1e5364..319ae711 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp index 6ad73301..9248390e 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h index 5182f009..75003d6d 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp index 882c5da9..0d5a06ae 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h index f65ad625..d9d0f46a 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp index 0c71ef6e..08670e0b 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h index 958ed93f..f0b7e69b 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp index 07ab53fc..16d0b760 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h index 16914f52..97ecd4cd 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp index 4739bfe3..11101365 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h index 42ed0728..ae326836 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp index b1170c8f..d4c084f6 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h index be6aa3d6..fb93d217 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp index ce1a300a..d6d8fde3 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h index bde6583c..ca376d8e 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp index 3c522bcd..0cc94ad7 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h index c31774f3..e820637b 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp index 4c725e10..2956fd27 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h index e8407a82..9c3b296d 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp index aee278df..87def15e 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h index 5ae7c093..292ca666 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h index 2281cd31..4a7527c5 100644 --- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h +++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp index 68193332..7a23ecf6 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp +++ b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h index a75b78a7..7138249a 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp index 9e6d796e..933613bf 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp +++ b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h index 5fbd26b7..6b82d604 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp index 40ee6983..cbd65082 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp +++ b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h index e8c1c9d2..14e403e2 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h b/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h index bd2b5f27..8dc050af 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp index 8793177f..f1d6ec43 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp +++ b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h index 05ecb2a5..c6fe480a 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h b/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h index 5b5237ca..05ec95ef 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp index eeb46148..98be181a 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp +++ b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h index 32435732..508c7879 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp index 9759e77c..db1ee303 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp +++ b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h index 0ef5b7b3..cef5c597 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp index e1692c30..a802c201 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h index 7936e984..245dfd2d 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h index c9724471..a4821e63 100644 --- a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h +++ b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp index 92f12017..777538f9 100644 --- a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h index d24566f5..452bb020 100644 --- a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h +++ b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp index e5b7949c..91a40e62 100644 --- a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp +++ b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h index 873059d2..6be8fc27 100644 --- a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h +++ b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h index a1e7632b..bd3973b1 100644 --- a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h +++ b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp b/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp index 4d5e82a7..8ba90809 100644 --- a/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp +++ b/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfKI/pfKI.h b/Sources/Plasma/FeatureLib/pfKI/pfKI.h index 17f2b16a..11359c3c 100644 --- a/Sources/Plasma/FeatureLib/pfKI/pfKI.h +++ b/Sources/Plasma/FeatureLib/pfKI/pfKI.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h b/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h index 2609b3b9..eaf51a29 100644 --- a/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h +++ b/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp index 7d9d8043..7929f0e7 100644 --- a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp +++ b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h index e20805a8..d186c61f 100644 --- a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h +++ b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp index 8f5f43dc..4a08325c 100644 --- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h index 13bc62be..99923436 100644 --- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h +++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp index 772b4ebf..53117446 100644 --- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h index 0db917c0..f6528f2c 100644 --- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h +++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp index a454e53e..2db98889 100644 --- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp +++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h index c5dadaec..8b031de7 100644 --- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h +++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp index 056c911d..8d9cea2d 100644 --- a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp +++ b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h index 26e33ed8..af22dc80 100644 --- a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h +++ b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h index 47b4d54b..b06d86b1 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h index 93c73fb5..b23b7f6c 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h index 5675be80..0e9a4fba 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp index d2cb3d83..bf8bb474 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h index 18a7d8e5..b0b6cf13 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp index 0cc0d9be..1496b074 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h index cb082f2b..965ca56e 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h b/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h index 9bec9dd0..293da492 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h +++ b/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp index 0128a864..97780b15 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h index a6c08789..0f692b90 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp index 42b281da..1e7a9b95 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h index 5291c55b..c93a4eea 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp index ebc48aeb..6ce9ea50 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h index 9a9f3707..a8596c6c 100644 --- a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h +++ b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp index ea6124ad..dea647ee 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h index 167145c2..71769008 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp index d7b4228e..148c1374 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp index 71ffbe58..cc5517fe 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h index 3419f8a6..78f27f17 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp index 239a9fb5..a1c6cb4a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp index 34ee4bae..57a1a365 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h index a6de4a48..02b34c95 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp index 5918ad8c..0faa1734 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp index 35867625..0f331deb 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h index 3d9e63ea..85636b4e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp index 355e5e9c..3be38006 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp index 18f99bab..3c6a0f9e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h index 049bb1bb..3a6d4f91 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp index dfce68ee..b6fd40f5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp index 5f969afb..97a87323 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h index 88497b24..1515f1b2 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp index 5f749855..cfe078c4 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp index 984caebe..e56c106b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h index 23b0976d..1490855b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp index 08a91272..4d507be0 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp index 86d73d89..fc8f5713 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h index ca1066cd..1515d6eb 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp index cef0f16a..e7846d8c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp index 6ae060af..003c852c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h index df0a8691..afe04552 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp index a82f244d..fb11e6db 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp index cb6c0617..19dd92ea 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h index 0d67f5cb..efb716e7 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp index a8f160a9..15736964 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp index db4bccae..03c707b4 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h index 409afaa9..4776d560 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp index 4aa6a67f..45210078 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp index 47dfa4b9..38482c9e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h index a0ea6a56..98537e8b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp index eac7b08a..61bc9ccd 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp index b7fdce6d..2eff51e3 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h index 88d5d7fa..1fef769f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp index 35cd20c5..c0b5ad06 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp index 92f203f8..f1571571 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h index 64e9f5b2..1793fcb5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp index 2d165d58..6a43b682 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp index 9061c4eb..3dcf50e9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h index 3a081eb7..01d45582 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp index 5df47a87..bb19326b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp index c775ebf8..6f0a4ca1 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h index 8c8554c6..90eca344 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp index d22921d0..31f50857 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp index e14eb408..a21eb29f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h index 60726f59..ed9e9e7e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp index ecf66345..ba7fbfa8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp index 6de3129f..1e7d8398 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h index dd88a71e..dd914419 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp index 5b234b54..feb49db1 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp b/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp index e618200f..f42c06be 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyCamera.h b/Sources/Plasma/FeatureLib/pfPython/cyCamera.h index 873a3255..b5c191ad 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyCamera.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyCamera.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp index adbacdb0..7573bf5e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp b/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp index 2e8e9527..1b93e7f7 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyDraw.h b/Sources/Plasma/FeatureLib/pfPython/cyDraw.h index abeb7080..55373719 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyDraw.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyDraw.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp index 4beeccf3..5422222e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp index 284bac0c..01e0131d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h index 063a7490..a1afa81b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp index 412c04a9..0b3ff593 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp index f4cc98fc..c5a24255 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMisc.h b/Sources/Plasma/FeatureLib/pfPython/cyMisc.h index dba3d0b8..d2afdd0a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyMisc.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyMisc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp index 1d688a01..b63e276f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp index c6f4900b..d56bc254 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp index 85a00897..c6e3b396 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp index d7f50c6d..b049face 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp index 3233905e..0914d013 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h index 1beec8b9..d59ca25c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp index 526e92df..16ce0fe5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp index 7e88a33b..b21b9d07 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h index dc7c8332..e23275ed 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp index 66e8af8a..905a96d1 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp index 273a99d4..401ee4c2 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h index eb6ba9fc..506e8ebc 100644 --- a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h +++ b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h b/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h index cf55e874..ed21aa30 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h +++ b/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp index 3f5ae9c9..47af503d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h index 549f5b75..e4ee6fa9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h b/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h index 3a26fbfe..974a99c5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp index bd85f213..3214449a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h index 4807bef0..5fc4b183 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h b/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h index 15010050..5cc7e6ce 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp index d1d35c7f..53301bd5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h index e127f8c0..1181e06a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp index 04cba03d..f7370f44 100644 --- a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp index 4aeab4e5..84a5dec3 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h index 86bd9849..73ec698b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp index bf0808a0..a117c148 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp index aed7ec48..7c18bac1 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h index 23b3d2fa..be3329e3 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp index b403abbd..2c6fc492 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp index 52abbeed..a01b60b2 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h index 407326d7..8802584f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp index ce635228..5d162d27 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp index e38e74bf..37009c10 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h index 1677f27d..2ca9a2e6 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp index 97c6cfbc..9a1ce91b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h index 1010cd81..d8db8830 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp index 6ab3106f..56d5adba 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp index 8dfa4653..d197cffa 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h index 897cbd96..54de3406 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp index 00c2d988..1f7eb058 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp index 09a87cfb..52592ada 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp index 10ce8710..fec916b7 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCluster.h b/Sources/Plasma/FeatureLib/pfPython/pyCluster.h index c1091bdb..9b29be1a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCluster.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyCluster.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp index cc43f0d1..49149722 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp b/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp index e46c948d..ca44acf2 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyColor.h b/Sources/Plasma/FeatureLib/pfPython/pyColor.h index c0780bf1..c4e36439 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyColor.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyColor.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp index 2e3c7140..9ef3d9db 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp index d4d80665..f5c961ca 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h index ae21989a..b60cc849 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp index 9d0f1380..cf4594a4 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp index 540f0ace..0b44b225 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h index 86b83a62..79b752e7 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp index 26c5214a..96dcea77 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp index 9b5809a9..97a60626 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h index f49ed96c..dffb3a32 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp index 63bf8028..34604643 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp index c48f20a8..d27330a8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h index 1c5d4abb..d271744e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp index 0222abf9..93c10f7c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp index 967d79e1..65a9ff52 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h index 6b3a51d0..08333cfc 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp index be4600ab..66fc3a2b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp b/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp index f221253d..80a1dc83 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyEnum.h b/Sources/Plasma/FeatureLib/pfPython/pyEnum.h index 53322a27..77699e7f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyEnum.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyEnum.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp index fa83c436..aacd131f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h index ee49496e..db714b2f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp index 8985c0bf..7d2cd51e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h index 31faccc3..4aec0fd9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp index faf35345..c7b22b0e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp index 1e5ba03b..83405285 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h index 0fbeb3f6..37549191 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp index c5f5bd65..0d916175 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp index 908af16e..31c8e99a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h index 32f51a68..6cda66db 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp index 6662a79e..ccb91a34 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp index 0740acf5..391ae8ab 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h index c7c54444..eaaa0090 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp index 1af7ea73..34496e0c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp index 889af802..f568bcd9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h index 03a489c2..2fdecfd6 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp index c74b121c..be50c999 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp index fb94d187..18263223 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h index d9bb123a..1f7a1093 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp index 5311e8fc..8b6ced2a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp index 566bdc67..4e5dfb0a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h index 9c49bf8f..05be9e80 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp index 2c7331ae..dec6fbd5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp index 0e234c0a..9e8f849d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp index 59d83c9b..1d523fa8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h index e5ffd3cc..5f9c74d3 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp index 777d8449..cf8de4c1 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp index 4e481662..f322c963 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h index eb6ac34e..ff5a152c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp index 7af3e676..05955062 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp index 263405db..08511a25 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h index 18b3b155..48a903d9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp index c99a6d61..41cd5f74 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp index 38f9f580..653fbcf5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h index 8739152e..b0a33a45 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp index 08cae39c..9511ae16 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp index fcf55fce..6a9dd86d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h index 2a98f8be..3226d8b6 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp index fe4cebc2..10ae694d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp index 759ee436..cefe7b9e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h index 374e23af..f9891892 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp index 55789a98..82c440dc 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp index d06dd2a3..d34e2f2e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h index f954dcc9..c791ec38 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp index 551f71e4..801936d6 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp index 2c5e4e2e..144e0126 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h index 22976d45..0f23e377 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp index e40dcd58..86c264b9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp index c6f0426f..66d636c5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h index fa72bf7c..4a7e4117 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp index be09a636..1bfa4e0c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp index 4f496302..15c60c65 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h index 08ebe381..7db09072 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp index d675ac82..68ef9957 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h b/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h index ea6eea21..f9ab4090 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp index 82fc0e33..95050610 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h index 62c0d3e8..a32fee43 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp index 4f5e7cac..88723cd5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp b/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp index 9719ca2a..762f7d24 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyImage.h b/Sources/Plasma/FeatureLib/pfPython/pyImage.h index feefd271..632faf60 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyImage.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyImage.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp index 7d5e7a6a..db47477f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp index 2c32b18b..874e6e6e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h index 2565f0ae..ec764873 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp index f3d77298..f778c203 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp index 69d7a9b4..1708c01f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKey.h b/Sources/Plasma/FeatureLib/pfPython/pyKey.h index a6072806..1dc05e89 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyKey.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyKey.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp index 7c6f41b0..e131a3cd 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp index 3601b94b..fc0feb51 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h index 424d46af..c5d1b0c1 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp index 5cb0c7df..797130eb 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp index a13c1abf..32b10b27 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h index 170ca2e4..9d06ae8e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp index 43175ac2..f114cd65 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp index 1814b4fc..60976819 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h index 628f5b7a..11a8b4a9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp index babf1aab..f6705629 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp index 9c8e8a7e..f2dbddee 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h index 17ef45e2..38a53253 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp index a1e27d12..1a0a9a95 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp index b0b29b0d..239401cb 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h index aeb22164..953914d7 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp index d1905419..f3f23bd6 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp index 93322e73..945dd1c8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h index ae611793..5e2f7bf9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp index 31e75fc3..f9f7f803 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp index a58a7b55..58ff77e4 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNotify.h b/Sources/Plasma/FeatureLib/pfPython/pyNotify.h index 2274cae0..8e26798b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNotify.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyNotify.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp index d2c4ba12..5824712e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp index b701cafe..84195fac 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h index 917b6ca8..55c11185 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp index e04c69d9..df238cb7 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp b/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp index a3581e4b..b681ef97 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySDL.h b/Sources/Plasma/FeatureLib/pfPython/pySDL.h index ceab6890..921efac3 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySDL.h +++ b/Sources/Plasma/FeatureLib/pfPython/pySDL.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp index b36d7be9..e09098aa 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp index ca7e264e..9035ac64 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h index b10503e5..84da856f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h +++ b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp index 52b2c8da..df699948 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp index 48c31320..d2562f4d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h index 6679a57b..17597deb 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp index 6f9b9242..70a4b58a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp index f72287c3..9017fd68 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h index 68c95096..9e43ae2d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h +++ b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp index e749ccb1..80f1aeb7 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp index cb84414c..ffea88d8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h index 2b9e598c..4bb23b35 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp index cacfb9e1..a783048d 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp index edb8432a..d5058084 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStream.h b/Sources/Plasma/FeatureLib/pfPython/pyStream.h index 9231a057..d8a910d8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyStream.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp index c22fbe14..0e3a7945 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp index 09d1d7a3..9f85c8a9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h index b49c4a0c..70fe7564 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h +++ b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp index 6cd53c65..fa83e85c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp index b68a1b8b..0be0e615 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVault.h b/Sources/Plasma/FeatureLib/pfPython/pyVault.h index 881ac592..d5ea10c9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVault.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVault.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp index e3e24769..2d998b65 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h index 8303bbfa..3f1f1549 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp index 739db2a3..da1fdbb8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp index dfd110cb..700990b3 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h index 7cd2a8e7..bac8a0e0 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp index 7aa78ad1..c98b1ec1 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp index 5bd9a49d..96dc67cb 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h index 348d0fb9..2b83fd94 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp index 10682d1b..be7cbf2b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp index b208e51b..4fa43361 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h index c70a5c84..dbb3d45f 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp index b8f7e1b3..3346b938 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp index afb56d32..c831f8c5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h index 3c3aa040..d0851596 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp index 32e5c5aa..ee72795b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp index 2af4d7ee..00d1cf16 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp index b7930b67..a7c9e325 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h index 83a1d1d4..8755f667 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp index 711fadd3..58b53376 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp index 5517cbc1..ade34106 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h index fca94adc..ed185be8 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp index 2cf363af..a612c99a 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp index 42b54a0a..a412e8ed 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h index 79c23c70..c3533305 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp index 1e01adfe..15a117df 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp index 9f08224d..935ff3dc 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h index c07039b5..cb89020b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp index cbbecb1c..0edbdf03 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp index efe7366d..a68875f9 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h index 963532a5..bba18c8e 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp index cc88300e..fd609f37 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp index 52285bf0..5f86162b 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h index b6947c8e..e979e66c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp index 592220d4..512fe5ca 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp index 0b065200..6a1dbc90 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h index cb9c7c0d..b43156ef 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp index 065dc557..2d309e94 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp index 66beb94b..c2b60f94 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h index a7c4f5be..c3abe1a5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp index d01e93f4..6d085091 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp index 77d60cbd..793193a4 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h index baa07726..7d8132a5 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp index ef12344b..9647eb2c 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp index b71f67df..c31c3904 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h index 278aab5f..ac70e9d6 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp index 6680fce6..4080c4ae 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp index 92c6af02..5b625415 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h index 3cf94d61..51d98f35 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h +++ b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp index f254ce3c..a0ef6c00 100644 --- a/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp +++ b/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp index 904da939..158d12a9 100644 --- a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp +++ b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h index c04e8d16..99c32ee2 100644 --- a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h +++ b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h index 7a09fba9..ee2e0209 100644 --- a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h +++ b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h index 650aca7b..523aebf5 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #ifndef _DEV_ARRAY_H #define _DEV_ARRAY_H diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp index 594050f4..8a714532 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #include "HeadSpin.h" #include "pfMapFile.h" #include "pfMapFileEntry.h" diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h index f0c87944..6aca906e 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #ifndef _DEV_MAPFILE_H #define _DEV_MAPFILE_H diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp index 2b06b1b1..b7690da8 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #include "pfMapFileEntry.h" #include diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h index 050bec22..67d51a5f 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #ifndef _DEV_MAPFILEENTRY_H #define _DEV_MAPFILEENTRY_H diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp index a0c43cdf..00a8b08d 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #include "pfPrintStackTrace.h" #include "pfStackTrace.h" #include "pfMapFile.h" diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h index a93cd303..506ea4f1 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #ifndef _PRINTSTACKTRACE_H #define _PRINTSTACKTRACE_H diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp index d369b9c6..cb0fe8b6 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #include "pfStackTrace.h" #include "pfMapFile.h" #include "pfMapFileEntry.h" diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h index 4d78d6ae..512ee4ca 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #ifndef _DEV_STACKTRACE_H #define _DEV_STACKTRACE_H diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp index 60f612dc..a353f4c2 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #include "HeadSpin.h" #include "pfTextFile.h" #include diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h index 7fba2051..21d3510d 100644 --- a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h +++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h @@ -1,28 +1,3 @@ -/*==LICENSE==* - -CyanWorlds.com Engine - MMOG client, server and tools -Copyright (C) 2011 Cyan Worlds, Inc. - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . - -You can contact Cyan Worlds, Inc. by email legal@cyan.com - or by snail mail at: - Cyan Worlds, Inc. - 14617 N Newport Hwy - Mead, WA 99021 - -*==LICENSE==*/ #ifndef _DEV_TEXTFILE_H #define _DEV_TEXTFILE_H diff --git a/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h b/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h index 6c55cdde..85bd8e13 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h +++ b/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp index 107c60f2..f4b9e6fb 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp +++ b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h index fab4d0c5..b30ac1bc 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h +++ b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp index 303b651a..1eec092b 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp +++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h index 98a867e5..b787a2fa 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h +++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp index 7189a09a..aed1583a 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp +++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h index 945f5c2d..45559234 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h +++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp index fd33ad7d..7d6722c7 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp +++ b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h index f999feea..d6273cd2 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h +++ b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp index b9e08667..b08d0416 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp +++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h index 93cf66fe..3a421cd6 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h +++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp index 0fafb097..3c7d1934 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp +++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h index 76828286..ebfeb91f 100644 --- a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h +++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/hsGMatState.h b/Sources/Plasma/NucleusLib/inc/hsGMatState.h index 4d67a1b3..f890036f 100644 --- a/Sources/Plasma/NucleusLib/inc/hsGMatState.h +++ b/Sources/Plasma/NucleusLib/inc/hsGMatState.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/hsResMgr.h b/Sources/Plasma/NucleusLib/inc/hsResMgr.h index 5dfaf708..5bf3cd38 100644 --- a/Sources/Plasma/NucleusLib/inc/hsResMgr.h +++ b/Sources/Plasma/NucleusLib/inc/hsResMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/hsTimer.h b/Sources/Plasma/NucleusLib/inc/hsTimer.h index e9c7405e..f85cd326 100644 --- a/Sources/Plasma/NucleusLib/inc/hsTimer.h +++ b/Sources/Plasma/NucleusLib/inc/hsTimer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plAudible.h b/Sources/Plasma/NucleusLib/inc/plAudible.h index 0cb7ce65..55147155 100644 --- a/Sources/Plasma/NucleusLib/inc/plAudible.h +++ b/Sources/Plasma/NucleusLib/inc/plAudible.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h b/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h index 89ec027f..00b56643 100644 --- a/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h +++ b/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h b/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h index dbf131ac..44e84441 100644 --- a/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h +++ b/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h b/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h index 35a349b3..eed0148b 100644 --- a/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h +++ b/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h b/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h index 33f2b4a3..5fac0ef2 100644 --- a/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h +++ b/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plDrawable.h b/Sources/Plasma/NucleusLib/inc/plDrawable.h index 1b2d5353..f7fdbea1 100644 --- a/Sources/Plasma/NucleusLib/inc/plDrawable.h +++ b/Sources/Plasma/NucleusLib/inc/plDrawable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h b/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h +++ b/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plPhysical.h b/Sources/Plasma/NucleusLib/inc/plPhysical.h index e5027044..94a82720 100644 --- a/Sources/Plasma/NucleusLib/inc/plPhysical.h +++ b/Sources/Plasma/NucleusLib/inc/plPhysical.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plPipeResReq.h b/Sources/Plasma/NucleusLib/inc/plPipeResReq.h index bb3d842e..2566b1f7 100644 --- a/Sources/Plasma/NucleusLib/inc/plPipeResReq.h +++ b/Sources/Plasma/NucleusLib/inc/plPipeResReq.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plPipeline.h b/Sources/Plasma/NucleusLib/inc/plPipeline.h index 485832c1..f7212cb7 100644 --- a/Sources/Plasma/NucleusLib/inc/plPipeline.h +++ b/Sources/Plasma/NucleusLib/inc/plPipeline.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plProfile.h b/Sources/Plasma/NucleusLib/inc/plProfile.h index 501ce397..389c9631 100644 --- a/Sources/Plasma/NucleusLib/inc/plProfile.h +++ b/Sources/Plasma/NucleusLib/inc/plProfile.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp b/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp index 94c84704..a38cfa46 100644 --- a/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp +++ b/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plProfileManager.h b/Sources/Plasma/NucleusLib/inc/plProfileManager.h index 167649c6..f43f073e 100644 --- a/Sources/Plasma/NucleusLib/inc/plProfileManager.h +++ b/Sources/Plasma/NucleusLib/inc/plProfileManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plRefFlags.h b/Sources/Plasma/NucleusLib/inc/plRefFlags.h index 27330020..fdd40b22 100644 --- a/Sources/Plasma/NucleusLib/inc/plRefFlags.h +++ b/Sources/Plasma/NucleusLib/inc/plRefFlags.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/plgDispatch.h b/Sources/Plasma/NucleusLib/inc/plgDispatch.h index e465d019..a4d3822e 100644 --- a/Sources/Plasma/NucleusLib/inc/plgDispatch.h +++ b/Sources/Plasma/NucleusLib/inc/plgDispatch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h b/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h index 27a12206..98a38f38 100644 --- a/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h +++ b/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h b/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h index 7d88a38e..39a242d4 100644 --- a/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h +++ b/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp b/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp index 3bafaf36..4c44bdb2 100644 --- a/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp +++ b/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp index 14f7ca1a..905290bb 100644 --- a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp +++ b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h index 50051182..7ee05140 100644 --- a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h +++ b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h index 2d054891..7dd963f9 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h index ee98d1ab..b340e486 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h index b3529b15..a4ea179f 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h index ff567c4c..4688775c 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp index 76783278..d1cd4a22 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h index 183a55f7..ca0d5567 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h index 80b6b01f..fa39ea5d 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h index df60db95..e4a07a9d 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h b/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h index e2446afc..84c9d7f3 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h index 497b34bb..54c989d6 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp index 20c20333..e80ef064 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h index 3fc04437..817bc9f7 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp index 0cd20a2f..79166bd8 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h index e38f6909..35c7aa24 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp index 8e4e3e1d..f10fbba2 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp index 5efc62fa..56fc0ae2 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h index b283670e..a80eca6b 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp index 01735af9..05a439d1 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h index 5ebf6261..bf029ac5 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp index c12c1e12..08270f53 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h index 239eff20..04e93d3a 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp index 6982db07..201177d8 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp index c4e307cb..cd32386d 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp index 6f6a3b34..c9d76c51 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp index 081e090a..352caa01 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h index 545a300b..79f53f42 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp index b5e7e16b..33fc5adb 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp index 8073c776..3b390fde 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp index fbe86a56..7f517692 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp index 427d556b..2002d03c 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp index 0d4cc615..f6d3aa1e 100644 --- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp +++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrash/Pch.h b/Sources/Plasma/NucleusLib/pnCrash/Pch.h index 02bfe047..fc24d53c 100644 --- a/Sources/Plasma/NucleusLib/pnCrash/Pch.h +++ b/Sources/Plasma/NucleusLib/pnCrash/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp index 25c096f8..a1907119 100644 --- a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp +++ b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h index 18251001..146f6a21 100644 --- a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h +++ b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py index d4f0b554..582a2325 100644 --- a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py +++ b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h b/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h index 9d97bc20..06be6b49 100644 --- a/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h +++ b/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h index 82ebf2e0..22cc0d90 100644 --- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h +++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp index dc0fea7c..2d912ec8 100644 --- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp +++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp index 3a39c1a9..8900445f 100644 --- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp +++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp index e5a9762e..fe62c840 100644 --- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp +++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp index d27272dc..e1f2b7b8 100644 --- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp +++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h b/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h index 0d210a49..fe3ec30d 100644 --- a/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h +++ b/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp index f93508e8..04506fbb 100644 --- a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp +++ b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h index ed3811a3..04109115 100644 --- a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h +++ b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h b/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h index b3bb9b13..1298d8d1 100644 --- a/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h +++ b/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp index f6e812e3..d68887a6 100644 --- a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp +++ b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h index 1a0e8424..d72d7225 100644 --- a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h +++ b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp index d5f2f026..2d53c76c 100644 --- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp +++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h index d86e733d..43fb794f 100644 --- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h +++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp index ee924023..300d7f8e 100644 --- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp +++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h index 9145df39..2013244c 100644 --- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h +++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h b/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h index b501be24..799b0010 100644 --- a/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h +++ b/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h b/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h index 2da8368f..bf0683dd 100644 --- a/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h +++ b/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnFactory/plCreator.h b/Sources/Plasma/NucleusLib/pnFactory/plCreator.h index 265e5901..1e25d462 100644 --- a/Sources/Plasma/NucleusLib/pnFactory/plCreator.h +++ b/Sources/Plasma/NucleusLib/pnFactory/plCreator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp b/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp index 87b02458..51df1e06 100644 --- a/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp +++ b/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnFactory/plFactory.h b/Sources/Plasma/NucleusLib/pnFactory/plFactory.h index f1dd4d86..3bd71fc2 100644 --- a/Sources/Plasma/NucleusLib/pnFactory/plFactory.h +++ b/Sources/Plasma/NucleusLib/pnFactory/plFactory.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp index 22a809cb..74900742 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp +++ b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h index 193194eb..b0f5b8fa 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp index 48c1e9d3..1a0db451 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp +++ b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h index a446190a..fd795be4 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp index 288a2bec..ad2744c0 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp +++ b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h index 61584ef0..0eab49a1 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h b/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h index 7848b953..e31c004b 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp index 926c600c..ecb901ac 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp +++ b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h index 2d898d3c..ba547b29 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h b/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h index 26f1556a..78a46e76 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp index 75c2ae7d..5e4ed383 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp +++ b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h index 211c6224..1ce022ef 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp index 4681631c..cb8464b1 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp +++ b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h index ef14c196..da7831d9 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp index 8756fa67..55aaa1a0 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp +++ b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h index d46b166e..cb726f72 100644 --- a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h +++ b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Intern.h b/Sources/Plasma/NucleusLib/pnIni/Intern.h index 71ff48f1..b5cbd422 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Intern.h +++ b/Sources/Plasma/NucleusLib/pnIni/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Pch.h b/Sources/Plasma/NucleusLib/pnIni/Pch.h index 3e1597ab..63866068 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Pch.h +++ b/Sources/Plasma/NucleusLib/pnIni/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h index b1f578d2..93e302aa 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h +++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h index c3f5d653..64f58343 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h +++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp index b2138a14..25134067 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp +++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h index 764c9cab..f726a201 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h +++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp index d0d07fce..da8358c9 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp +++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h index 72bb9880..cfed7b41 100644 --- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h +++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIni/pnIni.h b/Sources/Plasma/NucleusLib/pnIni/pnIni.h index 81cee665..fa10b7d4 100644 --- a/Sources/Plasma/NucleusLib/pnIni/pnIni.h +++ b/Sources/Plasma/NucleusLib/pnIni/pnIni.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIniExe/Pch.h b/Sources/Plasma/NucleusLib/pnIniExe/Pch.h index 9b87b480..6db9c723 100644 --- a/Sources/Plasma/NucleusLib/pnIniExe/Pch.h +++ b/Sources/Plasma/NucleusLib/pnIniExe/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp b/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp index e457bb2d..a0bc4a1d 100644 --- a/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp +++ b/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp b/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp index 86f0bb5a..5f4173e4 100644 --- a/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp +++ b/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h b/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h index 94a70c10..1f3e4b5f 100644 --- a/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h +++ b/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h b/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h index e7cd5134..a3f08240 100644 --- a/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h +++ b/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp index 7bc81b41..d0e5b3af 100644 --- a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp +++ b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h index 63e143c6..5e966d5c 100644 --- a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h +++ b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h b/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h index 3acc52ec..2da22cf6 100644 --- a/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h +++ b/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h b/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h index 8f1fdd11..9f948701 100644 --- a/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h +++ b/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h b/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h index e483bf4d..0e6b630c 100644 --- a/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h +++ b/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp index 6f1cd21e..2853a272 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h index 46961ad6..b6e04440 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp index a6c2d6a8..ab4c1b42 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h index b69d0f84..31fa53ac 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp index 1944ca46..1c76df13 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h index 26e85660..9207e0e2 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp index 1cf7c927..157b77b0 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h index 9f00ed08..a054990b 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp index 95bc3d74..b91f3f15 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h index 39ce1016..ee8e6a59 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h index 1a408f87..f3004c5f 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp index 14120660..90e95b62 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h index 0cee8a3f..113c047f 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp index a98e3f07..22505834 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h index 044bfcfc..08cd7f56 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h b/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h index 26431537..44c12990 100644 --- a/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h +++ b/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMail/Pch.h b/Sources/Plasma/NucleusLib/pnMail/Pch.h index d081da46..0dd1c50a 100644 --- a/Sources/Plasma/NucleusLib/pnMail/Pch.h +++ b/Sources/Plasma/NucleusLib/pnMail/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp b/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp index 8097b484..4ef27498 100644 --- a/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp +++ b/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMail/pnMail.h b/Sources/Plasma/NucleusLib/pnMail/pnMail.h index e5fc102d..df7ece6c 100644 --- a/Sources/Plasma/NucleusLib/pnMail/pnMail.h +++ b/Sources/Plasma/NucleusLib/pnMail/pnMail.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h index 3e5423f8..f9b93c75 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h index 96f9eefa..a3e7c6fb 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp index 8308fda1..dbed771f 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h index 144e43a1..c62a4d9a 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp index 38e7740d..0560c3e8 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h index de7a7fd0..e9a243f9 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h index d0496dcd..fd880efd 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h index 0d6a8eba..e3e2d3a2 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h index ce1507fb..424a6801 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h index ef6c667b..ef475de3 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h index 863d52fc..9bd02f9e 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h index f0008ed7..798d2ba7 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h index af577171..c267df09 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h index 7d1fc9a5..0ad2dcdf 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h index 8a4b2057..23b61a34 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp b/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp index 0120db1c..93e4d239 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessage.h b/Sources/Plasma/NucleusLib/pnMessage/plMessage.h index 9b52e357..b5b31709 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plMessage.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plMessage.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp index 15b77e77..b2c09c96 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h index 800db936..a4d2f887 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h index 6d73e51c..2c4b0c03 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp index 5de5e24a..bc8e0edd 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h index d172698d..22c3ce51 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h index cb35e936..b2dd50c6 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp index 84ed8a85..4f8895b0 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h index b953f0eb..55c8728f 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h index 69ca9f2e..cde64a55 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h index aebab2f8..7054a4b6 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h index 02917005..1ba57ccd 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp index bde8621e..43726343 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h index 08a574d7..fbcf532d 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp index 3cd9885f..a583c221 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h index f611b29d..82c9e80f 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h index e4e08c71..41865180 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp index cda5ffd1..ba6b64fd 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h index 5f007d80..2e4559ae 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h index 63d57b17..ce8ce4ee 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h index b9ad90ef..92beb4c3 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h index 319b1aaf..590486ed 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp index 125133c8..05a32af7 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h index eb07c2fe..608988cc 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h index 3621212d..fa6b2f27 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h index 906b17fa..6cd1f3f9 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp index 571031bd..b7a6968b 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h index d4cc2e16..fbed5a00 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h index 38a6220d..7c69f04c 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h index 064737d5..75f9c497 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp index 6807341e..69b5c968 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h index f8055e28..e205b119 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp index 240fd1f8..63b9a700 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp +++ b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h index ac1cadfb..3853d8b7 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h index 2847925d..55877a94 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h +++ b/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h b/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h index 5d107649..9bd1dcb5 100644 --- a/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h +++ b/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp index 6957e3f0..a0961cf7 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp +++ b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h index 36c992af..227aebef 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h +++ b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp index 76752567..759f9d52 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp +++ b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h index b104d582..f37f546a 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h +++ b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp b/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp index 2641c64e..501c39e6 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp +++ b/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plModifier.h b/Sources/Plasma/NucleusLib/pnModifier/plModifier.h index 3624bddf..74054f0e 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plModifier.h +++ b/Sources/Plasma/NucleusLib/pnModifier/plModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp index 457c3bd3..b4743d00 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp +++ b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h index 38a26cf6..ff31f99c 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h +++ b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp index 8b5b65e7..b0b81db1 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp +++ b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h index c814aede..0a4d1276 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h +++ b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h b/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h index aaebfa44..89cc8dfc 100644 --- a/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h +++ b/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Intern.h b/Sources/Plasma/NucleusLib/pnNetBase/Intern.h index 24b0c715..deb72bda 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Intern.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Pch.h b/Sources/Plasma/NucleusLib/pnNetBase/Pch.h index 5ce58a1a..9914995f 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Pch.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h index b47cb722..bc0ee1bb 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h index 6c0137a6..5cbc8d91 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h index fdee1715..b167a03b 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp index 8ac0bd2d..15ccf0a6 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h index b0ab5fe9..e3626398 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp index 8512041b..f8833429 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h index 00e99212..f40bba83 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp index f3bfa42d..d14d19e5 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h index 1b0d2c23..0d20e671 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp index eed52801..02cf0691 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h index 2887c5bb..42caae9e 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h b/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h index 371ee5e2..c028e44a 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h b/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h index 3e7b2d33..05e42995 100644 --- a/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h +++ b/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCli/Intern.h b/Sources/Plasma/NucleusLib/pnNetCli/Intern.h index cf8cf363..dd89e6e2 100644 --- a/Sources/Plasma/NucleusLib/pnNetCli/Intern.h +++ b/Sources/Plasma/NucleusLib/pnNetCli/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCli/Pch.h b/Sources/Plasma/NucleusLib/pnNetCli/Pch.h index e88e7ae0..068f5604 100644 --- a/Sources/Plasma/NucleusLib/pnNetCli/Pch.h +++ b/Sources/Plasma/NucleusLib/pnNetCli/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp index fd16710b..6c8517c3 100644 --- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp index 153dfcb7..5f2a7128 100644 --- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp index eb700330..ef52e2bc 100644 --- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp index ce8cd68a..cde1e868 100644 --- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h b/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h index f044b440..24221bb0 100644 --- a/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h +++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp index 81e0ecf5..2f4d0dd4 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h index cf819df2..1c619c65 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp index fe781f13..1e758781 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h index 9aca096b..6232f1ba 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp index ef8dabf4..534eb70a 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h index 67739be0..bd8a2c34 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h index d64d1b08..f808e3a0 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp index 00ab1033..cbb32a31 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h index b7beabb0..fca716ae 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp index c6e42889..e196b90c 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h index cd7fb782..5d333426 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp index d13c20d7..4f8cb472 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h index a584a2f5..e7939800 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp index fe43b494..63bf1907 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h index 2fae4637..5ae6bae8 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp index 472b282b..14f066f7 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h index e63fd927..985429bd 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp index de3419d8..b1c09043 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h index e44604bb..b496d5a5 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp index fbabaca3..d3a68b60 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h index 6f4706f4..f19b0c47 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp index 0af0d2cc..6558e43c 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp +++ b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h index 9f1616ee..60849cab 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h index bab1d013..0f28f4ac 100644 --- a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h +++ b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h b/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h index 1f0938e2..70b1a044 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h +++ b/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h b/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h index 737b148d..21d1cb19 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h +++ b/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp index 6d8cd715..83d0613d 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp +++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp index 1eef8dbd..cc68ab16 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp +++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp index d546e47d..38b686cf 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp +++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp index bb8f3ab9..9ee514e0 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp +++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h index 41338621..6c9b0f81 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h +++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp index f28f8cc4..2068fe5d 100644 --- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp +++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetLog/Intern.h b/Sources/Plasma/NucleusLib/pnNetLog/Intern.h index 4eb43c75..b8502621 100644 --- a/Sources/Plasma/NucleusLib/pnNetLog/Intern.h +++ b/Sources/Plasma/NucleusLib/pnNetLog/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetLog/Pch.h b/Sources/Plasma/NucleusLib/pnNetLog/Pch.h index c5bd210f..64fa2742 100644 --- a/Sources/Plasma/NucleusLib/pnNetLog/Pch.h +++ b/Sources/Plasma/NucleusLib/pnNetLog/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h b/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h index d07f6b3e..dd4db18e 100644 --- a/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h +++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp b/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp index 5285d529..e8b65a58 100644 --- a/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp +++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp b/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp index 92234534..a3ce3155 100644 --- a/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp +++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp b/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp index 4d2945b7..9b7729d4 100644 --- a/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp +++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h index 6395b640..f233c49e 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h index 95e2cfc6..aed80fc2 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp index 7ccd1ba6..d5652d5c 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h index 5be356b6..e5896f11 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp index 9bd63465..cc73a041 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h index 166f7ff2..66112800 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp index 2e16bc2b..4be97102 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h index 7d22a96b..8cd76178 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp index 9ec60cce..2bbf636f 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h index 24bcad6d..df52144f 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp index 6193421e..204e9e39 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h index 3bf1bd64..cba2c314 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp index 5dd75004..6b33c8ff 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h index 90bb3bfd..2a5fbb7e 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp index 9409c268..faff68da 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h index 9cef8306..6bf0cfd6 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp index 38fe7ea7..97198c36 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h index 02098d49..be713225 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp index 1e44d9af..f64a5de1 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h index fd4407c2..3b16bea9 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp index 5c1f01ce..4a9808d9 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h index f1f8dbe7..b2995134 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp index b4710c54..2cb2e5ee 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h index dbb9fcef..a8744ccc 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h index f372f5a4..67f1bfe6 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp index 0156b81d..75664efb 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h index b54b2d97..4af2d3c7 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h b/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h index 3d19fb8b..537cd716 100644 --- a/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h +++ b/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnOraLib/Intern.h b/Sources/Plasma/NucleusLib/pnOraLib/Intern.h index 6ed62d1a..908723aa 100644 --- a/Sources/Plasma/NucleusLib/pnOraLib/Intern.h +++ b/Sources/Plasma/NucleusLib/pnOraLib/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnOraLib/Pch.h b/Sources/Plasma/NucleusLib/pnOraLib/Pch.h index b4e26b3a..95ffaa14 100644 --- a/Sources/Plasma/NucleusLib/pnOraLib/Pch.h +++ b/Sources/Plasma/NucleusLib/pnOraLib/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp index 5a482d3f..3af1d20c 100644 --- a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp +++ b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h index 1526321a..0c22e254 100644 --- a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h +++ b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Pch.h b/Sources/Plasma/NucleusLib/pnProduct/Pch.h index 5c1bc495..eb3d3e5b 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Pch.h +++ b/Sources/Plasma/NucleusLib/pnProduct/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h index cb3ab703..ccc46fb2 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp index 8fde6e46..7a9ec72c 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h index 3bf4a086..5b27cd1f 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp index f65868f4..424c9c97 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h index 77f57911..a5b941c3 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp index b0fa91be..f454aaf2 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h index d1d81be0..615fc1e5 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp index 2c52d403..1d757b9a 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h index f63f53af..fd5d6f40 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h +++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h b/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h index f45c6b96..09ac52bf 100644 --- a/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h +++ b/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp index 2e7f470c..241842f2 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h index b48cdcb9..c323ad9d 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp index cd9488ea..85b56eca 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h index b74d853d..08187412 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp index ddd10997..d9172b73 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h index 5c790f46..a77aad9b 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp index 74a25c69..f682a611 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h index 65601d20..5bdf5585 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp index 38e48ab3..f124277a 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h index 314a6497..26c4d9a7 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp index 7bef0fab..32d9ae72 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h index fc467cee..88239492 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h +++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h b/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h index ce8d5c43..fd542eeb 100644 --- a/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h +++ b/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h b/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h index 4f70d8ed..762562b8 100644 --- a/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h +++ b/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp index f5bff7cd..41f4326a 100644 --- a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp +++ b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h index 704e278d..5f3981a9 100644 --- a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h +++ b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h b/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h index a094ad1d..ea716d7f 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h +++ b/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h b/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h index 7ec01b85..548b0f5e 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h +++ b/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h index 744b73ee..e528a84b 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h +++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp index 8cb21c00..046e3c50 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp +++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h index af07f60b..2aa98a12 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h +++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp index 07bcb372..1e4b52c7 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp +++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h index 60a7b399..65095e62 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h +++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h b/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h index 3907e04f..d4de6542 100644 --- a/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h +++ b/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp b/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp index 81b5eaca..ddca76b7 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp +++ b/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp index f87f0b2c..de052e56 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp +++ b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h index ac468cca..6343b819 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h +++ b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp index 688606db..2392391f 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp +++ b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h index 91b9ed09..468ab1c8 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h +++ b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp b/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp index 44fd0f57..43e8f403 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp +++ b/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp index a61c2e9b..a5af5d3d 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp +++ b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h index 39074d94..543605d0 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h +++ b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h b/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h index 865d4121..af610b1a 100644 --- a/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h +++ b/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Intern.h b/Sources/Plasma/NucleusLib/pnUtils/Intern.h index 13091e1b..f398c879 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Intern.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Pch.h b/Sources/Plasma/NucleusLib/pnUtils/Pch.h index d519d311..b956e38c 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Pch.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp index 40c5aca0..768543e3 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp index a7f3a033..de4510ef 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp index 6cd0e477..ca4f3f7c 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp index 34fb3bc2..b04a5271 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp index d6630c6d..ff2a53d5 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp index 1e6b4562..13a31c02 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp index e36debe0..e9e2106d 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp index 9322ce2c..a0d015b2 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp index 1be2b172..0a59fac1 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp index 3dd984ae..2b9e8a87 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp index e1da9c0e..3fb3e4a3 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp index 06d1143c..6279e589 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h index 9662ea20..8de88c80 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h index a3613e03..6f414890 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp index 3bed2f98..11ac920f 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h index abe45221..04f4ed16 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp index ac162521..978b5629 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h index 8ca5c6a8..b1fde35a 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp index 785e3f19..d7660aba 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h index 2fdaf986..7ab5a16d 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp index 1e6a6fab..382c5158 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h index e2e41c4e..bc8501a2 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h index fa18d1dc..d5dc0f0b 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp index 5c19cefe..da4fb438 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h index c0b6c0f2..3151b87c 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp index ed44af84..df6a2e53 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h index 51e2837d..55de2e35 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp index cec4bc4d..ad97460d 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h index cc49dc48..373ee1ab 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp index e63e909e..04cafb58 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h index 6da06c0c..d3fb70d3 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp index 58cf9081..34696cce 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h index e5c26853..db19d077 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp index 10d9ce90..3b451fec 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h index d03bc9c9..aaf27bfa 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp index 79ea1524..125b6bb8 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h index 6ba21843..804c62aa 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h index 3a4d36a2..6b99273e 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h index 7b6ed941..5988a704 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp index c923c024..dc5a788c 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h index 3c8e1b15..d172394a 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h index e117001f..d4f543db 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h index 684ede09..509f78cf 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h index 6ac66f70..dcbd85c1 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp index b0526cce..0b74fa0b 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h index 6a0487b5..33617b61 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp index 162d5497..cb70c736 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h index 798ed5f7..8729bcca 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp index 5522a303..f43aebac 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h index 51cbd82e..dcdc67f0 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h index c4f34d92..3af3370b 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp index 89b239d0..1dc3db3d 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h index 00587fd8..ff8847de 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp index 92a25cf2..5686cba8 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h index 1e8baad8..6e9e265c 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h index 6a433fcc..f383f432 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp index 54dff6c2..311813b6 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h index d4e60a7e..92f89a0c 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h +++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp index 8b5c9e75..4c3dbc39 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp +++ b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h index be12bebd..7aa14fc2 100644 --- a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h +++ b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h b/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h index 4900c960..aca311a4 100644 --- a/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h +++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h b/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h index 3f151560..aceee762 100644 --- a/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h +++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp index c71ab1a2..74d5f374 100644 --- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp +++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp index 6dde05c8..042d3e94 100644 --- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp +++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp index aac389cc..5601267f 100644 --- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp +++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp index 354c2911..a2354b39 100644 --- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp +++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h b/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h index eb74962c..4df8d454 100644 --- a/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h +++ b/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp index 99cb82c2..fda90ee8 100644 --- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp +++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h index 97e78bcf..958ecbee 100644 --- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h +++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp index 94f88e35..e19e9d14 100644 --- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp +++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h index 76707aee..98a58c95 100644 --- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h +++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp index 3053cb56..4b1017bd 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h index 1f7a8d47..056066bd 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h index 42d13825..b4ef1abe 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp index 80c6e259..8a882667 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp index c48369e0..f9d48161 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h index d3067ed7..a9802fca 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp index 1ffcbd16..ad5d0cff 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h index 8ac792c7..cec09cc6 100644 --- a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h +++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h b/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h index e43f7ed0..d59b7d61 100644 --- a/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h +++ b/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp index 938117bb..dfcf5060 100644 --- a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp +++ b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h index 2a366871..3571b1b6 100644 --- a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h +++ b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp index 73c662a2..5ffa79a8 100644 --- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp +++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h index 8af0329b..b65cdc22 100644 --- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h +++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp index 35202851..67d316b1 100644 --- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp +++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h index b433e55e..45dd6e53 100644 --- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h +++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp index d510279a..a98da8f2 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h index 44b58999..a4135793 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h index 694db15c..ca52c367 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp index a7d58bd8..6866d09a 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h index c6aed274..6055726e 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp index ca88fd95..bdd653cd 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h index ddf5f365..57b91571 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp index ccac2c88..e7db6175 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h index 08cf44cf..efe804bc 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp index 62ee2b87..19071fc1 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h index 9b289e61..6fc17e4a 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp index fc23e8ab..3df8c68d 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSound.h b/Sources/Plasma/PubUtilLib/plAudio/plSound.h index c0d5e357..9599e344 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plSound.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plSound.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp index c37cd992..a009c883 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h index d876fa49..7abf17fe 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp index c99190ef..0c63270a 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h index 236ea22c..82f97e89 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp index c8b8ef11..6b073a42 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h index d56b3d4a..14b05acf 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp index 12438a4e..153ac384 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h index f7aa1245..7cc7a7bc 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp index fe637ef6..46a1ba15 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h index f5d55a2c..b2feaae3 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp index 75dfe25b..6c73cda3 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h index f100ee24..c900d178 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp index d726af37..7c5fa6fc 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp +++ b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h index d416f9d6..65be8601 100644 --- a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h +++ b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h index 2dc5b195..57776c55 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h index b2d0829d..157e2d93 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp index cafa6797..e9084c06 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h index e18da664..7daf6443 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp index 40d77885..410b1765 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h index fe54a248..056c14d9 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp index 2b812c93..065ae7fb 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h index 287437d2..4ac42b60 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp index af0fa410..1787668d 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h index f5968e0b..6d40fa05 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp index 8a392ca6..2fdb5d89 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h index 7304fd23..535c273e 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp index 157c8264..48472d92 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h index c2579e2a..02256f03 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp index d8889dfb..b2c54e0d 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h index 7f6a73c3..1c0ec3c5 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp index 02afb0b1..20b78642 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h index f88d81fb..1d106d83 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h +++ b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp index 397df751..1578ae13 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h index 45b7dfac..f79c43ff 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp index b31188a5..325d70f9 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h index c5ee7eff..109df904 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp index f5137a74..3260cca8 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h index e651ad7e..31cd43d6 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp index 309c1b75..140fcd07 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h index 275f0a8a..f05752bb 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp index 876e4f6b..28c13d2f 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h index a4626e47..b3e9506d 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp index 0e6474a4..461ebd70 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h index 0509a59f..4522195c 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp index 729a4a82..51418c16 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h index 6b62e42d..edc39ff5 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp index 256ab9ab..8619acbe 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h index 6f6fe7ef..f9ab1efc 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp index 13fa378d..79cdfa7d 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h index 246e9476..1f7afc8e 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp index 80fece68..9ee5052e 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h index b824c810..f1eeae5b 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp index 3fd88871..7a388861 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h index 1a00dbca..e46b09e7 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp index 839208ac..74590b1d 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h index 48ee2e8c..6c864f14 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp index 98d47cc2..7f7fb72e 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h index b2f0db7a..87fc1c18 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp index 9960a950..0317ef6b 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h index 79f6398c..de44ede3 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp index 6ad1f114..6fdfae89 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h index d85b2d2b..17e28d35 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp index 79b3926f..7d5dc380 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h index 731b0f60..afb2a369 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp index ac27a1c6..fa2661e5 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h index 0d5cb275..335a7c17 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp index cd95449d..1acf553e 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h index 9c3b695b..9ef43fa1 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp index bd31e28b..e4a59f6c 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h index 6da00155..c0473b36 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp index 771bb998..bdc66c3d 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h index f924de53..82991ffc 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp index 4719dfc2..5ec80cfc 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h index 7108fca7..b4e962b4 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp index 6fd3a618..887fb3a8 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp index 7102623b..27d71f91 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h index 45994484..bd605a93 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp index 4834fa2f..db5c7dc4 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h index 4834fa2f..db5c7dc4 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp index 5dc4f4d0..5a7e5191 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h index d4913a82..0c6c5e0b 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h index 54e9f5b4..c2b8c323 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp index 91249003..3c9529bd 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h index ca5c0fb8..45056678 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp index 06f59cc0..1af9791a 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h index 8c0e77e4..2381cfc7 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp index 89c63484..7e84424d 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h index ab00d973..608cf686 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp index f678b807..cd8d1266 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h index f678b807..cd8d1266 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp index 9c5bcb77..793c6c64 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h index 10af2ebd..308c70d2 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp index 654ff74f..4008c753 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h index b0dd9e75..120077f1 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h index 4ea412e9..00220d8b 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp index d4f10bf9..6c0f168b 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h index 25f74e6d..26fa62f1 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp index aaf4aba1..51e2c2e2 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h index 3fd9de63..75993839 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp index de8fc781..7c511834 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h index 50070fb3..2caab5c1 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h b/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h index fcdc7303..b789a7ba 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp index d4f1dac4..47d778c1 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h index 3410b801..523bbbef 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp index 8fa5ac22..45119c8c 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h index 63684327..4c84a501 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h b/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h index b65fe32c..c7810f42 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp index aeb657c8..ade8474d 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h index a9620634..5f27210c 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp index 8bbd4aa0..e92e5a28 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h index 8fcf3536..3e48f0e0 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp index 6eb935da..12387afe 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h index 719873f1..055c3da9 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp index 10f443f6..40c1d6fd 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h index 9997a70a..a33521b6 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp index 3cc62b80..0f104b9f 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h index acf47570..a8b5c01b 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp index 5ffda74b..0d6ec732 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h index 22038434..ddc2f21a 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h index 7d4032b4..a3f74625 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h index f924de53..82991ffc 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp index ea564841..f346c793 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h index 24556a8c..c12aab1e 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp index 95506249..52c9e2ef 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h index 8a225450..afe86367 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp index bc905ccc..2526518a 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h index 5ba84882..44136e7b 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp index 80a5179e..cd83b592 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h index 5aab4573..c02db942 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp index 8d74d4fc..c032c800 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp +++ b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h index e4e6464c..2aacd408 100644 --- a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h +++ b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp index 8a2eb472..fb9114c5 100644 --- a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h index 15e08028..842d855d 100644 --- a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h +++ b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plCompression/plCompress.h b/Sources/Plasma/PubUtilLib/plCompression/plCompress.h index 5a388e99..128f9280 100644 --- a/Sources/Plasma/PubUtilLib/plCompression/plCompress.h +++ b/Sources/Plasma/PubUtilLib/plCompression/plCompress.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp index 2c1e2586..7c2a807d 100644 --- a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp +++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h index 8392876a..c5d627be 100644 --- a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h +++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp index a3cd3bef..336af121 100644 --- a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp +++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h index 0610e0f9..fa7c66b6 100644 --- a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h +++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp index 87a16083..a9ee0fb5 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp +++ b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h index a2744de0..a69cb93a 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h +++ b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp index db9c1552..26b4a626 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp +++ b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h index 5effdd52..2c13339d 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h +++ b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp index 0104fbfa..282a06c6 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp +++ b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/plContainer.h b/Sources/Plasma/PubUtilLib/plContainer/plContainer.h index c1dd40d7..007c936a 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/plContainer.h +++ b/Sources/Plasma/PubUtilLib/plContainer/plContainer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp index 50204158..b2a4723d 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp +++ b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h index 36345484..29133ffb 100644 --- a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h +++ b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp index 7bdb0e3c..591852fa 100644 --- a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp +++ b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h index 5ca80e37..f1a2173b 100644 --- a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h +++ b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp index 9c4bbcc0..76fade65 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h index a9b9cd4f..dd056946 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp index 4d3608ca..d3bb5185 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h index 3bd99a87..b571c43d 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h index 0df47649..46371461 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp index 08ce12b7..6aa58543 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h index 89ddfa20..ce83d6d2 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h index 8f64ea85..7244d635 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h index 19917005..f5038f76 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h index 630a25b1..2bbd2ca8 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp index f9a89e5e..f91c6a81 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h index 72adf253..fac16892 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h index 7f968e08..cabe5d30 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp index a81e6784..44cf311a 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h index 4dc097be..d16b7c4c 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp index eb2d1cdc..364f68bb 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h index 7a9fa62b..cedce260 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp index 00cf1879..6f17b525 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h index bb0b7116..16d20e59 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp index f2b12a26..68f2d7a3 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h index 0f688747..b652372e 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h index 60d62174..33f8d865 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp index 88cd004e..e66db335 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h index 3a5cbfd5..10521fe0 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp index d35a0458..7caf361b 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h index 45a64d9f..5ade62b9 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp index 358be56f..c828ba16 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp index 71cc7cd4..3c98180b 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h index dbef0043..7801fdae 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp index cfbb6a0a..136686cc 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h index 23c06e59..82e06395 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp index 155998e4..8aeb93e4 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h index ee0191f6..c766bfba 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp index 9685063f..f89f01d1 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h index acb644fa..df76009b 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp index c4b18c54..a00878c5 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h index f1708b78..770de054 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp index 378dd37d..9d1ca2c7 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h index fcbf570e..cce7e8f2 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp index a0c27985..21a81c1d 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h index daf7e847..14b779f3 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp index 8f66474b..eb9d8eb6 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h index 0085c9fc..6754e906 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp index b44fd466..bf39ca98 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h index 4079e9a9..08707947 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp index 3d7f536e..321174a7 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h index 1687481c..f276ba53 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp index fe70425a..ac9c81e8 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h index 7aa749ca..54ceae50 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp index 7fd696fa..3ec414d3 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h index 1184baab..3c78bbec 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp index 2cdbfc7d..b72b0d04 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h index e6bdfd78..2c6af105 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp index 6c17641c..9631e8ad 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h index b230d33f..828013f7 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp index dca98868..32768a9d 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h index 7a053da8..c65017be 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp index d714a06b..403c4a60 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h index f6f0cfb2..21f4c17d 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp index 70ea39a6..e50c5475 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h index 3b926232..0c7bbb5d 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp index a22ff030..512ce5d9 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h index b45b49fe..433ffc51 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp index 8ded6442..629ce0df 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h index 99f577c3..93fcee8a 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp index 6d8cd89c..4ff42cb4 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h index 7e303726..89a51a7b 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp index 8c1013b1..9bc65382 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h index 6e7ca35b..6bcac180 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp index c20068e7..7ee07026 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h index ff22c81e..2f2c5f8c 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h b/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h index 13fa5c1f..b1560537 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp index 483b5204..e9067a06 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h index 09fae886..78b53d78 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp index 77b57c05..bf8e96b9 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h index 0c1e0ffd..568103e1 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp index 95fe79ab..2eeab115 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h index 58c15ad4..1be62f01 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp index 27e7d17d..052d6957 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h index cc6334c1..d4ed803c 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp index fadd58eb..fd7d4b9e 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h index 5c5a3ce0..2199731c 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp index 6d51eed4..a2d02d58 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h index e6a9da98..c824ee7e 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h b/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h index 77b96a82..ddebde35 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp index d84b9505..a775bc56 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h index 680cd99f..994d17f9 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp index 17ba8655..acb4686e 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h index 058775eb..4d11644d 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp index cae86f25..a128b195 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp +++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h index ce13c1c6..b782750f 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h index a5f64014..4527fe98 100644 --- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h +++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp index e9f94b23..64807e71 100644 --- a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp +++ b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h index 8c94e5dc..2f91f6cc 100644 --- a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h +++ b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp index 647678e3..d6f8eabd 100644 --- a/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles.h b/Sources/Plasma/PubUtilLib/plFile/hsFiles.h index 07b9e8f7..511fb3b6 100644 --- a/Sources/Plasma/PubUtilLib/plFile/hsFiles.h +++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp index 27bf9a35..46c5f498 100644 --- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp index 955c47d2..19ca14ce 100644 --- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp index 281508cd..b16307c8 100644 --- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp index 8797522b..8e538223 100644 --- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp index 1b79f39c..3d4dbb82 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h index a381956b..eecb4a20 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h +++ b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp index e1e3e052..489ed20e 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h index 051201b2..ebfdbee9 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h +++ b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp index f46fd36b..13ec4ff1 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h index eba39b3d..abf70158 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h +++ b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp index 1e4af010..a1ae43d2 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h index 20596760..2759d560 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h +++ b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp index bff91ed8..fc34a128 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h index 8c0b3974..1f4c5346 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h +++ b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp index f8ada55e..d33ec41e 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp +++ b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h index 2fb2fcf1..fb11bb08 100644 --- a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h +++ b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h b/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h index 16a24d79..60a4ded3 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h +++ b/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp index 2650e508..b95ecb66 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h index 8fd7bb0d..6e049555 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h +++ b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp index a8036712..1b29f368 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h index e4961173..6f158a16 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h +++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp index 6f4eaf24..8674d5f4 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h index d38ef4a1..7168f713 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h +++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsRect.h b/Sources/Plasma/PubUtilLib/plGImage/hsRect.h index 61bc5a6f..579642fa 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/hsRect.h +++ b/Sources/Plasma/PubUtilLib/plGImage/hsRect.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp index 3419a9de..d52b32d2 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h index 68e42398..7989611e 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp index a06c2f8a..3f0d0dc0 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h index a1ce89f4..732a66a2 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp index 319271f3..38e28002 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h index a6091471..0327672b 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp index 8e854c05..187d1a21 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h index 26c6f64f..c579e48c 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp index 4d22af05..343a4ee6 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h index d0e53b9a..84686abd 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp index 811eea6f..52606981 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h index 10cb1e1c..859747cf 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp b/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp index b702a3ed..5c9da580 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFont.h b/Sources/Plasma/PubUtilLib/plGImage/plFont.h index f330d003..066722e4 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plFont.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plFont.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp index 5715cdba..f18149e0 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h index c0d9b561..04dd6dc3 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h b/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h index 86124c12..50ed51e7 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h b/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h index 0ad632a0..d774eec7 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp index 8e4d3b24..ee1664b6 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h index e1f86a76..793e33a6 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp index 2a3c11dd..9d4babb9 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h index 92430921..a1e1c57e 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp b/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp index 768a7ef7..d2b154dc 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plPNG.h b/Sources/Plasma/PubUtilLib/plGImage/plPNG.h index f193b639..411b9257 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plPNG.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plPNG.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp index 347fdaf5..fe5cc05c 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h index 12e61817..3f38a68b 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp index 64e42963..87f7c65d 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp +++ b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h index 8702c930..b01075e3 100644 --- a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h +++ b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp index fbcb29e1..d089c681 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h index e9009be2..7d21f1bd 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h b/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h index 23bbea5d..19df0630 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp index b1ecca6d..56eaa9a7 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h index 64f6d7a2..573baa46 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h b/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h index 328b640d..1e842fe1 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp index f8e23c4c..387915c0 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h index f5769734..6f2cbf2e 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp index 5d07383f..c42005d1 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h index a70a2d05..046a1580 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp index 58cfa0e9..a3a26fc2 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h index 9b96a237..8bb8f6a6 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp index ddd64fcc..162197df 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h index 584ccb99..b278df32 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp index 1b522c63..7bd90524 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h index ab4225d9..7978cdfa 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp index bbbef202..e9d11f94 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h index 9cae45a9..4116ba6e 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp index fd831eba..a059193e 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp +++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h index 98a9ab79..a850d9e7 100644 --- a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h +++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp index b5a8f537..85817b25 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h index d32c36c3..7d41dac3 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp index 802c08da..831982d5 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h index bf5d3bf9..9f199898 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp index 27df8f05..8fe3a153 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h index 39f2d5fe..7a52248d 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp index e74a68f3..54c1e6d8 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h index 368071f3..368c6112 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp index 3e31571a..800da1db 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h index 2234240d..117eaac6 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp index d8f5aae9..2130e69c 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h index a62be52b..cd1572e4 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp index 8cf55554..d9083ea7 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h index 5cef9248..f60c549e 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp index fa22564f..9c9a8c12 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h index 5fe8de30..ac3a0a91 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h index 91f049fe..ab9c835b 100644 --- a/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h +++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp index 2990718b..9d984add 100644 --- a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp +++ b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h index 7b47c1c6..b4d607cb 100644 --- a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h +++ b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp index 83087d3b..a0082cb5 100644 --- a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp +++ b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h index 1ce3fcd0..fad4dfef 100644 --- a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h +++ b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h b/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h index 59f5d24a..912253e4 100644 --- a/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h +++ b/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp index 84f4a8c9..cfd3c803 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h index 876ed7f4..2652e940 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp index f21ce9d5..57c3f270 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h index be4efc7e..c60da7c3 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp index 5f34407b..ffde6ae8 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h index 3964fdce..5f55e193 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h index 65539af1..7855ba27 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp index 05df204d..5fbc5d27 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h index 72222e7c..97c9f1dd 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp index 96ab697f..32ff34f5 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h index daf18116..03cda55f 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp index 362911d2..3f5f7d4f 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h index f87b4d71..96d4e9aa 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp index 5cd7c8f7..f961484d 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h index a9205183..47ee9cb4 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp index c09bb31f..30725e7e 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h index 253ede65..e8952ef6 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp index e65efce9..f8ec5bd0 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h index a13fe0a3..a33ad138 100644 --- a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h +++ b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp index 1d2e9738..a004b48e 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp +++ b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h index b85aa17b..7523a07e 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h +++ b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp index e550fc8e..6d8e1f1e 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp +++ b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h index c96b00fa..7fd3de52 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h +++ b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h b/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h index 884587ba..6a744886 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h +++ b/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp b/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp index b583d87d..83fd86cb 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp +++ b/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h b/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h index 1e43f1ec..77481682 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h +++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp index 159431b8..44bb1a09 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp +++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h index d9394ee9..1db15db9 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h +++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp index 1852f464..6514bcbf 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp +++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h index d484cfc0..93775eab 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h +++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plController.cpp b/Sources/Plasma/PubUtilLib/plInterp/plController.cpp index 5de94d15..00cc675e 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plController.cpp +++ b/Sources/Plasma/PubUtilLib/plInterp/plController.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plController.h b/Sources/Plasma/PubUtilLib/plInterp/plController.h index 84c9ec66..2c752ed2 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plController.h +++ b/Sources/Plasma/PubUtilLib/plInterp/plController.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h b/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h index c31cfb38..c2e1ea31 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h +++ b/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp b/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp index 454123b9..5eb2b38f 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp +++ b/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plInterp/plModulator.h b/Sources/Plasma/PubUtilLib/plInterp/plModulator.h index 6f1ab544..52c457d3 100644 --- a/Sources/Plasma/PubUtilLib/plInterp/plModulator.h +++ b/Sources/Plasma/PubUtilLib/plInterp/plModulator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp index 82295b20..8271319a 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp +++ b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h index 346cb729..4f20b3a8 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp index 23bee645..20d9b85a 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp +++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h index e086cbb3..dfa7359e 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp index e2482eb0..83460ec5 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp +++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h index ed516a8e..9882ee5f 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp index 2304320f..2c10fe46 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp +++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h index b3fbefa0..6e415649 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h b/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h index 782ab3ba..c1144523 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h b/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h index ad454528..bfde379f 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp index 304fbdc7..48d7601b 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp +++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h index 336a7235..0b1f2bae 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp index 3a93cc9e..6c849f82 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp +++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h index 193daecf..616458b4 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp index 16105958..a9908258 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp +++ b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h index a1bda99b..7c878992 100644 --- a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h +++ b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp index e50e8ed9..5feefe14 100644 --- a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp +++ b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h index 1fdf3c12..9948c6c8 100644 --- a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h +++ b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp index 322687e6..82434c48 100644 --- a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp +++ b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h index 82416bf8..b91133f5 100644 --- a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h +++ b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp index eab7c0ba..ad088e54 100644 --- a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp +++ b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h index 4d29346e..f2b1bb74 100644 --- a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h +++ b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h b/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h index ed0bfd55..feba4a08 100644 --- a/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h +++ b/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp b/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp index 13761b06..aff1b85b 100644 --- a/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp +++ b/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/plAvg.h b/Sources/Plasma/PubUtilLib/plMath/plAvg.h index 166545a0..57c7626a 100644 --- a/Sources/Plasma/PubUtilLib/plMath/plAvg.h +++ b/Sources/Plasma/PubUtilLib/plMath/plAvg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/plRandom.h b/Sources/Plasma/PubUtilLib/plMath/plRandom.h index 04c9b18c..49aab02a 100644 --- a/Sources/Plasma/PubUtilLib/plMath/plRandom.h +++ b/Sources/Plasma/PubUtilLib/plMath/plRandom.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp index 0ac66a74..a80c7d22 100644 --- a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp +++ b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h index 130efec0..e1bf5715 100644 --- a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h +++ b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp index 09198ae8..e71be044 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h index 369e218c..96af1fba 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp index 61fde943..e6cd9d9d 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h index 55f4491d..fe44001f 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h index 56fe253c..f20ed00d 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h index b195d9c6..4699883b 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h index d4edf2a9..57574364 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp index e6bdd72c..5e19661c 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h index 6b0f5e5a..de8d7c12 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h index cccd2e1c..1d772df5 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h index e143afda..d633b0f1 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h index 34b219b3..0e87529e 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp index 894d1a6b..5e1f4f9f 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h index c5eed826..bae44b03 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp index 6ab78204..b6ee3881 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h index 3bd99faa..b104fd55 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp index 31caf3ba..ec2e5545 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h index 795f7484..8c35d5d0 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp index 4f9950e8..ed158bb9 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h index c4d86fb0..09c148dc 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h b/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h index 9b5f433a..371c386a 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp index 2e816a4e..00827d6a 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h index 11ec56e8..7a9bea0d 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp index 71a088d0..28757340 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h index 6e05d77f..ba9bfbb5 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h index 0ff33380..ac8f2fee 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp index ad64d3c7..54fa2f75 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h index 221520ee..923acffe 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h index 85cd9d0d..858cf40d 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h index 7e5f3281..03b15838 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h index 483b4dcb..ca8d39b1 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h index 6c9abf64..ecb34331 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h index 89d1c4fb..1f11b8c6 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp index 75fc078a..1cf31a2c 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h index 858d30a3..f99e2c3a 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp index 41f884ee..184d3a7c 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h index adc0be7b..7bc556da 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp index e6ede637..df448786 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h index af9ca0f6..bc474d17 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h index 99781c88..f5b09e78 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h index 0c172e21..9bc6a844 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h index 39eecb32..601625fe 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp index 2c2334cb..5eb83843 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h index 69e8584e..e761e9e6 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp index 3f03884d..c1134b72 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h index 633eff77..d1259116 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h b/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h index 1600aff3..bfc5f037 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp index 4e5a3d8c..6d287af6 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h index feb3d5bc..287fd23d 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp index 2fe26e49..9f49126e 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h index beb17bf8..f5377a17 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp index ee9c7435..3ad0bb87 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h index 20282d0b..d50aaa7e 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h index 77cfb6d5..1d1e9095 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h index 87146ced..55f38da5 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp index 8692df94..4dc3a6d1 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h index 81d559db..929856eb 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp index 4bf8c668..8aaae25b 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h index 67bbaf38..4c38e1f9 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp index 49d001f3..63f0631f 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h index fc053c76..55570026 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp index 81846607..1eec2e40 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h index 3c1497f1..6e4fecff 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp index 2011b430..38c4dc42 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h index 543f66bc..26f65c8b 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h index 019ea5ac..201d6d21 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp index fe476c7e..af2f2ac1 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h index 93e71996..f13be320 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h index 52f7d437..3a0fb5d5 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h index a5217882..5a1cd5bb 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h b/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h index 8bfe56b8..266db8e9 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h index 2c11fa68..deb30d3e 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp index 8f0c4b2f..46cc0c35 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h index dea83743..09b8f299 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp index fb42e2c7..00908a8c 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h index d6c47fbb..23710b66 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp index 0bbec2e7..eff5f423 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h index 511c146b..937f74f5 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp index 335805dc..6b304f94 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h index 4a4469ce..f82b29ea 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h index 75a3832c..b91d720b 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp index 567093bb..a983634d 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h index 07a0442f..824ad0ab 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h index 5670458d..a1256079 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp index fb79687d..a82328e8 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h index 199af2e9..528543c7 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp index f9c2591f..c839df16 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h index 4ed3d1e5..72beb3c1 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h index 3bd5b221..de819978 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h index acdc52c4..346180f4 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h index eb5b3afa..47ee1b2c 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h index a0a01447..3cf88dd8 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h index 70460723..4f08c735 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp index c4294dd3..75e9685e 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h index bb945448..d7e02d07 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h index c79f7011..16a73e87 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h index 21e29285..ff958118 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h index dc40c9bf..46f36b86 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp index d6bab7b8..314ff12e 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h index 753eaab7..bb966958 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp index 5af2ba49..6f3caa9f 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h index 9716c32c..fbc183f3 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h index 3665b36f..ebacba86 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h index 961e795d..3bf80810 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp index 193b7098..7255b41f 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h index a5546c7b..ff0507c1 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp index 5e0a784c..e7049b7c 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h index ebbd3a00..cc19db37 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h index af279f27..441ae661 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h index e896c20e..e14241dd 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp index c00d845b..f498e153 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h index ef7d302b..a6cbf24c 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp index 8771405b..37712201 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h index db0fcbec..c8475079 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h index 6c4286cc..3f26ba45 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp index 9ea8effe..129b5d33 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h index 9202652c..23f7af13 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h index a69a1b4d..8d086d3a 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp index ba165e09..efeb10e2 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp +++ b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h index 438a6002..b1905e1e 100644 --- a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h +++ b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp index 04dacc92..4d972c5d 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h index e34a502d..be750e10 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp index 642e23e5..8512ffd8 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h index 1fa3be37..4789e229 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp index c049d107..6191cc56 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h index 0f9cbf88..e1fd7f7a 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp index 2373bb6c..c75c616b 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h index 050f5185..d001f66b 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp index 0f248982..186f6c54 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h index 5629cc18..092502ee 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp index a701b8b1..23246e5b 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h index 9b809803..3e3c7590 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp index 3006c322..3fe6c892 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h index 2aed49cd..ebc78856 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp index 0ad4d2ca..9adc1e11 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h index b4197890..0b44dfcb 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp index 40e4d4cc..8407a507 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h index 8d468208..be02eec5 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp index d7e2b415..f8cb22c9 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h index 0fc39557..ee595bd8 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp index 656d72e6..a0c59d9f 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h index 97dae8db..3beeb106 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp index 5562fabf..2c0fd007 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h index 741d432b..0422a8eb 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp index 0ff943db..e1788149 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h index e9d81c46..d2707660 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h b/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h index 5220f3c3..403d03cd 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp index 072d41e7..a27c8cdd 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h index 63bb0161..13386edc 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp index ed326f82..372749b1 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h index d46963fc..c7860b7d 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp index fd529968..2746ad7e 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h index 03123a73..a8e8b7a3 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp index ab0167e1..910a47ac 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h index f59c8b9c..2f9e4688 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp index b35fe765..e4f895a0 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h index bb4fcbd5..404081c5 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp index 0f32265c..0f00aebe 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h index 3f8f131f..b32770af 100644 --- a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h +++ b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp index 038cf264..ed5bee0a 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h index 9740c048..cea212b7 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp index 931b61e3..36ef1dcf 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h index eb8133c7..1369c3a5 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp index 0da62e75..4dfb0108 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h index d8ce86c2..9e4c9319 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp index 5fb2c1ab..45aa2327 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h index 94d4bc65..02d337bf 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp index 1a5e9dc3..dc8d5815 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h index 4146706c..fe770402 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp index 27a6dcd7..d6ed4c98 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h index ffd426aa..a3d8447e 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp index 7363a75f..24943cbf 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp index 77a75cdf..5415a149 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp index 60768eb7..fa2233ba 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp index 95319116..c32aad73 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp index 64aed322..32739663 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp index 111e63c9..aedc731b 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h index 9313e5fc..efe8cbff 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp index 324780cf..aa9528ba 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h index 316f8a30..c449fc2a 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp index 5ce175cf..4513fcea 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h index cad58783..24024bf5 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp index ae515474..b6416c9c 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h index 8b5d5b90..0cca355d 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp index 17f6c142..1350adac 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h index 58340423..43d08413 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp index 002198f3..833facbf 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h index 1e416e7d..a4e0f8e6 100644 --- a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h +++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp index 2e761193..25c922d8 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h index 9b8bb03f..a418a790 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h +++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h +++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h +++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp index caffd3c3..bcd30b56 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h index 2254d4bb..24d1123d 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h +++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp index 5c56e09f..c0dd048a 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp index 48210551..8a470e4b 100644 --- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp +++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp index 8799c0e1..d7b215c5 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h index be6af644..53f45510 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp index f83cdfca..0e639056 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h index 7bd41eae..456f0889 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h index 2e20c97a..528ac1e5 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h index 4e555ff3..25ea1014 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp index 9b50371e..ff24e374 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h index 166642bd..0f9813bf 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp index b27d1283..a8cf2aff 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h index 52e655b6..0ae7f338 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h index 95e33eb6..6d2b4ef5 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp index 813ecd15..b2338011 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h index 79ef8d1c..8ec23f87 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp index 8c0bf9dd..1d25a5b4 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h index ccf826a9..23c21675 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp index 196e09e2..1e9b9bac 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h index 212133da..1b1360ee 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp index df50f3cd..8cd81957 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h index 6deaca25..c2f7c6c5 100644 --- a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h +++ b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h index 9aa83fa0..9a4c4602 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h index 87b236b9..ebe3eee8 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h index 817dff65..efc92d13 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp index 3190ff70..b7c7e74e 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h index 6208c227..04883e95 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp index be656850..ac35cfba 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h index 7b90b429..408d8d33 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp index f0362501..5d548225 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h index a674e57e..6b345383 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp index 45cb986d..35742330 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h index 99bf4cfa..7db5f812 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp index 2b611f2b..4a11f2c8 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h index 303159da..62a663e0 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp index 90290213..db65144a 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h index 60946d01..7ba0da50 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp index 9b26e361..035ee986 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp index 3dfddb4c..d9d90cf5 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h b/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h index 8badd1cf..117ff83f 100644 --- a/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h +++ b/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h index df7ad876..c7089c1e 100644 --- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h +++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp index 0a1744fc..2535c21a 100644 --- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp +++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h index 3ef99148..4c9b00db 100644 --- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h +++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h index c33a14cd..fe6e80f1 100644 --- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h +++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp index dc4660aa..f5997d69 100644 --- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp +++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h index 6e5a4cef..0707936f 100644 --- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h +++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h index f490590b..6e868a9c 100644 --- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h +++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp index f6aaa9a8..d0378d8c 100644 --- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp +++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h index c8e3f242..e45d303d 100644 --- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h +++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp index de4f75bd..0663e808 100644 --- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp +++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h index 98b3417f..9594eaed 100644 --- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h +++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp index 9e3cdfe1..de4aa408 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h index f73cdee4..888d8d9b 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp index 5032a804..f42ad9b8 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h index 783c6656..116875f6 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h index fe35fbe9..8c1bffd0 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h index 53c16cc9..58ad2749 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp index 165863f4..93477a40 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h index 50dae116..12a18445 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h index 341d4c58..0d246cd3 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp index d46c9eb6..30d8da3d 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h index 4ba26152..2d0d6012 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp index c2302c05..86dd97cc 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h index 6c65ce75..d4921b16 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp index 322dcec8..752716d7 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h index ead7e2d1..8351249f 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp index b9e63c4f..d6f12460 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h index 95c87f1d..98e627f5 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp index d95d8269..97fde7f0 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h index db0218a6..192225fd 100644 --- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h +++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp index af596324..18c922a4 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h index 35fe2f6b..8c066879 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp index 39416c53..8f484329 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h index 454ddf6a..b1f0cd37 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp index 0e593f90..21ab39f6 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h index 32844b56..b8cf424e 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp index 7aafe94e..2b63b207 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h index a54adca8..64ab7ed3 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp index 83720bc7..d3b31e42 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h index d1eac73a..4795cba4 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h index cd2e7a8c..2cbd8494 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h b/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h index 7b4e9b41..43dde0c4 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp index 65e8874d..895e09dc 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h index 635359fd..67843266 100644 --- a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h +++ b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp index 466b6fd9..06d9ac62 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h index 131186f8..9b182d42 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h b/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h index 773c1d8c..78eb0def 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h index 82dc0676..33f2ac86 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp index 8cf0c45c..b2b79426 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h index 11aca247..cd20a028 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp index f0f457f7..5ced3505 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h index fb431354..360fb0f2 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp index a7d0a38b..67694413 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h index 6fe5c9f3..aa88357e 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp index 0cb0bb3d..d6a06732 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h index aead3d36..6b86136b 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp index 3f926899..2aa00a75 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h index f1f7923e..c80fa228 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h b/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h index a5468e46..4ece4ccc 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp index 4834fa2f..db5c7dc4 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h index 4834fa2f..db5c7dc4 100644 --- a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h +++ b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h b/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h index 0a11efe9..597926d2 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp index 954eae7b..2e14e6ab 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h index e487408c..015a7a6b 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp index c8d1a54c..e046d72e 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h index 739e90e6..0c654272 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp index 70925659..ab902935 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h index a0bb9a1e..522b7277 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h b/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h index 48ccd24c..3036c485 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h b/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h index 84909e7a..33681bab 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp index e52ef7ba..c0a2284a 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h index bf876d9e..a1082e7f 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h index 2f5e5758..731f37f9 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp index 327592d9..ef2ee736 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h index f058b66b..733c6cba 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp index 7f622187..1ec48ea3 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h index 7c8d6ebc..82be591c 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h b/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h index eb0761e3..648524af 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp index ea0ff3c4..95d80310 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h index 42d57fb3..94a8d56c 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h index 4f00d7d1..8c347edc 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h index b1a5438c..96a364aa 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp index acf0b0cc..c589e264 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp index 8539476c..c9f46612 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h index ff9e8145..84125cfe 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h index e8b4f7f4..2be5de49 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp index 19c5cc55..cb32521d 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h index 8fe229fb..ff21bbad 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp index 50afeb29..3b917433 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h index 7980a7ce..dc34c8b6 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h index d582b935..c537275e 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h index 9bb42cd3..9bdcbea4 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp index cb070643..3b6bafc2 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h index 0039aec3..62a2ebb2 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp index 4ad96dc3..95092bf9 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h index 099a148e..a73a7de4 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h index d80d8d77..767127bd 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp index bcd199e2..e017cbf3 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h index 9b623ae4..c40ff83e 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp index af9c60d8..c850e201 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h index 9cebf49f..16cc5298 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h b/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h index de73e66d..7e3b6963 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp index 8e628a03..c3d7bea7 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h index e050d89b..7480f087 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp index d5524439..8299a14d 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h index b200aabd..e97ab038 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp index 3689d8d0..d9157233 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h index 419d0e78..75a164f0 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h b/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h index 6eeb3726..43f4c963 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h index 7307226e..47b53ead 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h index 7bb3b7f4..5a3146b1 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp index 1b95d3e1..119742e4 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h index 11521445..3ecb14c4 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp index 072e59c3..6c546cc3 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h index 434e2c31..80b79034 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp index 8948d1a0..2b53b2d1 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h index a3535236..59f8339d 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h b/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h index dfe73f6a..2b831424 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp index 50896044..517a6736 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h index 31040625..ce2add2f 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp index 168a260b..03afcc8c 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h index 6930fe2e..c3b6f516 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp index b75a1cec..e8610efb 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h index 8826fc27..f56f67f7 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp index 7cfb956d..eb687582 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp +++ b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h index dafe9377..5206155c 100644 --- a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h +++ b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp index 1b7008a5..1815f7c1 100644 --- a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h index fd9d15a4..ae72db85 100644 --- a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h +++ b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp index 12fd6278..6eeec14b 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h index 007ddecb..140b2209 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp index f88a5446..5dc87c60 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h index d12fa929..6fdf3ef0 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp index c03fd39b..7f7919ee 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h index 8e8e9b4d..858bc108 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp index 4c2a5573..fb6adf28 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h index 8c0c80e8..dd8619af 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp index 774bf46f..4fd16f33 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h index c35563b9..2c608866 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp index 19cd52da..47d20897 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h index 173198ce..4f869957 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp index 7bc07b4f..51ecf819 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h index 451c74b7..88cb8ee1 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp index 58fe03f4..108a3167 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h index f11e6aa9..b1176246 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp index 0d0e6325..54b74cdc 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h index 17584646..c914d97b 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp index 32ed6c62..20c25b09 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h index 76003ddc..bf587aa2 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp index b482b5fe..934dffc2 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h index ed3a3ea9..18ec8bba 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp index ce3f9cdd..0be01e95 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h index 4c2c51cd..95e42589 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h index be0e4f18..72338a11 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h index a2da7075..c4ea9eb9 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp index e92f5228..c50f4980 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp +++ b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h index 318d61f6..0d0a0c12 100644 --- a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h +++ b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDL.h b/Sources/Plasma/PubUtilLib/plSDL/plSDL.h index 4ddac768..fbbd91d1 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plSDL.h +++ b/Sources/Plasma/PubUtilLib/plSDL/plSDL.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h b/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h index d048f678..193cf9d8 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h +++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h b/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h index d347df1c..47eb2f8a 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h +++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp b/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp index 5a0e1d6c..162f5664 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp b/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp index 0f0db0c7..8ba5c766 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp +++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp index 9e15acd8..b6519bd8 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp +++ b/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp index b208d7c6..8d5a6328 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp +++ b/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp index d4d95c12..83b53541 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp +++ b/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp index 7e0b56f4..b21ab0bb 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp +++ b/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp b/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp index ded53e7a..87542957 100644 --- a/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp +++ b/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp index f6ea73da..a210935c 100644 --- a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp +++ b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h index af6d1325..bb0f747c 100644 --- a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h +++ b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp index 8b88a9b2..82638494 100644 --- a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp +++ b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp index 392f3528..8011c364 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h index ce68b2b0..b9b14504 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h +++ b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp b/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp index 5029e22b..7a101f53 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccTree.h b/Sources/Plasma/PubUtilLib/plScene/plOccTree.h index 7e960aa2..b5d96a0a 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plOccTree.h +++ b/Sources/Plasma/PubUtilLib/plScene/plOccTree.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp b/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp index 36d0b864..d2901e50 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluder.h b/Sources/Plasma/PubUtilLib/plScene/plOccluder.h index 7e5592a2..2acdf706 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plOccluder.h +++ b/Sources/Plasma/PubUtilLib/plScene/plOccluder.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp index ba28f18a..f004f523 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h index 57f8d611..ee975c43 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h +++ b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp index 0386f711..9ef6a94c 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h index e14405c2..a0adec02 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h +++ b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp index 75eb510f..d5dce6f5 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h index 48d7ae2e..533dc48b 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h +++ b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp index 714ae6de..1b91dd6c 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h index 25364e69..24b545b8 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h +++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp index 9512ec2b..d1749b55 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h index e4430816..9e7d0ed6 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h +++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp index d6f353fa..a9c5dcdb 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h index 67c9a75b..52a3a0a0 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h +++ b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h b/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h index 38e3011a..3663c557 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h +++ b/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp index 395e3a67..103bd83d 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h index 7083fb15..99a4fa06 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h +++ b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp index 29cc464d..d2e443af 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h index 5e3fe77b..79991620 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h +++ b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp index a34e8e31..966a15ea 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp +++ b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h index b8fac0de..f11b392b 100644 --- a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h +++ b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp index d97b7c35..03de5760 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h index 2728dccf..15d3072e 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp index fc4dc1eb..765b94a4 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h index 0e4f16a4..0c83b11a 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp index 1162b177..7a73e635 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h index 3672b1e5..17edbd15 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp index 1ab34d33..9477b117 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h index 453f73e1..b062821a 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp b/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp index d71232ff..763bb59f 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plNet.h b/Sources/Plasma/PubUtilLib/plSockets/plNet.h index 9cbaa32c..889cecbc 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plNet.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plNet.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp index a732c854..dd64595e 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h index 97f28e11..a5c1ba1b 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp index 6e173782..9ef344ec 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h index 892f88fd..b3d1ec5d 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp index d6dd732f..93fb2262 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plSocket.h index 7958fe8e..f86258ef 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plSocket.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plSocket.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp index e09b0cd0..456d19e2 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h index 339efd97..6e286a5e 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp index 1effca1a..902cf54d 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp +++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h index d460541b..1b310fcb 100644 --- a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h +++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp index ff894d7b..75adcc44 100644 --- a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp +++ b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h index d0ec321d..0bd40fd7 100644 --- a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h +++ b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp index c6eb9185..df639323 100644 --- a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp +++ b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h index c68c7ea5..dc843c1f 100644 --- a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h +++ b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp index 6cf9534f..8474af74 100644 --- a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp +++ b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h index 564b8f08..53643153 100644 --- a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h +++ b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h b/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h index 3acd4462..39ce70d7 100644 --- a/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h +++ b/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp index 4c51ece8..5c0ff316 100644 --- a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp +++ b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h index 9c29cfd7..d3f2df2c 100644 --- a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h +++ b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp index a5950903..b5551283 100644 --- a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp +++ b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h index 329d316b..eaf00841 100644 --- a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h +++ b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp index 444c62c2..501868c9 100644 --- a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp +++ b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h index 10a87b34..c5e483a4 100644 --- a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h +++ b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp index 05d62cfb..3911dffe 100644 --- a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp +++ b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h index 81082290..1bd4fbe8 100644 --- a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h +++ b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h +++ b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp index 6ec87228..aecc31cf 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h index 20b43840..3a06952d 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h +++ b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp index 20b9750e..aa79249b 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h index 981f4666..259bd868 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp index 73c44771..f42c494f 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayer.h b/Sources/Plasma/PubUtilLib/plSurface/plLayer.h index eebb0cfe..23d0a307 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayer.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp index 8356d7a1..a56a132d 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h index a4cb928d..bdaa68a5 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp index 80f1dc3d..070c765d 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h index 53e25242..de5507fb 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp index 27862a6a..2ac4d490 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h index 0f36a56f..b4f4ac49 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp index 5113c7cb..c6d182b0 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h index c4a70663..2896149a 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp index 9080c6b5..667bdb85 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h index 8c3f17c9..c6c38246 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp index 1d941bbf..fa049319 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h index 7e3aecdd..f4365a9a 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp index 1ae8daef..c087cf32 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h index db7618af..a7c28b01 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp b/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp index 2ba1ed71..0fe20241 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShader.h b/Sources/Plasma/PubUtilLib/plSurface/plShader.h index 44280d4f..63b3c16f 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plShader.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp index 8d621508..e67165af 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp +++ b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h index e15b8f02..4d4b1c4e 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h b/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h index b8cad942..059ed513 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h +++ b/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h b/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h index 19d41a0c..18ea02e0 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h index ef386569..e436a0c0 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h index 59efa79a..48f5856d 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h index 6f36b604..5f6ae05f 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h index 79328dee..20029260 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h index a2cdfc63..53da9416 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h index 45734c39..e9104261 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h index d4d62a80..00ab7e6c 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h index 8b65b1a7..ac3a04b4 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h index e3dac90b..e60e5d87 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h index 9e653437..8b341337 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h index fb64863f..ec447725 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h b/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h index fd31b971..356c0ea1 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h b/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h index 3fa98b6b..a07e5288 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h b/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h index 38d5ee29..a7e7622d 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h index 66147a6e..af57ab4a 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h index 9cabb730..d73b890f 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h index e4030f31..824ade18 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h index 52d0eadb..f506e903 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h index 39596be7..98a315f3 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h +++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h b/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h index d677a722..b701063e 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h b/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h index 551203c3..6c094b78 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h b/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h index f8689178..a181a2ea 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h index d4030d30..433600f5 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h index dd0a0306..5a17e2a6 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h index f29f8a84..04267f14 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h index 82da0160..2eebe372 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h index 7e5241e3..47284012 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h index f3ea8c29..6550c745 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h index 957ea8b5..8668c2ef 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h index 6bc70eec..f82db431 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h index c78690f0..3e9176e6 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h index b110f8e7..8006ba2a 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h index cf026aa1..a5a310d9 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h index b36482ff..c791fce3 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h index b2c0124d..20cda81c 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h index a3fa85f9..8557b654 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h index 19c9bd0a..143a63eb 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h index 5fd17522..f9b23221 100644 --- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h +++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp index fbbfbbde..a1fee2eb 100644 --- a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp +++ b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h index 72adda01..b2850612 100644 --- a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h +++ b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp index cd0e057c..054654ad 100644 --- a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp +++ b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h index 1d7a6ee6..cafa2ec4 100644 --- a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h +++ b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp index a709bc79..fdc66c0d 100644 --- a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp +++ b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h index 5965c966..0d41a52b 100644 --- a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h +++ b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp b/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp index cd996311..6531fc22 100644 --- a/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp +++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID.h b/Sources/Plasma/PubUtilLib/plUUID/plUUID.h index dbfe6a80..a297e826 100644 --- a/Sources/Plasma/PubUtilLib/plUUID/plUUID.h +++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp index b3e83b5b..cab0fa9b 100644 --- a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp +++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp index 10dcbe47..54853bf4 100644 --- a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp +++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp index 54cbcf49..9610e861 100644 --- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp +++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h index 446aa562..ca3ea5a2 100644 --- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h +++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp index 20fd218a..58e4de6a 100644 --- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp +++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h index dedba250..a4654ba9 100644 --- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h +++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp index e6decaeb..c348b195 100644 --- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp +++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h index 42e8dfdc..47921406 100644 --- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h +++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/Intern.h b/Sources/Plasma/PubUtilLib/plVault/Intern.h index 8aa676df..e923e4d1 100644 --- a/Sources/Plasma/PubUtilLib/plVault/Intern.h +++ b/Sources/Plasma/PubUtilLib/plVault/Intern.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/Pch.h b/Sources/Plasma/PubUtilLib/plVault/Pch.h index 5eba02d0..80663e1f 100644 --- a/Sources/Plasma/PubUtilLib/plVault/Pch.h +++ b/Sources/Plasma/PubUtilLib/plVault/Pch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h b/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h index 3f35b281..42b1f882 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h +++ b/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp index ad9753e8..f0c065d9 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp +++ b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h index 7a7f1c48..f67c1add 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h +++ b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVault.cpp b/Sources/Plasma/PubUtilLib/plVault/plVault.cpp index c1e640e8..7595643c 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVault.cpp +++ b/Sources/Plasma/PubUtilLib/plVault/plVault.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVault.h b/Sources/Plasma/PubUtilLib/plVault/plVault.h index 6ea07cce..c168dbaf 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVault.h +++ b/Sources/Plasma/PubUtilLib/plVault/plVault.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp index ea755517..eb2960b4 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp +++ b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h index 2887202b..4a7fa0ec 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h +++ b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp index 56f1229f..26b63f0b 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp +++ b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h index b15667c8..c2d3e8a5 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h +++ b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h b/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h index e3bee750..6a2f7530 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h +++ b/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp index 7901cee7..458b6a74 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp +++ b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h index 4b325845..e3648009 100644 --- a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h +++ b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp index a1e18153..7eb31278 100644 --- a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp +++ b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h index e950f741..1dbc069b 100644 --- a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h +++ b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp index 5890b754..c276435c 100644 --- a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp +++ b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp index fc4e24da..19828919 100644 --- a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp +++ b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h index fc4e24da..19828919 100644 --- a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h +++ b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp b/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp index 8468a7b9..1dd0b51e 100644 --- a/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp +++ b/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp b/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp index 0271dd8b..9707a3ea 100644 --- a/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp +++ b/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py b/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py index f7bcffba..2e3cb7d0 100644 --- a/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py +++ b/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp b/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp index 6b8122f4..6c1cd4b2 100644 --- a/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp +++ b/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp index 70a75f42..2aba07ba 100644 --- a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp +++ b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h index 58d23ea0..12f3630f 100644 --- a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h +++ b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp index e3e67cec..c12c5e89 100644 --- a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp +++ b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h index 7498f1d2..07742eb7 100644 --- a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h +++ b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp index 0a84b3a3..f722f9cd 100644 --- a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp +++ b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp b/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp index 22235292..73152195 100644 --- a/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp +++ b/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxAss/ValdezInterface.h b/Sources/Tools/MaxAss/ValdezInterface.h index 5c8e0431..c67f6187 100644 --- a/Sources/Tools/MaxAss/ValdezInterface.h +++ b/Sources/Tools/MaxAss/ValdezInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/BipedKiller.h b/Sources/Tools/MaxComponent/BipedKiller.h index 8a62a2c2..b62ff65d 100644 --- a/Sources/Tools/MaxComponent/BipedKiller.h +++ b/Sources/Tools/MaxComponent/BipedKiller.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/ComponentDummies.h b/Sources/Tools/MaxComponent/ComponentDummies.h index 00f3363c..27d446d7 100644 --- a/Sources/Tools/MaxComponent/ComponentDummies.h +++ b/Sources/Tools/MaxComponent/ComponentDummies.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/WavFileStructs.h b/Sources/Tools/MaxComponent/WavFileStructs.h index fc4e24da..19828919 100644 --- a/Sources/Tools/MaxComponent/WavFileStructs.h +++ b/Sources/Tools/MaxComponent/WavFileStructs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/pfGUISkinComp.cpp b/Sources/Tools/MaxComponent/pfGUISkinComp.cpp index b8229805..fda33ed6 100644 --- a/Sources/Tools/MaxComponent/pfGUISkinComp.cpp +++ b/Sources/Tools/MaxComponent/pfGUISkinComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/pfGUISkinComp.h b/Sources/Tools/MaxComponent/pfGUISkinComp.h index 1a081c5f..488a9653 100644 --- a/Sources/Tools/MaxComponent/pfGUISkinComp.h +++ b/Sources/Tools/MaxComponent/pfGUISkinComp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAGComponents.cpp b/Sources/Tools/MaxComponent/plAGComponents.cpp index 1a6436fa..204fa5c4 100644 --- a/Sources/Tools/MaxComponent/plAGComponents.cpp +++ b/Sources/Tools/MaxComponent/plAGComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp b/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp index faf577a8..335006d1 100644 --- a/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp +++ b/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plActivatorBaseComponent.h b/Sources/Tools/MaxComponent/plActivatorBaseComponent.h index 61309071..59fcd4e1 100644 --- a/Sources/Tools/MaxComponent/plActivatorBaseComponent.h +++ b/Sources/Tools/MaxComponent/plActivatorBaseComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plActivatorComponent.cpp b/Sources/Tools/MaxComponent/plActivatorComponent.cpp index 11a8ecf8..c307006f 100644 --- a/Sources/Tools/MaxComponent/plActivatorComponent.cpp +++ b/Sources/Tools/MaxComponent/plActivatorComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plActivatorComponent.h b/Sources/Tools/MaxComponent/plActivatorComponent.h index fc4e24da..19828919 100644 --- a/Sources/Tools/MaxComponent/plActivatorComponent.h +++ b/Sources/Tools/MaxComponent/plActivatorComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAnimCompProc.cpp b/Sources/Tools/MaxComponent/plAnimCompProc.cpp index 62f3ab67..150b524a 100644 --- a/Sources/Tools/MaxComponent/plAnimCompProc.cpp +++ b/Sources/Tools/MaxComponent/plAnimCompProc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAnimCompProc.h b/Sources/Tools/MaxComponent/plAnimCompProc.h index 66f96c73..61adbe2c 100644 --- a/Sources/Tools/MaxComponent/plAnimCompProc.h +++ b/Sources/Tools/MaxComponent/plAnimCompProc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAnimComponent.cpp b/Sources/Tools/MaxComponent/plAnimComponent.cpp index 3a596b4f..62ca77ec 100644 --- a/Sources/Tools/MaxComponent/plAnimComponent.cpp +++ b/Sources/Tools/MaxComponent/plAnimComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAnimComponent.h b/Sources/Tools/MaxComponent/plAnimComponent.h index 18376d6d..5d8626c2 100644 --- a/Sources/Tools/MaxComponent/plAnimComponent.h +++ b/Sources/Tools/MaxComponent/plAnimComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAnimEventComponent.cpp b/Sources/Tools/MaxComponent/plAnimEventComponent.cpp index 792a4616..a214835f 100644 --- a/Sources/Tools/MaxComponent/plAnimEventComponent.cpp +++ b/Sources/Tools/MaxComponent/plAnimEventComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAnimEventComponent.h b/Sources/Tools/MaxComponent/plAnimEventComponent.h index bc370d0a..107c70e0 100644 --- a/Sources/Tools/MaxComponent/plAnimEventComponent.h +++ b/Sources/Tools/MaxComponent/plAnimEventComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAnimObjInterface.h b/Sources/Tools/MaxComponent/plAnimObjInterface.h index f1f218d9..f7552761 100644 --- a/Sources/Tools/MaxComponent/plAnimObjInterface.h +++ b/Sources/Tools/MaxComponent/plAnimObjInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAudioComponents.cpp b/Sources/Tools/MaxComponent/plAudioComponents.cpp index a420ba7a..6c13a6f1 100644 --- a/Sources/Tools/MaxComponent/plAudioComponents.cpp +++ b/Sources/Tools/MaxComponent/plAudioComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAudioComponents.h b/Sources/Tools/MaxComponent/plAudioComponents.h index dc1ab731..f5c5eebf 100644 --- a/Sources/Tools/MaxComponent/plAudioComponents.h +++ b/Sources/Tools/MaxComponent/plAudioComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoComponent.cpp b/Sources/Tools/MaxComponent/plAutoComponent.cpp index 0dea458d..30198459 100644 --- a/Sources/Tools/MaxComponent/plAutoComponent.cpp +++ b/Sources/Tools/MaxComponent/plAutoComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIBase.cpp b/Sources/Tools/MaxComponent/plAutoUIBase.cpp index 8f70fe72..4cb2f2c7 100644 --- a/Sources/Tools/MaxComponent/plAutoUIBase.cpp +++ b/Sources/Tools/MaxComponent/plAutoUIBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIBase.h b/Sources/Tools/MaxComponent/plAutoUIBase.h index 4530cf97..35acda25 100644 --- a/Sources/Tools/MaxComponent/plAutoUIBase.h +++ b/Sources/Tools/MaxComponent/plAutoUIBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIBlock.cpp b/Sources/Tools/MaxComponent/plAutoUIBlock.cpp index 1750d544..6b4ef318 100644 --- a/Sources/Tools/MaxComponent/plAutoUIBlock.cpp +++ b/Sources/Tools/MaxComponent/plAutoUIBlock.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIBlock.h b/Sources/Tools/MaxComponent/plAutoUIBlock.h index 920a82c3..34aa15e1 100644 --- a/Sources/Tools/MaxComponent/plAutoUIBlock.h +++ b/Sources/Tools/MaxComponent/plAutoUIBlock.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIComp.cpp b/Sources/Tools/MaxComponent/plAutoUIComp.cpp index c28efe37..8d8c6a6e 100644 --- a/Sources/Tools/MaxComponent/plAutoUIComp.cpp +++ b/Sources/Tools/MaxComponent/plAutoUIComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIComp.h b/Sources/Tools/MaxComponent/plAutoUIComp.h index 45f1eaac..55d78a55 100644 --- a/Sources/Tools/MaxComponent/plAutoUIComp.h +++ b/Sources/Tools/MaxComponent/plAutoUIComp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIParams.cpp b/Sources/Tools/MaxComponent/plAutoUIParams.cpp index 8382fd8d..16fcc34d 100644 --- a/Sources/Tools/MaxComponent/plAutoUIParams.cpp +++ b/Sources/Tools/MaxComponent/plAutoUIParams.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAutoUIParams.h b/Sources/Tools/MaxComponent/plAutoUIParams.h index 1adf74c7..1ad5bc21 100644 --- a/Sources/Tools/MaxComponent/plAutoUIParams.h +++ b/Sources/Tools/MaxComponent/plAutoUIParams.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAvatarComponent.cpp b/Sources/Tools/MaxComponent/plAvatarComponent.cpp index 17411dd7..1752188f 100644 --- a/Sources/Tools/MaxComponent/plAvatarComponent.cpp +++ b/Sources/Tools/MaxComponent/plAvatarComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plAvatarComponent.h b/Sources/Tools/MaxComponent/plAvatarComponent.h index d06fee79..5ec1e4d8 100644 --- a/Sources/Tools/MaxComponent/plAvatarComponent.h +++ b/Sources/Tools/MaxComponent/plAvatarComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plBehavioralComponents.cpp b/Sources/Tools/MaxComponent/plBehavioralComponents.cpp index 9af9d9af..67a3b5d2 100644 --- a/Sources/Tools/MaxComponent/plBehavioralComponents.cpp +++ b/Sources/Tools/MaxComponent/plBehavioralComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plBehavioralComponents.h b/Sources/Tools/MaxComponent/plBehavioralComponents.h index 20b1ab83..c02cfa32 100644 --- a/Sources/Tools/MaxComponent/plBehavioralComponents.h +++ b/Sources/Tools/MaxComponent/plBehavioralComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plBipedKiller.cpp b/Sources/Tools/MaxComponent/plBipedKiller.cpp index 6cd08a51..f0bf739d 100644 --- a/Sources/Tools/MaxComponent/plBipedKiller.cpp +++ b/Sources/Tools/MaxComponent/plBipedKiller.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plBlowComponent.cpp b/Sources/Tools/MaxComponent/plBlowComponent.cpp index b8425bb0..1f86679e 100644 --- a/Sources/Tools/MaxComponent/plBlowComponent.cpp +++ b/Sources/Tools/MaxComponent/plBlowComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plBlowComponent.h b/Sources/Tools/MaxComponent/plBlowComponent.h index 164373ea..aa9f45e8 100644 --- a/Sources/Tools/MaxComponent/plBlowComponent.h +++ b/Sources/Tools/MaxComponent/plBlowComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp b/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp index 8ea3ebdb..a87686a8 100644 --- a/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp +++ b/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plCAnimParamBlock.h b/Sources/Tools/MaxComponent/plCAnimParamBlock.h index bcbb8ed8..7d5a7447 100644 --- a/Sources/Tools/MaxComponent/plCAnimParamBlock.h +++ b/Sources/Tools/MaxComponent/plCAnimParamBlock.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plCameraComponent.cpp b/Sources/Tools/MaxComponent/plCameraComponent.cpp index fdd51dab..648af983 100644 --- a/Sources/Tools/MaxComponent/plCameraComponent.cpp +++ b/Sources/Tools/MaxComponent/plCameraComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plCameraComponent.h b/Sources/Tools/MaxComponent/plCameraComponent.h index 7c122c15..360b0b5e 100644 --- a/Sources/Tools/MaxComponent/plCameraComponent.h +++ b/Sources/Tools/MaxComponent/plCameraComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plCameraComponents.cpp b/Sources/Tools/MaxComponent/plCameraComponents.cpp index f35a95cc..8c3f36f9 100644 --- a/Sources/Tools/MaxComponent/plCameraComponents.cpp +++ b/Sources/Tools/MaxComponent/plCameraComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plCameraComponents.h b/Sources/Tools/MaxComponent/plCameraComponents.h index 6b65b8f9..f620ea0f 100644 --- a/Sources/Tools/MaxComponent/plCameraComponents.h +++ b/Sources/Tools/MaxComponent/plCameraComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClickDragComponent.cpp b/Sources/Tools/MaxComponent/plClickDragComponent.cpp index 9f212685..c0e2fd78 100644 --- a/Sources/Tools/MaxComponent/plClickDragComponent.cpp +++ b/Sources/Tools/MaxComponent/plClickDragComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClickDragComponent.h b/Sources/Tools/MaxComponent/plClickDragComponent.h index 53043065..69f3ccd1 100644 --- a/Sources/Tools/MaxComponent/plClickDragComponent.h +++ b/Sources/Tools/MaxComponent/plClickDragComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClickableComponent.cpp b/Sources/Tools/MaxComponent/plClickableComponent.cpp index 689a396c..e290dcdc 100644 --- a/Sources/Tools/MaxComponent/plClickableComponent.cpp +++ b/Sources/Tools/MaxComponent/plClickableComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClickableComponent.h b/Sources/Tools/MaxComponent/plClickableComponent.h index c07fcee8..22264723 100644 --- a/Sources/Tools/MaxComponent/plClickableComponent.h +++ b/Sources/Tools/MaxComponent/plClickableComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClimbComponent.cpp b/Sources/Tools/MaxComponent/plClimbComponent.cpp index bc36b1fc..246831a9 100644 --- a/Sources/Tools/MaxComponent/plClimbComponent.cpp +++ b/Sources/Tools/MaxComponent/plClimbComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClimbComponent.h b/Sources/Tools/MaxComponent/plClimbComponent.h index 0c3fc534..afe9041a 100644 --- a/Sources/Tools/MaxComponent/plClimbComponent.h +++ b/Sources/Tools/MaxComponent/plClimbComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClothingComponent.cpp b/Sources/Tools/MaxComponent/plClothingComponent.cpp index 4975f2fd..722b4c94 100644 --- a/Sources/Tools/MaxComponent/plClothingComponent.cpp +++ b/Sources/Tools/MaxComponent/plClothingComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClothingComponent.h b/Sources/Tools/MaxComponent/plClothingComponent.h index 1a5240bd..d916d672 100644 --- a/Sources/Tools/MaxComponent/plClothingComponent.h +++ b/Sources/Tools/MaxComponent/plClothingComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClusterComponent.cpp b/Sources/Tools/MaxComponent/plClusterComponent.cpp index 2c449539..fdaaa968 100644 --- a/Sources/Tools/MaxComponent/plClusterComponent.cpp +++ b/Sources/Tools/MaxComponent/plClusterComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plClusterComponent.h b/Sources/Tools/MaxComponent/plClusterComponent.h index dbcf9129..144605cf 100644 --- a/Sources/Tools/MaxComponent/plClusterComponent.h +++ b/Sources/Tools/MaxComponent/plClusterComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponent.cpp b/Sources/Tools/MaxComponent/plComponent.cpp index 23c0d4d1..3b767288 100644 --- a/Sources/Tools/MaxComponent/plComponent.cpp +++ b/Sources/Tools/MaxComponent/plComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponent.h b/Sources/Tools/MaxComponent/plComponent.h index 017edf10..9d2f4e20 100644 --- a/Sources/Tools/MaxComponent/plComponent.h +++ b/Sources/Tools/MaxComponent/plComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentBase.cpp b/Sources/Tools/MaxComponent/plComponentBase.cpp index c91e0856..2de9ab03 100644 --- a/Sources/Tools/MaxComponent/plComponentBase.cpp +++ b/Sources/Tools/MaxComponent/plComponentBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentBase.h b/Sources/Tools/MaxComponent/plComponentBase.h index 545f7ada..51a43e7a 100644 --- a/Sources/Tools/MaxComponent/plComponentBase.h +++ b/Sources/Tools/MaxComponent/plComponentBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentExt.h b/Sources/Tools/MaxComponent/plComponentExt.h index 4f442dd4..626700b8 100644 --- a/Sources/Tools/MaxComponent/plComponentExt.h +++ b/Sources/Tools/MaxComponent/plComponentExt.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentMgr.cpp b/Sources/Tools/MaxComponent/plComponentMgr.cpp index 0dcdd0a9..b0e39f31 100644 --- a/Sources/Tools/MaxComponent/plComponentMgr.cpp +++ b/Sources/Tools/MaxComponent/plComponentMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentMgr.h b/Sources/Tools/MaxComponent/plComponentMgr.h index 86c9dace..b61f7478 100644 --- a/Sources/Tools/MaxComponent/plComponentMgr.h +++ b/Sources/Tools/MaxComponent/plComponentMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentProcBase.h b/Sources/Tools/MaxComponent/plComponentProcBase.h index 29e2ae82..d7b19a18 100644 --- a/Sources/Tools/MaxComponent/plComponentProcBase.h +++ b/Sources/Tools/MaxComponent/plComponentProcBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentReg.h b/Sources/Tools/MaxComponent/plComponentReg.h index 6d9d3a8b..8f1de5a8 100644 --- a/Sources/Tools/MaxComponent/plComponentReg.h +++ b/Sources/Tools/MaxComponent/plComponentReg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentTools.cpp b/Sources/Tools/MaxComponent/plComponentTools.cpp index 74e9a066..34181434 100644 --- a/Sources/Tools/MaxComponent/plComponentTools.cpp +++ b/Sources/Tools/MaxComponent/plComponentTools.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plComponentTools.h b/Sources/Tools/MaxComponent/plComponentTools.h index 01c8e3a6..442c7848 100644 --- a/Sources/Tools/MaxComponent/plComponentTools.h +++ b/Sources/Tools/MaxComponent/plComponentTools.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plDicer.cpp b/Sources/Tools/MaxComponent/plDicer.cpp index 8c352399..ef2f8d00 100644 --- a/Sources/Tools/MaxComponent/plDicer.cpp +++ b/Sources/Tools/MaxComponent/plDicer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plDicer.h b/Sources/Tools/MaxComponent/plDicer.h index 4c759310..bd461848 100644 --- a/Sources/Tools/MaxComponent/plDicer.h +++ b/Sources/Tools/MaxComponent/plDicer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plDistribComponent.cpp b/Sources/Tools/MaxComponent/plDistribComponent.cpp index 55577aff..1659816b 100644 --- a/Sources/Tools/MaxComponent/plDistribComponent.cpp +++ b/Sources/Tools/MaxComponent/plDistribComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plDistribComponent.h b/Sources/Tools/MaxComponent/plDistribComponent.h index 5bba2a70..7460c0dd 100644 --- a/Sources/Tools/MaxComponent/plDistribComponent.h +++ b/Sources/Tools/MaxComponent/plDistribComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plDistribComponent_old.cpp b/Sources/Tools/MaxComponent/plDistribComponent_old.cpp index 94b6e72a..5af6d160 100644 --- a/Sources/Tools/MaxComponent/plDistribComponent_old.cpp +++ b/Sources/Tools/MaxComponent/plDistribComponent_old.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plDistribComponent_old.h b/Sources/Tools/MaxComponent/plDistribComponent_old.h index 6e7c2274..9e3e7e12 100644 --- a/Sources/Tools/MaxComponent/plDistribComponent_old.h +++ b/Sources/Tools/MaxComponent/plDistribComponent_old.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp b/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp index 258dfd00..67d1d5e1 100644 --- a/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp +++ b/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plExcludeRegionComponent.h b/Sources/Tools/MaxComponent/plExcludeRegionComponent.h index e73d55cc..57567fca 100644 --- a/Sources/Tools/MaxComponent/plExcludeRegionComponent.h +++ b/Sources/Tools/MaxComponent/plExcludeRegionComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plFlexibilityComponent.h b/Sources/Tools/MaxComponent/plFlexibilityComponent.h index 54ed4c19..844c17bf 100644 --- a/Sources/Tools/MaxComponent/plFlexibilityComponent.h +++ b/Sources/Tools/MaxComponent/plFlexibilityComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plFootPrintComponent.cpp b/Sources/Tools/MaxComponent/plFootPrintComponent.cpp index de743232..9ef92d31 100644 --- a/Sources/Tools/MaxComponent/plFootPrintComponent.cpp +++ b/Sources/Tools/MaxComponent/plFootPrintComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plFootstepComponent.cpp b/Sources/Tools/MaxComponent/plFootstepComponent.cpp index b9ac61b3..d9c13da2 100644 --- a/Sources/Tools/MaxComponent/plFootstepComponent.cpp +++ b/Sources/Tools/MaxComponent/plFootstepComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plFootstepComponent.h b/Sources/Tools/MaxComponent/plFootstepComponent.h index b34872cf..b0cdf582 100644 --- a/Sources/Tools/MaxComponent/plFootstepComponent.h +++ b/Sources/Tools/MaxComponent/plFootstepComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plGUICompClassIDs.h b/Sources/Tools/MaxComponent/plGUICompClassIDs.h index 8af94b71..ec6b125b 100644 --- a/Sources/Tools/MaxComponent/plGUICompClassIDs.h +++ b/Sources/Tools/MaxComponent/plGUICompClassIDs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plGUIComponents.cpp b/Sources/Tools/MaxComponent/plGUIComponents.cpp index cfc7ef81..345a7692 100644 --- a/Sources/Tools/MaxComponent/plGUIComponents.cpp +++ b/Sources/Tools/MaxComponent/plGUIComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plGUIComponents.h b/Sources/Tools/MaxComponent/plGUIComponents.h index 34d9a0d1..21794c62 100644 --- a/Sources/Tools/MaxComponent/plGUIComponents.h +++ b/Sources/Tools/MaxComponent/plGUIComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plGrassComponent.cpp b/Sources/Tools/MaxComponent/plGrassComponent.cpp index 75f6feff..8572341e 100644 --- a/Sources/Tools/MaxComponent/plGrassComponent.cpp +++ b/Sources/Tools/MaxComponent/plGrassComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plGrassComponent.h b/Sources/Tools/MaxComponent/plGrassComponent.h index 9b6a140b..9b19b923 100644 --- a/Sources/Tools/MaxComponent/plGrassComponent.h +++ b/Sources/Tools/MaxComponent/plGrassComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plIgnoreComponent.cpp b/Sources/Tools/MaxComponent/plIgnoreComponent.cpp index ea6c84b2..ae51ae6e 100644 --- a/Sources/Tools/MaxComponent/plIgnoreComponent.cpp +++ b/Sources/Tools/MaxComponent/plIgnoreComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp b/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp index a8ea9c0d..9d13d0e0 100644 --- a/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp +++ b/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plImpactGadgetComponent.h b/Sources/Tools/MaxComponent/plImpactGadgetComponent.h index 752a5790..05025141 100644 --- a/Sources/Tools/MaxComponent/plImpactGadgetComponent.h +++ b/Sources/Tools/MaxComponent/plImpactGadgetComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp b/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp index 5c214782..8eb8ab63 100644 --- a/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp +++ b/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plInventoryObjComponent.h b/Sources/Tools/MaxComponent/plInventoryObjComponent.h index 0d267725..7683bbaf 100644 --- a/Sources/Tools/MaxComponent/plInventoryObjComponent.h +++ b/Sources/Tools/MaxComponent/plInventoryObjComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plLODFadeComponent.cpp b/Sources/Tools/MaxComponent/plLODFadeComponent.cpp index d798cb83..c07f4519 100644 --- a/Sources/Tools/MaxComponent/plLODFadeComponent.cpp +++ b/Sources/Tools/MaxComponent/plLODFadeComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plLODFadeComponent.h b/Sources/Tools/MaxComponent/plLODFadeComponent.h index d9189992..26df5bd7 100644 --- a/Sources/Tools/MaxComponent/plLODFadeComponent.h +++ b/Sources/Tools/MaxComponent/plLODFadeComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plLightGrpComponent.cpp b/Sources/Tools/MaxComponent/plLightGrpComponent.cpp index 355d5860..f5649440 100644 --- a/Sources/Tools/MaxComponent/plLightGrpComponent.cpp +++ b/Sources/Tools/MaxComponent/plLightGrpComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plLightGrpComponent.h b/Sources/Tools/MaxComponent/plLightGrpComponent.h index f9957bdc..5e8c66b7 100644 --- a/Sources/Tools/MaxComponent/plLightGrpComponent.h +++ b/Sources/Tools/MaxComponent/plLightGrpComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plLightMapComponent.cpp b/Sources/Tools/MaxComponent/plLightMapComponent.cpp index 0db909ca..1b710ed0 100644 --- a/Sources/Tools/MaxComponent/plLightMapComponent.cpp +++ b/Sources/Tools/MaxComponent/plLightMapComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plLightMapComponent.h b/Sources/Tools/MaxComponent/plLightMapComponent.h index 142b35ef..1cf59542 100644 --- a/Sources/Tools/MaxComponent/plLightMapComponent.h +++ b/Sources/Tools/MaxComponent/plLightMapComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plLineFollowComp.cpp b/Sources/Tools/MaxComponent/plLineFollowComp.cpp index 613adb56..2ee206ce 100644 --- a/Sources/Tools/MaxComponent/plLineFollowComp.cpp +++ b/Sources/Tools/MaxComponent/plLineFollowComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp b/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp index 51953336..4127dccd 100644 --- a/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp +++ b/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMaxAnimUtils.h b/Sources/Tools/MaxComponent/plMaxAnimUtils.h index 81ae87af..db025ffc 100644 --- a/Sources/Tools/MaxComponent/plMaxAnimUtils.h +++ b/Sources/Tools/MaxComponent/plMaxAnimUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp b/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp index 84627281..e9b88091 100644 --- a/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp +++ b/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMaxWaveUtils.h b/Sources/Tools/MaxComponent/plMaxWaveUtils.h index 175cd8c1..305ef595 100644 --- a/Sources/Tools/MaxComponent/plMaxWaveUtils.h +++ b/Sources/Tools/MaxComponent/plMaxWaveUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMiscComponents.cpp b/Sources/Tools/MaxComponent/plMiscComponents.cpp index 7ccf120a..1694a7fd 100644 --- a/Sources/Tools/MaxComponent/plMiscComponents.cpp +++ b/Sources/Tools/MaxComponent/plMiscComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMiscComponents.h b/Sources/Tools/MaxComponent/plMiscComponents.h index 840d8a17..812292b4 100644 --- a/Sources/Tools/MaxComponent/plMiscComponents.h +++ b/Sources/Tools/MaxComponent/plMiscComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMorphSeqComp.cpp b/Sources/Tools/MaxComponent/plMorphSeqComp.cpp index a5e87d2e..c0465931 100644 --- a/Sources/Tools/MaxComponent/plMorphSeqComp.cpp +++ b/Sources/Tools/MaxComponent/plMorphSeqComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp b/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp index 61a06ff5..0da9f929 100644 --- a/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp +++ b/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMultistageBehComponent.h b/Sources/Tools/MaxComponent/plMultistageBehComponent.h index d838cda2..38b42f27 100644 --- a/Sources/Tools/MaxComponent/plMultistageBehComponent.h +++ b/Sources/Tools/MaxComponent/plMultistageBehComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMultistageStage.cpp b/Sources/Tools/MaxComponent/plMultistageStage.cpp index 79de5291..986e0c0d 100644 --- a/Sources/Tools/MaxComponent/plMultistageStage.cpp +++ b/Sources/Tools/MaxComponent/plMultistageStage.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plMultistageStage.h b/Sources/Tools/MaxComponent/plMultistageStage.h index 918c113f..c099d6e2 100644 --- a/Sources/Tools/MaxComponent/plMultistageStage.h +++ b/Sources/Tools/MaxComponent/plMultistageStage.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp b/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp index 41104ef5..1d7090a2 100644 --- a/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp +++ b/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNPCSpawnComp.h b/Sources/Tools/MaxComponent/plNPCSpawnComp.h index ea05392c..eafccf26 100644 --- a/Sources/Tools/MaxComponent/plNPCSpawnComp.h +++ b/Sources/Tools/MaxComponent/plNPCSpawnComp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNavigableComponents.cpp b/Sources/Tools/MaxComponent/plNavigableComponents.cpp index c3d2713e..518654c9 100644 --- a/Sources/Tools/MaxComponent/plNavigableComponents.cpp +++ b/Sources/Tools/MaxComponent/plNavigableComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNavigableComponents.h b/Sources/Tools/MaxComponent/plNavigableComponents.h index 83d3a3d6..171794cb 100644 --- a/Sources/Tools/MaxComponent/plNavigableComponents.h +++ b/Sources/Tools/MaxComponent/plNavigableComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp index b2d794cd..edeba120 100644 --- a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp +++ b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h index 3bca5e6e..658b7f4a 100644 --- a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h +++ b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNotetrackAnim.cpp b/Sources/Tools/MaxComponent/plNotetrackAnim.cpp index a10e1476..6555b578 100644 --- a/Sources/Tools/MaxComponent/plNotetrackAnim.cpp +++ b/Sources/Tools/MaxComponent/plNotetrackAnim.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNotetrackAnim.h b/Sources/Tools/MaxComponent/plNotetrackAnim.h index fc127cc4..6dc51d1f 100644 --- a/Sources/Tools/MaxComponent/plNotetrackAnim.h +++ b/Sources/Tools/MaxComponent/plNotetrackAnim.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNotetrackDlg.cpp b/Sources/Tools/MaxComponent/plNotetrackDlg.cpp index 8291b9a4..d452ffde 100644 --- a/Sources/Tools/MaxComponent/plNotetrackDlg.cpp +++ b/Sources/Tools/MaxComponent/plNotetrackDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plNotetrackDlg.h b/Sources/Tools/MaxComponent/plNotetrackDlg.h index dd356691..975938c5 100644 --- a/Sources/Tools/MaxComponent/plNotetrackDlg.h +++ b/Sources/Tools/MaxComponent/plNotetrackDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp b/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp index 41704dff..5b7faa69 100644 --- a/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp +++ b/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plObjectFlockerComponent.h b/Sources/Tools/MaxComponent/plObjectFlockerComponent.h index 30c8d2bc..c18a0497 100644 --- a/Sources/Tools/MaxComponent/plObjectFlockerComponent.h +++ b/Sources/Tools/MaxComponent/plObjectFlockerComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plOneShotComponent.cpp b/Sources/Tools/MaxComponent/plOneShotComponent.cpp index ea10f63a..7d5a2118 100644 --- a/Sources/Tools/MaxComponent/plOneShotComponent.cpp +++ b/Sources/Tools/MaxComponent/plOneShotComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plOneShotComponent.h b/Sources/Tools/MaxComponent/plOneShotComponent.h index 49f4091d..c4507c46 100644 --- a/Sources/Tools/MaxComponent/plOneShotComponent.h +++ b/Sources/Tools/MaxComponent/plOneShotComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plParticleComponents.cpp b/Sources/Tools/MaxComponent/plParticleComponents.cpp index b78703ef..093d2546 100644 --- a/Sources/Tools/MaxComponent/plParticleComponents.cpp +++ b/Sources/Tools/MaxComponent/plParticleComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plParticleComponents.h b/Sources/Tools/MaxComponent/plParticleComponents.h index a66a3c2f..195675fe 100644 --- a/Sources/Tools/MaxComponent/plParticleComponents.h +++ b/Sources/Tools/MaxComponent/plParticleComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp b/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp index 88b568db..1f52f049 100644 --- a/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp +++ b/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPhysicalComponents.cpp b/Sources/Tools/MaxComponent/plPhysicalComponents.cpp index b46f7ac5..fed365b3 100644 --- a/Sources/Tools/MaxComponent/plPhysicalComponents.cpp +++ b/Sources/Tools/MaxComponent/plPhysicalComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPhysicalComponents.h b/Sources/Tools/MaxComponent/plPhysicalComponents.h index 6bddcb90..3567868c 100644 --- a/Sources/Tools/MaxComponent/plPhysicalComponents.h +++ b/Sources/Tools/MaxComponent/plPhysicalComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPhysicsGroups.h b/Sources/Tools/MaxComponent/plPhysicsGroups.h index 20c5a9c2..9a294543 100644 --- a/Sources/Tools/MaxComponent/plPhysicsGroups.h +++ b/Sources/Tools/MaxComponent/plPhysicsGroups.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp b/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp index 80cd7107..509d1ce5 100644 --- a/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp +++ b/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickLocalizationDlg.h b/Sources/Tools/MaxComponent/plPickLocalizationDlg.h index 96af4024..5293fff1 100644 --- a/Sources/Tools/MaxComponent/plPickLocalizationDlg.h +++ b/Sources/Tools/MaxComponent/plPickLocalizationDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickMaterialMap.cpp b/Sources/Tools/MaxComponent/plPickMaterialMap.cpp index a12f2d55..7b5cfe26 100644 --- a/Sources/Tools/MaxComponent/plPickMaterialMap.cpp +++ b/Sources/Tools/MaxComponent/plPickMaterialMap.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickMaterialMap.h b/Sources/Tools/MaxComponent/plPickMaterialMap.h index 565d48ef..926a20eb 100644 --- a/Sources/Tools/MaxComponent/plPickMaterialMap.h +++ b/Sources/Tools/MaxComponent/plPickMaterialMap.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickNode.cpp b/Sources/Tools/MaxComponent/plPickNode.cpp index e1c461a8..6ed24165 100644 --- a/Sources/Tools/MaxComponent/plPickNode.cpp +++ b/Sources/Tools/MaxComponent/plPickNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickNode.h b/Sources/Tools/MaxComponent/plPickNode.h index 5dfadbdb..49372a77 100644 --- a/Sources/Tools/MaxComponent/plPickNode.h +++ b/Sources/Tools/MaxComponent/plPickNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickNodeBase.cpp b/Sources/Tools/MaxComponent/plPickNodeBase.cpp index 029fef4f..4183faef 100644 --- a/Sources/Tools/MaxComponent/plPickNodeBase.cpp +++ b/Sources/Tools/MaxComponent/plPickNodeBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickNodeBase.h b/Sources/Tools/MaxComponent/plPickNodeBase.h index 14551868..c45bd707 100644 --- a/Sources/Tools/MaxComponent/plPickNodeBase.h +++ b/Sources/Tools/MaxComponent/plPickNodeBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPickNodeComp.cpp b/Sources/Tools/MaxComponent/plPickNodeComp.cpp index 0ad3c433..56df1438 100644 --- a/Sources/Tools/MaxComponent/plPickNodeComp.cpp +++ b/Sources/Tools/MaxComponent/plPickNodeComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPythonFileComponent.cpp b/Sources/Tools/MaxComponent/plPythonFileComponent.cpp index 0f20cb15..d4f5db6f 100644 --- a/Sources/Tools/MaxComponent/plPythonFileComponent.cpp +++ b/Sources/Tools/MaxComponent/plPythonFileComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plPythonFileComponent.h b/Sources/Tools/MaxComponent/plPythonFileComponent.h index 6ce59838..6fed5329 100644 --- a/Sources/Tools/MaxComponent/plPythonFileComponent.h +++ b/Sources/Tools/MaxComponent/plPythonFileComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plRepComponent.cpp b/Sources/Tools/MaxComponent/plRepComponent.cpp index f7cd8950..ea4401a3 100644 --- a/Sources/Tools/MaxComponent/plRepComponent.cpp +++ b/Sources/Tools/MaxComponent/plRepComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderAnim.cpp b/Sources/Tools/MaxComponent/plResponderAnim.cpp index 2cf5c429..517b1b54 100644 --- a/Sources/Tools/MaxComponent/plResponderAnim.cpp +++ b/Sources/Tools/MaxComponent/plResponderAnim.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderAnim.h b/Sources/Tools/MaxComponent/plResponderAnim.h index a865005a..714c15e6 100644 --- a/Sources/Tools/MaxComponent/plResponderAnim.h +++ b/Sources/Tools/MaxComponent/plResponderAnim.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderCmd.h b/Sources/Tools/MaxComponent/plResponderCmd.h index 5c1ad585..d5140c2e 100644 --- a/Sources/Tools/MaxComponent/plResponderCmd.h +++ b/Sources/Tools/MaxComponent/plResponderCmd.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderComponent.cpp b/Sources/Tools/MaxComponent/plResponderComponent.cpp index 4ea88c68..a7d938f2 100644 --- a/Sources/Tools/MaxComponent/plResponderComponent.cpp +++ b/Sources/Tools/MaxComponent/plResponderComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderComponent.h b/Sources/Tools/MaxComponent/plResponderComponent.h index 1ea917ac..a55f4779 100644 --- a/Sources/Tools/MaxComponent/plResponderComponent.h +++ b/Sources/Tools/MaxComponent/plResponderComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderComponentPriv.h b/Sources/Tools/MaxComponent/plResponderComponentPriv.h index 16360fbc..8f14921b 100644 --- a/Sources/Tools/MaxComponent/plResponderComponentPriv.h +++ b/Sources/Tools/MaxComponent/plResponderComponentPriv.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderGetComp.cpp b/Sources/Tools/MaxComponent/plResponderGetComp.cpp index 7068228e..609bad5a 100644 --- a/Sources/Tools/MaxComponent/plResponderGetComp.cpp +++ b/Sources/Tools/MaxComponent/plResponderGetComp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderGetComp.h b/Sources/Tools/MaxComponent/plResponderGetComp.h index 03ee4432..81be327f 100644 --- a/Sources/Tools/MaxComponent/plResponderGetComp.h +++ b/Sources/Tools/MaxComponent/plResponderGetComp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderLink.cpp b/Sources/Tools/MaxComponent/plResponderLink.cpp index 1508e323..7a9951c7 100644 --- a/Sources/Tools/MaxComponent/plResponderLink.cpp +++ b/Sources/Tools/MaxComponent/plResponderLink.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderLink.h b/Sources/Tools/MaxComponent/plResponderLink.h index 3cf8bc52..39dd76d4 100644 --- a/Sources/Tools/MaxComponent/plResponderLink.h +++ b/Sources/Tools/MaxComponent/plResponderLink.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderMtl.cpp b/Sources/Tools/MaxComponent/plResponderMtl.cpp index ba59aa12..6cc168f9 100644 --- a/Sources/Tools/MaxComponent/plResponderMtl.cpp +++ b/Sources/Tools/MaxComponent/plResponderMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderMtl.h b/Sources/Tools/MaxComponent/plResponderMtl.h index 0d3aff96..e0a9aa7f 100644 --- a/Sources/Tools/MaxComponent/plResponderMtl.h +++ b/Sources/Tools/MaxComponent/plResponderMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderWait.cpp b/Sources/Tools/MaxComponent/plResponderWait.cpp index 3506cb16..1848f344 100644 --- a/Sources/Tools/MaxComponent/plResponderWait.cpp +++ b/Sources/Tools/MaxComponent/plResponderWait.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plResponderWait.h b/Sources/Tools/MaxComponent/plResponderWait.h index 37c1240a..ce6f6d53 100644 --- a/Sources/Tools/MaxComponent/plResponderWait.h +++ b/Sources/Tools/MaxComponent/plResponderWait.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plSeekPoint.cpp b/Sources/Tools/MaxComponent/plSeekPoint.cpp index 8d16a53e..d05a396a 100644 --- a/Sources/Tools/MaxComponent/plSeekPoint.cpp +++ b/Sources/Tools/MaxComponent/plSeekPoint.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plShadowComponents.cpp b/Sources/Tools/MaxComponent/plShadowComponents.cpp index 4e1d93fd..3f8f0de5 100644 --- a/Sources/Tools/MaxComponent/plShadowComponents.cpp +++ b/Sources/Tools/MaxComponent/plShadowComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plShadowComponents.h b/Sources/Tools/MaxComponent/plShadowComponents.h index a3238df5..a2aea65d 100644 --- a/Sources/Tools/MaxComponent/plShadowComponents.h +++ b/Sources/Tools/MaxComponent/plShadowComponents.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plSmoothComponent.cpp b/Sources/Tools/MaxComponent/plSmoothComponent.cpp index 3e53a4da..83878357 100644 --- a/Sources/Tools/MaxComponent/plSmoothComponent.cpp +++ b/Sources/Tools/MaxComponent/plSmoothComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp b/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp index bc3936d7..a8cfcce7 100644 --- a/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp +++ b/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plSoftVolumeComponent.h b/Sources/Tools/MaxComponent/plSoftVolumeComponent.h index 7f58d796..5f283a10 100644 --- a/Sources/Tools/MaxComponent/plSoftVolumeComponent.h +++ b/Sources/Tools/MaxComponent/plSoftVolumeComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plTemplateComponent.cpp b/Sources/Tools/MaxComponent/plTemplateComponent.cpp index ae073c29..dd32d3de 100644 --- a/Sources/Tools/MaxComponent/plTemplateComponent.cpp +++ b/Sources/Tools/MaxComponent/plTemplateComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plTypesComponents.cpp b/Sources/Tools/MaxComponent/plTypesComponents.cpp index 34cb4f4f..5ca707ed 100644 --- a/Sources/Tools/MaxComponent/plTypesComponents.cpp +++ b/Sources/Tools/MaxComponent/plTypesComponents.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp index 9b510bda..838ffad6 100644 --- a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp +++ b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h index 8e896ae3..03bc2de4 100644 --- a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h +++ b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plWaterComponent.cpp b/Sources/Tools/MaxComponent/plWaterComponent.cpp index be762de3..c547f745 100644 --- a/Sources/Tools/MaxComponent/plWaterComponent.cpp +++ b/Sources/Tools/MaxComponent/plWaterComponent.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plWaterComponent.h b/Sources/Tools/MaxComponent/plWaterComponent.h index eb552572..723f976d 100644 --- a/Sources/Tools/MaxComponent/plWaterComponent.h +++ b/Sources/Tools/MaxComponent/plWaterComponent.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plXImposter.cpp b/Sources/Tools/MaxComponent/plXImposter.cpp index fd891813..ddcfb06c 100644 --- a/Sources/Tools/MaxComponent/plXImposter.cpp +++ b/Sources/Tools/MaxComponent/plXImposter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxComponent/plXImposter.h b/Sources/Tools/MaxComponent/plXImposter.h index ee4b8390..ff54d01a 100644 --- a/Sources/Tools/MaxComponent/plXImposter.h +++ b/Sources/Tools/MaxComponent/plXImposter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/StringTokenizer.cpp b/Sources/Tools/MaxConvert/StringTokenizer.cpp index 9ae8ff19..9c159970 100644 --- a/Sources/Tools/MaxConvert/StringTokenizer.cpp +++ b/Sources/Tools/MaxConvert/StringTokenizer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/StringTokenizer.h b/Sources/Tools/MaxConvert/StringTokenizer.h index 0abfd38b..eba55fc9 100644 --- a/Sources/Tools/MaxConvert/StringTokenizer.h +++ b/Sources/Tools/MaxConvert/StringTokenizer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/UserPropMgr.cpp b/Sources/Tools/MaxConvert/UserPropMgr.cpp index ca0fd904..a8e71c4c 100644 --- a/Sources/Tools/MaxConvert/UserPropMgr.cpp +++ b/Sources/Tools/MaxConvert/UserPropMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/UserPropMgr.h b/Sources/Tools/MaxConvert/UserPropMgr.h index 4ce4ee7a..8819c4f7 100644 --- a/Sources/Tools/MaxConvert/UserPropMgr.h +++ b/Sources/Tools/MaxConvert/UserPropMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsControlConverter.cpp b/Sources/Tools/MaxConvert/hsControlConverter.cpp index c57a3755..96732ab1 100644 --- a/Sources/Tools/MaxConvert/hsControlConverter.cpp +++ b/Sources/Tools/MaxConvert/hsControlConverter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsControlConverter.h b/Sources/Tools/MaxConvert/hsControlConverter.h index 3c5a4f99..ded9c760 100644 --- a/Sources/Tools/MaxConvert/hsControlConverter.h +++ b/Sources/Tools/MaxConvert/hsControlConverter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsConverterUtils.cpp b/Sources/Tools/MaxConvert/hsConverterUtils.cpp index 419d5baf..79936936 100644 --- a/Sources/Tools/MaxConvert/hsConverterUtils.cpp +++ b/Sources/Tools/MaxConvert/hsConverterUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsConverterUtils.h b/Sources/Tools/MaxConvert/hsConverterUtils.h index b0b90226..e94dce20 100644 --- a/Sources/Tools/MaxConvert/hsConverterUtils.h +++ b/Sources/Tools/MaxConvert/hsConverterUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsMaterialConverter.cpp b/Sources/Tools/MaxConvert/hsMaterialConverter.cpp index 7b8c625b..40ffaf0f 100644 --- a/Sources/Tools/MaxConvert/hsMaterialConverter.cpp +++ b/Sources/Tools/MaxConvert/hsMaterialConverter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsMaterialConverter.h b/Sources/Tools/MaxConvert/hsMaterialConverter.h index 978da572..a1c55d84 100644 --- a/Sources/Tools/MaxConvert/hsMaterialConverter.h +++ b/Sources/Tools/MaxConvert/hsMaterialConverter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsMaxLayerBase.h b/Sources/Tools/MaxConvert/hsMaxLayerBase.h index d8769c54..7b6e8f9c 100644 --- a/Sources/Tools/MaxConvert/hsMaxLayerBase.h +++ b/Sources/Tools/MaxConvert/hsMaxLayerBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsVertexShader.cpp b/Sources/Tools/MaxConvert/hsVertexShader.cpp index 6c38f338..7916aa90 100644 --- a/Sources/Tools/MaxConvert/hsVertexShader.cpp +++ b/Sources/Tools/MaxConvert/hsVertexShader.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/hsVertexShader.h b/Sources/Tools/MaxConvert/hsVertexShader.h index 730224ee..dfd27ff0 100644 --- a/Sources/Tools/MaxConvert/hsVertexShader.h +++ b/Sources/Tools/MaxConvert/hsVertexShader.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plBitmapCreator.cpp b/Sources/Tools/MaxConvert/plBitmapCreator.cpp index 00b42317..03284018 100644 --- a/Sources/Tools/MaxConvert/plBitmapCreator.cpp +++ b/Sources/Tools/MaxConvert/plBitmapCreator.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plBitmapCreator.h b/Sources/Tools/MaxConvert/plBitmapCreator.h index 9b129f81..8d40e577 100644 --- a/Sources/Tools/MaxConvert/plBitmapCreator.h +++ b/Sources/Tools/MaxConvert/plBitmapCreator.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plClusterUtil.cpp b/Sources/Tools/MaxConvert/plClusterUtil.cpp index 5868903e..cd872ca5 100644 --- a/Sources/Tools/MaxConvert/plClusterUtil.cpp +++ b/Sources/Tools/MaxConvert/plClusterUtil.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plClusterUtil.h b/Sources/Tools/MaxConvert/plClusterUtil.h index d1a15f53..13bc435e 100644 --- a/Sources/Tools/MaxConvert/plClusterUtil.h +++ b/Sources/Tools/MaxConvert/plClusterUtil.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plConvert.cpp b/Sources/Tools/MaxConvert/plConvert.cpp index 95a964d0..d394e138 100644 --- a/Sources/Tools/MaxConvert/plConvert.cpp +++ b/Sources/Tools/MaxConvert/plConvert.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plConvert.h b/Sources/Tools/MaxConvert/plConvert.h index 77d34d2a..2ebeb7ca 100644 --- a/Sources/Tools/MaxConvert/plConvert.h +++ b/Sources/Tools/MaxConvert/plConvert.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plDistTree.cpp b/Sources/Tools/MaxConvert/plDistTree.cpp index f588910b..f9059c60 100644 --- a/Sources/Tools/MaxConvert/plDistTree.cpp +++ b/Sources/Tools/MaxConvert/plDistTree.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plDistTree.h b/Sources/Tools/MaxConvert/plDistTree.h index 84648c40..1251dba4 100644 --- a/Sources/Tools/MaxConvert/plDistTree.h +++ b/Sources/Tools/MaxConvert/plDistTree.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plDistributor.cpp b/Sources/Tools/MaxConvert/plDistributor.cpp index 14aa16f4..451bb5bf 100644 --- a/Sources/Tools/MaxConvert/plDistributor.cpp +++ b/Sources/Tools/MaxConvert/plDistributor.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plDistributor.h b/Sources/Tools/MaxConvert/plDistributor.h index fccbe4d4..e6564b88 100644 --- a/Sources/Tools/MaxConvert/plDistributor.h +++ b/Sources/Tools/MaxConvert/plDistributor.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plLayerConverter.cpp b/Sources/Tools/MaxConvert/plLayerConverter.cpp index 89f3c78c..1e1b05e6 100644 --- a/Sources/Tools/MaxConvert/plLayerConverter.cpp +++ b/Sources/Tools/MaxConvert/plLayerConverter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plLayerConverter.h b/Sources/Tools/MaxConvert/plLayerConverter.h index e73d75bc..74f72b91 100644 --- a/Sources/Tools/MaxConvert/plLayerConverter.h +++ b/Sources/Tools/MaxConvert/plLayerConverter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plLightMapGen.cpp b/Sources/Tools/MaxConvert/plLightMapGen.cpp index 730231a2..73eb6afc 100644 --- a/Sources/Tools/MaxConvert/plLightMapGen.cpp +++ b/Sources/Tools/MaxConvert/plLightMapGen.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plLightMapGen.h b/Sources/Tools/MaxConvert/plLightMapGen.h index 699a2a8c..356d2aa4 100644 --- a/Sources/Tools/MaxConvert/plLightMapGen.h +++ b/Sources/Tools/MaxConvert/plLightMapGen.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plMaxLightContext.h b/Sources/Tools/MaxConvert/plMaxLightContext.h index f0635321..819987a5 100644 --- a/Sources/Tools/MaxConvert/plMaxLightContext.h +++ b/Sources/Tools/MaxConvert/plMaxLightContext.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plMeshConverter.cpp b/Sources/Tools/MaxConvert/plMeshConverter.cpp index 484feaa5..9d829f14 100644 --- a/Sources/Tools/MaxConvert/plMeshConverter.cpp +++ b/Sources/Tools/MaxConvert/plMeshConverter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plMeshConverter.h b/Sources/Tools/MaxConvert/plMeshConverter.h index b9c1a108..e66e7bf7 100644 --- a/Sources/Tools/MaxConvert/plMeshConverter.h +++ b/Sources/Tools/MaxConvert/plMeshConverter.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp b/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp index 54e8a599..f1bb13be 100644 --- a/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp +++ b/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plRenderGlobalContext.h b/Sources/Tools/MaxConvert/plRenderGlobalContext.h index 64408cd7..b057e677 100644 --- a/Sources/Tools/MaxConvert/plRenderGlobalContext.h +++ b/Sources/Tools/MaxConvert/plRenderGlobalContext.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plRenderInstance.cpp b/Sources/Tools/MaxConvert/plRenderInstance.cpp index 5f31e105..e13484b1 100644 --- a/Sources/Tools/MaxConvert/plRenderInstance.cpp +++ b/Sources/Tools/MaxConvert/plRenderInstance.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxConvert/plRenderInstance.h b/Sources/Tools/MaxConvert/plRenderInstance.h index 9269d5e2..a3a04aae 100644 --- a/Sources/Tools/MaxConvert/plRenderInstance.h +++ b/Sources/Tools/MaxConvert/plRenderInstance.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/SimpleExport.cpp b/Sources/Tools/MaxExport/SimpleExport.cpp index 4bdec8fd..15d3c0a4 100644 --- a/Sources/Tools/MaxExport/SimpleExport.cpp +++ b/Sources/Tools/MaxExport/SimpleExport.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/SimpleExport.h b/Sources/Tools/MaxExport/SimpleExport.h index 53316626..3fa244f8 100644 --- a/Sources/Tools/MaxExport/SimpleExport.h +++ b/Sources/Tools/MaxExport/SimpleExport.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plErrorMsg.cpp b/Sources/Tools/MaxExport/plErrorMsg.cpp index 2138e2bc..522e645c 100644 --- a/Sources/Tools/MaxExport/plErrorMsg.cpp +++ b/Sources/Tools/MaxExport/plErrorMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plErrorMsg.h b/Sources/Tools/MaxExport/plErrorMsg.h index 4090de20..dfc2b981 100644 --- a/Sources/Tools/MaxExport/plErrorMsg.h +++ b/Sources/Tools/MaxExport/plErrorMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportDlg.cpp b/Sources/Tools/MaxExport/plExportDlg.cpp index c4ca0d15..43bee384 100644 --- a/Sources/Tools/MaxExport/plExportDlg.cpp +++ b/Sources/Tools/MaxExport/plExportDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportDlg.h b/Sources/Tools/MaxExport/plExportDlg.h index 5d84c74d..82d6e056 100644 --- a/Sources/Tools/MaxExport/plExportDlg.h +++ b/Sources/Tools/MaxExport/plExportDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportErrorMsg.cpp b/Sources/Tools/MaxExport/plExportErrorMsg.cpp index 83558442..e1e1d96a 100644 --- a/Sources/Tools/MaxExport/plExportErrorMsg.cpp +++ b/Sources/Tools/MaxExport/plExportErrorMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportErrorMsg.h b/Sources/Tools/MaxExport/plExportErrorMsg.h index 1b0b149d..85b3f67d 100644 --- a/Sources/Tools/MaxExport/plExportErrorMsg.h +++ b/Sources/Tools/MaxExport/plExportErrorMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp b/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp index 6d5f9d31..5f08dbed 100644 --- a/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp +++ b/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportLogErrorMsg.h b/Sources/Tools/MaxExport/plExportLogErrorMsg.h index 7fab04ee..0a7684d3 100644 --- a/Sources/Tools/MaxExport/plExportLogErrorMsg.h +++ b/Sources/Tools/MaxExport/plExportLogErrorMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportProgressBar.cpp b/Sources/Tools/MaxExport/plExportProgressBar.cpp index c20972e4..94451c98 100644 --- a/Sources/Tools/MaxExport/plExportProgressBar.cpp +++ b/Sources/Tools/MaxExport/plExportProgressBar.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plExportProgressBar.h b/Sources/Tools/MaxExport/plExportProgressBar.h index ac0fe74e..29d9d184 100644 --- a/Sources/Tools/MaxExport/plExportProgressBar.h +++ b/Sources/Tools/MaxExport/plExportProgressBar.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxExport/plProgressBar.h b/Sources/Tools/MaxExport/plProgressBar.h index fd7d169b..18c133ef 100644 --- a/Sources/Tools/MaxExport/plProgressBar.h +++ b/Sources/Tools/MaxExport/plProgressBar.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/GlobalUtility.cpp b/Sources/Tools/MaxMain/GlobalUtility.cpp index e3f77d9d..47922759 100644 --- a/Sources/Tools/MaxMain/GlobalUtility.cpp +++ b/Sources/Tools/MaxMain/GlobalUtility.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/GlobalUtility.h b/Sources/Tools/MaxMain/GlobalUtility.h index 7c5e7656..1ce30596 100644 --- a/Sources/Tools/MaxMain/GlobalUtility.h +++ b/Sources/Tools/MaxMain/GlobalUtility.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/MaxAllocDll.cpp b/Sources/Tools/MaxMain/MaxAllocDll.cpp index a30a3e74..0802de51 100644 --- a/Sources/Tools/MaxMain/MaxAllocDll.cpp +++ b/Sources/Tools/MaxMain/MaxAllocDll.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/MaxAllocDll.h b/Sources/Tools/MaxMain/MaxAllocDll.h index 7c1fcb4c..13fa3677 100644 --- a/Sources/Tools/MaxMain/MaxAllocDll.h +++ b/Sources/Tools/MaxMain/MaxAllocDll.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/MaxCompat.h b/Sources/Tools/MaxMain/MaxCompat.h index 467db148..2500e73e 100644 --- a/Sources/Tools/MaxMain/MaxCompat.h +++ b/Sources/Tools/MaxMain/MaxCompat.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/indexes.cpp b/Sources/Tools/MaxMain/indexes.cpp index c93aa124..4d085850 100644 --- a/Sources/Tools/MaxMain/indexes.cpp +++ b/Sources/Tools/MaxMain/indexes.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/main.cpp b/Sources/Tools/MaxMain/main.cpp index abc4eb86..aa31bcf9 100644 --- a/Sources/Tools/MaxMain/main.cpp +++ b/Sources/Tools/MaxMain/main.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plActionTableMgr.cpp b/Sources/Tools/MaxMain/plActionTableMgr.cpp index 4f5305ce..15edb83d 100644 --- a/Sources/Tools/MaxMain/plActionTableMgr.cpp +++ b/Sources/Tools/MaxMain/plActionTableMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plActionTableMgr.h b/Sources/Tools/MaxMain/plActionTableMgr.h index 9bcb854e..ad2c4f41 100644 --- a/Sources/Tools/MaxMain/plActionTableMgr.h +++ b/Sources/Tools/MaxMain/plActionTableMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plAgeDescInterface.cpp b/Sources/Tools/MaxMain/plAgeDescInterface.cpp index 4826633c..95d710b2 100644 --- a/Sources/Tools/MaxMain/plAgeDescInterface.cpp +++ b/Sources/Tools/MaxMain/plAgeDescInterface.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plAgeDescInterface.h b/Sources/Tools/MaxMain/plAgeDescInterface.h index faca96fb..1fa6e04e 100644 --- a/Sources/Tools/MaxMain/plAgeDescInterface.h +++ b/Sources/Tools/MaxMain/plAgeDescInterface.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plCommonObjLib.cpp b/Sources/Tools/MaxMain/plCommonObjLib.cpp index 6a9c0bd5..c286df42 100644 --- a/Sources/Tools/MaxMain/plCommonObjLib.cpp +++ b/Sources/Tools/MaxMain/plCommonObjLib.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plCommonObjLib.h b/Sources/Tools/MaxMain/plCommonObjLib.h index f2ef4421..a6c11f3e 100644 --- a/Sources/Tools/MaxMain/plCommonObjLib.h +++ b/Sources/Tools/MaxMain/plCommonObjLib.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plComponentDlg.cpp b/Sources/Tools/MaxMain/plComponentDlg.cpp index d86444af..6057e307 100644 --- a/Sources/Tools/MaxMain/plComponentDlg.cpp +++ b/Sources/Tools/MaxMain/plComponentDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plComponentDlg.h b/Sources/Tools/MaxMain/plComponentDlg.h index 4896d6af..5f151f62 100644 --- a/Sources/Tools/MaxMain/plComponentDlg.h +++ b/Sources/Tools/MaxMain/plComponentDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plComponentPanel.cpp b/Sources/Tools/MaxMain/plComponentPanel.cpp index 67225dd6..f3ec1c9f 100644 --- a/Sources/Tools/MaxMain/plComponentPanel.cpp +++ b/Sources/Tools/MaxMain/plComponentPanel.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plComponentPanel.h b/Sources/Tools/MaxMain/plComponentPanel.h index 97d62186..8937d6dc 100644 --- a/Sources/Tools/MaxMain/plComponentPanel.h +++ b/Sources/Tools/MaxMain/plComponentPanel.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plGetLocationDlg.cpp b/Sources/Tools/MaxMain/plGetLocationDlg.cpp index 926b378a..c7cc88ac 100644 --- a/Sources/Tools/MaxMain/plGetLocationDlg.cpp +++ b/Sources/Tools/MaxMain/plGetLocationDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plGetLocationDlg.h b/Sources/Tools/MaxMain/plGetLocationDlg.h index 97db466c..be6f3d26 100644 --- a/Sources/Tools/MaxMain/plGetLocationDlg.h +++ b/Sources/Tools/MaxMain/plGetLocationDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxAccelerators.cpp b/Sources/Tools/MaxMain/plMaxAccelerators.cpp index d1a6a5d7..b29a55bc 100644 --- a/Sources/Tools/MaxMain/plMaxAccelerators.cpp +++ b/Sources/Tools/MaxMain/plMaxAccelerators.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxAccelerators.h b/Sources/Tools/MaxMain/plMaxAccelerators.h index c7833e71..198dc894 100644 --- a/Sources/Tools/MaxMain/plMaxAccelerators.h +++ b/Sources/Tools/MaxMain/plMaxAccelerators.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxCFGFile.cpp b/Sources/Tools/MaxMain/plMaxCFGFile.cpp index 4be3d92d..028d3042 100644 --- a/Sources/Tools/MaxMain/plMaxCFGFile.cpp +++ b/Sources/Tools/MaxMain/plMaxCFGFile.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxCFGFile.h b/Sources/Tools/MaxMain/plMaxCFGFile.h index 90b58642..4d9133ad 100644 --- a/Sources/Tools/MaxMain/plMaxCFGFile.h +++ b/Sources/Tools/MaxMain/plMaxCFGFile.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxMenu.cpp b/Sources/Tools/MaxMain/plMaxMenu.cpp index 77523d84..062da926 100644 --- a/Sources/Tools/MaxMain/plMaxMenu.cpp +++ b/Sources/Tools/MaxMain/plMaxMenu.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxMenu.h b/Sources/Tools/MaxMain/plMaxMenu.h index 5593fb41..672942f5 100644 --- a/Sources/Tools/MaxMain/plMaxMenu.h +++ b/Sources/Tools/MaxMain/plMaxMenu.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp b/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp index 827628fb..e92f8c31 100644 --- a/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp +++ b/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxMeshExtractor.h b/Sources/Tools/MaxMain/plMaxMeshExtractor.h index 58fd9e7e..2829b55f 100644 --- a/Sources/Tools/MaxMain/plMaxMeshExtractor.h +++ b/Sources/Tools/MaxMain/plMaxMeshExtractor.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxNode.cpp b/Sources/Tools/MaxMain/plMaxNode.cpp index 726fffb5..3ff99ef0 100644 --- a/Sources/Tools/MaxMain/plMaxNode.cpp +++ b/Sources/Tools/MaxMain/plMaxNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxNode.h b/Sources/Tools/MaxMain/plMaxNode.h index 094368b1..20d10f14 100644 --- a/Sources/Tools/MaxMain/plMaxNode.h +++ b/Sources/Tools/MaxMain/plMaxNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxNodeBase.cpp b/Sources/Tools/MaxMain/plMaxNodeBase.cpp index d5c69f0b..9e55b0ce 100644 --- a/Sources/Tools/MaxMain/plMaxNodeBase.cpp +++ b/Sources/Tools/MaxMain/plMaxNodeBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxNodeBase.h b/Sources/Tools/MaxMain/plMaxNodeBase.h index d25046c2..6bae6dd0 100644 --- a/Sources/Tools/MaxMain/plMaxNodeBase.h +++ b/Sources/Tools/MaxMain/plMaxNodeBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxNodeData.h b/Sources/Tools/MaxMain/plMaxNodeData.h index 0e926080..94947b49 100644 --- a/Sources/Tools/MaxMain/plMaxNodeData.h +++ b/Sources/Tools/MaxMain/plMaxNodeData.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxUtils.cpp b/Sources/Tools/MaxMain/plMaxUtils.cpp index f573857f..6060d991 100644 --- a/Sources/Tools/MaxMain/plMaxUtils.cpp +++ b/Sources/Tools/MaxMain/plMaxUtils.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMaxUtils.h b/Sources/Tools/MaxMain/plMaxUtils.h index 40f9f39f..2495f204 100644 --- a/Sources/Tools/MaxMain/plMaxUtils.h +++ b/Sources/Tools/MaxMain/plMaxUtils.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMtlCollector.cpp b/Sources/Tools/MaxMain/plMtlCollector.cpp index 5cce4b1f..c087ca9f 100644 --- a/Sources/Tools/MaxMain/plMtlCollector.cpp +++ b/Sources/Tools/MaxMain/plMtlCollector.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plMtlCollector.h b/Sources/Tools/MaxMain/plMtlCollector.h index 9c3484ce..19185a5e 100644 --- a/Sources/Tools/MaxMain/plMtlCollector.h +++ b/Sources/Tools/MaxMain/plMtlCollector.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plNodeLock.cpp b/Sources/Tools/MaxMain/plNodeLock.cpp index 5baf066e..da41e696 100644 --- a/Sources/Tools/MaxMain/plNodeLock.cpp +++ b/Sources/Tools/MaxMain/plNodeLock.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plNodeLock.h b/Sources/Tools/MaxMain/plNodeLock.h index 7d2b6df4..f7dc317a 100644 --- a/Sources/Tools/MaxMain/plNodeLock.h +++ b/Sources/Tools/MaxMain/plNodeLock.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPhysXCooking.cpp b/Sources/Tools/MaxMain/plPhysXCooking.cpp index 6e561e7f..d9c0ea04 100644 --- a/Sources/Tools/MaxMain/plPhysXCooking.cpp +++ b/Sources/Tools/MaxMain/plPhysXCooking.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPhysXCooking.h b/Sources/Tools/MaxMain/plPhysXCooking.h index bfeaa579..952387bb 100644 --- a/Sources/Tools/MaxMain/plPhysXCooking.h +++ b/Sources/Tools/MaxMain/plPhysXCooking.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPhysicalProps.cpp b/Sources/Tools/MaxMain/plPhysicalProps.cpp index df756d57..7d564492 100644 --- a/Sources/Tools/MaxMain/plPhysicalProps.cpp +++ b/Sources/Tools/MaxMain/plPhysicalProps.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPhysicalProps.h b/Sources/Tools/MaxMain/plPhysicalProps.h index d1983342..da604dfc 100644 --- a/Sources/Tools/MaxMain/plPhysicalProps.h +++ b/Sources/Tools/MaxMain/plPhysicalProps.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPlasmaRefMsgs.h b/Sources/Tools/MaxMain/plPlasmaRefMsgs.h index 4df8f590..fdbd15bb 100644 --- a/Sources/Tools/MaxMain/plPlasmaRefMsgs.h +++ b/Sources/Tools/MaxMain/plPlasmaRefMsgs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPluginResManager.cpp b/Sources/Tools/MaxMain/plPluginResManager.cpp index 7c64610c..de653271 100644 --- a/Sources/Tools/MaxMain/plPluginResManager.cpp +++ b/Sources/Tools/MaxMain/plPluginResManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPluginResManager.h b/Sources/Tools/MaxMain/plPluginResManager.h index b44919d7..5d4d9c1d 100644 --- a/Sources/Tools/MaxMain/plPluginResManager.h +++ b/Sources/Tools/MaxMain/plPluginResManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPythonMgr.cpp b/Sources/Tools/MaxMain/plPythonMgr.cpp index 40afa96c..cc80cff3 100644 --- a/Sources/Tools/MaxMain/plPythonMgr.cpp +++ b/Sources/Tools/MaxMain/plPythonMgr.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plPythonMgr.h b/Sources/Tools/MaxMain/plPythonMgr.h index 716d8ce8..a2e687f0 100644 --- a/Sources/Tools/MaxMain/plPythonMgr.h +++ b/Sources/Tools/MaxMain/plPythonMgr.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plResCollector.cpp b/Sources/Tools/MaxMain/plResCollector.cpp index 64b5529e..754f7836 100644 --- a/Sources/Tools/MaxMain/plResCollector.cpp +++ b/Sources/Tools/MaxMain/plResCollector.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plResCollector.h b/Sources/Tools/MaxMain/plResCollector.h index 130884f7..8faab5a0 100644 --- a/Sources/Tools/MaxMain/plResCollector.h +++ b/Sources/Tools/MaxMain/plResCollector.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plResetXform.cpp b/Sources/Tools/MaxMain/plResetXform.cpp index 26c6d763..34cfdeb9 100644 --- a/Sources/Tools/MaxMain/plResetXform.cpp +++ b/Sources/Tools/MaxMain/plResetXform.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plResetXform.h b/Sources/Tools/MaxMain/plResetXform.h index c0517e22..9cb921ac 100644 --- a/Sources/Tools/MaxMain/plResetXform.h +++ b/Sources/Tools/MaxMain/plResetXform.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plSaveSelected.cpp b/Sources/Tools/MaxMain/plSaveSelected.cpp index 9e84873e..c54eaeef 100644 --- a/Sources/Tools/MaxMain/plSaveSelected.cpp +++ b/Sources/Tools/MaxMain/plSaveSelected.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plSaveSelected.h b/Sources/Tools/MaxMain/plSaveSelected.h index f66f34ad..8133c5f8 100644 --- a/Sources/Tools/MaxMain/plSaveSelected.h +++ b/Sources/Tools/MaxMain/plSaveSelected.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plTextureExportLog.cpp b/Sources/Tools/MaxMain/plTextureExportLog.cpp index e582c73b..084c06aa 100644 --- a/Sources/Tools/MaxMain/plTextureExportLog.cpp +++ b/Sources/Tools/MaxMain/plTextureExportLog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plTextureExportLog.h b/Sources/Tools/MaxMain/plTextureExportLog.h index 528adcfd..9f5e8c2d 100644 --- a/Sources/Tools/MaxMain/plTextureExportLog.h +++ b/Sources/Tools/MaxMain/plTextureExportLog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plTextureSearch.cpp b/Sources/Tools/MaxMain/plTextureSearch.cpp index 29ae8cb4..2e1a11fd 100644 --- a/Sources/Tools/MaxMain/plTextureSearch.cpp +++ b/Sources/Tools/MaxMain/plTextureSearch.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMain/plTextureSearch.h b/Sources/Tools/MaxMain/plTextureSearch.h index 2b1309ad..0a1ed7a3 100644 --- a/Sources/Tools/MaxMain/plTextureSearch.h +++ b/Sources/Tools/MaxMain/plTextureSearch.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMtlUpdate/DllEntry.cpp b/Sources/Tools/MaxMtlUpdate/DllEntry.cpp index ee2db7ec..28c3afe2 100644 --- a/Sources/Tools/MaxMtlUpdate/DllEntry.cpp +++ b/Sources/Tools/MaxMtlUpdate/DllEntry.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h index 59db13d4..78f973bc 100644 --- a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h +++ b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h index cb7f931f..029bd75a 100644 --- a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h +++ b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp index 78fdcdca..55a9efd6 100644 --- a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp +++ b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h index d9492e81..139f967b 100644 --- a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h +++ b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp b/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp index 05236b9f..994dcbee 100644 --- a/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp +++ b/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h index f645e7bf..b2558113 100644 --- a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h +++ b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h index 3158ba9c..2bdd1e66 100644 --- a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h +++ b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h b/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h index b67a971c..bcc3bc3a 100644 --- a/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h +++ b/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp index bfd58fe6..e23aeb88 100644 --- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp +++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h index a28f2208..01d7c7da 100644 --- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h +++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h index 33c2b915..2537cece 100644 --- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h +++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h index 6ee160d0..2120ff7a 100644 --- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h +++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp index 8d9e5a73..1979651c 100644 --- a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp +++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h index a569aed2..385e64c8 100644 --- a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h +++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp index 66abd86f..d2002a30 100644 --- a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp +++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h index a4f58c6b..40ad916a 100644 --- a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h +++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h b/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h index a40b397f..d6a0ba0e 100644 --- a/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h +++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/prim.h b/Sources/Tools/MaxPlasmaLights/prim.h index 9a66411f..3f2ee2eb 100644 --- a/Sources/Tools/MaxPlasmaLights/prim.h +++ b/Sources/Tools/MaxPlasmaLights/prim.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaLights/target.h b/Sources/Tools/MaxPlasmaLights/target.h index 656cd1a8..c49fe8d6 100644 --- a/Sources/Tools/MaxPlasmaLights/target.h +++ b/Sources/Tools/MaxPlasmaLights/target.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp index 02256dd2..b8945a85 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h index edac9002..ee5ad80a 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp index 3e69627d..823153e0 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h index 07badde4..61a4b1e5 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp index c0c6dc98..8d38783c 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp index cb1255d6..f3716ba6 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h index 15bac448..7423e762 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp index e255f451..bd35256a 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp index 2734b294..bd0a7e4d 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h index 94183833..63a14e4b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp index 616896b5..a22930b9 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h index 9277c48d..ca0e7872 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp index dbf669de..6c0ea041 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h index bfa441de..8d292db4 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp index c9f42e92..e985a697 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h index 946b0aff..0e4e40aa 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp index 0832c67a..f287f825 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h index ada5d81f..e97d3863 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp index 686a4576..23189a06 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h index 435f2902..f868f06f 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp index ece09e5a..276a012c 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h index d21d200f..983c41c2 100644 --- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp index 9f6900d1..f58d0292 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp index a5f4acd7..d7399bb3 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h index 437b8f20..d34820ca 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp index 6b6056ea..195ccd1b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h index 6fa0fe37..308e9050 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h index a957983d..c4cb16fd 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h index 5b8af775..b7d6054f 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h index 0fa10ba0..32e935a7 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h index 4ee01142..95630326 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp index 55c87a90..3f54816f 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h index fd1410bc..15a5abfb 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h index fd692a82..bb412a60 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp index e784b0cf..ac0eeb9d 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h index d09f049b..aa4f00c8 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp index bb63f2ee..0cae9cfb 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h index af1cf8f8..531594e1 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h index bccee700..f73d18af 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h index 1f2299dc..24b9e9e8 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp index 0ffc3ed1..8f35d50b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h index 7e82f562..4f924a78 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h index a4fd8ac2..5771c7d2 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h index 01b567a2..1a65578a 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h index 2cfdaf88..e2034f21 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h index 0e84725c..8b612c2b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h index bbf8635b..fcea8a40 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h index 6ce976c5..ab863892 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h index 4cb15a7a..53a285d4 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h index 4b6516c1..d8d28da4 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp index dd2f834f..14a60ea6 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h index 9b01c80b..ebc0b70b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp index 609519c4..3b0cd400 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h index f5542555..e681b7d9 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp index ecdb2eb9..0e513ea3 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h index c37a0220..e29c9a9f 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp index 2342ac40..ee6e040b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h index 3d04aab5..7312c85b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp index b40b4937..68dc0e97 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h index 6eaaeafc..2316034f 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h index 71d3ee19..83f3fdca 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp index 2923d07a..5dcf620d 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h index f9488c46..3f478f3b 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h index 2bbf48ee..7ade1d28 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp index 1ba7b628..d2a25468 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h index f26cb93b..8e37a0fd 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h index 24a457da..169f19d1 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h index ce3af017..e4ab26c6 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h index 9e474bc6..b0d7f77a 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h index 3e250ea2..7367eff1 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp index 48dab1cc..2dbcffd7 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h index e19b6f52..d8230a54 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h index eb75bd15..3051d01a 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h index fe4c34a3..dae8f6a3 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h index 52e01461..f4d10694 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h index dca0d493..e123c9e5 100644 --- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h +++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Shaders.cpp b/Sources/Tools/MaxPlasmaMtls/Shaders.cpp index 239bc0de..e24f4644 100644 --- a/Sources/Tools/MaxPlasmaMtls/Shaders.cpp +++ b/Sources/Tools/MaxPlasmaMtls/Shaders.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/Shaders.h b/Sources/Tools/MaxPlasmaMtls/Shaders.h index b3ae123e..20066b9d 100644 --- a/Sources/Tools/MaxPlasmaMtls/Shaders.h +++ b/Sources/Tools/MaxPlasmaMtls/Shaders.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp b/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp index 81788958..b9b1a295 100644 --- a/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp +++ b/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plBMSampler.h b/Sources/Tools/MaxPlasmaMtls/plBMSampler.h index aee80dfe..ae2c4ea9 100644 --- a/Sources/Tools/MaxPlasmaMtls/plBMSampler.h +++ b/Sources/Tools/MaxPlasmaMtls/plBMSampler.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp index d1a29667..815238d7 100644 --- a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp +++ b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h index 674e1995..f268cd15 100644 --- a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h +++ b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp b/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp index 4e9bc58d..7adba54c 100644 --- a/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp +++ b/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h b/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h index 82b1acae..c333d4be 100644 --- a/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h +++ b/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp b/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp index bbd33549..c3be5440 100644 --- a/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp +++ b/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxPlasmaMtls/plMtlImport.h b/Sources/Tools/MaxPlasmaMtls/plMtlImport.h index 35d784d7..3738c838 100644 --- a/Sources/Tools/MaxPlasmaMtls/plMtlImport.h +++ b/Sources/Tools/MaxPlasmaMtls/plMtlImport.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/SceneSync.cpp b/Sources/Tools/MaxSceneViewer/SceneSync.cpp index f2d140f4..a7a2e4d7 100644 --- a/Sources/Tools/MaxSceneViewer/SceneSync.cpp +++ b/Sources/Tools/MaxSceneViewer/SceneSync.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/SceneSync.h b/Sources/Tools/MaxSceneViewer/SceneSync.h index 6e7c45db..68cd613d 100644 --- a/Sources/Tools/MaxSceneViewer/SceneSync.h +++ b/Sources/Tools/MaxSceneViewer/SceneSync.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/SceneViewer.cpp b/Sources/Tools/MaxSceneViewer/SceneViewer.cpp index c5b5686f..8e9351ce 100644 --- a/Sources/Tools/MaxSceneViewer/SceneViewer.cpp +++ b/Sources/Tools/MaxSceneViewer/SceneViewer.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/SceneViewer.h b/Sources/Tools/MaxSceneViewer/SceneViewer.h index 37a0aba6..9a00db60 100644 --- a/Sources/Tools/MaxSceneViewer/SceneViewer.h +++ b/Sources/Tools/MaxSceneViewer/SceneViewer.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp b/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp index 0ff1b606..02ef737e 100644 --- a/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp +++ b/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/SceneWatcher.h b/Sources/Tools/MaxSceneViewer/SceneWatcher.h index 52a9c61c..1c230357 100644 --- a/Sources/Tools/MaxSceneViewer/SceneWatcher.h +++ b/Sources/Tools/MaxSceneViewer/SceneWatcher.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp b/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp index c7150d73..8a7e24b7 100644 --- a/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp +++ b/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plKeyRefSort.h b/Sources/Tools/MaxSceneViewer/plKeyRefSort.h index 550c7abb..5109e9b2 100644 --- a/Sources/Tools/MaxSceneViewer/plKeyRefSort.h +++ b/Sources/Tools/MaxSceneViewer/plKeyRefSort.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp b/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp index 28e62c07..454ef218 100644 --- a/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp +++ b/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plMaxFileData.h b/Sources/Tools/MaxSceneViewer/plMaxFileData.h index 6dee7528..9cd9cf23 100644 --- a/Sources/Tools/MaxSceneViewer/plMaxFileData.h +++ b/Sources/Tools/MaxSceneViewer/plMaxFileData.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plPluginApp.cpp b/Sources/Tools/MaxSceneViewer/plPluginApp.cpp index 74f40e7c..a55de20d 100644 --- a/Sources/Tools/MaxSceneViewer/plPluginApp.cpp +++ b/Sources/Tools/MaxSceneViewer/plPluginApp.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plPluginApp.h b/Sources/Tools/MaxSceneViewer/plPluginApp.h index 32ddf850..e92ca54d 100644 --- a/Sources/Tools/MaxSceneViewer/plPluginApp.h +++ b/Sources/Tools/MaxSceneViewer/plPluginApp.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plPluginClient.cpp b/Sources/Tools/MaxSceneViewer/plPluginClient.cpp index 9cf6b41a..5387dd54 100644 --- a/Sources/Tools/MaxSceneViewer/plPluginClient.cpp +++ b/Sources/Tools/MaxSceneViewer/plPluginClient.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/MaxSceneViewer/plPluginClient.h b/Sources/Tools/MaxSceneViewer/plPluginClient.h index c4f7c6cd..efe2150f 100644 --- a/Sources/Tools/MaxSceneViewer/plPluginClient.h +++ b/Sources/Tools/MaxSceneViewer/plPluginClient.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/Migration/Migration.cpp b/Sources/Tools/Migration/Migration.cpp index effe70c9..1998a26f 100644 --- a/Sources/Tools/Migration/Migration.cpp +++ b/Sources/Tools/Migration/Migration.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/Migration/Migration.h b/Sources/Tools/Migration/Migration.h index c3b34b9e..40cc5b8b 100644 --- a/Sources/Tools/Migration/Migration.h +++ b/Sources/Tools/Migration/Migration.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/Migration/MigrationTask.cpp b/Sources/Tools/Migration/MigrationTask.cpp index 87f8c4f2..ebd3b36c 100644 --- a/Sources/Tools/Migration/MigrationTask.cpp +++ b/Sources/Tools/Migration/MigrationTask.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/Migration/MigrationTask.h b/Sources/Tools/Migration/MigrationTask.h index ce6e99f2..7e4b6846 100644 --- a/Sources/Tools/Migration/MigrationTask.h +++ b/Sources/Tools/Migration/MigrationTask.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/Migration/OptionalDialog.cpp b/Sources/Tools/Migration/OptionalDialog.cpp index 8241f694..2ce10bab 100644 --- a/Sources/Tools/Migration/OptionalDialog.cpp +++ b/Sources/Tools/Migration/OptionalDialog.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/Migration/OptionalDialog.h b/Sources/Tools/Migration/OptionalDialog.h index 2d8fa1e9..a255c13e 100644 --- a/Sources/Tools/Migration/OptionalDialog.h +++ b/Sources/Tools/Migration/OptionalDialog.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plAllCreatables.cpp b/Sources/Tools/plDatMerger/plAllCreatables.cpp index 5c61627d..327badef 100644 --- a/Sources/Tools/plDatMerger/plAllCreatables.cpp +++ b/Sources/Tools/plDatMerger/plAllCreatables.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plDatMerger.cpp b/Sources/Tools/plDatMerger/plDatMerger.cpp index d2aaf5c4..cbc11592 100644 --- a/Sources/Tools/plDatMerger/plDatMerger.cpp +++ b/Sources/Tools/plDatMerger/plDatMerger.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plRawKeyedObject.cpp b/Sources/Tools/plDatMerger/plRawKeyedObject.cpp index 5102fc00..2a026a1f 100644 --- a/Sources/Tools/plDatMerger/plRawKeyedObject.cpp +++ b/Sources/Tools/plDatMerger/plRawKeyedObject.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plRawKeyedObject.h b/Sources/Tools/plDatMerger/plRawKeyedObject.h index 0f48e833..ad7ce32e 100644 --- a/Sources/Tools/plDatMerger/plRawKeyedObject.h +++ b/Sources/Tools/plDatMerger/plRawKeyedObject.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plRawPageAccessor.cpp b/Sources/Tools/plDatMerger/plRawPageAccessor.cpp index 4d1073fc..6495b0c3 100644 --- a/Sources/Tools/plDatMerger/plRawPageAccessor.cpp +++ b/Sources/Tools/plDatMerger/plRawPageAccessor.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plRawPageAccessor.h b/Sources/Tools/plDatMerger/plRawPageAccessor.h index c9121577..f6174e64 100644 --- a/Sources/Tools/plDatMerger/plRawPageAccessor.h +++ b/Sources/Tools/plDatMerger/plRawPageAccessor.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plRawResManager.cpp b/Sources/Tools/plDatMerger/plRawResManager.cpp index 7525dc80..eeaa9081 100644 --- a/Sources/Tools/plDatMerger/plRawResManager.cpp +++ b/Sources/Tools/plDatMerger/plRawResManager.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plDatMerger/plRawResManager.h b/Sources/Tools/plDatMerger/plRawResManager.h index 1b679b52..2bec6fd2 100644 --- a/Sources/Tools/plDatMerger/plRawResManager.h +++ b/Sources/Tools/plDatMerger/plRawResManager.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp b/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp index 2cacf4dd..0765433a 100644 --- a/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp +++ b/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plFontConverter/plFontConverter.cpp b/Sources/Tools/plFontConverter/plFontConverter.cpp index bf2e5480..b63b6385 100644 --- a/Sources/Tools/plFontConverter/plFontConverter.cpp +++ b/Sources/Tools/plFontConverter/plFontConverter.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plFontConverter/plFontConverterProc.cpp b/Sources/Tools/plFontConverter/plFontConverterProc.cpp index 6878562c..6530e2ea 100644 --- a/Sources/Tools/plFontConverter/plFontConverterProc.cpp +++ b/Sources/Tools/plFontConverter/plFontConverterProc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plFontConverter/plFontFreeType.cpp b/Sources/Tools/plFontConverter/plFontFreeType.cpp index dabaf422..88c22bc7 100644 --- a/Sources/Tools/plFontConverter/plFontFreeType.cpp +++ b/Sources/Tools/plFontConverter/plFontFreeType.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plFontConverter/plFontFreeType.h b/Sources/Tools/plFontConverter/plFontFreeType.h index b7419cc0..bfbd4976 100644 --- a/Sources/Tools/plFontConverter/plFontFreeType.h +++ b/Sources/Tools/plFontConverter/plFontFreeType.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plResBrowser/plResBrowser.cpp b/Sources/Tools/plResBrowser/plResBrowser.cpp index c57fe40f..79ee980d 100644 --- a/Sources/Tools/plResBrowser/plResBrowser.cpp +++ b/Sources/Tools/plResBrowser/plResBrowser.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp b/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp index e4ddc6e5..88f6a08f 100644 --- a/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp +++ b/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plResBrowser/plResTreeView.cpp b/Sources/Tools/plResBrowser/plResTreeView.cpp index 20041722..6700f0c5 100644 --- a/Sources/Tools/plResBrowser/plResTreeView.cpp +++ b/Sources/Tools/plResBrowser/plResTreeView.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plResBrowser/plResTreeView.h b/Sources/Tools/plResBrowser/plResTreeView.h index a9c8b0f0..88fca301 100644 --- a/Sources/Tools/plResBrowser/plResTreeView.h +++ b/Sources/Tools/plResBrowser/plResTreeView.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plResBrowser/plWinRegistryTools.cpp b/Sources/Tools/plResBrowser/plWinRegistryTools.cpp index bae5e6bd..20f41920 100644 --- a/Sources/Tools/plResBrowser/plWinRegistryTools.cpp +++ b/Sources/Tools/plResBrowser/plWinRegistryTools.cpp @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. diff --git a/Sources/Tools/plResBrowser/plWinRegistryTools.h b/Sources/Tools/plResBrowser/plWinRegistryTools.h index 1ebec1f5..62f945a6 100644 --- a/Sources/Tools/plResBrowser/plWinRegistryTools.h +++ b/Sources/Tools/plResBrowser/plWinRegistryTools.h @@ -16,6 +16,22 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . +Additional permissions under GNU GPL version 3 section 7 + +If you modify this Program, or any covered work, by linking or +combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, +NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent +JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK +(or a modified version of those libraries), +containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, +PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG +JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the +licensors of this Program grant you additional +permission to convey the resulting work. Corresponding Source for a +non-source form of such a combination shall include the source code for +the parts of OpenSSL and IJG JPEG Library used as well as that of the covered +work. + You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc.