diff --git a/COPYING.txt b/COPYING.txt
new file mode 100644
index 00000000..ecaa411f
--- /dev/null
+++ b/COPYING.txt
@@ -0,0 +1,41 @@
+/*==COPYING==*
+
+CyanWorlds.com Engine - MMOG client, server and tools
+Copyright (C) 2011 Cyan Worlds, Inc.
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
+You can contact Cyan Worlds, Inc. by email legal@cyan.com
+ or by snail mail at:
+ Cyan Worlds, Inc.
+ 14617 N Newport Hwy
+ Mead, WA 99021
+
+*==COPYING==*/
diff --git a/CREDITS.txt b/CREDITS.txt
new file mode 100644
index 00000000..59975cb3
--- /dev/null
+++ b/CREDITS.txt
@@ -0,0 +1,79 @@
+/*==CREDITS.txt==*
+
+LEGAL
+-------
+MYST is a registered trademark of Cyan Worlds, Inc. All rights reserved.
+
+NVIDIA (formerly AGEIA)-provider of the PhysX physics engine. AGEIA™ and
+PhysX™ are trademarks of AGEIA Technologies, Inc. and are used under license.
+
+Uses Bink Video. Copyright C 1997-2006 by RAD Game Tools, Inc.
+
+FaceGen Modeller 2.1 Singular Inversions, Inc.
+
+Artbeats Digital Film Library Artbeats
+
+This product includes software developed by the OpenSSL Project for use in
+the OpenSSL Toolkit (http://www.openssl.org/)
+
+Free Type The FreeType Project is copyright C 1996-2000 by David Turner,
+
+Robert Wilhelm, and Werner Lemberg. All rights reserved.
+
+Python Copyright C 2001, 2002 Python Software Foundation. All rights
+reserved.
+
+Boost Copyright C 2002 CrystalClear Software, inc. Permission to use, copy,
+modify, distribute and sell this software for any purpose is hereby granted
+without fee.
+
+Speex (libspeex) © 2002-2003, Jean-Marc Valin/Xiph.Org Foundation
+Ogg (libogg) Copyright (c) 2002, Xiph.org Foundation
+Vorbis (libvorbis) Copyright (c) 2002-2008 Xiph.org Foundation
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+• Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+• Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in
+the documentation and/or other materials provided with the
+distribution.
+• Neither the name of the Xiph.org Foundation nor the names of its
+contributors may be used to endorse or promote products derived
+from this software without specific prior written permission.
+
+This software is provided by the copyright holders and contributors “as
+is” and any express or implied warranties, including, but not limited
+to, the implied warranties of merchantability and fitness for a
+particular purpose are disclaimed. In no event shall the foundation or
+contributors be liable for any direct, indirect, incidental, special,
+exemplary, or consequential damages (including, but not limited to,
+procurement of substitute goods or services; loss of use, data, or
+profits; or business interruption) however caused and on any theory of
+liability, whether in contract, strict liability, or tort (including
+negligence or otherwise) arising in any way out of the use of this
+software, even if advised of the possibility of such damage.
+
+LibJpeg Libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002,
+are Copyright C 2000-2002 Glenn Randers-Pehrson
+
+zLib zlib C1995-2002 Jean-loup Gailly and Mark Adler
+
+Expat Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and
+Clark Cooper
+Expat Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers.
+
+Uses OpenAL 3D Audio - http://openal.org
+
+Friends of Sironka Dance Troupe Some sounds and vocal recording provided by
+the Friends of Sironka Dance Troupe, nonexclusively licensed by Cyan, used
+by permission.
+
+Burn You Up, Burn You Down performed by Peter Gabriel. Written by Peter
+Gabriel, Neil Sparkes and Karl Wallinger. Published by Real World Music
+Limited/Universal Music Limited. Peter Gabriel appears courtesy of Real
+World Records'/ Geffen Records and EMI Records.
+
+*==CREDITS==*/
diff --git a/Sources/Plasma/Apps/plClient/external/create_resource_dat.py b/Sources/Plasma/Apps/plClient/external/create_resource_dat.py
index a46a0c0d..efb597f2 100644
--- a/Sources/Plasma/Apps/plClient/external/create_resource_dat.py
+++ b/Sources/Plasma/Apps/plClient/external/create_resource_dat.py
@@ -1,4 +1,45 @@
#!/usr/bin/env python
+""" *==LICENSE==*
+
+CyanWorlds.com Engine - MMOG client, server and tools
+Copyright (C) 2011 Cyan Worlds, Inc.
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
+You can contact Cyan Worlds, Inc. by email legal@cyan.com
+ or by snail mail at:
+ Cyan Worlds, Inc.
+ 14617 N Newport Hwy
+ Mead, WA 99021
+
+ *==LICENSE==* """
from __future__ import print_function
from __future__ import with_statement
diff --git a/Sources/Plasma/Apps/plClient/external/makeres.py b/Sources/Plasma/Apps/plClient/external/makeres.py
index 4499e2ae..6442438a 100644
--- a/Sources/Plasma/Apps/plClient/external/makeres.py
+++ b/Sources/Plasma/Apps/plClient/external/makeres.py
@@ -1,4 +1,45 @@
#!/usr/bin/env python
+""" *==LICENSE==*
+
+CyanWorlds.com Engine - MMOG client, server and tools
+Copyright (C) 2011 Cyan Worlds, Inc.
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
+You can contact Cyan Worlds, Inc. by email legal@cyan.com
+ or by snail mail at:
+ Cyan Worlds, Inc.
+ 14617 N Newport Hwy
+ Mead, WA 99021
+
+ *==LICENSE==* """
import os
import sys
diff --git a/Sources/Plasma/Apps/plClient/external/render_svg.py b/Sources/Plasma/Apps/plClient/external/render_svg.py
index 7fb2fdd0..5f73d60c 100644
--- a/Sources/Plasma/Apps/plClient/external/render_svg.py
+++ b/Sources/Plasma/Apps/plClient/external/render_svg.py
@@ -1,4 +1,45 @@
#!/usr/bin/env python
+""" *==LICENSE==*
+
+CyanWorlds.com Engine - MMOG client, server and tools
+Copyright (C) 2011 Cyan Worlds, Inc.
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
+You can contact Cyan Worlds, Inc. by email legal@cyan.com
+ or by snail mail at:
+ Cyan Worlds, Inc.
+ 14617 N Newport Hwy
+ Mead, WA 99021
+
+ *==LICENSE==* """
from __future__ import print_function
from __future__ import with_statement
diff --git a/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp b/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp
index 4561265d..1fd3ce0d 100644
--- a/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp
+++ b/Sources/Plasma/Apps/plClient/pfAllCreatables.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/plAllCreatables.cpp b/Sources/Plasma/Apps/plClient/plAllCreatables.cpp
index 7a959fdc..89b05509 100644
--- a/Sources/Plasma/Apps/plClient/plAllCreatables.cpp
+++ b/Sources/Plasma/Apps/plClient/plAllCreatables.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/plClient.cpp b/Sources/Plasma/Apps/plClient/plClient.cpp
index efe26c4e..cd794d68 100644
--- a/Sources/Plasma/Apps/plClient/plClient.cpp
+++ b/Sources/Plasma/Apps/plClient/plClient.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/plClient.h b/Sources/Plasma/Apps/plClient/plClient.h
index 5b1ae482..72f4b6ba 100644
--- a/Sources/Plasma/Apps/plClient/plClient.h
+++ b/Sources/Plasma/Apps/plClient/plClient.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/plClientCreatable.h b/Sources/Plasma/Apps/plClient/plClientCreatable.h
index 0a4a7219..de4c779d 100644
--- a/Sources/Plasma/Apps/plClient/plClientCreatable.h
+++ b/Sources/Plasma/Apps/plClient/plClientCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h b/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h
index a9c24035..406a95f6 100644
--- a/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h
+++ b/Sources/Plasma/Apps/plClient/plClientUpdateFormat.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/plSimStateMsg.h b/Sources/Plasma/Apps/plClient/plSimStateMsg.h
index ac7becec..059b323a 100644
--- a/Sources/Plasma/Apps/plClient/plSimStateMsg.h
+++ b/Sources/Plasma/Apps/plClient/plSimStateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp b/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp
index e76883dc..1f3c4b1b 100644
--- a/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp
+++ b/Sources/Plasma/Apps/plClient/pnAllCreatables.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClient/winmain.cpp b/Sources/Plasma/Apps/plClient/winmain.cpp
index 2e86428c..2c81b10b 100644
--- a/Sources/Plasma/Apps/plClient/winmain.cpp
+++ b/Sources/Plasma/Apps/plClient/winmain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientKey/DllMain.cpp b/Sources/Plasma/Apps/plClientKey/DllMain.cpp
index 1a69c02b..2ec9652c 100644
--- a/Sources/Plasma/Apps/plClientKey/DllMain.cpp
+++ b/Sources/Plasma/Apps/plClientKey/DllMain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientKey/plClientKey.cpp b/Sources/Plasma/Apps/plClientKey/plClientKey.cpp
index 1e14efa2..8dc30d18 100644
--- a/Sources/Plasma/Apps/plClientKey/plClientKey.cpp
+++ b/Sources/Plasma/Apps/plClientKey/plClientKey.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientKey/plClientKey.h b/Sources/Plasma/Apps/plClientKey/plClientKey.h
index 4cf7e1d6..29fb930d 100644
--- a/Sources/Plasma/Apps/plClientKey/plClientKey.h
+++ b/Sources/Plasma/Apps/plClientKey/plClientKey.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientPatcher/Intern.h b/Sources/Plasma/Apps/plClientPatcher/Intern.h
index d0131b1c..692e602f 100644
--- a/Sources/Plasma/Apps/plClientPatcher/Intern.h
+++ b/Sources/Plasma/Apps/plClientPatcher/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientPatcher/Pch.h b/Sources/Plasma/Apps/plClientPatcher/Pch.h
index 6ad7b5dc..103fca62 100644
--- a/Sources/Plasma/Apps/plClientPatcher/Pch.h
+++ b/Sources/Plasma/Apps/plClientPatcher/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp
index 9d8f9e5f..cfa8935e 100644
--- a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp
+++ b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h
index 16ae8524..03297c7a 100644
--- a/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h
+++ b/Sources/Plasma/Apps/plClientPatcher/UruPlayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h b/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h
index 6564d8db..e58275a7 100644
--- a/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h
+++ b/Sources/Plasma/Apps/plClientPatcher/plLauncherCallback.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plFileEncrypt/main.cpp b/Sources/Plasma/Apps/plFileEncrypt/main.cpp
index 1cac2744..99278625 100644
--- a/Sources/Plasma/Apps/plFileEncrypt/main.cpp
+++ b/Sources/Plasma/Apps/plFileEncrypt/main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plFileSecure/main.cpp b/Sources/Plasma/Apps/plFileSecure/main.cpp
index 6054aaa7..e8b613cf 100644
--- a/Sources/Plasma/Apps/plFileSecure/main.cpp
+++ b/Sources/Plasma/Apps/plFileSecure/main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp b/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp
index 1ea33720..5b652fbf 100644
--- a/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp
+++ b/Sources/Plasma/Apps/plLogDecrypt/plLogDecrypt.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plMD5/Intern.h b/Sources/Plasma/Apps/plMD5/Intern.h
index b9db86c7..216c3c18 100644
--- a/Sources/Plasma/Apps/plMD5/Intern.h
+++ b/Sources/Plasma/Apps/plMD5/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plMD5/Main.cpp b/Sources/Plasma/Apps/plMD5/Main.cpp
index 02fa2322..2c0da5ce 100644
--- a/Sources/Plasma/Apps/plMD5/Main.cpp
+++ b/Sources/Plasma/Apps/plMD5/Main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plMD5/Pch.h b/Sources/Plasma/Apps/plMD5/Pch.h
index 5fb92937..8f0b5758 100644
--- a/Sources/Plasma/Apps/plMD5/Pch.h
+++ b/Sources/Plasma/Apps/plMD5/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp b/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp
index 7224e1d7..2fccd6a2 100644
--- a/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp
+++ b/Sources/Plasma/Apps/plPageInfo/plAllCreatables.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp b/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp
index 36604f10..eef6865d 100644
--- a/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp
+++ b/Sources/Plasma/Apps/plPageInfo/plPageInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPageOptimizer/main.cpp b/Sources/Plasma/Apps/plPageOptimizer/main.cpp
index 4d8aa188..d817de9d 100644
--- a/Sources/Plasma/Apps/plPageOptimizer/main.cpp
+++ b/Sources/Plasma/Apps/plPageOptimizer/main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp b/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp
index 79729217..e3e744ea 100644
--- a/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp
+++ b/Sources/Plasma/Apps/plPageOptimizer/pfAllCreatables.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp
index a1dc26c4..74c7d241 100644
--- a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp
+++ b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h
index 9dc38cc2..3bf8ce5b 100644
--- a/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h
+++ b/Sources/Plasma/Apps/plPageOptimizer/plPageOptimizer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp
index 4b602d0f..140e85e1 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp
index 69977fa5..35048fc9 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h
index d89fbd36..7163e4e6 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plInstallerReg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp
index ef82fde4..50ef033d 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h
index f77d319c..9da346cd 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plPlasmaInstaller.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp
index 9b55333f..41abf28d 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h
index 3d6133cf..b1b8ac2a 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plSetPlasmaPath.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp
index 04f9106d..a979f753 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h
index 090a5112..6fe0c702 100644
--- a/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h
+++ b/Sources/Plasma/Apps/plPlasmaInstaller/plUnzip.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp
index 7898083c..37606e56 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp
index ca64af01..b5c3332c 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h
index a9c853aa..69bde723 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plFileGrabber.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp
index 8d2da9de..0ca9ffce 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h
index 27e92a17..aa5caf0f 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plManifest.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp
index 4b4db714..0fd36040 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h
index 9788d618..de908aaa 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaServers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp
index 2be0bba6..109c5cbb 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h
index 9562775f..acaad271 100644
--- a/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h
+++ b/Sources/Plasma/Apps/plPlasmaUpdate/plPlasmaUpdate.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp b/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp
index 9e79c646..5bfbd5c7 100644
--- a/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp
+++ b/Sources/Plasma/Apps/plPythonPack/PythonInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPythonPack/PythonInterface.h b/Sources/Plasma/Apps/plPythonPack/PythonInterface.h
index 83db6c90..80db724a 100644
--- a/Sources/Plasma/Apps/plPythonPack/PythonInterface.h
+++ b/Sources/Plasma/Apps/plPythonPack/PythonInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plPythonPack/main.cpp b/Sources/Plasma/Apps/plPythonPack/main.cpp
index 1850d10f..f9cf81b2 100644
--- a/Sources/Plasma/Apps/plPythonPack/main.cpp
+++ b/Sources/Plasma/Apps/plPythonPack/main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plUruLauncher/Intern.h b/Sources/Plasma/Apps/plUruLauncher/Intern.h
index bafc4272..bdd81d6c 100644
--- a/Sources/Plasma/Apps/plUruLauncher/Intern.h
+++ b/Sources/Plasma/Apps/plUruLauncher/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plUruLauncher/Main.cpp b/Sources/Plasma/Apps/plUruLauncher/Main.cpp
index 77b3c690..739ad3a0 100644
--- a/Sources/Plasma/Apps/plUruLauncher/Main.cpp
+++ b/Sources/Plasma/Apps/plUruLauncher/Main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plUruLauncher/Pch.h b/Sources/Plasma/Apps/plUruLauncher/Pch.h
index 8afb21db..da3e2321 100644
--- a/Sources/Plasma/Apps/plUruLauncher/Pch.h
+++ b/Sources/Plasma/Apps/plUruLauncher/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp b/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp
index 98832e1a..de2d9dc4 100644
--- a/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp
+++ b/Sources/Plasma/Apps/plUruLauncher/SelfPatcher.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h b/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h
index 8d2ba3e2..4874dfa2 100644
--- a/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h
+++ b/Sources/Plasma/Apps/plUruLauncher/plLauncherInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/HeadSpin.cpp b/Sources/Plasma/CoreLib/HeadSpin.cpp
index ac7ad4c3..911dbc19 100644
--- a/Sources/Plasma/CoreLib/HeadSpin.cpp
+++ b/Sources/Plasma/CoreLib/HeadSpin.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/HeadSpin.h b/Sources/Plasma/CoreLib/HeadSpin.h
index 277e8d0e..ac14da11 100644
--- a/Sources/Plasma/CoreLib/HeadSpin.h
+++ b/Sources/Plasma/CoreLib/HeadSpin.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsBiExpander.h b/Sources/Plasma/CoreLib/hsBiExpander.h
index 0f831dbf..64823c27 100644
--- a/Sources/Plasma/CoreLib/hsBiExpander.h
+++ b/Sources/Plasma/CoreLib/hsBiExpander.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsBitVector.cpp b/Sources/Plasma/CoreLib/hsBitVector.cpp
index 89ccda54..4f185a99 100644
--- a/Sources/Plasma/CoreLib/hsBitVector.cpp
+++ b/Sources/Plasma/CoreLib/hsBitVector.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsBitVector.h b/Sources/Plasma/CoreLib/hsBitVector.h
index 847257ae..7c103e4d 100644
--- a/Sources/Plasma/CoreLib/hsBitVector.h
+++ b/Sources/Plasma/CoreLib/hsBitVector.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsBounds.cpp b/Sources/Plasma/CoreLib/hsBounds.cpp
index ec761fe0..829e5ae6 100644
--- a/Sources/Plasma/CoreLib/hsBounds.cpp
+++ b/Sources/Plasma/CoreLib/hsBounds.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsBounds.h b/Sources/Plasma/CoreLib/hsBounds.h
index 400b3ead..c6659e36 100644
--- a/Sources/Plasma/CoreLib/hsBounds.h
+++ b/Sources/Plasma/CoreLib/hsBounds.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsColorRGBA.h b/Sources/Plasma/CoreLib/hsColorRGBA.h
index 6c6dbfd8..595ba325 100644
--- a/Sources/Plasma/CoreLib/hsColorRGBA.h
+++ b/Sources/Plasma/CoreLib/hsColorRGBA.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsConfig.h b/Sources/Plasma/CoreLib/hsConfig.h
index c3949e40..4ddb999f 100644
--- a/Sources/Plasma/CoreLib/hsConfig.h
+++ b/Sources/Plasma/CoreLib/hsConfig.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsCritSect.cpp b/Sources/Plasma/CoreLib/hsCritSect.cpp
index a8324964..4dc347cb 100644
--- a/Sources/Plasma/CoreLib/hsCritSect.cpp
+++ b/Sources/Plasma/CoreLib/hsCritSect.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsCritSect.h b/Sources/Plasma/CoreLib/hsCritSect.h
index 198083f5..7d5193d9 100644
--- a/Sources/Plasma/CoreLib/hsCritSect.h
+++ b/Sources/Plasma/CoreLib/hsCritSect.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsExceptionStack.cpp b/Sources/Plasma/CoreLib/hsExceptionStack.cpp
index 11cee015..4e9d47b7 100644
--- a/Sources/Plasma/CoreLib/hsExceptionStack.cpp
+++ b/Sources/Plasma/CoreLib/hsExceptionStack.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsExceptionStack.h b/Sources/Plasma/CoreLib/hsExceptionStack.h
index 488160ab..cd0e27e1 100644
--- a/Sources/Plasma/CoreLib/hsExceptionStack.h
+++ b/Sources/Plasma/CoreLib/hsExceptionStack.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsExceptions.h b/Sources/Plasma/CoreLib/hsExceptions.h
index e2a1ff03..d6ba38e6 100644
--- a/Sources/Plasma/CoreLib/hsExceptions.h
+++ b/Sources/Plasma/CoreLib/hsExceptions.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsFastMath.cpp b/Sources/Plasma/CoreLib/hsFastMath.cpp
index 1f73abed..b3737f89 100644
--- a/Sources/Plasma/CoreLib/hsFastMath.cpp
+++ b/Sources/Plasma/CoreLib/hsFastMath.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsFastMath.h b/Sources/Plasma/CoreLib/hsFastMath.h
index 89669006..58beffd5 100644
--- a/Sources/Plasma/CoreLib/hsFastMath.h
+++ b/Sources/Plasma/CoreLib/hsFastMath.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsFixedTypes.h b/Sources/Plasma/CoreLib/hsFixedTypes.h
index cfac2023..74ab0a3c 100644
--- a/Sources/Plasma/CoreLib/hsFixedTypes.h
+++ b/Sources/Plasma/CoreLib/hsFixedTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsGeometry3.cpp b/Sources/Plasma/CoreLib/hsGeometry3.cpp
index c68ba61b..8bec72bb 100644
--- a/Sources/Plasma/CoreLib/hsGeometry3.cpp
+++ b/Sources/Plasma/CoreLib/hsGeometry3.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsGeometry3.h b/Sources/Plasma/CoreLib/hsGeometry3.h
index e9ce7cc9..36e27e99 100644
--- a/Sources/Plasma/CoreLib/hsGeometry3.h
+++ b/Sources/Plasma/CoreLib/hsGeometry3.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsHashTable.h b/Sources/Plasma/CoreLib/hsHashTable.h
index 18df5048..1313fa0b 100644
--- a/Sources/Plasma/CoreLib/hsHashTable.h
+++ b/Sources/Plasma/CoreLib/hsHashTable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsLOD.h b/Sources/Plasma/CoreLib/hsLOD.h
index ac148cf0..8ff32a86 100644
--- a/Sources/Plasma/CoreLib/hsLOD.h
+++ b/Sources/Plasma/CoreLib/hsLOD.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMMIOStream.cpp b/Sources/Plasma/CoreLib/hsMMIOStream.cpp
index c9e0cf9e..31e9e214 100644
--- a/Sources/Plasma/CoreLib/hsMMIOStream.cpp
+++ b/Sources/Plasma/CoreLib/hsMMIOStream.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMMIOStream.h b/Sources/Plasma/CoreLib/hsMMIOStream.h
index 50e28a53..6baa1edf 100644
--- a/Sources/Plasma/CoreLib/hsMMIOStream.h
+++ b/Sources/Plasma/CoreLib/hsMMIOStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMalloc.cpp b/Sources/Plasma/CoreLib/hsMalloc.cpp
index 9bdca062..957d4ab8 100644
--- a/Sources/Plasma/CoreLib/hsMalloc.cpp
+++ b/Sources/Plasma/CoreLib/hsMalloc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMalloc.h b/Sources/Plasma/CoreLib/hsMalloc.h
index ba0fe5ae..eaf7b472 100644
--- a/Sources/Plasma/CoreLib/hsMalloc.h
+++ b/Sources/Plasma/CoreLib/hsMalloc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMatrix33.cpp b/Sources/Plasma/CoreLib/hsMatrix33.cpp
index 2c779f51..5d5e9a51 100644
--- a/Sources/Plasma/CoreLib/hsMatrix33.cpp
+++ b/Sources/Plasma/CoreLib/hsMatrix33.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMatrix33.h b/Sources/Plasma/CoreLib/hsMatrix33.h
index 443afd12..857bc584 100644
--- a/Sources/Plasma/CoreLib/hsMatrix33.h
+++ b/Sources/Plasma/CoreLib/hsMatrix33.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMatrix44.cpp b/Sources/Plasma/CoreLib/hsMatrix44.cpp
index 0a7655e4..7450f810 100644
--- a/Sources/Plasma/CoreLib/hsMatrix44.cpp
+++ b/Sources/Plasma/CoreLib/hsMatrix44.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMatrix44.h b/Sources/Plasma/CoreLib/hsMatrix44.h
index ef77a6c5..4e5d70d8 100644
--- a/Sources/Plasma/CoreLib/hsMatrix44.h
+++ b/Sources/Plasma/CoreLib/hsMatrix44.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMemory.cpp b/Sources/Plasma/CoreLib/hsMemory.cpp
index d66292ec..dfddc595 100644
--- a/Sources/Plasma/CoreLib/hsMemory.cpp
+++ b/Sources/Plasma/CoreLib/hsMemory.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsMemory.h b/Sources/Plasma/CoreLib/hsMemory.h
index 1f3335f1..fc708f84 100644
--- a/Sources/Plasma/CoreLib/hsMemory.h
+++ b/Sources/Plasma/CoreLib/hsMemory.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsPoint2.h b/Sources/Plasma/CoreLib/hsPoint2.h
index 56583974..67a82219 100644
--- a/Sources/Plasma/CoreLib/hsPoint2.h
+++ b/Sources/Plasma/CoreLib/hsPoint2.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsQuat.cpp b/Sources/Plasma/CoreLib/hsQuat.cpp
index 69ccf83e..14ba1334 100644
--- a/Sources/Plasma/CoreLib/hsQuat.cpp
+++ b/Sources/Plasma/CoreLib/hsQuat.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsQuat.h b/Sources/Plasma/CoreLib/hsQuat.h
index 0e8394eb..4f1a3003 100644
--- a/Sources/Plasma/CoreLib/hsQuat.h
+++ b/Sources/Plasma/CoreLib/hsQuat.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsQueue.h b/Sources/Plasma/CoreLib/hsQueue.h
index e86692a9..835063cf 100644
--- a/Sources/Plasma/CoreLib/hsQueue.h
+++ b/Sources/Plasma/CoreLib/hsQueue.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsRefCnt.h b/Sources/Plasma/CoreLib/hsRefCnt.h
index 579ebe8a..822863b9 100644
--- a/Sources/Plasma/CoreLib/hsRefCnt.h
+++ b/Sources/Plasma/CoreLib/hsRefCnt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsSTLStream.cpp b/Sources/Plasma/CoreLib/hsSTLStream.cpp
index 6b920c37..4ed08c4c 100644
--- a/Sources/Plasma/CoreLib/hsSTLStream.cpp
+++ b/Sources/Plasma/CoreLib/hsSTLStream.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsSTLStream.h b/Sources/Plasma/CoreLib/hsSTLStream.h
index 48cf52b8..0ea61f1f 100644
--- a/Sources/Plasma/CoreLib/hsSTLStream.h
+++ b/Sources/Plasma/CoreLib/hsSTLStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp b/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp
index e3c62e2c..c5395a0a 100644
--- a/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp
+++ b/Sources/Plasma/CoreLib/hsSafeRefCnt.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsSafeRefCnt.h b/Sources/Plasma/CoreLib/hsSafeRefCnt.h
index 5fd4a2f1..a772a70a 100644
--- a/Sources/Plasma/CoreLib/hsSafeRefCnt.h
+++ b/Sources/Plasma/CoreLib/hsSafeRefCnt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsScalar.h b/Sources/Plasma/CoreLib/hsScalar.h
index d50b60ca..6e56b068 100644
--- a/Sources/Plasma/CoreLib/hsScalar.h
+++ b/Sources/Plasma/CoreLib/hsScalar.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsStlSortUtils.h b/Sources/Plasma/CoreLib/hsStlSortUtils.h
index ee26d518..4c5d0bca 100644
--- a/Sources/Plasma/CoreLib/hsStlSortUtils.h
+++ b/Sources/Plasma/CoreLib/hsStlSortUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsStlUtils.cpp b/Sources/Plasma/CoreLib/hsStlUtils.cpp
index 78e40292..8c396d08 100644
--- a/Sources/Plasma/CoreLib/hsStlUtils.cpp
+++ b/Sources/Plasma/CoreLib/hsStlUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsStlUtils.h b/Sources/Plasma/CoreLib/hsStlUtils.h
index 6dd46528..f0e2af22 100644
--- a/Sources/Plasma/CoreLib/hsStlUtils.h
+++ b/Sources/Plasma/CoreLib/hsStlUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsStream.cpp b/Sources/Plasma/CoreLib/hsStream.cpp
index 2602845b..7fc2fe0e 100644
--- a/Sources/Plasma/CoreLib/hsStream.cpp
+++ b/Sources/Plasma/CoreLib/hsStream.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsStream.h b/Sources/Plasma/CoreLib/hsStream.h
index 718cc96f..7788af7a 100644
--- a/Sources/Plasma/CoreLib/hsStream.h
+++ b/Sources/Plasma/CoreLib/hsStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsStringTokenizer.cpp b/Sources/Plasma/CoreLib/hsStringTokenizer.cpp
index 1ad85689..8ba12996 100644
--- a/Sources/Plasma/CoreLib/hsStringTokenizer.cpp
+++ b/Sources/Plasma/CoreLib/hsStringTokenizer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsStringTokenizer.h b/Sources/Plasma/CoreLib/hsStringTokenizer.h
index c562eb4c..5524ad51 100644
--- a/Sources/Plasma/CoreLib/hsStringTokenizer.h
+++ b/Sources/Plasma/CoreLib/hsStringTokenizer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsTempPointer.h b/Sources/Plasma/CoreLib/hsTempPointer.h
index de901497..a7eadcd8 100644
--- a/Sources/Plasma/CoreLib/hsTempPointer.h
+++ b/Sources/Plasma/CoreLib/hsTempPointer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsTemplates.cpp b/Sources/Plasma/CoreLib/hsTemplates.cpp
index 64294e23..0a40a309 100644
--- a/Sources/Plasma/CoreLib/hsTemplates.cpp
+++ b/Sources/Plasma/CoreLib/hsTemplates.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsTemplates.h b/Sources/Plasma/CoreLib/hsTemplates.h
index 89180b70..f36bea0d 100644
--- a/Sources/Plasma/CoreLib/hsTemplates.h
+++ b/Sources/Plasma/CoreLib/hsTemplates.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsThread.cpp b/Sources/Plasma/CoreLib/hsThread.cpp
index 9ee7218a..3db0ff7f 100644
--- a/Sources/Plasma/CoreLib/hsThread.cpp
+++ b/Sources/Plasma/CoreLib/hsThread.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsThread.h b/Sources/Plasma/CoreLib/hsThread.h
index 980da841..dbe1d888 100644
--- a/Sources/Plasma/CoreLib/hsThread.h
+++ b/Sources/Plasma/CoreLib/hsThread.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsThread_Mac.cpp b/Sources/Plasma/CoreLib/hsThread_Mac.cpp
index adafe1dd..3a6e5c06 100644
--- a/Sources/Plasma/CoreLib/hsThread_Mac.cpp
+++ b/Sources/Plasma/CoreLib/hsThread_Mac.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsThread_Unix.cpp b/Sources/Plasma/CoreLib/hsThread_Unix.cpp
index c271feff..bc707c3b 100644
--- a/Sources/Plasma/CoreLib/hsThread_Unix.cpp
+++ b/Sources/Plasma/CoreLib/hsThread_Unix.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsThread_Win.cpp b/Sources/Plasma/CoreLib/hsThread_Win.cpp
index c52cc0db..fd37f976 100644
--- a/Sources/Plasma/CoreLib/hsThread_Win.cpp
+++ b/Sources/Plasma/CoreLib/hsThread_Win.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsTypes.h b/Sources/Plasma/CoreLib/hsTypes.h
index 4b058996..df7209bd 100644
--- a/Sources/Plasma/CoreLib/hsTypes.h
+++ b/Sources/Plasma/CoreLib/hsTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsUtils.cpp b/Sources/Plasma/CoreLib/hsUtils.cpp
index 8b1d78a0..f72b9f65 100644
--- a/Sources/Plasma/CoreLib/hsUtils.cpp
+++ b/Sources/Plasma/CoreLib/hsUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsUtils.h b/Sources/Plasma/CoreLib/hsUtils.h
index 58d458ef..ee52dad6 100644
--- a/Sources/Plasma/CoreLib/hsUtils.h
+++ b/Sources/Plasma/CoreLib/hsUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsWide.cpp b/Sources/Plasma/CoreLib/hsWide.cpp
index 9e4d3009..60cc9e58 100644
--- a/Sources/Plasma/CoreLib/hsWide.cpp
+++ b/Sources/Plasma/CoreLib/hsWide.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsWide.h b/Sources/Plasma/CoreLib/hsWide.h
index a01ceb5f..132c87ed 100644
--- a/Sources/Plasma/CoreLib/hsWide.h
+++ b/Sources/Plasma/CoreLib/hsWide.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsWindowHndl.h b/Sources/Plasma/CoreLib/hsWindowHndl.h
index b119e38f..8070304f 100644
--- a/Sources/Plasma/CoreLib/hsWindowHndl.h
+++ b/Sources/Plasma/CoreLib/hsWindowHndl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/hsWindows.h b/Sources/Plasma/CoreLib/hsWindows.h
index 86f616c6..3a7ccd82 100644
--- a/Sources/Plasma/CoreLib/hsWindows.h
+++ b/Sources/Plasma/CoreLib/hsWindows.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/pcSmallRect.cpp b/Sources/Plasma/CoreLib/pcSmallRect.cpp
index 6ecf6231..ef395c9a 100644
--- a/Sources/Plasma/CoreLib/pcSmallRect.cpp
+++ b/Sources/Plasma/CoreLib/pcSmallRect.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/pcSmallRect.h b/Sources/Plasma/CoreLib/pcSmallRect.h
index 165ab77a..498e40f8 100644
--- a/Sources/Plasma/CoreLib/pcSmallRect.h
+++ b/Sources/Plasma/CoreLib/pcSmallRect.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plGeneric.cpp b/Sources/Plasma/CoreLib/plGeneric.cpp
index c34a44c4..73617dec 100644
--- a/Sources/Plasma/CoreLib/plGeneric.cpp
+++ b/Sources/Plasma/CoreLib/plGeneric.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plGeneric.h b/Sources/Plasma/CoreLib/plGeneric.h
index 1617be20..bb98b0bf 100644
--- a/Sources/Plasma/CoreLib/plGeneric.h
+++ b/Sources/Plasma/CoreLib/plGeneric.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plLoadMask.cpp b/Sources/Plasma/CoreLib/plLoadMask.cpp
index c5c3a2fc..0c7a332f 100644
--- a/Sources/Plasma/CoreLib/plLoadMask.cpp
+++ b/Sources/Plasma/CoreLib/plLoadMask.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plLoadMask.h b/Sources/Plasma/CoreLib/plLoadMask.h
index 36be576e..0e20bbaa 100644
--- a/Sources/Plasma/CoreLib/plLoadMask.h
+++ b/Sources/Plasma/CoreLib/plLoadMask.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plQuality.h b/Sources/Plasma/CoreLib/plQuality.h
index 17536c21..fde95339 100644
--- a/Sources/Plasma/CoreLib/plQuality.h
+++ b/Sources/Plasma/CoreLib/plQuality.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plRefCnt.h b/Sources/Plasma/CoreLib/plRefCnt.h
index 1de10e30..a77198a9 100644
--- a/Sources/Plasma/CoreLib/plRefCnt.h
+++ b/Sources/Plasma/CoreLib/plRefCnt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plRenderLevel.h b/Sources/Plasma/CoreLib/plRenderLevel.h
index 3b2bca38..3aa34d75 100644
--- a/Sources/Plasma/CoreLib/plRenderLevel.h
+++ b/Sources/Plasma/CoreLib/plRenderLevel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plTweak.h b/Sources/Plasma/CoreLib/plTweak.h
index d0b73b89..ed83b83e 100644
--- a/Sources/Plasma/CoreLib/plTweak.h
+++ b/Sources/Plasma/CoreLib/plTweak.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plViewTransform.cpp b/Sources/Plasma/CoreLib/plViewTransform.cpp
index 88cf4cef..1b6eb26e 100644
--- a/Sources/Plasma/CoreLib/plViewTransform.cpp
+++ b/Sources/Plasma/CoreLib/plViewTransform.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLib/plViewTransform.h b/Sources/Plasma/CoreLib/plViewTransform.h
index 4cac9da4..2595ef91 100644
--- a/Sources/Plasma/CoreLib/plViewTransform.h
+++ b/Sources/Plasma/CoreLib/plViewTransform.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLibExe/Intern.h b/Sources/Plasma/CoreLibExe/Intern.h
index 9e5ea8b8..9042e677 100644
--- a/Sources/Plasma/CoreLibExe/Intern.h
+++ b/Sources/Plasma/CoreLibExe/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLibExe/Pch.h b/Sources/Plasma/CoreLibExe/Pch.h
index 5253bb15..4bb74c97 100644
--- a/Sources/Plasma/CoreLibExe/Pch.h
+++ b/Sources/Plasma/CoreLibExe/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLibExe/hsExeError.cpp b/Sources/Plasma/CoreLibExe/hsExeError.cpp
index 2f6d8a7a..5f1e6ba3 100644
--- a/Sources/Plasma/CoreLibExe/hsExeError.cpp
+++ b/Sources/Plasma/CoreLibExe/hsExeError.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp b/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp
index b0d57023..86bdc875 100644
--- a/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp
+++ b/Sources/Plasma/CoreLibExe/hsExeMalloc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h b/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h
index 609d3fea..e45f3bd5 100644
--- a/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h
+++ b/Sources/Plasma/FeatureLib/inc/pfAllCreatables.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h b/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h
index 4db795ed..5c91cae5 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/pfAnimationCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp
index 031220ba..5e39461e 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h
index 2e731f0e..d072c359 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/pfObjectFlocker.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp
index a4a07e72..671153df 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h
index 7fe47d6c..5c9a02bd 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plAnimDebugList.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp
index d9e7c8cf..3f1dd114 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h
index e0a0a1fc..11892b3c 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plBlower.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp
index 402a33e9..6c5831f2 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h
index 27c8c844..76147b34 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plFilterCoordInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp
index 2f3655b8..2c0498c7 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h
index c14e57f5..ac4ab21d 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plFollowMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp
index 080481f2..0690a665 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h
index 677915f3..80d3edcd 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plLightModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp
index 9ece5df2..9d58d8d1 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h
index 85442321..af0445e3 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plLineFollowMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp
index 6ea711e3..dd6498b0 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h
index aff11723..52b40949 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plRandomCommandMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp
index 017fc15e..82a3195b 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h
index cf135448..45ba38ae 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plStereizer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp
index 624bec3e..39a43aba 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h
index 11c1cb31..1dfe3e97 100644
--- a/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h
+++ b/Sources/Plasma/FeatureLib/pfAnimation/plViewFaceModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h b/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h
index f37adebc..e2ffbbae 100644
--- a/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp b/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp
index 3f24de19..d098520a 100644
--- a/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp
+++ b/Sources/Plasma/FeatureLib/pfAudio/plListener.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAudio/plListener.h b/Sources/Plasma/FeatureLib/pfAudio/plListener.h
index d20e0936..3cc7ee1e 100644
--- a/Sources/Plasma/FeatureLib/pfAudio/plListener.h
+++ b/Sources/Plasma/FeatureLib/pfAudio/plListener.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp
index c73d38cd..55819d6d 100644
--- a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h
index 28e386e3..d50bace3 100644
--- a/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h
+++ b/Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h b/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h
index d8f1a678..f6b2848d 100644
--- a/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp
index ed103a12..3a9f6859 100644
--- a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h
index f9d990c6..40d41b5d 100644
--- a/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h
+++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp
+++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h
index 2ffa71da..9445e2d6 100644
--- a/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h
+++ b/Sources/Plasma/FeatureLib/pfCCR/plCCRVault.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h b/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h
index 511e16d4..6af042a5 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfCamera/pfCameraCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp
index b7d041d7..25c18ca8 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp
+++ b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h
index f344557f..186a9340 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h
+++ b/Sources/Plasma/FeatureLib/pfCamera/pfCameraProxy.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp
index 7d023b63..f100225c 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp
+++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h
index 49be865a..bb00faab 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h
+++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraBrain.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp
index d2a38564..45fec79e 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp
+++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h
index 01a796a2..e9378182 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h
+++ b/Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp
index ccb7eac5..8e953a99 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp
+++ b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h
index efcee5e6..0a3fe067 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h
+++ b/Sources/Plasma/FeatureLib/pfCamera/plInterestingModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp
index edc872c9..f67a698a 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp
+++ b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h
index b1ba5b3e..b615b902 100644
--- a/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h
+++ b/Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h b/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h
index b65bcf1f..fb1c9374 100644
--- a/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfCharacter/pfCharacterCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp
index 517f1f7c..b4895463 100644
--- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp
+++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h
index f546a988..6fe3c745 100644
--- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h
+++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp
index b704a57b..33be9031 100644
--- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h
index 462b0140..7cf04967 100644
--- a/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h
+++ b/Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp
index 2f79a6f2..8a99984e 100644
--- a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp
+++ b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h
index 8a8502de..7fd780a8 100644
--- a/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h
+++ b/Sources/Plasma/FeatureLib/pfCharacter/plPlayerModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp
index cf6d4cb2..172dcd3a 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h
index d21a4279..34623b25 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plANDConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp
index 073bab49..3ee68658 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h
index dff06bfe..525c0c03 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plActivatorConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp
index 5b48c17d..62bdf5bd 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h
index ce4b7d47..e55256a2 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plAnimationEventConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h b/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h
index 3733a182..07adc18e 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plConditionalObjectCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp
index e7fb7ecd..a6aef8d2 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h
index 00369c75..933f36cb 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plControlEventConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp
index 0a1fa1a3..c4ce8770 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h
index 86d2685d..30a7a697 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plFacingConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp
index 7decab91..a059be46 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h
index eb58a6f8..54ba3aa2 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plKeyPressConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp
index 5ea1f43f..ae76ba8f 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h
index 72811b65..b71deb28 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerInBoxConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp
index 0aefe567..fa67b725 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h
index 12cbcfe0..d9f9c666 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plLocalPlayerIntersectPlaneConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp
index bb4cac8c..72813292 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h
index 71893071..7e54149f 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plORConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp
index 03ac52a7..c710bb0a 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h
index 8312ebfc..85959da3 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectInBoxConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp
index a378cdb7..2806f328 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h
index 1d26fc8d..674b236f 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plObjectIntersectPlaneConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp
index 71f6904f..3e873b75 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h
index 1abac3d4..8c2dee2b 100644
--- a/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h
+++ b/Sources/Plasma/FeatureLib/pfConditional/plPickedConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp
index fff95861..0de829d5 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfAvatarConsoleCommands.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp
index da9ea7f9..cf3a47e7 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfCCRConsoleCommands.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp
index e4c0b605..2a4556f7 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h
index 239c55fe..e185be7f 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsole.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp
index 9f023294..a6514b41 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommands.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp
index bcea676e..d9db6b2f 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCommandsNet.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h
index 774fbdd3..49e2d728 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp
index 9ee8fb11..bb7ed1fb 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h
index 6154ac0c..395b2e34 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp
index 765024fd..7abc9027 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h
index d7334126..eabf2293 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfDispatchLog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp b/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp
index 24cbbec9..978fac63 100644
--- a/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsole/pfGameConsoleCommands.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp
index 73992376..53e6b30c 100644
--- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h
index 8ed2d177..96730054 100644
--- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h
+++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCmd.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp
index 52c6f00d..e19bd25e 100644
--- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleCommandsCore.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp
index 0fae8182..d4eddadd 100644
--- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h
index d8a626d9..9b5f68e1 100644
--- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h
+++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleContext.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp
index 77700556..f6327987 100644
--- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp
+++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h
index 75070376..6872e9b0 100644
--- a/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h
+++ b/Sources/Plasma/FeatureLib/pfConsoleCore/pfConsoleEngine.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h b/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h
index 7151cd7a..14e72837 100644
--- a/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h
+++ b/Sources/Plasma/FeatureLib/pfCsrSrv/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp
index 38161825..50ab2d3a 100644
--- a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp
+++ b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h
index 5745e237..bd39e8e0 100644
--- a/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h
+++ b/Sources/Plasma/FeatureLib/pfCsrSrv/pfCsrSrv.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp
index dd854559..ca423730 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h
index d3f768dd..c175cff9 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIButtonMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp
index b5a4d3fb..fc2137fd 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h
index b21fb4f9..e5873964 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICheckBoxCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp
index c647fbbe..f334f1fd 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h
index f4a05261..9593858a 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIClickMapCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp
index bf8f9e07..b08085a5 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h
index 94bc44fc..b0c72b01 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlHandlers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp
index 69129450..40173590 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h
index 568413a3..318ce5d4 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIControlMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp
index 3bc57a9f..78aba3a6 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h
index 6a41213f..123d12d6 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUICtrlGenerator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h
index 73cd691b..e77391a3 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogHandlers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp
index 694cc173..9f4b0bf6 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h
index 19251b12..f62c7fff 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp
index 36ac6e20..aee255df 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h
index 30577b15..9871c5b3 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogNotifyProc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp
index b5ed7d48..0ed48d46 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h
index af48a5ed..05bdaa99 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDragBarCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp
index 834f681f..832ae9e7 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h
index 4a84b886..481925f5 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDraggableMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp
index 3357c4f5..0d01046f 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h
index 5c069bdb..68438f23 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDynDisplayCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp
index cde1e260..3df383be 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h
index 2e89d20f..30eeece1 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp
index ad14bcc7..27740eb8 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h
index fe352c57..d9fcc44c 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIKnobCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp
index 8efb315a..17d2ca6d 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h
index c6416e34..e451e270 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListBoxMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp
index 09b8bf4b..1376c87a 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h
index cc1e5364..319ae711 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIListElement.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp
index 6ad73301..9248390e 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h
index 5182f009..75003d6d 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMenuItem.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp
index 882c5da9..0d5a06ae 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h
index f65ad625..d9d0f46a 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp
index 0c71ef6e..08670e0b 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h
index 958ed93f..f0b7e69b 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIPopUpMenu.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp
index 07ab53fc..16d0b760 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h
index 16914f52..97ecd4cd 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIProgressCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp
index 4739bfe3..11101365 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h
index 42ed0728..ae326836 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIRadioGroupCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp
index b1170c8f..d4c084f6 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h
index be6aa3d6..fb93d217 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITagDefs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp
index ce1a300a..d6d8fde3 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h
index bde6583c..ca376d8e 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUITextBoxMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp
index 3c522bcd..0cc94ad7 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h
index c31774f3..e820637b 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIUpDownPairMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp
index 4c725e10..2956fd27 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h
index e8407a82..9c3b296d 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIValueCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp
index aee278df..87def15e 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h
index 5ae7c093..292ca666 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h
index 2281cd31..4a7527c5 100644
--- a/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgrCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
index 68193332..7a23ecf6 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h
index a75b78a7..7138249a 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp
index 9e6d796e..933613bf 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h
index 5fbd26b7..6b82d604 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp
index 40ee6983..cbd65082 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h
index e8c1c9d2..14e403e2 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h b/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h
index bd2b5f27..8dc050af 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp
index 8793177f..f1d6ec43 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
index 05ecb2a5..c6fe480a 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h b/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h
index 5b5237ca..05ec95ef 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
index eeb46148..98be181a 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
index 32435732..508c7879 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
index 9759e77c..db1ee303 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h
index 0ef5b7b3..cef5c597 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp
index e1692c30..a802c201 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h
index 7936e984..245dfd2d 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h
index c9724471..a4821e63 100644
--- a/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h
+++ b/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp
index 92f12017..777538f9 100644
--- a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h
index d24566f5..452bb020 100644
--- a/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h
+++ b/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp
index e5b7949c..91a40e62 100644
--- a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp
+++ b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h
index 873059d2..6be8fc27 100644
--- a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h
+++ b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBook.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h
index a1e7632b..bd3973b1 100644
--- a/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfJournalBook/pfJournalBookCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp b/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp
index 4d5e82a7..8ba90809 100644
--- a/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp
+++ b/Sources/Plasma/FeatureLib/pfKI/pfKI.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfKI/pfKI.h b/Sources/Plasma/FeatureLib/pfKI/pfKI.h
index 17f2b16a..11359c3c 100644
--- a/Sources/Plasma/FeatureLib/pfKI/pfKI.h
+++ b/Sources/Plasma/FeatureLib/pfKI/pfKI.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h b/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h
index 2609b3b9..eaf51a29 100644
--- a/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h
+++ b/Sources/Plasma/FeatureLib/pfKI/pfKICreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp
index 7d9d8043..7929f0e7 100644
--- a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h
index e20805a8..d186c61f 100644
--- a/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h
+++ b/Sources/Plasma/FeatureLib/pfKI/pfPlayerBookMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp
index 8f5f43dc..4a08325c 100644
--- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h
index 13bc62be..99923436 100644
--- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h
+++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationDataMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp
index 772b4ebf..53117446 100644
--- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h
index 0db917c0..f6528f2c 100644
--- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h
+++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizationMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp
index a454e53e..2db98889 100644
--- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp
+++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h
index c5dadaec..8b031de7 100644
--- a/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h
+++ b/Sources/Plasma/FeatureLib/pfLocalizationMgr/pfLocalizedString.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp
index 056c911d..8d9cea2d 100644
--- a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp
+++ b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h
index 26e33ed8..af22dc80 100644
--- a/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h
+++ b/Sources/Plasma/FeatureLib/pfLoginDialog/plLoginDialog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h
index 47b4d54b..b06d86b1 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfBackdoorMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h
index 93c73fb5..b23b7f6c 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfGUINotifyMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h
index 5675be80..0e9a4fba 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfGameGUIMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp
index d2cb3d83..bf8bb474 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h
index 18a7d8e5..b0b6cf13 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfKIMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp
index 0cc0d9be..1496b074 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h
index cb082f2b..965ca56e 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfMarkerMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h b/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h
index 9bec9dd0..293da492 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfMessageCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp
index 0128a864..97780b15 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h
index a6c08789..0f692b90 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/pfMovieEventMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp
index 42b281da..1e7a9b95 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h
index 5291c55b..c93a4eea 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/plArmatureEffectMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp
index ebc48aeb..6ce9ea50 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h
index 9a9f3707..a8596c6c 100644
--- a/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h
+++ b/Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp
index ea6124ad..dea647ee 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h
index 167145c2..71769008 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp
index d7b4228e..148c1374 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralGameGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp
index 71ffbe58..cc5517fe 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h
index 3419f8a6..78f27f17 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp
index 239a9fb5..a1c6cb4a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/BlueSpiral/pyBlueSpiralMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp
index 34ee4bae..57a1a365 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h
index a6de4a48..02b34c95 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp
index 5918ad8c..0faa1734 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallGameGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp
index 35867625..0f331deb 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h
index 3d9e63ea..85636b4e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp
index 355e5e9c..3be38006 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/ClimbingWall/pyClimbingWallMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp
index 18f99bab..3c6a0f9e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h
index 049bb1bb..3a6d4f91 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp
index dfce68ee..b6fd40f5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekGameGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp
index 5f969afb..97a87323 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h
index 88497b24..1515f1b2 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp
index 5f749855..cfe078c4 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Heek/pyHeekMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp
index 984caebe..e56c106b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h
index 23b0976d..1490855b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp
index 08a91272..4d507be0 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerGameGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp
index 86d73d89..fc8f5713 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h
index ca1066cd..1515d6eb 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp
index cef0f16a..e7846d8c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/Marker/pyMarkerMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp
index 6ae060af..003c852c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h
index df0a8691..afe04552 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp
index a82f244d..fb11e6db 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTGameGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp
index cb6c0617..19dd92ea 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h
index 0d67f5cb..efb716e7 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp
index a8f160a9..15736964 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/TicTacToe/pyTTTMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp
index db4bccae..03c707b4 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h
index 409afaa9..4776d560 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp
index 4aa6a67f..45210078 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncGameGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp
index 47dfa4b9..38482c9e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h
index a0ea6a56..98537e8b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp
index eac7b08a..61bc9ccd 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/VarSync/pyVarSyncMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp
index b7fdce6d..2eff51e3 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h
index 88d5d7fa..1fef769f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCli.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp
index 35cd20c5..c0b5ad06 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp
index 92f203f8..f1571571 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h
index 64e9f5b2..1793fcb5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp
index 2d165d58..6a43b682 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameCliMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp
index 9061c4eb..3dcf50e9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h
index 3a081eb7..01d45582 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp
index 5df47a87..bb19326b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsgGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp
index c775ebf8..6f0a4ca1 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h
index 8c8554c6..90eca344 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagement.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp
index d22921d0..31f50857 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAccountManagementGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp
index e14eb408..a21eb29f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h
index 60726f59..ed9e9e7e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAnimation.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp
index ecf66345..ba7fbfa8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAnimationGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp
index 6de3129f..1e7d8398 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h
index dd88a71e..dd914419 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAvatar.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp
index 5b234b54..feb49db1 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp b/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp
index e618200f..f42c06be 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyCamera.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyCamera.h b/Sources/Plasma/FeatureLib/pfPython/cyCamera.h
index 873a3255..b5c191ad 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyCamera.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyCamera.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp
index adbacdb0..7573bf5e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyCameraGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp b/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp
index 2e8e9527..1b93e7f7 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyDraw.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyDraw.h b/Sources/Plasma/FeatureLib/pfPython/cyDraw.h
index abeb7080..55373719 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyDraw.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyDraw.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp
index 4beeccf3..5422222e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyDrawGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp
index 284bac0c..01e0131d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h
index 063a7490..a1afa81b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyInputInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp
index 412c04a9..0b3ff593 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyInputInterfaceGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp
index f4cc98fc..c5a24255 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyMisc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMisc.h b/Sources/Plasma/FeatureLib/pfPython/cyMisc.h
index dba3d0b8..d2afdd0a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyMisc.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyMisc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp
index 1d688a01..b63e276f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp
index c6f4900b..d56bc254 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue2.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp
index 85a00897..c6e3b396 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue3.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp
index d7f50c6d..b049face 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyMiscGlue4.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp
index 3233905e..0914d013 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h
index 1beec8b9..d59ca25c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyParticleSys.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp
index 526e92df..16ce0fe5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyParticleSysGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp
index 7e88a33b..b21b9d07 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h
index dc7c8332..e23275ed 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyPhysics.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp
index 66e8af8a..905a96d1 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyPhysicsGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp
index 273a99d4..401ee4c2 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h
index eb6ba9fc..506e8ebc 100644
--- a/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h
+++ b/Sources/Plasma/FeatureLib/pfPython/cyPythonInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h b/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h
index cf55e874..ed21aa30 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pfPythonCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp
index 3f5ae9c9..47af503d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h
index 549f5b75..e4ee6fa9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h b/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h
index 3a26fbfe..974a99c5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonHelpers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp
index bd85f213..3214449a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h
index 4807bef0..5fc4b183 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonPack.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h b/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h
index 15010050..5cc7e6ce 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonParameter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp
index d1d35c7f..53301bd5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h
index e127f8c0..1181e06a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp
index 04cba03d..f7370f44 100644
--- a/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/plPythonSDLModifierGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp
index 4aeab4e5..84a5dec3 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h
index 86bd9849..73ec698b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStruct.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp
index bf0808a0..a117c148 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeInfoStructGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp
index aed7ec48..7c18bac1 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h
index 23b3d2fa..be3329e3 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStruct.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp
index b403abbd..2c6fc492 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeLinkStructGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp
index 52abbeed..a01b60b2 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h
index 407326d7..8802584f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeVault.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp
index ce635228..5d162d27 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAgeVaultGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp
index e38e74bf..37009c10 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h
index 1677f27d..2ca9a2e6 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAlarm.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp
index 97c6cfbc..9a1ce91b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h
index 1010cd81..d8db8830 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp
index 6ab3106f..56d5adba 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyAudioControlGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp
index 8dfa4653..d197cffa 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h
index 897cbd96..54de3406 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp
index 00c2d988..1f7eb058 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp
index 09a87cfb..52592ada 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCCRMgrGlue2.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp
index 10ce8710..fec916b7 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCluster.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCluster.h b/Sources/Plasma/FeatureLib/pfPython/pyCluster.h
index c1091bdb..9b29be1a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCluster.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCluster.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp
index cc43f0d1..49149722 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyClusterGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp b/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp
index e46c948d..ca44acf2 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyColor.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyColor.h b/Sources/Plasma/FeatureLib/pfPython/pyColor.h
index c0780bf1..c4e36439 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyColor.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyColor.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp
index 2e3c7140..9ef3d9db 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyColorGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp
index d4d80665..f5c961ca 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h
index ae21989a..b60cc849 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrain.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp
index 9d0f1380..cf4594a4 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyCritterBrainGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp
index 540f0ace..0b44b225 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h
index 86b83a62..79b752e7 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinates.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp
index 26c5214a..96dcea77 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDniCoordinatesGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp
index 9b5809a9..97a60626 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h
index f49ed96c..dffb3a32 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSource.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp
index 63bf8028..34604643 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDniInfoSourceGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp
index c48f20a8..d27330a8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h
index 1c5d4abb..d271744e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDrawControl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp
index 0222abf9..93c10f7c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDrawControlGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp
index 967d79e1..65a9ff52 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h
index 6b3a51d0..08333cfc 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDynamicText.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp
index be4600ab..66fc3a2b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyDynamicTextGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp b/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp
index f221253d..80a1dc83 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyEnum.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyEnum.h b/Sources/Plasma/FeatureLib/pfPython/pyEnum.h
index 53322a27..77699e7f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyEnum.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyEnum.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp
index fa83c436..aacd131f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h
index ee49496e..db714b2f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp
index 8985c0bf..7d2cd51e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h
index 31faccc3..4aec0fd9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButton.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp
index faf35345..c7b22b0e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlButtonGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp
index 1e5ba03b..83405285 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h
index 0fbeb3f6..37549191 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBox.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp
index c5f5bd65..0d916175 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlCheckBoxGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp
index 908af16e..31c8e99a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h
index 32f51a68..6cda66db 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp
index 6662a79e..ccb91a34 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlClickMapGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp
index 0740acf5..391ae8ab 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h
index c7c54444..eaaa0090 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBar.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp
index 1af7ea73..34496e0c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDragBarGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp
index 889af802..f568bcd9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h
index 03a489c2..2fdecfd6 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp
index c74b121c..be50c999 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDraggableGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp
index fb94d187..18263223 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h
index d9bb123a..1f7a1093 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicText.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp
index 5311e8fc..8b6ced2a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlDynamicTextGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp
index 566bdc67..4e5dfb0a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h
index 9c49bf8f..05be9e80 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBox.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp
index 2c7331ae..dec6fbd5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlEditBoxGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp
index 0e234c0a..9e8f849d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp
index 59d83c9b..1d523fa8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h
index e5ffd3cc..5f9c74d3 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBox.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp
index 777d8449..cf8de4c1 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlListBoxGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp
index 4e481662..f322c963 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h
index eb6ac34e..ff5a152c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEdit.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp
index 7af3e676..05955062 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlMultiLineEditGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp
index 263405db..08511a25 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h
index 18b3b155..48a903d9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroup.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp
index c99a6d61..41cd5f74 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlRadioGroupGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp
index 38f9f580..653fbcf5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h
index 8739152e..b0a33a45 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBox.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp
index 08cae39c..9511ae16 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlTextBoxGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp
index fcf55fce..6a9dd86d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h
index 2a98f8be..3226d8b6 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValue.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp
index fe4cebc2..10ae694d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIControlValueGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp
index 759ee436..cefe7b9e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h
index 374e23af..f9891892 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp
index 55789a98..82c440dc 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIDialogGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp
index d06dd2a3..d34e2f2e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h
index f954dcc9..c791ec38 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenu.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp
index 551f71e4..801936d6 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUIPopUpMenuGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp
index 2c5e4e2e..144e0126 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h
index 22976d45..0f23e377 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUISkin.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp
index e40dcd58..86c264b9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGUISkinGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp
index c6f0426f..66d636c5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h
index fa72bf7c..4a7e4117 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGameScore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp
index be09a636..1bfa4e0c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGameScoreGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp
index 4f496302..15c60c65 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h
index 08ebe381..7db09072 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp
index d675ac82..68ef9957 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGeometry3Glue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h b/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h
index ea6eea21..f9ab4090 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGlueHelpers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp
index 82fc0e33..95050610 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h
index 62c0d3e8..a32fee43 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGrassShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp
index 4f5e7cac..88723cd5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyGrassShaderGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp b/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp
index 9719ca2a..762f7d24 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyImage.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyImage.h b/Sources/Plasma/FeatureLib/pfPython/pyImage.h
index feefd271..632faf60 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyImage.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyImage.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp
index 7d5e7a6a..db47477f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyImageGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp
index 2c32b18b..874e6e6e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h
index 2565f0ae..ec764873 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyJournalBook.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp
index f3d77298..f778c203 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyJournalBookGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp
index 69d7a9b4..1708c01f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyKey.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKey.h b/Sources/Plasma/FeatureLib/pfPython/pyKey.h
index a6072806..1dc05e89 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyKey.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyKey.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp
index 7c6f41b0..e131a3cd 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp
index 3601b94b..fc0feb51 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h
index 424d46af..c5d1b0c1 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp
index 5cb0c7df..797130eb 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyKeyMapGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp
index a13c1abf..32b10b27 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h
index 170ca2e4..9d06ae8e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp
index 43175ac2..f114cd65 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMarkerMgrGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp
index 1814b4fc..60976819 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h
index 628f5b7a..11a8b4a9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp
index babf1aab..f6705629 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMatrix44Glue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp
index 9c8e8a7e..f2dbddee 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h
index 17ef45e2..38a53253 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp
index a1e27d12..1a0a9a95 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyMoviePlayerGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp
index b0b29b0d..239401cb 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h
index aeb22164..953914d7 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp
index d1905419..f3f23bd6 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNetLinkingMgrGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp
index 93322e73..945dd1c8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h
index ae611793..5e2f7bf9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp
index 31e75fc3..f9f7f803 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNetServerSessionInfoGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp
index a58a7b55..58ff77e4 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNotify.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNotify.h b/Sources/Plasma/FeatureLib/pfPython/pyNotify.h
index 2274cae0..8e26798b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNotify.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNotify.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp
index d2c4ba12..5824712e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyNotifyGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp
index b701cafe..84195fac 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h
index 917b6ca8..55c11185 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyPlayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp
index e04c69d9..df238cb7 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyPlayerGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp b/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp
index a3581e4b..b681ef97 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySDL.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySDL.h b/Sources/Plasma/FeatureLib/pfPython/pySDL.h
index ceab6890..921efac3 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySDL.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pySDL.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp
index b36d7be9..e09098aa 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySDLGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp
index ca7e264e..9035ac64 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h
index b10503e5..84da856f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pySceneObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp
index 52b2c8da..df699948 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySceneObjectGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp
index 48c31320..d2562f4d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h
index 6679a57b..17597deb 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp
index 6f9b9242..70a4b58a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyScoreMgrGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp
index f72287c3..9017fd68 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h
index 68c95096..9e43ae2d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp
index e749ccb1..80f1aeb7 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySpawnPointInfoGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp
index cb84414c..ffea88d8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h
index 2b9e598c..4bb23b35 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyStatusLog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp
index cacfb9e1..a783048d 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyStatusLogGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp
index edb8432a..d5058084 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyStream.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStream.h b/Sources/Plasma/FeatureLib/pfPython/pyStream.h
index 9231a057..d8a910d8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyStream.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp
index c22fbe14..0e3a7945 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyStreamGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp
index 09d1d7a3..9f85c8a9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h
index b49c4a0c..70fe7564 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp
index 6cd53c65..fa83e85c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pySwimCurrentInterfaceGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp
index b68a1b8b..0be0e615 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVault.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVault.h b/Sources/Plasma/FeatureLib/pfPython/pyVault.h
index 881ac592..d5ea10c9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVault.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVault.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp
index e3e24769..2d998b65 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h
index 8303bbfa..3f1f1549 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp
index 739db2a3..da1fdbb8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoListNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp
index dfd110cb..700990b3 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h
index 7cd2a8e7..bac8a0e0 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp
index 7aa78ad1..c98b1ec1 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeInfoNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp
index 5bd9a49d..96dc67cb 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h
index 348d0fb9..2b83fd94 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp
index 10682d1b..be7cbf2b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultAgeLinkNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp
index b208e51b..4fa43361 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h
index c70a5c84..dbb3d45f 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp
index b8f7e1b3..3346b938 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultChronicleNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp
index afb56d32..c831f8c5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h
index 3c3aa040..d0851596 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp
index 32e5c5aa..ee72795b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultFolderNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp
index 2af4d7ee..00d1cf16 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp
index b7930b67..a7c9e325 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h
index 83a1d1d4..8755f667 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp
index 711fadd3..58b53376 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultImageNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp
index 5517cbc1..ade34106 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h
index fca94adc..ed185be8 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp
index 2cf363af..a612c99a 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultMarkerGameNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp
index 42b54a0a..a412e8ed 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h
index 79c23c70..c3533305 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp
index 1e01adfe..15a117df 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp
index 9f08224d..935ff3dc 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h
index c07039b5..cb89020b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp
index cbbecb1c..0edbdf03 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultNodeRefGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp
index efe7366d..a68875f9 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h
index 963532a5..bba18c8e 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp
index cc88300e..fd609f37 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp
index 52285bf0..5f86162b 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h
index b6947c8e..e979e66c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp
index 592220d4..512fe5ca 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp
index 0b065200..6a1dbc90 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h
index cb9c7c0d..b43156ef 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp
index 065dc557..2d309e94 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp
index 66beb94b..c2b60f94 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h
index a7c4f5be..c3abe1a5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp
index d01e93f4..6d085091 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSDLNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp
index 77d60cbd..793193a4 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h
index baa07726..7d8132a5 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp
index ef12344b..9647eb2c 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultSystemNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp
index b71f67df..c31c3904 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h
index 278aab5f..ac70e9d6 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp
index 6680fce6..4080c4ae 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyVaultTextNoteNodeGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp
index 92c6af02..5b625415 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h
index 3cf94d61..51d98f35 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h
+++ b/Sources/Plasma/FeatureLib/pfPython/pyWaveSet.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp b/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp
index f254ce3c..a0ef6c00 100644
--- a/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp
+++ b/Sources/Plasma/FeatureLib/pfPython/pyWaveSetGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp
index 904da939..158d12a9 100644
--- a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp
+++ b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h
index c04e8d16..99c32ee2 100644
--- a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h
+++ b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h
index 7a09fba9..ee2e0209 100644
--- a/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfSecurePreloader/pfSecurePreloaderCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h
index 650aca7b..523aebf5 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfArray.h
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#ifndef _DEV_ARRAY_H
#define _DEV_ARRAY_H
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp
index 594050f4..8a714532 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.cpp
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#include "HeadSpin.h"
#include "pfMapFile.h"
#include "pfMapFileEntry.h"
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h
index f0c87944..6aca906e 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFile.h
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#ifndef _DEV_MAPFILE_H
#define _DEV_MAPFILE_H
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp
index 2b06b1b1..b7690da8 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.cpp
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#include "pfMapFileEntry.h"
#include
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h
index 050bec22..67d51a5f 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfMapFileEntry.h
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#ifndef _DEV_MAPFILEENTRY_H
#define _DEV_MAPFILEENTRY_H
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp
index a0c43cdf..00a8b08d 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.cpp
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#include "pfPrintStackTrace.h"
#include "pfStackTrace.h"
#include "pfMapFile.h"
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h
index a93cd303..506ea4f1 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfPrintStackTrace.h
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#ifndef _PRINTSTACKTRACE_H
#define _PRINTSTACKTRACE_H
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp
index d369b9c6..cb0fe8b6 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.cpp
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#include "pfStackTrace.h"
#include "pfMapFile.h"
#include "pfMapFileEntry.h"
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h
index 4d78d6ae..512ee4ca 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfStackTrace.h
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#ifndef _DEV_STACKTRACE_H
#define _DEV_STACKTRACE_H
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp
index 60f612dc..a353f4c2 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.cpp
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#include "HeadSpin.h"
#include "pfTextFile.h"
#include
diff --git a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h
index 7fba2051..21d3510d 100644
--- a/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h
+++ b/Sources/Plasma/FeatureLib/pfStackTrace/pfTextFile.h
@@ -1,28 +1,3 @@
-/*==LICENSE==*
-
-CyanWorlds.com Engine - MMOG client, server and tools
-Copyright (C) 2011 Cyan Worlds, Inc.
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-
-You can contact Cyan Worlds, Inc. by email legal@cyan.com
- or by snail mail at:
- Cyan Worlds, Inc.
- 14617 N Newport Hwy
- Mead, WA 99021
-
-*==LICENSE==*/
#ifndef _DEV_TEXTFILE_H
#define _DEV_TEXTFILE_H
diff --git a/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h b/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h
index 6c55cdde..85bd8e13 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h
+++ b/Sources/Plasma/FeatureLib/pfSurface/pfSurfaceCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp
index 107c60f2..f4b9e6fb 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h
index fab4d0c5..b30ac1bc 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h
+++ b/Sources/Plasma/FeatureLib/pfSurface/plDistOpacityMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp
index 303b651a..1eec092b 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp
+++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h
index 98a867e5..b787a2fa 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h
+++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityLay.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp
index 7189a09a..aed1583a 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp
+++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h
index 945f5c2d..45559234 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h
+++ b/Sources/Plasma/FeatureLib/pfSurface/plFadeOpacityMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp
index fd33ad7d..7d6722c7 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp
+++ b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h
index f999feea..d6273cd2 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h
+++ b/Sources/Plasma/FeatureLib/pfSurface/plGrabCubeMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp
index b9e08667..b08d0416 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp
+++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h
index 93cf66fe..3a421cd6 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h
+++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerAVI.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp
index 0fafb097..3c7d1934 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp
+++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h
index 76828286..ebfeb91f 100644
--- a/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h
+++ b/Sources/Plasma/FeatureLib/pfSurface/plLayerMovie.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/hsGMatState.h b/Sources/Plasma/NucleusLib/inc/hsGMatState.h
index 4d67a1b3..f890036f 100644
--- a/Sources/Plasma/NucleusLib/inc/hsGMatState.h
+++ b/Sources/Plasma/NucleusLib/inc/hsGMatState.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/hsResMgr.h b/Sources/Plasma/NucleusLib/inc/hsResMgr.h
index 5dfaf708..5bf3cd38 100644
--- a/Sources/Plasma/NucleusLib/inc/hsResMgr.h
+++ b/Sources/Plasma/NucleusLib/inc/hsResMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/hsTimer.h b/Sources/Plasma/NucleusLib/inc/hsTimer.h
index e9c7405e..f85cd326 100644
--- a/Sources/Plasma/NucleusLib/inc/hsTimer.h
+++ b/Sources/Plasma/NucleusLib/inc/hsTimer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plAudible.h b/Sources/Plasma/NucleusLib/inc/plAudible.h
index 0cb7ce65..55147155 100644
--- a/Sources/Plasma/NucleusLib/inc/plAudible.h
+++ b/Sources/Plasma/NucleusLib/inc/plAudible.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h b/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h
index 89ec027f..00b56643 100644
--- a/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h
+++ b/Sources/Plasma/NucleusLib/inc/plCCRMgrBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h b/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h
index dbf131ac..44e84441 100644
--- a/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h
+++ b/Sources/Plasma/NucleusLib/inc/plClassIndexMacros.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h b/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h
index 35a349b3..eed0148b 100644
--- a/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h
+++ b/Sources/Plasma/NucleusLib/inc/plCreatableIndex.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h b/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h
index 33f2b4a3..5fac0ef2 100644
--- a/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h
+++ b/Sources/Plasma/NucleusLib/inc/plCreatableStrings.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plDrawable.h b/Sources/Plasma/NucleusLib/inc/plDrawable.h
index 1b2d5353..f7fdbea1 100644
--- a/Sources/Plasma/NucleusLib/inc/plDrawable.h
+++ b/Sources/Plasma/NucleusLib/inc/plDrawable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h b/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h
+++ b/Sources/Plasma/NucleusLib/inc/plNetServerDatabaseStructClassIndexes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plPhysical.h b/Sources/Plasma/NucleusLib/inc/plPhysical.h
index e5027044..94a82720 100644
--- a/Sources/Plasma/NucleusLib/inc/plPhysical.h
+++ b/Sources/Plasma/NucleusLib/inc/plPhysical.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plPipeResReq.h b/Sources/Plasma/NucleusLib/inc/plPipeResReq.h
index bb3d842e..2566b1f7 100644
--- a/Sources/Plasma/NucleusLib/inc/plPipeResReq.h
+++ b/Sources/Plasma/NucleusLib/inc/plPipeResReq.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plPipeline.h b/Sources/Plasma/NucleusLib/inc/plPipeline.h
index 485832c1..f7212cb7 100644
--- a/Sources/Plasma/NucleusLib/inc/plPipeline.h
+++ b/Sources/Plasma/NucleusLib/inc/plPipeline.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plProfile.h b/Sources/Plasma/NucleusLib/inc/plProfile.h
index 501ce397..389c9631 100644
--- a/Sources/Plasma/NucleusLib/inc/plProfile.h
+++ b/Sources/Plasma/NucleusLib/inc/plProfile.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp b/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp
index 94c84704..a38cfa46 100644
--- a/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp
+++ b/Sources/Plasma/NucleusLib/inc/plProfileManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plProfileManager.h b/Sources/Plasma/NucleusLib/inc/plProfileManager.h
index 167649c6..f43f073e 100644
--- a/Sources/Plasma/NucleusLib/inc/plProfileManager.h
+++ b/Sources/Plasma/NucleusLib/inc/plProfileManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plRefFlags.h b/Sources/Plasma/NucleusLib/inc/plRefFlags.h
index 27330020..fdd40b22 100644
--- a/Sources/Plasma/NucleusLib/inc/plRefFlags.h
+++ b/Sources/Plasma/NucleusLib/inc/plRefFlags.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/plgDispatch.h b/Sources/Plasma/NucleusLib/inc/plgDispatch.h
index e465d019..a4d3822e 100644
--- a/Sources/Plasma/NucleusLib/inc/plgDispatch.h
+++ b/Sources/Plasma/NucleusLib/inc/plgDispatch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h b/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h
index 27a12206..98a38f38 100644
--- a/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h
+++ b/Sources/Plasma/NucleusLib/inc/pnAllCreatables.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h b/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h
index 7d88a38e..39a242d4 100644
--- a/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h
+++ b/Sources/Plasma/NucleusLib/inc/pnNucleusCreatables.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp b/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp
index 3bafaf36..4c44bdb2 100644
--- a/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp
+++ b/Sources/Plasma/NucleusLib/inc/pnSingletons.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp
index 14f7ca1a..905290bb 100644
--- a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp
+++ b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h
index 50051182..7ee05140 100644
--- a/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h
+++ b/Sources/Plasma/NucleusLib/pnAddrInfo/pnAddrInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h
index 2d054891..7dd963f9 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h
index ee98d1ab..b340e486 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h
index b3529b15..a4ea179f 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcCore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h
index ff567c4c..4688775c 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp
index 76783278..d1cd4a22 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h
index 183a55f7..ca0d5567 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcLog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h
index 80b6b01f..fa39ea5d 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h
index df60db95..e4a07a9d 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcTimer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h b/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h
index e2446afc..84c9d7f3 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCore/pnAsyncCore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h
index 497b34bb..54c989d6 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp
index 20c20333..e80ef064 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h
index 3fc04437..817bc9f7 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp
index 0cd20a2f..79166bd8 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtFile.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h
index e38f6909..35c7aa24 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtInt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp
index 8e4e3e1d..f10fbba2 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp
index 5efc62fa..56fc0ae2 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h
index b283670e..a80eca6b 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Unix/pnAceUx.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp
index 01735af9..05a439d1 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h
index 5ebf6261..bf029ac5 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp
index c12c1e12..08270f53 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xFile.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h
index 239eff20..04e93d3a 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp
index 6982db07..201177d8 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xSocket.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp
index c4e307cb..cd32386d 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp
index 6f6a3b34..c9d76c51 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Dns.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp
index 081e090a..352caa01 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Win32/pnAceW32Thread.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h
index 545a300b..79f53f42 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/pnAceInt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp
index b5e7e16b..33fc5adb 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp
index 8073c776..3b390fde 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp
index fbe86a56..7f517692 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceLog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp
index 427d556b..2002d03c 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceThread.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp
index 0d4cc615..f6d3aa1e 100644
--- a/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp
+++ b/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrash/Pch.h b/Sources/Plasma/NucleusLib/pnCrash/Pch.h
index 02bfe047..fc24d53c 100644
--- a/Sources/Plasma/NucleusLib/pnCrash/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnCrash/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp
index 25c096f8..a1907119 100644
--- a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp
+++ b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h
index 18251001..146f6a21 100644
--- a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h
+++ b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py
index d4f0b554..582a2325 100644
--- a/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py
+++ b/Sources/Plasma/NucleusLib/pnCrash/pnCrash.py
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h b/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h
index 9d97bc20..06be6b49 100644
--- a/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnCrashExe/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h
index 82ebf2e0..22cc0d90 100644
--- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h
+++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/W32Int.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp
index dc0fea7c..2d912ec8 100644
--- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp
+++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreError.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp
index 3a39c1a9..8900445f 100644
--- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp
+++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreGui.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp
index e5a9762e..fe62c840 100644
--- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp
+++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreMail.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp
index d27272dc..e1f2b7b8 100644
--- a/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp
+++ b/Sources/Plasma/NucleusLib/pnCrashExe/Win32/pnCreTools.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h b/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h
index 0d210a49..fe3ec30d 100644
--- a/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnCsrCli/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp
index f93508e8..04506fbb 100644
--- a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp
+++ b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h
index ed3811a3..04109115 100644
--- a/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h
+++ b/Sources/Plasma/NucleusLib/pnCsrCli/pnCsrCli.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h b/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h
index b3bb9b13..1298d8d1 100644
--- a/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnCsrNet/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp
index f6e812e3..d68887a6 100644
--- a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp
+++ b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h
index 1a0e8424..d72d7225 100644
--- a/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h
+++ b/Sources/Plasma/NucleusLib/pnCsrNet/pnCsrNet.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp
index d5f2f026..2d53c76c 100644
--- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp
+++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h
index d86e733d..43fb794f 100644
--- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h
+++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp
index ee924023..300d7f8e 100644
--- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp
+++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h
index 9145df39..2013244c 100644
--- a/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h
+++ b/Sources/Plasma/NucleusLib/pnDispatch/plDispatchLogBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h b/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h
index b501be24..799b0010 100644
--- a/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnDispatch/pnDispatchCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h b/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h
index 2da8368f..bf0683dd 100644
--- a/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnFactory/plCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnFactory/plCreator.h b/Sources/Plasma/NucleusLib/pnFactory/plCreator.h
index 265e5901..1e25d462 100644
--- a/Sources/Plasma/NucleusLib/pnFactory/plCreator.h
+++ b/Sources/Plasma/NucleusLib/pnFactory/plCreator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp b/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp
index 87b02458..51df1e06 100644
--- a/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp
+++ b/Sources/Plasma/NucleusLib/pnFactory/plFactory.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnFactory/plFactory.h b/Sources/Plasma/NucleusLib/pnFactory/plFactory.h
index f1dd4d86..3bd71fc2 100644
--- a/Sources/Plasma/NucleusLib/pnFactory/plFactory.h
+++ b/Sources/Plasma/NucleusLib/pnFactory/plFactory.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp
index 22a809cb..74900742 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h
index 193194eb..b0f5b8fa 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp
index 48c1e9d3..1a0db451 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h
index a446190a..fd795be4 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp
index 288a2bec..ad2744c0 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h
index 61584ef0..0eab49a1 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h b/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h
index 7848b953..e31c004b 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp
index 926c600c..ecb901ac 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h
index 2d898d3c..ba547b29 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h b/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h
index 26f1556a..78a46e76 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp
index 75c2ae7d..5e4ed383 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h
index 211c6224..1ce022ef 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp
index 4681631c..cb8464b1 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h
index ef14c196..da7831d9 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp
index 8756fa67..55aaa1a0 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h
index d46b166e..cb726f72 100644
--- a/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h
+++ b/Sources/Plasma/NucleusLib/pnGameMgr/pnGameMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Intern.h b/Sources/Plasma/NucleusLib/pnIni/Intern.h
index 71ff48f1..b5cbd422 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnIni/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Pch.h b/Sources/Plasma/NucleusLib/pnIni/Pch.h
index 3e1597ab..63866068 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnIni/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h
index b1f578d2..93e302aa 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h
+++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h
index c3f5d653..64f58343 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h
+++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp
index b2138a14..25134067 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp
+++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h
index 764c9cab..f726a201 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h
+++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp
index d0d07fce..da8358c9 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp
+++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h
index 72bb9880..cfed7b41 100644
--- a/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h
+++ b/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIni/pnIni.h b/Sources/Plasma/NucleusLib/pnIni/pnIni.h
index 81cee665..fa10b7d4 100644
--- a/Sources/Plasma/NucleusLib/pnIni/pnIni.h
+++ b/Sources/Plasma/NucleusLib/pnIni/pnIni.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIniExe/Pch.h b/Sources/Plasma/NucleusLib/pnIniExe/Pch.h
index 9b87b480..6db9c723 100644
--- a/Sources/Plasma/NucleusLib/pnIniExe/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnIniExe/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp b/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp
index e457bb2d..a0bc4a1d 100644
--- a/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp
+++ b/Sources/Plasma/NucleusLib/pnIniExe/Private/Win32/pnW32IniChange.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp b/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp
index 86f0bb5a..5f4173e4 100644
--- a/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp
+++ b/Sources/Plasma/NucleusLib/pnIniExe/Private/pnIniSrv.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h b/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h
index 94a70c10..1f3e4b5f 100644
--- a/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h
+++ b/Sources/Plasma/NucleusLib/pnInputCore/plControlDefinition.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h b/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h
index e7cd5134..a3f08240 100644
--- a/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h
+++ b/Sources/Plasma/NucleusLib/pnInputCore/plControlEventCodes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp
index 7bc81b41..d0e5b3af 100644
--- a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp
+++ b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h
index 63e143c6..5e966d5c 100644
--- a/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h
+++ b/Sources/Plasma/NucleusLib/pnInputCore/plInputMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h b/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h
index 3acc52ec..2da22cf6 100644
--- a/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h
+++ b/Sources/Plasma/NucleusLib/pnInputCore/plKeyDef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h b/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h
index 8f1fdd11..9f948701 100644
--- a/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h
+++ b/Sources/Plasma/NucleusLib/pnInputCore/plKeyMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h b/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h
index e483bf4d..0e6b630c 100644
--- a/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h
+++ b/Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp
index 6f1cd21e..2853a272 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h
index 46961ad6..b6e04440 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/hsKeyedObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp
index a6c2d6a8..ab4c1b42 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h
index b69d0f84..31fa53ac 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp
index 1944ca46..1c76df13 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h
index 26e85660..9207e0e2 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKey.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp
index 1cf7c927..157b77b0 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h
index 9f00ed08..a054990b 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plKeyImp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp
index 95bc3d74..b91f3f15 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h
index 39ce1016..ee8e6a59 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plMsgForwarder.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h
index 1a408f87..f3004c5f 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plReceiver.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp
index 14120660..90e95b62 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h
index 0cee8a3f..113c047f 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plTempKey.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp
index a98e3f07..22505834 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h
index 044bfcfc..08cd7f56 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/plUoid.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h b/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h
index 26431537..44c12990 100644
--- a/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnKeyedObject/pnKeyedObjectCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMail/Pch.h b/Sources/Plasma/NucleusLib/pnMail/Pch.h
index d081da46..0dd1c50a 100644
--- a/Sources/Plasma/NucleusLib/pnMail/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnMail/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp b/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp
index 8097b484..4ef27498 100644
--- a/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp
+++ b/Sources/Plasma/NucleusLib/pnMail/pnMail.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMail/pnMail.h b/Sources/Plasma/NucleusLib/pnMail/pnMail.h
index e5fc102d..df7ece6c 100644
--- a/Sources/Plasma/NucleusLib/pnMail/pnMail.h
+++ b/Sources/Plasma/NucleusLib/pnMail/pnMail.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h
index 3e5423f8..f9b93c75 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plAttachMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h
index 96f9eefa..a3e7c6fb 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp
index 8308fda1..dbed771f 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h
index 144e43a1..c62a4d9a 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp
index 38e7740d..0560c3e8 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h
index de7a7fd0..e9a243f9 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plClientMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h
index d0496dcd..fd880efd 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plCmdIfaceModMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h
index 0d6a8eba..e3e2d3a2 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plCollisionMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h
index ce1507fb..424a6801 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plCorrectionMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h
index ef6c667b..ef475de3 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plCursorChangeMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h
index 863d52fc..9bd02f9e 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plDISpansMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h
index f0008ed7..798d2ba7 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plEnableMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h
index af577171..c267df09 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plEventCallbackMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h
index 7d1fc9a5..0ad2dcdf 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plFakeOutMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h
index 8a4b2057..23b61a34 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plIntRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp b/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp
index 0120db1c..93e4d239 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plMessage.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessage.h b/Sources/Plasma/NucleusLib/pnMessage/plMessage.h
index 9b52e357..b5b31709 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plMessage.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plMessage.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp
index 15b77e77..b2c09c96 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h
index 800db936..a4d2f887 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plMessageWithCallbacks.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h
index 6d73e51c..2c4b0c03 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plMultiModMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp
index 5de5e24a..bc8e0edd 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h
index d172698d..22c3ce51 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plNodeChangeMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h
index cb35e936..b2dd50c6 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plNodeRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp
index 84ed8a85..4f8895b0 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h
index b953f0eb..55c8728f 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plNotifyMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h
index 69ca9f2e..cde64a55 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plObjRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h
index aebab2f8..7054a4b6 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plPipeResMakeMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h
index 02917005..1ba57ccd 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plPlayerPageMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp
index bde8621e..43726343 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h
index 08a574d7..fbcf532d 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plProxyDrawMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp
index 3cd9885f..a583c221 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h
index f611b29d..82c9e80f 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h
index e4e08c71..41865180 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plRemoteAvatarInfoMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp
index cda5ffd1..ba6b64fd 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h
index 5f007d80..2e4559ae 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSDLModifierMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h
index 63d57b17..ce8ce4ee 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSDLNotificationMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h
index b9ad90ef..92beb4c3 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSatisfiedMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h
index 319b1aaf..590486ed 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSelfDestructMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp
index 125133c8..05a32af7 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h
index eb07c2fe..608988cc 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plServerReplyMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h
index 3621212d..fa6b2f27 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSetNetGroupIDMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h
index 906b17fa..6cd1f3f9 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSharedStateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp
index 571031bd..b7a6968b 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h
index d4cc2e16..fbed5a00 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSimulationMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h
index 38a6220d..7c69f04c 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSimulationSynchMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h
index 064737d5..75f9c497 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSingleModMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp
index 6807341e..69b5c968 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h
index f8055e28..e205b119 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plSoundMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp
index 240fd1f8..63b9a700 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp
+++ b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h
index ac1cadfb..3853d8b7 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plTimeMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h b/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h
index 2847925d..55877a94 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/plWarpMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h b/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h
index 5d107649..9bd1dcb5 100644
--- a/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnMessage/pnMessageCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp
index 6957e3f0..a0961cf7 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp
+++ b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h
index 36c992af..227aebef 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h
+++ b/Sources/Plasma/NucleusLib/pnModifier/plConditionalObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp
index 76752567..759f9d52 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp
+++ b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h
index b104d582..f37f546a 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h
+++ b/Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp b/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp
index 2641c64e..501c39e6 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp
+++ b/Sources/Plasma/NucleusLib/pnModifier/plModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnModifier/plModifier.h b/Sources/Plasma/NucleusLib/pnModifier/plModifier.h
index 3624bddf..74054f0e 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plModifier.h
+++ b/Sources/Plasma/NucleusLib/pnModifier/plModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp
index 457c3bd3..b4743d00 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp
+++ b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h
index 38a26cf6..ff31f99c 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h
+++ b/Sources/Plasma/NucleusLib/pnModifier/plMultiModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp
index 8b5b65e7..b0b81db1 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp
+++ b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h
index c814aede..0a4d1276 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h
+++ b/Sources/Plasma/NucleusLib/pnModifier/plSingleModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h b/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h
index aaebfa44..89cc8dfc 100644
--- a/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnModifier/pnModifierCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Intern.h b/Sources/Plasma/NucleusLib/pnNetBase/Intern.h
index 24b0c715..deb72bda 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Pch.h b/Sources/Plasma/NucleusLib/pnNetBase/Pch.h
index 5ce58a1a..9914995f 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h
index b47cb722..bc0ee1bb 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h
index 6c0137a6..5cbc8d91 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h
index fdee1715..b167a03b 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp
index 8ac0bd2d..15ccf0a6 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h
index b0ab5fe9..e3626398 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp
index 8512041b..f8833429 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h
index 00e99212..f40bba83 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp
index f3bfa42d..d14d19e5 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h
index 1b0d2c23..0d20e671 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp
index eed52801..02cf0691 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h
index 2887c5bb..42caae9e 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h b/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h
index 371ee5e2..c028e44a 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/pnNbConst.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h b/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h
index 3e7b2d33..05e42995 100644
--- a/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h
+++ b/Sources/Plasma/NucleusLib/pnNetBase/pnNetBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCli/Intern.h b/Sources/Plasma/NucleusLib/pnNetCli/Intern.h
index cf8cf363..dd89e6e2 100644
--- a/Sources/Plasma/NucleusLib/pnNetCli/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnNetCli/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCli/Pch.h b/Sources/Plasma/NucleusLib/pnNetCli/Pch.h
index e88e7ae0..068f5604 100644
--- a/Sources/Plasma/NucleusLib/pnNetCli/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnNetCli/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp
index fd16710b..6c8517c3 100644
--- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp
index 153dfcb7..5f2a7128 100644
--- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcCli.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp
index eb700330..ef52e2bc 100644
--- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp b/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp
index ce8cd68a..cde1e868 100644
--- a/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h b/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h
index f044b440..24221bb0 100644
--- a/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h
+++ b/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp
index 81e0ecf5..2f4d0dd4 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h
index cf819df2..1c619c65 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plGenericVar.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp
index fe781f13..1e758781 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h
index 9aca096b..6232f1ba 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetAddress.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp
index ef8dabf4..534eb70a 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h
index 67739be0..bd8a2c34 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetApp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h
index d64d1b08..f808e3a0 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetCommonStats.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp
index 00ab1033..cbb32a31 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h
index b7beabb0..fca716ae 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetGroup.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp
index c6e42889..e196b90c 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h
index cd7fb782..5d333426 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp
index d13c20d7..4f8cb472 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h
index a584a2f5..e7939800 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetServers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp
index fe43b494..63bf1907 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h
index 2fae4637..5ae6bae8 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp
index 472b282b..14f066f7 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h
index e63fd927..985429bd 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSDLTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp
index de3419d8..b1c09043 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h
index e44604bb..b496d5a5 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp
index fbabaca3..d3a68b60 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h
index 6f4706f4..f19b0c47 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/plSynchedValue.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp
index 0af0d2cc..6558e43c 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h
index 9f1616ee..60849cab 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommon.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h
index bab1d013..0f28f4ac 100644
--- a/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnNetCommon/pnNetCommonCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h b/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h
index 1f0938e2..70b1a044 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h b/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h
index 737b148d..21d1cb19 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
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diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp
index 6d8cd715..83d0613d 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdDns.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp
index 1eef8dbd..cc68ab16 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdIcmp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp
index d546e47d..38b686cf 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNdTcp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp
index bb8f3ab9..9ee514e0 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h
index 41338621..6c9b0f81 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetDiag.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp
index f28f8cc4..2068fe5d 100644
--- a/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetDiag/pnNetSys.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetLog/Intern.h b/Sources/Plasma/NucleusLib/pnNetLog/Intern.h
index 4eb43c75..b8502621 100644
--- a/Sources/Plasma/NucleusLib/pnNetLog/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnNetLog/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetLog/Pch.h b/Sources/Plasma/NucleusLib/pnNetLog/Pch.h
index c5bd210f..64fa2742 100644
--- a/Sources/Plasma/NucleusLib/pnNetLog/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnNetLog/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h b/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h
index d07f6b3e..dd4db18e 100644
--- a/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h
+++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNetLog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp b/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp
index 5285d529..e8b65a58 100644
--- a/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNlApi.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp b/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp
index 92234534..a3ce3155 100644
--- a/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNlCli.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp b/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp
index 4d2945b7..9b7729d4 100644
--- a/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetLog/pnNlSrv.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h
index 6395b640..f233c49e 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h
index 95e2cfc6..aed80fc2 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp
index 7ccd1ba6..d5652d5c 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h
index 5be356b6..e5896f11 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Auth/pnNpCli2Auth.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp
index 9bd63465..cc73a041 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h
index 166f7ff2..66112800 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp
index 2e16bc2b..4be97102 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h
index 7d22a96b..8cd76178 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp
index 9ec60cce..2bbf636f 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h
index 24bcad6d..df52144f 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp
index 6193421e..204e9e39 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h
index 3bf1bd64..cba2c314 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp
index 5dd75004..6b33c8ff 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h
index 90bb3bfd..2a5fbb7e 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp
index 9409c268..faff68da 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h
index 9cef8306..6bf0cfd6 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp
index 38fe7ea7..97198c36 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h
index 02098d49..be713225 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp
index 1e44d9af..f64a5de1 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h
index fd4407c2..3b16bea9 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp
index 5c1f01ce..4a9808d9 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
index f1f8dbe7..b2995134 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp
index b4710c54..2cb2e5ee 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h
index dbb9fcef..a8744ccc 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h
index f372f5a4..67f1bfe6 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp
index 0156b81d..75664efb 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h
index b54b2d97..4af2d3c7 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h b/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h
index 3d19fb8b..537cd716 100644
--- a/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h
+++ b/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnOraLib/Intern.h b/Sources/Plasma/NucleusLib/pnOraLib/Intern.h
index 6ed62d1a..908723aa 100644
--- a/Sources/Plasma/NucleusLib/pnOraLib/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnOraLib/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnOraLib/Pch.h b/Sources/Plasma/NucleusLib/pnOraLib/Pch.h
index b4e26b3a..95ffaa14 100644
--- a/Sources/Plasma/NucleusLib/pnOraLib/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnOraLib/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp
index 5a482d3f..3af1d20c 100644
--- a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp
+++ b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h
index 1526321a..0c22e254 100644
--- a/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h
+++ b/Sources/Plasma/NucleusLib/pnOraLib/pnOraLib.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Pch.h b/Sources/Plasma/NucleusLib/pnProduct/Pch.h
index 5c1bc495..eb3d3e5b 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnProduct/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h
index cb3ab703..ccc46fb2 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp
index 8fde6e46..7a9ec72c 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h
index 3bf4a086..5b27cd1f 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp
index f65868f4..424c9c97 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h
index 77f57911..a5b941c3 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp
index b0fa91be..f454aaf2 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h
index d1d81be0..615fc1e5 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp
index 2c52d403..1d757b9a 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h
index f63f53af..fd5d6f40 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h
+++ b/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h b/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h
index f45c6b96..09ac52bf 100644
--- a/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h
+++ b/Sources/Plasma/NucleusLib/pnProduct/pnProduct.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp
index 2e7f470c..241842f2 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h
index b48cdcb9..c323ad9d 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plAudioInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp
index cd9488ea..85b56eca 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h
index b74d853d..08187412 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plCoordinateInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp
index ddd10997..d9172b73 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h
index 5c790f46..a77aad9b 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plDrawInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp
index 74a25c69..f682a611 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h
index 65601d20..5bdf5585 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plObjInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp
index 38e48ab3..f124277a 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h
index 314a6497..26c4d9a7 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp
index 7bef0fab..32d9ae72 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h
index fc467cee..88239492 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/plSimulationInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h b/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h
index ce8d5c43..fd542eeb 100644
--- a/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnSceneObject/pnSceneObjectCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h b/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h
index 4f70d8ed..762562b8 100644
--- a/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp
index f5bff7cd..41f4326a 100644
--- a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp
+++ b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h
index 704e278d..5f3981a9 100644
--- a/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h
+++ b/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h b/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h
index a094ad1d..ea716d7f 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h b/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h
index 7ec01b85..548b0f5e 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h
index 744b73ee..e528a84b 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp
index 8cb21c00..046e3c50 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h
index af07f60b..2aa98a12 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlConn.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp
index 07bcb372..1e4b52c7 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h
index 60a7b399..65095e62 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h b/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h
index 3907e04f..d4de6542 100644
--- a/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h
+++ b/Sources/Plasma/NucleusLib/pnSqlLib/pnSqlLib.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp b/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp
index 81b5eaca..ddca76b7 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp
+++ b/Sources/Plasma/NucleusLib/pnTimer/hsTimer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp
index f87f0b2c..de052e56 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp
+++ b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h
index ac468cca..6343b819 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h
+++ b/Sources/Plasma/NucleusLib/pnTimer/plTimedValue.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp
index 688606db..2392391f 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp
+++ b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h
index 91b9ed09..468ab1c8 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h
+++ b/Sources/Plasma/NucleusLib/pnTimer/plTimerCallbackManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp b/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp
index 44fd0f57..43e8f403 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp
+++ b/Sources/Plasma/NucleusLib/pnTimer/pnBranchDate.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp
index a61c2e9b..a5af5d3d 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp
+++ b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h
index 39074d94..543605d0 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h
+++ b/Sources/Plasma/NucleusLib/pnTimer/pnBuildDates.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h b/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h
index 865d4121..af610b1a 100644
--- a/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h
+++ b/Sources/Plasma/NucleusLib/pnTimer/pnTimerCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Intern.h b/Sources/Plasma/NucleusLib/pnUtils/Intern.h
index 13091e1b..f398c879 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Pch.h b/Sources/Plasma/NucleusLib/pnUtils/Pch.h
index d519d311..b956e38c 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp
index 40c5aca0..768543e3 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxStr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp
index a7f3a033..de4510ef 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp
index 6cd0e477..ca4f3f7c 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxUuid.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/W32Int.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp
index 34fb3bc2..b04a5271 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Addr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp
index d6630c6d..ff2a53d5 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp
index 1e6b4562..13a31c02 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Misc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp
index e36debe0..e9e2106d 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Path.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp
index 9322ce2c..a0d015b2 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Str.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp
index 1be2b172..0a59fac1 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp
index 3dd984ae..2b9e8a87 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp
index e1da9c0e..3fb3e4a3 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Uuid.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp
index 06d1143c..6279e589 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h
index 9662ea20..8de88c80 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h
index a3613e03..6f414890 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp
index 3bed2f98..11ac920f 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h
index abe45221..04f4ed16 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtArray.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp
index ac162521..978b5629 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h
index 8ca5c6a8..b1fde35a 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp
index 785e3f19..d7660aba 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h
index 2fdaf986..7ab5a16d 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp
index 1e6a6fab..382c5158 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h
index e2e41c4e..bc8501a2 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCmd.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h
index fa18d1dc..d5dc0f0b 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCoreLib.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp
index 5c19cefe..da4fb438 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h
index c0b6c0f2..3151b87c 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtCrypt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp
index ed44af84..df6a2e53 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h
index 51e2837d..55de2e35 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtEndian.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp
index cec4bc4d..ad97460d 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h
index cc49dc48..373ee1ab 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtHash.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp
index e63e909e..04cafb58 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h
index 6da06c0c..d3fb70d3 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp
index 58cf9081..34696cce 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h
index e5c26853..db19d077 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp
index 10d9ce90..3b451fec 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h
index d03bc9c9..aaf27bfa 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMisc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp
index 79ea1524..125b6bb8 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h
index 6ba21843..804c62aa 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPath.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h
index 3a4d36a2..6b99273e 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPragma.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h
index 7b6ed941..5988a704 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtPriQ.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp
index c923c024..dc5a788c 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h
index 3c8e1b15..d172394a 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h
index e117001f..d4f543db 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h
index 684ede09..509f78cf 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSkipList.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h
index 6ac66f70..dcbd85c1 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp
index b0526cce..0b74fa0b 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h
index 6a0487b5..33617b61 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp
index 162d5497..cb70c736 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h
index 798ed5f7..8729bcca 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp
index 5522a303..f43aebac 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h
index 51cbd82e..dcdc67f0 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSubst.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h
index c4f34d92..3af3370b 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp
index 89b239d0..1dc3db3d 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h
index 00587fd8..ff8847de 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTime.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp
index 92a25cf2..5686cba8 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h
index 1e8baad8..6e9e265c 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h
index 6a433fcc..f383f432 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp
index 54dff6c2..311813b6 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h
index d4e60a7e..92f89a0c 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp
index 8b5c9e75..4c3dbc39 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h
index be12bebd..7aa14fc2 100644
--- a/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h
+++ b/Sources/Plasma/NucleusLib/pnUtils/pnUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h b/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h
index 4900c960..aca311a4 100644
--- a/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h
+++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h b/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h
index 3f151560..aceee762 100644
--- a/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h
+++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp
index c71ab1a2..74d5f374 100644
--- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp
index 6dde05c8..042d3e94 100644
--- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp
index aac389cc..5601267f 100644
--- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp
index 354c2911..a2354b39 100644
--- a/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp
+++ b/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h b/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h
index eb74962c..4df8d454 100644
--- a/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h
+++ b/Sources/Plasma/PubUtilLib/inc/plAllCreatables.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp
index 99cb82c2..fda90ee8 100644
--- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp
+++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h
index 97e78bcf..958ecbee 100644
--- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h
+++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeDescription.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp
index 94f88e35..e19e9d14 100644
--- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp
+++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h
index 76707aee..98a58c95 100644
--- a/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h
+++ b/Sources/Plasma/PubUtilLib/plAgeDescription/plAgeManifest.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp
index 3053cb56..4b1017bd 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h
index 1f7a8d47..056066bd 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h
index 42d13825..b4ef1abe 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp
index 80c6e259..8a882667 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plAgeLoaderPaging.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp
index c48369e0..f9d48161 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h
index d3067ed7..a9802fca 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plBackgroundDownloader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp
index 1ffcbd16..ad5d0cff 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h
index 8ac792c7..cec09cc6 100644
--- a/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h
+++ b/Sources/Plasma/PubUtilLib/plAgeLoader/plResPatcher.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h b/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h
index e43f7ed0..d59b7d61 100644
--- a/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plAudible/plAudibleCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp
index 938117bb..dfcf5060 100644
--- a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h
index 2a366871..3571b1b6 100644
--- a/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h
+++ b/Sources/Plasma/PubUtilLib/plAudible/plAudibleNull.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp
index 73c662a2..5ffa79a8 100644
--- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h
index 8af0329b..b65cdc22 100644
--- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h
+++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudible.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp
index 35202851..67d316b1 100644
--- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h
index b433e55e..45dd6e53 100644
--- a/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h
+++ b/Sources/Plasma/PubUtilLib/plAudible/plWinAudibleProxy.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp
index d510279a..a98da8f2 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h
index 44b58999..a4135793 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioCaps.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h
index 694db15c..ca52c367 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioReaderCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp
index a7d58bd8..6866d09a 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h
index c6aed274..6055726e 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plAudioSystem.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp
index ca88fd95..bdd653cd 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h
index ddf5f365..57b91571 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plDSoundBuffer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp
index ccac2c88..e7db6175 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h
index 08cf44cf..efe804bc 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXEffects.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp
index 62ee2b87..19071fc1 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h
index 9b289e61..6fc17e4a 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plEAXListenerMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp
index fc23e8ab..3df8c68d 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plSound.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSound.h b/Sources/Plasma/PubUtilLib/plAudio/plSound.h
index c0d5e357..9599e344 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plSound.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plSound.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp
index c37cd992..a009c883 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h
index d876fa49..7abf17fe 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plSoundEvent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp
index c99190ef..0c63270a 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h
index 236ea22c..82f97e89 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plVoiceChat.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp
index c8b8ef11..6b073a42 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h
index d56b3d4a..14b05acf 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32GroupedSound.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp
index 12438a4e..153ac384 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h
index f7aa1245..7cc7a7bc 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp
index fe637ef6..46a1ba15 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h
index f5d55a2c..b2feaae3 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StaticSound.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp
index 75dfe25b..6c73cda3 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h
index f100ee24..c900d178 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWin32StreamingSound.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp
index d726af37..7c5fa6fc 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h
index d416f9d6..65be8601 100644
--- a/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h
+++ b/Sources/Plasma/PubUtilLib/plAudio/plWinMicLevel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h
index 2dc5b195..57776c55 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h
index b2d0829d..157e2d93 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioCoreCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp
index cafa6797..e9084c06 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h
index e18da664..7daf6443 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plAudioFileReader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp
index 40d77885..410b1765 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h
index fe54a248..056c14d9 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plBufferedFileReader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp
index 2b812c93..065ae7fb 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h
index 287437d2..4ac42b60 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plCachedFileReader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp
index af0fa410..1787668d 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h
index f5968e0b..6d40fa05 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plFastWavReader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp
index 8a392ca6..2fdb5d89 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h
index 7304fd23..535c273e 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plOGGCodec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp
index 157c8264..48472d92 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h
index c2579e2a..02256f03 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundBuffer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp
index d8889dfb..b2c54e0d 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h
index 7f6a73c3..1c0ec3c5 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plSoundDeswizzler.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp
index 02afb0b1..20b78642 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h
index f88d81fb..1d106d83 100644
--- a/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h
+++ b/Sources/Plasma/PubUtilLib/plAudioCore/plWavFile.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp
index 397df751..1578ae13 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h
index 45b7dfac..f79c43ff 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnim.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp
index b31188a5..325d70f9 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h
index c5ee7eff..109df904 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGAnimInstance.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp
index f5137a74..3260cca8 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h
index e651ad7e..31cd43d6 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGApplicator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp
index 309c1b75..140fcd07 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h
index 275f0a8a..f05752bb 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGChannel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp
index 876e4f6b..28c13d2f 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h
index a4626e47..b3e9506d 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp
index 0e6474a4..461ebd70 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h
index 0509a59f..4522195c 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGMasterSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp
index 729a4a82..51418c16 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h
index 6b62e42d..edc39ff5 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAGModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp
index 256ab9ab..8619acbe 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h
index 6f6fe7ef..f9ab1efc 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAnimStage.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp
index 13fa378d..79cdfa7d 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h
index 246e9476..1f7afc8e 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAntiGravAction.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp
index 80fece68..9ee5052e 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h
index b824c810..f1eeae5b 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureEffects.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp
index 3fd88871..7a388861 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h
index 1a00dbca..e46b09e7 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp
index 839208ac..74590b1d 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h
index 48ee2e8c..6c864f14 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBehaviors.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp
index 98d47cc2..7f7fb72e 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h
index b2f0db7a..87fc1c18 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrain.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp
index 9960a950..0317ef6b 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h
index 79f6398c..de44ede3 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainClimb.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp
index 6ad1f114..6fdfae89 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h
index d85b2d2b..17e28d35 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCoop.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp
index 79b3926f..7d5dc380 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h
index 731b0f60..afb2a369 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainCritter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp
index ac27a1c6..fa2661e5 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h
index 0d5cb275..335a7c17 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainDrive.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp
index cd95449d..1acf553e 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h
index 9c3b695b..9ef43fa1 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainGeneric.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp
index bd31e28b..e4a59f6c 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h
index 6da00155..c0473b36 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainHuman.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp
index 771bb998..bdc66c3d 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h
index f924de53..82991ffc 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainPuppet.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp
index 4719dfc2..5ec80cfc 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h
index 7108fca7..b4e962b4 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainRideAnimatedPhysical.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp
index 6fd3a618..887fb3a8 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainStaticNPC.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp
index 7102623b..27d71f91 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h
index 45994484..bd605a93 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainSwim.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp
index 4834fa2f..db5c7dc4 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h
index 4834fa2f..db5c7dc4 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvBrainUser.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp
index 5dc4f4d0..5a7e5191 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h
index d4913a82..0c6c5e0b 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvCallbackAction.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h
index 54e9f5b4..c2b8c323 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvDefs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp
index 91249003..3c9529bd 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h
index ca5c0fb8..45056678 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvLadderModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp
index 06f59cc0..1af9791a 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvMotorHuman.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h
index 8c0e77e4..2381cfc7 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTask.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp
index 89c63484..7e84424d 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h
index ab00d973..608cf686 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskBrain.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp
index f678b807..cd8d1266 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h
index f678b807..cd8d1266 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskOrient.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp
index 9c5bcb77..793c6c64 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h
index 10af2ebd..308c70d2 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvTaskSeek.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp
index 654ff74f..4008c753 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h
index b0dd9e75..120077f1 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h
index 4ea412e9..00220d8b 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp
index d4f10bf9..6c0f168b 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h
index 25f74e6d..26fa62f1 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp
index aaf4aba1..51e2c2e2 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h
index 3fd9de63..75993839 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp
index de8fc781..7c511834 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h
index 50070fb3..2caab5c1 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plAvatarTasks.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h b/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h
index fcdc7303..b789a7ba 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plClothingLayout.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp
index d4f1dac4..47d778c1 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h
index 3410b801..523bbbef 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plClothingSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp
index 8fa5ac22..45119c8c 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h
index 63684327..4c84a501 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plCoopCoordinator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h b/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h
index b65fe32c..c7810f42 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plCritterCommands.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp
index aeb657c8..ade8474d 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h
index a9620634..5f27210c 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plMatrixChannel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp
index 8bbd4aa0..e92e5a28 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h
index 8fcf3536..3e48f0e0 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plMultistageBehMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp
index 6eb935da..12387afe 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h
index 719873f1..055c3da9 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plNPCSpawnMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp
index 10f443f6..40c1d6fd 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h
index 9997a70a..a33521b6 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plOneShotMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp
index 3cc62b80..0f104b9f 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h
index acf47570..a8b5c01b 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp
index 5ffda74b..0d6ec732 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h
index 22038434..ddc2f21a 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plPointChannel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h
index 7d4032b4..a3f74625 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetBrainMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h
index f924de53..82991ffc 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plPuppetCommands.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp
index ea564841..f346c793 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h
index 24556a8c..c12aab1e 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plQuatChannel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp
index 95506249..52c9e2ef 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h
index 8a225450..afe86367 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plScalarChannel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp
index bc905ccc..2526518a 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h
index 5ba84882..44136e7b 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plSeekPointMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp
index 80a5179e..cd83b592 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h
index 5aab4573..c02db942 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plSittingModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp
index 8d74d4fc..c032c800 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h
index e4e6464c..2aacd408 100644
--- a/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h
+++ b/Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp
index 8a2eb472..fb9114c5 100644
--- a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h
index 15e08028..842d855d 100644
--- a/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h
+++ b/Sources/Plasma/PubUtilLib/plClientResMgr/plClientResMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plCompression/plCompress.h b/Sources/Plasma/PubUtilLib/plCompression/plCompress.h
index 5a388e99..128f9280 100644
--- a/Sources/Plasma/PubUtilLib/plCompression/plCompress.h
+++ b/Sources/Plasma/PubUtilLib/plCompression/plCompress.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp
index 2c1e2586..7c2a807d 100644
--- a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp
+++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h
index 8392876a..c5d627be 100644
--- a/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h
+++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibCompress.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp
index a3cd3bef..336af121 100644
--- a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp
+++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h
index 0610e0f9..fa7c66b6 100644
--- a/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h
+++ b/Sources/Plasma/PubUtilLib/plCompression/plZlibStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp
index 87a16083..a9ee0fb5 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp
+++ b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h
index a2744de0..a69cb93a 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h
+++ b/Sources/Plasma/PubUtilLib/plContainer/hsStringTable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp
index db9c1552..26b4a626 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp
+++ b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h
index 5effdd52..2c13339d 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h
+++ b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp
index 0104fbfa..282a06c6 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp
+++ b/Sources/Plasma/PubUtilLib/plContainer/plConfigInfoLogging.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/plContainer.h b/Sources/Plasma/PubUtilLib/plContainer/plContainer.h
index c1dd40d7..007c936a 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/plContainer.h
+++ b/Sources/Plasma/PubUtilLib/plContainer/plContainer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp
index 50204158..b2a4723d 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp
+++ b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h
index 36345484..29133ffb 100644
--- a/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h
+++ b/Sources/Plasma/PubUtilLib/plContainer/plKeysAndValues.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp
index 7bdb0e3c..591852fa 100644
--- a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp
+++ b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h
index 5ca80e37..f1a2173b 100644
--- a/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h
+++ b/Sources/Plasma/PubUtilLib/plDeviceSelector/plDeviceSelector.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp
index 9c4bbcc0..76fade65 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h
index a9b9cd4f..dd056946 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccMeshSmooth.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp
index 4d3608ca..d3bb5185 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h
index 3bd99a87..b571c43d 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessGeometry.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h
index 0df47649..46371461 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessPartySpan.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp
index 08ce12b7..6aa58543 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h
index 89ddfa20..ce83d6d2 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSnapShot.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h
index 8f64ea85..7244d635 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessSpan.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h
index 19917005..f5038f76 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessTriSpan.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h
index 630a25b1..2bbd2ca8 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAccessVtxSpan.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp
index f9a89e5e..f91c6a81 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h
index 72adf253..fac16892 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plActivePrintShape.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h
index 7f968e08..cabe5d30 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp
index a81e6784..44cf311a 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h
index 4dc097be..d16b7c4c 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plAvMeshSmooth.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp
index eb2d1cdc..364f68bb 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h
index 7a9fa62b..cedce260 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plCluster.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp
index 00cf1879..6f17b525 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h
index bb0b7116..16d20e59 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plClusterGroup.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp
index f2b12a26..68f2d7a3 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h
index 0f688747..b652372e 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plCutter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h
index 60d62174..33f8d865 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp
index 88cd004e..e66db335 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h
index 3a5cbfd5..10521fe0 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableGenerator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp
index d35a0458..7caf361b 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h
index 45a64d9f..5ade62b9 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp
index 358be56f..c828ba16 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpansExport.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp
index 71cc7cd4..3c98180b 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h
index dbef0043..7801fdae 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaBulletMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp
index cfbb6a0a..136686cc 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h
index 23c06e59..82e06395 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecal.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp
index 155998e4..8aeb93e4 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h
index ee0191f6..c766bfba 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaDecalMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp
index 9685063f..f89f01d1 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h
index acb644fa..df76009b 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaFootMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp
index c4b18c54..a00878c5 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h
index f1708b78..770de054 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaPuddleMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp
index 378dd37d..9d1ca2c7 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h
index fcbf570e..cce7e8f2 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp
index a0c27985..21a81c1d 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleMgrVS.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h
index daf7e847..14b779f3 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaRippleVSMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp
index 8f66474b..eb9d8eb6 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h
index 0085c9fc..6754e906 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp
index b44fd466..bf39ca98 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h
index 4079e9a9..08707947 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaTorpedoVSMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp
index 3d7f536e..321174a7 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h
index 1687481c..f276ba53 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plDynaWakeMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp
index fe70425a..ac9c81e8 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h
index 7aa749ca..54ceae50 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plFixedWaterState7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp
index 7fd696fa..3ec414d3 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h
index 1184baab..3c78bbec 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeoSpanDice.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp
index 2cdbfc7d..b72b0d04 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h
index e6bdfd78..2c6af105 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plGeometrySpan.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp
index 6c17641c..9631e8ad 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h
index b230d33f..828013f7 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plInstanceDrawInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp
index dca98868..32768a9d 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h
index 7a053da8..c65017be 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plInterMeshSmooth.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp
index d714a06b..403c4a60 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h
index f6f0cfb2..21f4c17d 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphArray.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp
index 70ea39a6..e50c5475 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h
index 3b926232..0c7bbb5d 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphDelta.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp
index a22ff030..512ce5d9 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h
index b45b49fe..433ffc51 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequence.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp
index 8ded6442..629ce0df 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h
index 99f577c3..93fcee8a 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plMorphSequenceSDLMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp
index 6d8cd89c..4ff42cb4 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h
index 7e303726..89a51a7b 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plParticleFiller.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp
index 8c1013b1..9bc65382 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h
index 6e7ca35b..6bcac180 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plPrintShape.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp
index c20068e7..7ee07026 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h
index ff22c81e..2f2c5f8c 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plProxyGen.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h b/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h
index 13fa5c1f..b1560537 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plRipVSConsts.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp
index 483b5204..e9067a06 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h
index 09fae886..78b53d78 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSharedMesh.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp
index 77b57c05..bf8e96b9 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h
index 0c1e0ffd..568103e1 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTree.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp
index 95fe79ab..2eeab115 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h
index 58c15ad4..1be62f01 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpaceTreeMaker.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp
index 27e7d17d..052d6957 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h
index cc6334c1..d4ed803c 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanInstance.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp
index fadd58eb..fd7d4b9e 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h
index 5c5a3ce0..2199731c 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTemplate.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp
index 6d51eed4..a2d02d58 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h
index e6a9da98..c824ee7e 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plSpanTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h b/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h
index 77b96a82..ddebde35 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plTimedInterp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp
index d84b9505..a775bc56 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h
index 680cd99f..994d17f9 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plVisLOSMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp
index 17ba8655..acb4686e 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h
index 058775eb..4d11644d 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSet7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp
index cae86f25..a128b195 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h
index ce13c1c6..b782750f 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h
index a5f64014..4527fe98 100644
--- a/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h
+++ b/Sources/Plasma/PubUtilLib/plDrawable/plWaveSetShaderConsts.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp
index e9f94b23..64807e71 100644
--- a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp
+++ b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h
index 8c94e5dc..2f91f6cc 100644
--- a/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h
+++ b/Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp
index 647678e3..d6f8eabd 100644
--- a/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles.h b/Sources/Plasma/PubUtilLib/plFile/hsFiles.h
index 07b9e8f7..511fb3b6 100644
--- a/Sources/Plasma/PubUtilLib/plFile/hsFiles.h
+++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp
index 27bf9a35..46c5f498 100644
--- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Mac.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp
index 955c47d2..19ca14ce 100644
--- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_PS2.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp
index 281508cd..b16307c8 100644
--- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Unix.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp
index 8797522b..8e538223 100644
--- a/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/hsFiles_Win.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp
index 1b79f39c..3d4dbb82 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h
index a381956b..eecb4a20 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h
+++ b/Sources/Plasma/PubUtilLib/plFile/plBrowseFolder.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp
index e1e3e052..489ed20e 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h
index 051201b2..ebfdbee9 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h
+++ b/Sources/Plasma/PubUtilLib/plFile/plEncryptedStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp
index f46fd36b..13ec4ff1 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h
index eba39b3d..abf70158 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h
+++ b/Sources/Plasma/PubUtilLib/plFile/plFileUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp
index 1e4af010..a1ae43d2 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h
index 20596760..2759d560 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h
+++ b/Sources/Plasma/PubUtilLib/plFile/plInitFileReader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp
index bff91ed8..fc34a128 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h
index 8c0b3974..1f4c5346 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h
+++ b/Sources/Plasma/PubUtilLib/plFile/plSecureStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp
index f8ada55e..d33ec41e 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp
+++ b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h
index 2fb2fcf1..fb11bb08 100644
--- a/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h
+++ b/Sources/Plasma/PubUtilLib/plFile/plStreamSource.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h b/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h
index 16a24d79..60a4ded3 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsCodec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp
index 2650e508..b95ecb66 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h
index 8fd7bb0d..6e049555 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsCodecManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp
index a8036712..1b29f368 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h
index e4961173..6f158a16 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp
index 6f4eaf24..8674d5f4 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h
index d38ef4a1..7168f713 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsDXTSoftwareCodec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/hsRect.h b/Sources/Plasma/PubUtilLib/plGImage/hsRect.h
index 61bc5a6f..579642fa 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/hsRect.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/hsRect.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp
index 3419a9de..d52b32d2 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h
index 68e42398..7989611e 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plAVIWriter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp
index a06c2f8a..3f0d0dc0 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h
index a1ce89f4..732a66a2 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plBitmap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp
index 319271f3..38e28002 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h
index a6091471..0327672b 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plBumpMapGen.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp
index 8e854c05..187d1a21 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h
index 26c6f64f..c579e48c 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plCubicEnvironmap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp
index 4d22af05..343a4ee6 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h
index d0e53b9a..84686abd 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plDynSurfaceWriter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp
index 811eea6f..52606981 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h
index 10cb1e1c..859747cf 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plDynamicTextMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp b/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp
index b702a3ed..5c9da580 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plFont.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFont.h b/Sources/Plasma/PubUtilLib/plGImage/plFont.h
index f330d003..066722e4 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plFont.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plFont.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp
index 5715cdba..f18149e0 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h
index c0d9b561..04dd6dc3 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plFontCache.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h b/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h
index 86124c12..50ed51e7 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plGImageCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h b/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h
index 0ad632a0..d774eec7 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plImageConvert.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp
index 8e4d3b24..ee1664b6 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h
index e1f86a76..793e33a6 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plLODMipmap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp
index 2a3c11dd..9d4babb9 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h
index 92430921..a1e1c57e 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plMipmap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp b/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp
index 768a7ef7..d2b154dc 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plPNG.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plPNG.h b/Sources/Plasma/PubUtilLib/plGImage/plPNG.h
index f193b639..411b9257 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plPNG.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plPNG.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp
index 347fdaf5..fe5cc05c 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h
index 12e61817..3f38a68b 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plTGAWriter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp
index 64e42963..87f7c65d 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp
+++ b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h
index 8702c930..b01075e3 100644
--- a/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h
+++ b/Sources/Plasma/PubUtilLib/plGImage/plWinFontCache.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp
index fbcb29e1..d089c681 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h
index e9009be2..7d21f1bd 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plDirectShadowMaster.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h b/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h
index 23bbea5d..19df0630 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plGLightCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp
index b1ecca6d..56eaa9a7 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h
index 64f6d7a2..573baa46 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plLightInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h b/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h
index 328b640d..1e842fe1 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plLightKonstants.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp
index f8e23c4c..387915c0 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h
index f5769734..6f2cbf2e 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plLightProxy.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp
index 5d07383f..c42005d1 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h
index a70a2d05..046a1580 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plLightSpace.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp
index 58cfa0e9..a3a26fc2 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h
index 9b96a237..8bb8f6a6 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plPerspDirSlave.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp
index ddd64fcc..162197df 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h
index 584ccb99..b278df32 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plPointShadowMaster.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp
index 1b522c63..7bd90524 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h
index ab4225d9..7978cdfa 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowCaster.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp
index bbbef202..e9d11f94 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h
index 9cae45a9..4116ba6e 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowMaster.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp
index fd831eba..a059193e 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp
+++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h
index 98a9ab79..a850d9e7 100644
--- a/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h
+++ b/Sources/Plasma/PubUtilLib/plGLight/plShadowSlave.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp
index b5a8f537..85817b25 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h
index d32c36c3..7d41dac3 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsGRenderProcs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp
index 802c08da..831982d5 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h
index bf5d3bf9..9f199898 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxAngleFade.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp
index 27df8f05..8fe3a153 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h
index 39f2d5fe..7a52248d 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistFade.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp
index e74a68f3..54c1e6d8 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h
index 368071f3..368c6112 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxDistShade.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp
index 3e31571a..800da1db 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h
index 2234240d..117eaac6 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxGlobalShade.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp
index d8f5aae9..2130e69c 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h
index a62be52b..cd1572e4 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxIntenseAlpha.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp
index 8cf55554..d9083ea7 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h
index 5cef9248..f60c549e 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp
index fa22564f..9c9a8c12 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h
index 5fe8de30..ac3a0a91 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistShade.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h b/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h
index 91f049fe..ab9c835b 100644
--- a/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plGRenderProcs/plGRenderProcsCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp
index 2990718b..9d984add 100644
--- a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp
+++ b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h
index 7b47c1c6..b4d607cb 100644
--- a/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h
+++ b/Sources/Plasma/PubUtilLib/plGeometry/hsOscillator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp
index 83087d3b..a0082cb5 100644
--- a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp
+++ b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h
index 1ce3fcd0..fad4dfef 100644
--- a/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h
+++ b/Sources/Plasma/PubUtilLib/plGeometry/hsPerterber.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h b/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h
index 59f5d24a..912253e4 100644
--- a/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plGeometry/plGeometryCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp
index 84f4a8c9..cfd3c803 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h
index 876ed7f4..2652e940 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plAvatarInputInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp
index f21ce9d5..57c3f270 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h
index be4efc7e..c60da7c3 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plDInputDevice.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp
index 5f34407b..ffde6ae8 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h
index 3964fdce..5f55e193 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plDebugInputInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h
index 65539af1..7855ba27 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputCoreCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp
index 05df204d..5fbc5d27 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h
index 72222e7c..97c9f1dd 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp
index 96ab697f..32ff34f5 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h
index daf18116..03cda55f 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp
index 362911d2..3f5f7d4f 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h
index f87b4d71..96d4e9aa 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp
index 5cd7c8f7..f961484d 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h
index a9205183..47ee9cb4 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plInputManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp
index c09bb31f..30725e7e 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h
index 253ede65..e8952ef6 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plSceneInputInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp
index e65efce9..f8ec5bd0 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h
index a13fe0a3..a33ad138 100644
--- a/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h
+++ b/Sources/Plasma/PubUtilLib/plInputCore/plTelescopeInputInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp
index 1d2e9738..a004b48e 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp
+++ b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h
index b85aa17b..7523a07e 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/hsInterp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp
index e550fc8e..6d8e1f1e 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp
+++ b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h
index c96b00fa..7fd3de52 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/hsKeys.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h b/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h
index 884587ba..6a744886 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/hsTimedValue.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp b/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp
index b583d87d..83fd86cb 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp
+++ b/Sources/Plasma/PubUtilLib/plInterp/plATCEaseCurves.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h b/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h
index 1e43f1ec..77481682 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimEaseTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp
index 159431b8..44bb1a09 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp
+++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h
index d9394ee9..1db15db9 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimPath.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp
index 1852f464..6514bcbf 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp
+++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h
index d484cfc0..93775eab 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/plAnimTimeConvert.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plController.cpp b/Sources/Plasma/PubUtilLib/plInterp/plController.cpp
index 5de94d15..00cc675e 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plController.cpp
+++ b/Sources/Plasma/PubUtilLib/plInterp/plController.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plController.h b/Sources/Plasma/PubUtilLib/plInterp/plController.h
index 84c9ec66..2c752ed2 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plController.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/plController.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h b/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h
index c31cfb38..c2e1ea31 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/plInterpCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp b/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp
index 454123b9..5eb2b38f 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp
+++ b/Sources/Plasma/PubUtilLib/plInterp/plModulator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plInterp/plModulator.h b/Sources/Plasma/PubUtilLib/plInterp/plModulator.h
index 6f1ab544..52c457d3 100644
--- a/Sources/Plasma/PubUtilLib/plInterp/plModulator.h
+++ b/Sources/Plasma/PubUtilLib/plInterp/plModulator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp
index 82295b20..8271319a 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h
index 346cb729..4f20b3a8 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plClosest.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp
index 23bee645..20d9b85a 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h
index e086cbb3..dfa7359e 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegion.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp
index e2482eb0..83460ec5 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h
index ed516a8e..9882ee5f 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionPlanes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp
index 2304320f..2c10fe46 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h
index b3fbefa0..6e415649 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plHardRegionTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h b/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h
index 782ab3ba..c1144523 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plIntersectCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h b/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h
index ad454528..bfde379f 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plRegionBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp
index 304fbdc7..48d7601b 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h
index 336a7235..0b1f2bae 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolume.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp
index 3a93cc9e..6c849f82 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h
index 193daecf..616458b4 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plSoftVolumeTypes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp
index 16105958..a9908258 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h
index a1bda99b..7c878992 100644
--- a/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h
+++ b/Sources/Plasma/PubUtilLib/plIntersect/plVolumeIsect.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp
index e50e8ed9..5feefe14 100644
--- a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp
+++ b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h
index 1fdf3c12..9948c6c8 100644
--- a/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h
+++ b/Sources/Plasma/PubUtilLib/plJPEG/plJPEG.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp
index 322687e6..82434c48 100644
--- a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp
+++ b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h
index 82416bf8..b91133f5 100644
--- a/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h
+++ b/Sources/Plasma/PubUtilLib/plMath/hsNoiseFunc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp
index eab7c0ba..ad088e54 100644
--- a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp
+++ b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h
index 4d29346e..f2b1bb74 100644
--- a/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h
+++ b/Sources/Plasma/PubUtilLib/plMath/hsRadixSort.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h b/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h
index ed0bfd55..feba4a08 100644
--- a/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h
+++ b/Sources/Plasma/PubUtilLib/plMath/hsSearchVersion.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp b/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp
index 13761b06..aff1b85b 100644
--- a/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMath/plAvg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/plAvg.h b/Sources/Plasma/PubUtilLib/plMath/plAvg.h
index 166545a0..57c7626a 100644
--- a/Sources/Plasma/PubUtilLib/plMath/plAvg.h
+++ b/Sources/Plasma/PubUtilLib/plMath/plAvg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/plRandom.h b/Sources/Plasma/PubUtilLib/plMath/plRandom.h
index 04c9b18c..49aab02a 100644
--- a/Sources/Plasma/PubUtilLib/plMath/plRandom.h
+++ b/Sources/Plasma/PubUtilLib/plMath/plRandom.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp
index 0ac66a74..a80c7d22 100644
--- a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp
+++ b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h
index 130efec0..e1bf5715 100644
--- a/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h
+++ b/Sources/Plasma/PubUtilLib/plMath/plTriUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp
index 09198ae8..e71be044 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h
index 369e218c..96af1fba 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp
index 61fde943..e6cd9d9d 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h
index 55f4491d..fe44001f 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAccountUpdateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h
index 56fe253c..f20ed00d 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plActivatorMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h
index b195d9c6..4699883b 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAgeLoadedMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h
index d4edf2a9..57574364 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAngularVelocityMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp
index e6bdd72c..5e19661c 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h
index 6b0f5e5a..de8d7c12 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h
index cccd2e1c..1d772df5 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAnimationEventCallbackMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h
index e143afda..d633b0f1 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plApplyAvatarCustomizationsMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h
index 34b219b3..0e87529e 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plApplyStoredAvatarSettingsMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp
index 894d1a6b..5e1f4f9f 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h
index c5eed826..bae44b03 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAvCoopMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp
index 6ab78204..b6ee3881 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h
index 3bd99faa..b104fd55 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarFootMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp
index 31caf3ba..ec2e5545 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h
index 795f7484..8c35d5d0 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plAvatarMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp
index 4f9950e8..ed158bb9 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h
index c4d86fb0..09c148dc 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plBulletMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h b/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h
index 9b5f433a..371c386a 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCCRMessageCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp
index 2e816a4e..00827d6a 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h
index 11ec56e8..7a9bea0d 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCCRMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp
index 71a088d0..28757340 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h
index 6e05d77f..ba9bfbb5 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCaptureRenderMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h
index 0ff33380..ac8f2fee 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plClimbEventMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp
index ad64d3c7..54fa2f75 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h
index 221520ee..923acffe 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plClimbMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h
index 85cd9d0d..858cf40d 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCollideMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h
index 7e5f3281..03b15838 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plCondRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h
index 483b4dcb..ca8d39b1 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plConnectedToVaultMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h
index 6c9abf64..ecb34331 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plConsoleMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h
index 89d1c4fb..1f11b8c6 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plDeviceRecreateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp
index 75fc078a..1cf31a2c 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h
index 858d30a3..f99e2c3a 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plDynaDecalEnableMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp
index 41f884ee..184d3a7c 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h
index adc0be7b..7bc556da 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicEnvMapMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp
index e6ede637..df448786 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h
index af9ca0f6..bc474d17 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plDynamicTextMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h
index 99781c88..f5b09e78 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plElementRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h
index 0c172e21..9bc6a844 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plEnvEffectMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h
index 39eecb32..601625fe 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plExcludeRegionMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp
index 2c2334cb..5eb83843 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h
index 69e8584e..e761e9e6 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp
index 3f03884d..c1134b72 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h
index 633eff77..d1259116 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plInputIfaceMgrMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h b/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h
index 1600aff3..bfc5f037 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plInterestingPing.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp
index 4e5a3d8c..6d287af6 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h
index feb3d5bc..287fd23d 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSHitMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp
index 2fe26e49..9f49126e 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h
index beb17bf8..f5377a17 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp
index ee9c7435..3ad0bb87 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h
index 20282d0b..d50aaa7e 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLayRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h
index 77cfb6d5..1d1e9095 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLightRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h
index 87146ced..55f38da5 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLinearVelocityMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp
index 8692df94..4dc3a6d1 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h
index 81d559db..929856eb 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp
index 4bf8c668..8aaae25b 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h
index 67bbaf38..4c38e1f9 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plListenerMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp
index 49d001f3..63f0631f 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h
index fc053c76..55570026 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAgeMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp
index 81846607..1eec2e40 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h
index 3c1497f1..6e4fecff 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp
index 2011b430..38c4dc42 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h
index 543f66bc..26f65c8b 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plLoadCloneMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h
index 019ea5ac..201d6d21 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMatRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp
index fe476c7e..af2f2ac1 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h
index 93e71996..f13be320 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMatrixUpdateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h
index 52f7d437..3a0fb5d5 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMemberUpdateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h
index a5217882..5a1cd5bb 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMeshRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h b/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h
index 8bfe56b8..266db8e9 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h
index 2c11fa68..deb30d3e 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMovieMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp
index 8f0c4b2f..46cc0c35 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h
index dea83743..09b8f299 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plMultistageMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp
index fb42e2c7..00908a8c 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h
index d6c47fbb..23710b66 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNCAgeJoinerMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp
index 0bbec2e7..eff5f423 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h
index 511c146b..937f74f5 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp
index 335805dc..6b304f94 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h
index 4a4469ce..f82b29ea 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNetCommMsgs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h
index 75a3832c..b91d720b 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNetOwnershipMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp
index 567093bb..a983634d 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h
index 07a0442f..824ad0ab 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNetVoiceListMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h
index 5670458d..a1256079 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plNodeCleanupMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp
index fb79687d..a82328e8 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h
index 199af2e9..528543c7 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotCallbacks.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp
index f9c2591f..c839df16 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h
index 4ed3d1e5..72beb3c1 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plOneShotMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h
index 3bd5b221..de819978 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plParticleUpdateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h
index acdc52c4..346180f4 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plPickedMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h
index eb5b3afa..47ee1b2c 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plPlayerMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h
index a0a01447..3cf88dd8 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plPreloaderMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h
index 70460723..4f08c735 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRenderMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp
index c4294dd3..75e9685e 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h
index bb945448..d7e02d07 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRenderRequestMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h
index c79f7011..16a73e87 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plReplaceGeometryMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h
index 21e29285..ff958118 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plResMgrHelperMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h
index dc40c9bf..46f36b86 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plResponderMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp
index d6bab7b8..314ff12e 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h
index 753eaab7..bb966958 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRideAnimatedPhysMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp
index 5af2ba49..6f3caa9f 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h
index 9716c32c..fbc183f3 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRippleShapeMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h
index 3665b36f..ebacba86 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plRoomLoadNotifyMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h
index 961e795d..3bf80810 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plShadowCastMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp
index 193b7098..7255b41f 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h
index a5546c7b..ff0507c1 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSimInfluenceMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp
index 5e0a784c..e7049b7c 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h
index ebbd3a00..cc19db37 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSimStateMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h
index af279f27..441ae661 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSpawnModMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h
index e896c20e..e14241dd 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSpawnRequestMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp
index c00d845b..f498e153 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h
index ef7d302b..a6cbf24c 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSwimMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp
index 8771405b..37712201 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h
index db0fcbec..c8475079 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plSynchEnableMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h
index 6c4286cc..3f26ba45 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plTimerCallbackMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp
index 9ea8effe..129b5d33 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h
index 9202652c..23f7af13 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plTransitionMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h
index a69a1b4d..8d086d3a 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plTriggerMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plUniqueIdsMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp
index ba165e09..efeb10e2 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp
+++ b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h
index 438a6002..b1905e1e 100644
--- a/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h
+++ b/Sources/Plasma/PubUtilLib/plMessage/plVaultNotifyMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp
index 04dacc92..4d972c5d 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h
index e34a502d..be750e10 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimEventModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp
index 642e23e5..8512ffd8 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h
index 1fa3be37..4789e229 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plAnimTimeConvertSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp
index c049d107..6191cc56 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h
index 0f9cbf88..e1fd7f7a 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plAxisAnimModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp
index 2373bb6c..c75c616b 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h
index 050f5185..d001f66b 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plCloneSpawnModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp
index 0f248982..186f6c54 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h
index 5629cc18..092502ee 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plDecalEnableMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp
index a701b8b1..23246e5b 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h
index 9b809803..3e3c7590 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plDetectorLog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp
index 3006c322..3fe6c892 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h
index 2aed49cd..ebc78856 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plExcludeRegionModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp
index 0ad4d2ca..9adc1e11 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h
index b4197890..0b44dfcb 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plGameMarkerModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp
index 40e4d4cc..8407a507 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h
index 8d468208..be02eec5 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plImageLibMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp
index d7e2b415..f8cb22c9 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h
index 0fc39557..ee595bd8 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plInterfaceInfoModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp
index 656d72e6..a0c59d9f 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h
index 97dae8db..3beeb106 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plLayerSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp
index 5562fabf..2c0fd007 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h
index 741d432b..0422a8eb 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plLogicModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp
index 0ff943db..e1788149 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h
index e9d81c46..d2707660 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plMaintainersMarkerModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h b/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h
index 5220f3c3..403d03cd 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plModifierCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp
index 072d41e7..a27c8cdd 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h
index 63bb0161..13386edc 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp
index ed326f82..372749b1 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h
index d46963fc..c7860b7d 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plResponderSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp
index fd529968..2746ad7e 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h
index 03123a73..a8e8b7a3 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp
index ab0167e1..910a47ac 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h
index f59c8b9c..2f9e4688 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSimpleModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp
index b35fe765..e4f895a0 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h
index bb4fcbd5..404081c5 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSoundSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp
index 0f32265c..0f00aebe 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h
index 3f8f131f..b32770af 100644
--- a/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h
+++ b/Sources/Plasma/PubUtilLib/plModifier/plSpawnModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp
index 038cf264..ed5bee0a 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h
index 9740c048..cea212b7 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp
index 931b61e3..36ef1dcf 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h
index eb8133c7..1369c3a5 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp
index 0da62e75..4dfb0108 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h
index d8ce86c2..9e4c9319 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp
index 5fb2c1ab..45aa2327 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCommInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h
index 94d4bc65..02d337bf 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp
index 1a5e9dc3..dc8d5815 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h
index 4146706c..fe770402 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientGroup.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp
index 27a6dcd7..d6ed4c98 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h
index ffd426aa..a3d8447e 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp
index 7363a75f..24943cbf 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrLoad.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp
index 77a75cdf..5415a149 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrRecord.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp
index 60768eb7..fa2233ba 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrSend.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp
index 95319116..c32aad73 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrShow.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrTask.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVault.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp
index 64aed322..32739663 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgrVoice.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp
index 111e63c9..aedc731b 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h
index 9313e5fc..efe8cbff 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgHandler.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp
index 324780cf..aa9528ba 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h
index 316f8a30..c449fc2a 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientMsgScreener.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp
index 5ce175cf..4513fcea 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h
index cad58783..24024bf5 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetClientStats.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp
index ae515474..b6416c9c 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h
index 8b5d5b90..0cca355d 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp
index 17f6c142..1350adac 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h
index 58340423..43d08413 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetObjectDebugger.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp
index 002198f3..833facbf 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h
index 1e416e7d..a4e0f8e6 100644
--- a/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h
+++ b/Sources/Plasma/PubUtilLib/plNetClient/plNetVoiceList.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp
index 2e761193..25c922d8 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h
index 9b8bb03f..a418a790 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h
+++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientComm.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h
+++ b/Sources/Plasma/PubUtilLib/plNetClientComm/plNetClientCommTask.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp
index caffd3c3..bcd30b56 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h
index 2254d4bb..24d1123d 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h
+++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp
index 5c56e09f..c0dd048a 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStatsRecorder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp
index 48210551..8a470e4b 100644
--- a/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientStreamRecorder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp
index 8799c0e1..d7b215c5 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h
index be6af644..53f45510 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plClientGuid.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp
index f83cdfca..0e639056 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h
index 7bd41eae..456f0889 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h
index 2e20c97a..528ac1e5 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonConstants.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h
index 4e555ff3..25ea1014 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp
index 9b50371e..ff24e374 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h
index 166642bd..0f9813bf 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetCommonHelpers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp
index b27d1283..a8cf2aff 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h
index 52e655b6..0ae7f338 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMember.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h
index 95e33eb6..6d2b4ef5 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgHandler.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp
index 813ecd15..b2338011 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h
index 79ef8d1c..8ec23f87 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetMsgScreener.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp
index 8c0bf9dd..1d25a5b4 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h
index ccf826a9..23c21675 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plNetServerSessionInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp
index 196e09e2..1e9b9bac 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h
index 212133da..1b1360ee 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plServerGuid.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp
index df50f3cd..8cd81957 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h
index 6deaca25..c2f7c6c5 100644
--- a/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h
+++ b/Sources/Plasma/PubUtilLib/plNetCommon/plSpawnPointInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h
index 9aa83fa0..9a4c4602 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h
index 87b236b9..ebe3eee8 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h
index 817dff65..efc92d13 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAllIncludes.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp
index 3190ff70..b7c7e74e 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h
index 6208c227..04883e95 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp
index be656850..ac35cfba 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h
index 7b90b429..408d8d33 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp
index f0362501..5d548225 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h
index a674e57e..6b345383 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCsr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp
index 45cb986d..35742330 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h
index 99bf4cfa..7db5f812 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglFile.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
index 2b611f2b..4a11f2c8 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h
index 303159da..62a663e0 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp
index 90290213..db65144a 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h
index 60946d01..7ba0da50 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGateKeeper.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp
index 9b26e361..035ee986 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglMisc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp
index 3dfddb4c..d9d90cf5 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h b/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h
index 8badd1cf..117ff83f 100644
--- a/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h
+++ b/Sources/Plasma/PubUtilLib/plNetGameLib/plNetGameLib.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h
index df7ad876..c7089c1e 100644
--- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h
+++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetCommonMessage.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp
index 0a1744fc..2535c21a 100644
--- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h
index 3ef99148..4c9b00db 100644
--- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h
+++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessage.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h
index c33a14cd..fe6e80f1 100644
--- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMessageCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp
index dc4660aa..f5997d69 100644
--- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h
index 6e5a4cef..0707936f 100644
--- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h
+++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgHelpers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h
index f490590b..6e868a9c 100644
--- a/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h
+++ b/Sources/Plasma/PubUtilLib/plNetMessage/plNetMsgVersion.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp
index f6aaa9a8..d0378d8c 100644
--- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h
index c8e3f242..e45d303d 100644
--- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h
+++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransport.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp
index de4f75bd..0663e808 100644
--- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp
+++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h
index 98b3417f..9594eaed 100644
--- a/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h
+++ b/Sources/Plasma/PubUtilLib/plNetTransport/plNetTransportMember.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp
index 9e3cdfe1..de4aa408 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h
index f73cdee4..888d8d9b 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plBoundInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp
index 5032a804..f42ad9b8 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h
index 783c6656..116875f6 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plConvexVolume.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h
index fe35fbe9..8c1bffd0 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plEffectTargetInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h
index 53c16cc9..58ad2749 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticle.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp
index 165863f4..93477a40 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h
index 50dae116..12a18445 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleApplicator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h
index 341d4c58..0d246cd3 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp
index d46c9eb6..30d8da3d 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h
index 4ba26152..2d0d6012 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEffect.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp
index c2302c05..86dd97cc 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h
index 6c65ce75..d4921b16 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleEmitter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp
index 322dcec8..752716d7 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h
index ead7e2d1..8351249f 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleGenerator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp
index b9e63c4f..d6f12460 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h
index 95c87f1d..98e627f5 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSDLMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp
index d95d8269..97fde7f0 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h
index db0218a6..192225fd 100644
--- a/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h
+++ b/Sources/Plasma/PubUtilLib/plParticleSystem/plParticleSystem.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp
index af596324..18c922a4 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h
index 35fe2f6b..8c066879 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plLOSDispatch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp
index 39416c53..8f484329 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h
index 454ddf6a..b1f0cd37 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXConvert.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp
index 0e593f90..21ab39f6 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h
index 32844b56..b8cf424e 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysical.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp
index 7aafe94e..2b63b207 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h
index a54adca8..64ab7ed3 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalController.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp
index 83720bc7..d3b31e42 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h
index d1eac73a..4795cba4 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h b/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h
index cd2e7a8c..2cbd8494 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPXStream.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h b/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h
index 7b4e9b41..43dde0c4 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plPhysXCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp
index 65e8874d..895e09dc 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h
index 635359fd..67843266 100644
--- a/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h
+++ b/Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp
index 466b6fd9..06d9ac62 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h
index 131186f8..9b182d42 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h b/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h
index 773c1d8c..78eb0def 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plDetectorModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h
index 82dc0676..33f2ac86 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp
index 8cf0c45c..b2b79426 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h
index 11aca247..cd20a028 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalProxy.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp
index f0f457f7..5ced3505 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h
index fb431354..360fb0f2 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSDLModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp
index a7d0a38b..67694413 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h
index 6fe5c9f3..aa88357e 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicalSndGroup.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp
index 0cb0bb3d..d6a06732 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h
index aead3d36..6b86136b 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPhysicsSoundMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp
index 3f926899..2aa00a75 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h
index f1f7923e..c80fa228 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plPickingDetector.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h b/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h
index a5468e46..4ece4ccc 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plSimDefs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp
index 4834fa2f..db5c7dc4 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h
index 4834fa2f..db5c7dc4 100644
--- a/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h
+++ b/Sources/Plasma/PubUtilLib/plPhysical/plSittingModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h b/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h
index 0a11efe9..597926d2 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsFogControl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp
index 954eae7b..2e14e6ab 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h
index e487408c..015a7a6b 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp
index c8d1a54c..e046d72e 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h
index 739e90e6..0c654272 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGColorizer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp
index 70925659..ab902935 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h
index a0bb9a1e..522b7277 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h b/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h
index 48ccd24c..3036c485 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsGDeviceRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h b/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h
index 84909e7a..33681bab 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/hsWinRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp
index e52ef7ba..c0a2284a 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h
index bf876d9e..a1082e7f 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCaptureRender.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h
index 2f5e5758..731f37f9 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTarget.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp
index 327592d9..ef2ee736 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h
index f058b66b..733c6cba 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCubicRenderTargetModifier.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp
index 7f622187..1ec48ea3 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h
index 7c8d6ebc..82be591c 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCullTree.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h b/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h
index eb0761e3..648524af 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plCuller.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp
index ea0ff3c4..95d80310 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h
index 42d57fb3..94a8d56c 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDTProgressMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h
index 4f00d7d1..8c347edc 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXBufferRefs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h
index b1a5438c..96a364aa 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp
index acf0b0cc..c589e264 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXDeviceRefs.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp
index 8539476c..c9f46612 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h
index ff9e8145..84125cfe 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h
index e8b4f7f4..2be5de49 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXLightRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp
index 19c5cc55..cb32521d 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h
index 8fe229fb..ff21bbad 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp
index 50afeb29..3b917433 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h
index 7980a7ce..dc34c8b6 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXPixelShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h
index d582b935..c537275e 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXRenderTargetRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h
index 9bb42cd3..9bdcbea4 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp
index cb070643..3b6bafc2 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h
index 0039aec3..62a2ebb2 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp
index 4ad96dc3..95092bf9 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h
index 099a148e..a73a7de4 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextFont.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h
index d80d8d77..767127bd 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXTextureRef.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp
index bcd199e2..e017cbf3 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h
index 9b623ae4..c40ff83e 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDXVertexShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp
index af9c60d8..c850e201 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h
index 9cebf49f..16cc5298 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDebugText.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h b/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h
index de73e66d..7e3b6963 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDrawPrim.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp
index 8e628a03..c3d7bea7 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h
index e050d89b..7480f087 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp
index d5524439..8299a14d 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h
index b200aabd..e97ab038 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plFogEnvironment.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp
index 3689d8d0..d9157233 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h
index 419d0e78..75a164f0 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plGBufferGroup.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h b/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h
index 6eeb3726..43f4c963 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plPipeDebugFlags.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h
index 7307226e..47b53ead 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h
index 7bb3b7f4..5a3146b1 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plPipelineCreate.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp
index 1b95d3e1..119742e4 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h
index 11521445..3ecb14c4 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp
index 072e59c3..6c546cc3 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h
index 434e2c31..80b79034 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp
index 8948d1a0..2b53b2d1 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h
index a3535236..59f8339d 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plStatusLogDrawer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h b/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h
index dfe73f6a..2b831424 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plStencil.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp
index 50896044..517a6736 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h
index 31040625..ce2add2f 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextFont.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp
index 168a260b..03afcc8c 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h
index 6930fe2e..c3b6f516 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plTextGenerator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp
index b75a1cec..e8610efb 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h
index 8826fc27..f56f67f7 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plTransitionMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp
index 7cfb956d..eb687582 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h
index dafe9377..5206155c 100644
--- a/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h
+++ b/Sources/Plasma/PubUtilLib/plPipeline/plVertCoder.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp
index 1b7008a5..1815f7c1 100644
--- a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h
index fd9d15a4..ae72db85 100644
--- a/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h
+++ b/Sources/Plasma/PubUtilLib/plProgressMgr/plProgressMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp
index 12fd6278..6eeec14b 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h
index 007ddecb..140b2209 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plBSDiffBuffer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp
index f88a5446..5dc87c60 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h
index d12fa929..6fdf3ef0 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plDiffBuffer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp
index c03fd39b..7f7919ee 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h
index 8e8e9b4d..858bc108 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plKeyFinder.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp
index 4c2a5573..fb6adf28 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h
index 8c0c80e8..dd8619af 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plLoc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp
index 774bf46f..4fd16f33 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h
index c35563b9..2c608866 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plLocalization.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp
index 19cd52da..47d20897 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h
index 173198ce..4f869957 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plPageInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp
index 7bc07b4f..51ecf819 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h
index 451c74b7..88cb8ee1 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryHelpers.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp
index 58fe03f4..108a3167 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h
index f11e6aa9..b1176246 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryKeyList.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp
index 0d0e6325..54b74cdc 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h
index 17584646..c914d97b 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp
index 32ed6c62..20c25b09 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h
index 76003ddc..bf587aa2 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp
index b482b5fe..934dffc2 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h
index ed3a3ea9..18ec8bba 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResManagerHelper.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp
index ce3f9cdd..0be01e95 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h
index 4c2c51cd..95e42589 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h
index be0e4f18..72338a11 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h
index a2da7075..c4ea9eb9 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plResMgrSettings.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp
index e92f5228..c50f4980 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h
index 318d61f6..0d0a0c12 100644
--- a/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h
+++ b/Sources/Plasma/PubUtilLib/plResMgr/plVersion.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDL.h b/Sources/Plasma/PubUtilLib/plSDL/plSDL.h
index 4ddac768..fbbd91d1 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plSDL.h
+++ b/Sources/Plasma/PubUtilLib/plSDL/plSDL.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h b/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h
index d048f678..193cf9d8 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h b/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h
index d347df1c..47eb2f8a 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h
+++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLDescriptor.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp b/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp
index 5a0e1d6c..162f5664 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp b/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp
index 0f0db0c7..8ba5c766 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDL/plSDLParser.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp
index 9e15acd8..b6519bd8 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDL/plStateChangeNotifier.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp
index b208d7c6..8d5a6328 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDL/plStateDataRecord.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp
index d4d95c12..83b53541 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDL/plStateDescriptor.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp b/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp
index 7e0b56f4..b21ab0bb 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDL/plStateVariable.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp b/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp
index ded53e7a..87542957 100644
--- a/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDL/plVarDescriptor.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp
index f6ea73da..a210935c 100644
--- a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h
index af6d1325..bb0f747c 100644
--- a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h
+++ b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp
index 8b88a9b2..82638494 100644
--- a/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp
+++ b/Sources/Plasma/PubUtilLib/plSDLBrowser/plSDLBrowserDlgHandlers.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp
index 392f3528..8011c364 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h
index ce68b2b0..b9b14504 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plCullPoly.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp b/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp
index 5029e22b..7a101f53 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plOccTree.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccTree.h b/Sources/Plasma/PubUtilLib/plScene/plOccTree.h
index 7e960aa2..b5d96a0a 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plOccTree.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plOccTree.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp b/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp
index 36d0b864..d2901e50 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plOccluder.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluder.h b/Sources/Plasma/PubUtilLib/plScene/plOccluder.h
index 7e5592a2..2acdf706 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plOccluder.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plOccluder.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp
index ba28f18a..f004f523 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h
index 57f8d611..ee975c43 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plOccluderProxy.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp
index 0386f711..9ef6a94c 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h
index e14405c2..a0adec02 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plPageTreeMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp
index 75eb510f..d5dce6f5 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h
index 48d7ae2e..533dc48b 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plPostEffectMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp
index 714ae6de..1b91dd6c 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h
index 25364e69..24b545b8 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp
index 9512ec2b..d1749b55 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h
index e4430816..9e7d0ed6 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plRelevanceRegion.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp
index d6f353fa..a9c5dcdb 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h
index 67c9a75b..52a3a0a0 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plRenderRequest.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h b/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h
index 38e3011a..3663c557 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plSceneCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp
index 395e3a67..103bd83d 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h
index 7083fb15..99a4fa06 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plSceneNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp
index 29cc464d..d2e443af 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h
index 5e3fe77b..79991620 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plVisMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp
index a34e8e31..966a15ea 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp
+++ b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h
index b8fac0de..f11b392b 100644
--- a/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h
+++ b/Sources/Plasma/PubUtilLib/plScene/plVisRegion.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp
index d97b7c35..03de5760 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h
index 2728dccf..15d3072e 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketReader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp
index fc4dc1eb..765b94a4 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h
index 0e4f16a4..0c83b11a 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plBufferedSocketWriter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp
index 1162b177..7a73e635 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h
index 3672b1e5..17edbd15 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plFdSet.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp
index 1ab34d33..9477b117 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h
index 453f73e1..b062821a 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plMemBuffer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp b/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp
index d71232ff..763bb59f 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plNet.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plNet.h b/Sources/Plasma/PubUtilLib/plSockets/plNet.h
index 9cbaa32c..889cecbc 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plNet.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plNet.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp
index a732c854..dd64595e 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h
index 97f28e11..a5c1ba1b 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plOutgoingUdpSocket.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp
index 6e173782..9ef344ec 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h
index 892f88fd..b3d1ec5d 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plRingBuffer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp
index d6dd732f..93fb2262 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plSocket.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plSocket.h
index 7958fe8e..f86258ef 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plSocket.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plSocket.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp
index e09b0cd0..456d19e2 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h
index 339efd97..6e286a5e 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpListenSocket.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp
index 1effca1a..902cf54d 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp
+++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h
index d460541b..1b310fcb 100644
--- a/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h
+++ b/Sources/Plasma/PubUtilLib/plSockets/plTcpSocket.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp
index ff894d7b..75adcc44 100644
--- a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp
+++ b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h
index d0ec321d..0bd40fd7 100644
--- a/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h
+++ b/Sources/Plasma/PubUtilLib/plStatGather/plAutoProfile.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp
index c6eb9185..df639323 100644
--- a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp
+++ b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h
index c68c7ea5..dc843c1f 100644
--- a/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h
+++ b/Sources/Plasma/PubUtilLib/plStatGather/plCalculatedProfiles.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp
index 6cf9534f..8474af74 100644
--- a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp
+++ b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h
index 564b8f08..53643153 100644
--- a/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h
+++ b/Sources/Plasma/PubUtilLib/plStatGather/plProfileManagerFull.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h b/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h
index 3acd4462..39ce70d7 100644
--- a/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plStatGather/plStatGatherCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp
index 4c51ece8..5c0ff316 100644
--- a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp
+++ b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h
index 9c29cfd7..d3f2df2c 100644
--- a/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h
+++ b/Sources/Plasma/PubUtilLib/plStatusLog/plEncryptLogLine.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp
index a5950903..b5551283 100644
--- a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp
+++ b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h
index 329d316b..eaf00841 100644
--- a/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h
+++ b/Sources/Plasma/PubUtilLib/plStatusLog/plLoggable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp
index 444c62c2..501868c9 100644
--- a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp
+++ b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h
index 10a87b34..c5e483a4 100644
--- a/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h
+++ b/Sources/Plasma/PubUtilLib/plStatusLog/plStatusLog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp
index 05d62cfb..3911dffe 100644
--- a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp
+++ b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h
index 81082290..1bd4fbe8 100644
--- a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h
+++ b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLogger.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h
+++ b/Sources/Plasma/PubUtilLib/plStreamLogger/plStreamLoggerC.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp
index 6ec87228..aecc31cf 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h
index 20b43840..3a06952d 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp
index 20b9750e..aa79249b 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h
index 981f4666..259bd868 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plGrassShaderMod.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp
index 73c44771..f42c494f 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayer.h b/Sources/Plasma/PubUtilLib/plSurface/plLayer.h
index eebb0cfe..23d0a307 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayer.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp
index 8356d7a1..a56a132d 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h
index a4cb928d..bdaa68a5 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerAnimation.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp
index 80f1dc3d..070c765d 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h
index 53e25242..de5507fb 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerDepth.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp
index 27862a6a..2ac4d490 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h
index 0f36a56f..b4f4ac49 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp
index 5113c7cb..c6d182b0 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h
index c4a70663..2896149a 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerMultiply.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp
index 9080c6b5..667bdb85 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h
index 8c3f17c9..c6c38246 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerOr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp
index 1d941bbf..fa049319 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h
index 7e3aecdd..f4365a9a 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerShadowBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp
index 1ae8daef..c087cf32 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h
index db7618af..a7c28b01 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plLayerWrapper.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp b/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp
index 2ba1ed71..0fe20241 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plShader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShader.h b/Sources/Plasma/PubUtilLib/plSurface/plShader.h
index 44280d4f..63b3c16f 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plShader.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp
index 8d621508..e67165af 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp
+++ b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h
index e15b8f02..4d4b1c4e 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plShaderTable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h b/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h
index b8cad942..059ed513 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/plSurfaceCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h b/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h
index 19d41a0c..18ea02e0 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_BiasNormals.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h
index ef386569..e436a0c0 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAAdd.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h
index 59efa79a..48f5856d 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAMult.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h
index 6f36b604..5f6ae05f 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CaddAbase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h
index 79328dee..20029260 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAMult.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h
index a2cdfc63..53da9416 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAadd.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h
index 45734c39..e9104261 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CalphaAbase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h
index d4d62a80..00ab7e6c 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CbaseAbase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h
index 8b65b1a7..ac3a04b4 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAAdd.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h
index e3dac90b..e60e5d87 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAMult.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h
index 9e653437..8b341337 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CmultAbase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h b/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h
index fb64863f..ec447725 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_CompCosines.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h b/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h
index fd31b971..356c0ea1 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_GrassShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h b/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h
index 3fa98b6b..a07e5288 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_MoreCosines.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h b/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h
index 38d5ee29..a7e7622d 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_ShoreLeave6.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h
index 66147a6e..af57ab4a 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveDecEnv.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h
index 9cabb730..d73b890f 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveFixed.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h
index e4030f31..824ade18 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGraph.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h
index 52d0eadb..f506e903 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveGrid.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h
index 39596be7..98a315f3 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/ps_WaveRip.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h b/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h
index d677a722..b701063e 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_BiasNormals.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h b/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h
index 551203c3..6c094b78 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_CompCosines.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h b/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h
index f8689178..a181a2ea 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_GrassShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h
index d4030d30..433600f5 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave6.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h
index dd0a0306..5a17e2a6 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_ShoreLeave7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h
index f29f8a84..04267f14 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h
index 82da0160..2eebe372 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec1Lay_7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h
index 7e5241e3..47284012 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h
index f3ea8c29..6550c745 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay11_7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h
index 957ea8b5..8668c2ef 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h
index 6bc70eec..f82db431 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDec2Lay12_7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h
index c78690f0..3e9176e6 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h
index b110f8e7..8006ba2a 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveDecEnv_7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h
index cf026aa1..a5a310d9 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin6.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h
index b36482ff..c791fce3 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveFixedFin7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h
index b2c0124d..20cda81c 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGraph2.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h
index a3fa85f9..8557b654 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveGridFin.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h
index 19c9bd0a..143a63eb 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h
index 5fd17522..f9b23221 100644
--- a/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h
+++ b/Sources/Plasma/PubUtilLib/plSurface/vs_WaveRip7.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp
index fbbfbbde..a1fee2eb 100644
--- a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp
+++ b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h
index 72adda01..b2850612 100644
--- a/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h
+++ b/Sources/Plasma/PubUtilLib/plTransform/hsAffineParts.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp
index cd0e057c..054654ad 100644
--- a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp
+++ b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h
index 1d7a6ee6..cafa2ec4 100644
--- a/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h
+++ b/Sources/Plasma/PubUtilLib/plTransform/hsEuler.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp
index a709bc79..fdc66c0d 100644
--- a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp
+++ b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h
index 5965c966..0d41a52b 100644
--- a/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h
+++ b/Sources/Plasma/PubUtilLib/plTransform/mat_decomp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp b/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp
index cd996311..6531fc22 100644
--- a/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp
+++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID.h b/Sources/Plasma/PubUtilLib/plUUID/plUUID.h
index dbfe6a80..a297e826 100644
--- a/Sources/Plasma/PubUtilLib/plUUID/plUUID.h
+++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp
index b3e83b5b..cab0fa9b 100644
--- a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp
+++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp
index 10dcbe47..54853bf4 100644
--- a/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp
+++ b/Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp
index 54cbcf49..9610e861 100644
--- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp
+++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h
index 446aa562..ca3ea5a2 100644
--- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h
+++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plClientUnifiedTime.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp
index 20fd218a..58e4de6a 100644
--- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp
+++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h
index dedba250..a4654ba9 100644
--- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h
+++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plTimeSpan.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp
index e6decaeb..c348b195 100644
--- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp
+++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h
index 42e8dfdc..47921406 100644
--- a/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h
+++ b/Sources/Plasma/PubUtilLib/plUnifiedTime/plUnifiedTime.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/Intern.h b/Sources/Plasma/PubUtilLib/plVault/Intern.h
index 8aa676df..e923e4d1 100644
--- a/Sources/Plasma/PubUtilLib/plVault/Intern.h
+++ b/Sources/Plasma/PubUtilLib/plVault/Intern.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/Pch.h b/Sources/Plasma/PubUtilLib/plVault/Pch.h
index 5eba02d0..80663e1f 100644
--- a/Sources/Plasma/PubUtilLib/plVault/Pch.h
+++ b/Sources/Plasma/PubUtilLib/plVault/Pch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h b/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h
index 3f35b281..42b1f882 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h
+++ b/Sources/Plasma/PubUtilLib/plVault/plAgeInfoSource.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp
index ad9753e8..f0c065d9 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp
+++ b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h
index 7a7f1c48..f67c1add 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h
+++ b/Sources/Plasma/PubUtilLib/plVault/plDniCoordinateInfo.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVault.cpp b/Sources/Plasma/PubUtilLib/plVault/plVault.cpp
index c1e640e8..7595643c 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVault.cpp
+++ b/Sources/Plasma/PubUtilLib/plVault/plVault.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVault.h b/Sources/Plasma/PubUtilLib/plVault/plVault.h
index 6ea07cce..c168dbaf 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVault.h
+++ b/Sources/Plasma/PubUtilLib/plVault/plVault.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp
index ea755517..eb2960b4 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp
+++ b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h
index 2887202b..4a7fa0ec 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h
+++ b/Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp
index 56f1229f..26b63f0b 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp
+++ b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h
index b15667c8..c2d3e8a5 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h
+++ b/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h b/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h
index e3bee750..6a2f7530 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h
+++ b/Sources/Plasma/PubUtilLib/plVault/plVaultCreatable.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp
index 7901cee7..458b6a74 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp
+++ b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h
index 4b325845..e3648009 100644
--- a/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h
+++ b/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp
index a1e18153..7eb31278 100644
--- a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp
+++ b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h
index e950f741..1dbc069b 100644
--- a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h
+++ b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientComm.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp
index 5890b754..c276435c 100644
--- a/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp
+++ b/Sources/Plasma/PythonLib/pyNetClientComm/pyNetClientCommGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp
+++ b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h
index fc4e24da..19828919 100644
--- a/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h
+++ b/Sources/Plasma/PythonLib/pyNetClientGame/pyNetClientGame.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp b/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp
index 8468a7b9..1dd0b51e 100644
--- a/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp
+++ b/Sources/Plasma/PythonLib/pyPlasma/creatables.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp b/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp
index 0271dd8b..9707a3ea 100644
--- a/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp
+++ b/Sources/Plasma/PythonLib/pyPlasma/dllmain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py b/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py
index f7bcffba..2e3cb7d0 100644
--- a/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py
+++ b/Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp b/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp
index 6b8122f4..6c1cd4b2 100644
--- a/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp
+++ b/Sources/Plasma/PythonLib/pyPloticus/dllmain.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp
index 70a75f42..2aba07ba 100644
--- a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp
+++ b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h
index 58d23ea0..12f3630f 100644
--- a/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h
+++ b/Sources/Plasma/PythonLib/pyPloticus/pyPloticus.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp
index e3e67cec..c12c5e89 100644
--- a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp
+++ b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h
index 7498f1d2..07742eb7 100644
--- a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h
+++ b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp
index 0a84b3a3..f722f9cd 100644
--- a/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp
+++ b/Sources/Plasma/PythonLib/pyVault/pyVNodeMgrGlue.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp b/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp
index 22235292..73152195 100644
--- a/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp
+++ b/Sources/Tools/CheckFolderVar/CheckFolderVar.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxAss/ValdezInterface.h b/Sources/Tools/MaxAss/ValdezInterface.h
index 5c8e0431..c67f6187 100644
--- a/Sources/Tools/MaxAss/ValdezInterface.h
+++ b/Sources/Tools/MaxAss/ValdezInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/BipedKiller.h b/Sources/Tools/MaxComponent/BipedKiller.h
index 8a62a2c2..b62ff65d 100644
--- a/Sources/Tools/MaxComponent/BipedKiller.h
+++ b/Sources/Tools/MaxComponent/BipedKiller.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/ComponentDummies.h b/Sources/Tools/MaxComponent/ComponentDummies.h
index 00f3363c..27d446d7 100644
--- a/Sources/Tools/MaxComponent/ComponentDummies.h
+++ b/Sources/Tools/MaxComponent/ComponentDummies.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/WavFileStructs.h b/Sources/Tools/MaxComponent/WavFileStructs.h
index fc4e24da..19828919 100644
--- a/Sources/Tools/MaxComponent/WavFileStructs.h
+++ b/Sources/Tools/MaxComponent/WavFileStructs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/pfGUISkinComp.cpp b/Sources/Tools/MaxComponent/pfGUISkinComp.cpp
index b8229805..fda33ed6 100644
--- a/Sources/Tools/MaxComponent/pfGUISkinComp.cpp
+++ b/Sources/Tools/MaxComponent/pfGUISkinComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/pfGUISkinComp.h b/Sources/Tools/MaxComponent/pfGUISkinComp.h
index 1a081c5f..488a9653 100644
--- a/Sources/Tools/MaxComponent/pfGUISkinComp.h
+++ b/Sources/Tools/MaxComponent/pfGUISkinComp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAGComponents.cpp b/Sources/Tools/MaxComponent/plAGComponents.cpp
index 1a6436fa..204fa5c4 100644
--- a/Sources/Tools/MaxComponent/plAGComponents.cpp
+++ b/Sources/Tools/MaxComponent/plAGComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp b/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp
index faf577a8..335006d1 100644
--- a/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp
+++ b/Sources/Tools/MaxComponent/plActivatorBaseComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plActivatorBaseComponent.h b/Sources/Tools/MaxComponent/plActivatorBaseComponent.h
index 61309071..59fcd4e1 100644
--- a/Sources/Tools/MaxComponent/plActivatorBaseComponent.h
+++ b/Sources/Tools/MaxComponent/plActivatorBaseComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plActivatorComponent.cpp b/Sources/Tools/MaxComponent/plActivatorComponent.cpp
index 11a8ecf8..c307006f 100644
--- a/Sources/Tools/MaxComponent/plActivatorComponent.cpp
+++ b/Sources/Tools/MaxComponent/plActivatorComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plActivatorComponent.h b/Sources/Tools/MaxComponent/plActivatorComponent.h
index fc4e24da..19828919 100644
--- a/Sources/Tools/MaxComponent/plActivatorComponent.h
+++ b/Sources/Tools/MaxComponent/plActivatorComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAnimCompProc.cpp b/Sources/Tools/MaxComponent/plAnimCompProc.cpp
index 62f3ab67..150b524a 100644
--- a/Sources/Tools/MaxComponent/plAnimCompProc.cpp
+++ b/Sources/Tools/MaxComponent/plAnimCompProc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAnimCompProc.h b/Sources/Tools/MaxComponent/plAnimCompProc.h
index 66f96c73..61adbe2c 100644
--- a/Sources/Tools/MaxComponent/plAnimCompProc.h
+++ b/Sources/Tools/MaxComponent/plAnimCompProc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAnimComponent.cpp b/Sources/Tools/MaxComponent/plAnimComponent.cpp
index 3a596b4f..62ca77ec 100644
--- a/Sources/Tools/MaxComponent/plAnimComponent.cpp
+++ b/Sources/Tools/MaxComponent/plAnimComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAnimComponent.h b/Sources/Tools/MaxComponent/plAnimComponent.h
index 18376d6d..5d8626c2 100644
--- a/Sources/Tools/MaxComponent/plAnimComponent.h
+++ b/Sources/Tools/MaxComponent/plAnimComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAnimEventComponent.cpp b/Sources/Tools/MaxComponent/plAnimEventComponent.cpp
index 792a4616..a214835f 100644
--- a/Sources/Tools/MaxComponent/plAnimEventComponent.cpp
+++ b/Sources/Tools/MaxComponent/plAnimEventComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAnimEventComponent.h b/Sources/Tools/MaxComponent/plAnimEventComponent.h
index bc370d0a..107c70e0 100644
--- a/Sources/Tools/MaxComponent/plAnimEventComponent.h
+++ b/Sources/Tools/MaxComponent/plAnimEventComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAnimObjInterface.h b/Sources/Tools/MaxComponent/plAnimObjInterface.h
index f1f218d9..f7552761 100644
--- a/Sources/Tools/MaxComponent/plAnimObjInterface.h
+++ b/Sources/Tools/MaxComponent/plAnimObjInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAudioComponents.cpp b/Sources/Tools/MaxComponent/plAudioComponents.cpp
index a420ba7a..6c13a6f1 100644
--- a/Sources/Tools/MaxComponent/plAudioComponents.cpp
+++ b/Sources/Tools/MaxComponent/plAudioComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAudioComponents.h b/Sources/Tools/MaxComponent/plAudioComponents.h
index dc1ab731..f5c5eebf 100644
--- a/Sources/Tools/MaxComponent/plAudioComponents.h
+++ b/Sources/Tools/MaxComponent/plAudioComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoComponent.cpp b/Sources/Tools/MaxComponent/plAutoComponent.cpp
index 0dea458d..30198459 100644
--- a/Sources/Tools/MaxComponent/plAutoComponent.cpp
+++ b/Sources/Tools/MaxComponent/plAutoComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIBase.cpp b/Sources/Tools/MaxComponent/plAutoUIBase.cpp
index 8f70fe72..4cb2f2c7 100644
--- a/Sources/Tools/MaxComponent/plAutoUIBase.cpp
+++ b/Sources/Tools/MaxComponent/plAutoUIBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIBase.h b/Sources/Tools/MaxComponent/plAutoUIBase.h
index 4530cf97..35acda25 100644
--- a/Sources/Tools/MaxComponent/plAutoUIBase.h
+++ b/Sources/Tools/MaxComponent/plAutoUIBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIBlock.cpp b/Sources/Tools/MaxComponent/plAutoUIBlock.cpp
index 1750d544..6b4ef318 100644
--- a/Sources/Tools/MaxComponent/plAutoUIBlock.cpp
+++ b/Sources/Tools/MaxComponent/plAutoUIBlock.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIBlock.h b/Sources/Tools/MaxComponent/plAutoUIBlock.h
index 920a82c3..34aa15e1 100644
--- a/Sources/Tools/MaxComponent/plAutoUIBlock.h
+++ b/Sources/Tools/MaxComponent/plAutoUIBlock.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIComp.cpp b/Sources/Tools/MaxComponent/plAutoUIComp.cpp
index c28efe37..8d8c6a6e 100644
--- a/Sources/Tools/MaxComponent/plAutoUIComp.cpp
+++ b/Sources/Tools/MaxComponent/plAutoUIComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIComp.h b/Sources/Tools/MaxComponent/plAutoUIComp.h
index 45f1eaac..55d78a55 100644
--- a/Sources/Tools/MaxComponent/plAutoUIComp.h
+++ b/Sources/Tools/MaxComponent/plAutoUIComp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIParams.cpp b/Sources/Tools/MaxComponent/plAutoUIParams.cpp
index 8382fd8d..16fcc34d 100644
--- a/Sources/Tools/MaxComponent/plAutoUIParams.cpp
+++ b/Sources/Tools/MaxComponent/plAutoUIParams.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAutoUIParams.h b/Sources/Tools/MaxComponent/plAutoUIParams.h
index 1adf74c7..1ad5bc21 100644
--- a/Sources/Tools/MaxComponent/plAutoUIParams.h
+++ b/Sources/Tools/MaxComponent/plAutoUIParams.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAvatarComponent.cpp b/Sources/Tools/MaxComponent/plAvatarComponent.cpp
index 17411dd7..1752188f 100644
--- a/Sources/Tools/MaxComponent/plAvatarComponent.cpp
+++ b/Sources/Tools/MaxComponent/plAvatarComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plAvatarComponent.h b/Sources/Tools/MaxComponent/plAvatarComponent.h
index d06fee79..5ec1e4d8 100644
--- a/Sources/Tools/MaxComponent/plAvatarComponent.h
+++ b/Sources/Tools/MaxComponent/plAvatarComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plBehavioralComponents.cpp b/Sources/Tools/MaxComponent/plBehavioralComponents.cpp
index 9af9d9af..67a3b5d2 100644
--- a/Sources/Tools/MaxComponent/plBehavioralComponents.cpp
+++ b/Sources/Tools/MaxComponent/plBehavioralComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plBehavioralComponents.h b/Sources/Tools/MaxComponent/plBehavioralComponents.h
index 20b1ab83..c02cfa32 100644
--- a/Sources/Tools/MaxComponent/plBehavioralComponents.h
+++ b/Sources/Tools/MaxComponent/plBehavioralComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plBipedKiller.cpp b/Sources/Tools/MaxComponent/plBipedKiller.cpp
index 6cd08a51..f0bf739d 100644
--- a/Sources/Tools/MaxComponent/plBipedKiller.cpp
+++ b/Sources/Tools/MaxComponent/plBipedKiller.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plBlowComponent.cpp b/Sources/Tools/MaxComponent/plBlowComponent.cpp
index b8425bb0..1f86679e 100644
--- a/Sources/Tools/MaxComponent/plBlowComponent.cpp
+++ b/Sources/Tools/MaxComponent/plBlowComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plBlowComponent.h b/Sources/Tools/MaxComponent/plBlowComponent.h
index 164373ea..aa9f45e8 100644
--- a/Sources/Tools/MaxComponent/plBlowComponent.h
+++ b/Sources/Tools/MaxComponent/plBlowComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp b/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp
index 8ea3ebdb..a87686a8 100644
--- a/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp
+++ b/Sources/Tools/MaxComponent/plCAnimParamBlock.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plCAnimParamBlock.h b/Sources/Tools/MaxComponent/plCAnimParamBlock.h
index bcbb8ed8..7d5a7447 100644
--- a/Sources/Tools/MaxComponent/plCAnimParamBlock.h
+++ b/Sources/Tools/MaxComponent/plCAnimParamBlock.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plCameraComponent.cpp b/Sources/Tools/MaxComponent/plCameraComponent.cpp
index fdd51dab..648af983 100644
--- a/Sources/Tools/MaxComponent/plCameraComponent.cpp
+++ b/Sources/Tools/MaxComponent/plCameraComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plCameraComponent.h b/Sources/Tools/MaxComponent/plCameraComponent.h
index 7c122c15..360b0b5e 100644
--- a/Sources/Tools/MaxComponent/plCameraComponent.h
+++ b/Sources/Tools/MaxComponent/plCameraComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plCameraComponents.cpp b/Sources/Tools/MaxComponent/plCameraComponents.cpp
index f35a95cc..8c3f36f9 100644
--- a/Sources/Tools/MaxComponent/plCameraComponents.cpp
+++ b/Sources/Tools/MaxComponent/plCameraComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plCameraComponents.h b/Sources/Tools/MaxComponent/plCameraComponents.h
index 6b65b8f9..f620ea0f 100644
--- a/Sources/Tools/MaxComponent/plCameraComponents.h
+++ b/Sources/Tools/MaxComponent/plCameraComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClickDragComponent.cpp b/Sources/Tools/MaxComponent/plClickDragComponent.cpp
index 9f212685..c0e2fd78 100644
--- a/Sources/Tools/MaxComponent/plClickDragComponent.cpp
+++ b/Sources/Tools/MaxComponent/plClickDragComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClickDragComponent.h b/Sources/Tools/MaxComponent/plClickDragComponent.h
index 53043065..69f3ccd1 100644
--- a/Sources/Tools/MaxComponent/plClickDragComponent.h
+++ b/Sources/Tools/MaxComponent/plClickDragComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClickableComponent.cpp b/Sources/Tools/MaxComponent/plClickableComponent.cpp
index 689a396c..e290dcdc 100644
--- a/Sources/Tools/MaxComponent/plClickableComponent.cpp
+++ b/Sources/Tools/MaxComponent/plClickableComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClickableComponent.h b/Sources/Tools/MaxComponent/plClickableComponent.h
index c07fcee8..22264723 100644
--- a/Sources/Tools/MaxComponent/plClickableComponent.h
+++ b/Sources/Tools/MaxComponent/plClickableComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClimbComponent.cpp b/Sources/Tools/MaxComponent/plClimbComponent.cpp
index bc36b1fc..246831a9 100644
--- a/Sources/Tools/MaxComponent/plClimbComponent.cpp
+++ b/Sources/Tools/MaxComponent/plClimbComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClimbComponent.h b/Sources/Tools/MaxComponent/plClimbComponent.h
index 0c3fc534..afe9041a 100644
--- a/Sources/Tools/MaxComponent/plClimbComponent.h
+++ b/Sources/Tools/MaxComponent/plClimbComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClothingComponent.cpp b/Sources/Tools/MaxComponent/plClothingComponent.cpp
index 4975f2fd..722b4c94 100644
--- a/Sources/Tools/MaxComponent/plClothingComponent.cpp
+++ b/Sources/Tools/MaxComponent/plClothingComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClothingComponent.h b/Sources/Tools/MaxComponent/plClothingComponent.h
index 1a5240bd..d916d672 100644
--- a/Sources/Tools/MaxComponent/plClothingComponent.h
+++ b/Sources/Tools/MaxComponent/plClothingComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClusterComponent.cpp b/Sources/Tools/MaxComponent/plClusterComponent.cpp
index 2c449539..fdaaa968 100644
--- a/Sources/Tools/MaxComponent/plClusterComponent.cpp
+++ b/Sources/Tools/MaxComponent/plClusterComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plClusterComponent.h b/Sources/Tools/MaxComponent/plClusterComponent.h
index dbcf9129..144605cf 100644
--- a/Sources/Tools/MaxComponent/plClusterComponent.h
+++ b/Sources/Tools/MaxComponent/plClusterComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponent.cpp b/Sources/Tools/MaxComponent/plComponent.cpp
index 23c0d4d1..3b767288 100644
--- a/Sources/Tools/MaxComponent/plComponent.cpp
+++ b/Sources/Tools/MaxComponent/plComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponent.h b/Sources/Tools/MaxComponent/plComponent.h
index 017edf10..9d2f4e20 100644
--- a/Sources/Tools/MaxComponent/plComponent.h
+++ b/Sources/Tools/MaxComponent/plComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentBase.cpp b/Sources/Tools/MaxComponent/plComponentBase.cpp
index c91e0856..2de9ab03 100644
--- a/Sources/Tools/MaxComponent/plComponentBase.cpp
+++ b/Sources/Tools/MaxComponent/plComponentBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentBase.h b/Sources/Tools/MaxComponent/plComponentBase.h
index 545f7ada..51a43e7a 100644
--- a/Sources/Tools/MaxComponent/plComponentBase.h
+++ b/Sources/Tools/MaxComponent/plComponentBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentExt.h b/Sources/Tools/MaxComponent/plComponentExt.h
index 4f442dd4..626700b8 100644
--- a/Sources/Tools/MaxComponent/plComponentExt.h
+++ b/Sources/Tools/MaxComponent/plComponentExt.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentMgr.cpp b/Sources/Tools/MaxComponent/plComponentMgr.cpp
index 0dcdd0a9..b0e39f31 100644
--- a/Sources/Tools/MaxComponent/plComponentMgr.cpp
+++ b/Sources/Tools/MaxComponent/plComponentMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentMgr.h b/Sources/Tools/MaxComponent/plComponentMgr.h
index 86c9dace..b61f7478 100644
--- a/Sources/Tools/MaxComponent/plComponentMgr.h
+++ b/Sources/Tools/MaxComponent/plComponentMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentProcBase.h b/Sources/Tools/MaxComponent/plComponentProcBase.h
index 29e2ae82..d7b19a18 100644
--- a/Sources/Tools/MaxComponent/plComponentProcBase.h
+++ b/Sources/Tools/MaxComponent/plComponentProcBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentReg.h b/Sources/Tools/MaxComponent/plComponentReg.h
index 6d9d3a8b..8f1de5a8 100644
--- a/Sources/Tools/MaxComponent/plComponentReg.h
+++ b/Sources/Tools/MaxComponent/plComponentReg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentTools.cpp b/Sources/Tools/MaxComponent/plComponentTools.cpp
index 74e9a066..34181434 100644
--- a/Sources/Tools/MaxComponent/plComponentTools.cpp
+++ b/Sources/Tools/MaxComponent/plComponentTools.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plComponentTools.h b/Sources/Tools/MaxComponent/plComponentTools.h
index 01c8e3a6..442c7848 100644
--- a/Sources/Tools/MaxComponent/plComponentTools.h
+++ b/Sources/Tools/MaxComponent/plComponentTools.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plDicer.cpp b/Sources/Tools/MaxComponent/plDicer.cpp
index 8c352399..ef2f8d00 100644
--- a/Sources/Tools/MaxComponent/plDicer.cpp
+++ b/Sources/Tools/MaxComponent/plDicer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plDicer.h b/Sources/Tools/MaxComponent/plDicer.h
index 4c759310..bd461848 100644
--- a/Sources/Tools/MaxComponent/plDicer.h
+++ b/Sources/Tools/MaxComponent/plDicer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plDistribComponent.cpp b/Sources/Tools/MaxComponent/plDistribComponent.cpp
index 55577aff..1659816b 100644
--- a/Sources/Tools/MaxComponent/plDistribComponent.cpp
+++ b/Sources/Tools/MaxComponent/plDistribComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plDistribComponent.h b/Sources/Tools/MaxComponent/plDistribComponent.h
index 5bba2a70..7460c0dd 100644
--- a/Sources/Tools/MaxComponent/plDistribComponent.h
+++ b/Sources/Tools/MaxComponent/plDistribComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plDistribComponent_old.cpp b/Sources/Tools/MaxComponent/plDistribComponent_old.cpp
index 94b6e72a..5af6d160 100644
--- a/Sources/Tools/MaxComponent/plDistribComponent_old.cpp
+++ b/Sources/Tools/MaxComponent/plDistribComponent_old.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plDistribComponent_old.h b/Sources/Tools/MaxComponent/plDistribComponent_old.h
index 6e7c2274..9e3e7e12 100644
--- a/Sources/Tools/MaxComponent/plDistribComponent_old.h
+++ b/Sources/Tools/MaxComponent/plDistribComponent_old.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp b/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp
index 258dfd00..67d1d5e1 100644
--- a/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp
+++ b/Sources/Tools/MaxComponent/plExcludeRegionComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plExcludeRegionComponent.h b/Sources/Tools/MaxComponent/plExcludeRegionComponent.h
index e73d55cc..57567fca 100644
--- a/Sources/Tools/MaxComponent/plExcludeRegionComponent.h
+++ b/Sources/Tools/MaxComponent/plExcludeRegionComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plFlexibilityComponent.h b/Sources/Tools/MaxComponent/plFlexibilityComponent.h
index 54ed4c19..844c17bf 100644
--- a/Sources/Tools/MaxComponent/plFlexibilityComponent.h
+++ b/Sources/Tools/MaxComponent/plFlexibilityComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plFootPrintComponent.cpp b/Sources/Tools/MaxComponent/plFootPrintComponent.cpp
index de743232..9ef92d31 100644
--- a/Sources/Tools/MaxComponent/plFootPrintComponent.cpp
+++ b/Sources/Tools/MaxComponent/plFootPrintComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plFootstepComponent.cpp b/Sources/Tools/MaxComponent/plFootstepComponent.cpp
index b9ac61b3..d9c13da2 100644
--- a/Sources/Tools/MaxComponent/plFootstepComponent.cpp
+++ b/Sources/Tools/MaxComponent/plFootstepComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plFootstepComponent.h b/Sources/Tools/MaxComponent/plFootstepComponent.h
index b34872cf..b0cdf582 100644
--- a/Sources/Tools/MaxComponent/plFootstepComponent.h
+++ b/Sources/Tools/MaxComponent/plFootstepComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plGUICompClassIDs.h b/Sources/Tools/MaxComponent/plGUICompClassIDs.h
index 8af94b71..ec6b125b 100644
--- a/Sources/Tools/MaxComponent/plGUICompClassIDs.h
+++ b/Sources/Tools/MaxComponent/plGUICompClassIDs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plGUIComponents.cpp b/Sources/Tools/MaxComponent/plGUIComponents.cpp
index cfc7ef81..345a7692 100644
--- a/Sources/Tools/MaxComponent/plGUIComponents.cpp
+++ b/Sources/Tools/MaxComponent/plGUIComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plGUIComponents.h b/Sources/Tools/MaxComponent/plGUIComponents.h
index 34d9a0d1..21794c62 100644
--- a/Sources/Tools/MaxComponent/plGUIComponents.h
+++ b/Sources/Tools/MaxComponent/plGUIComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plGrassComponent.cpp b/Sources/Tools/MaxComponent/plGrassComponent.cpp
index 75f6feff..8572341e 100644
--- a/Sources/Tools/MaxComponent/plGrassComponent.cpp
+++ b/Sources/Tools/MaxComponent/plGrassComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plGrassComponent.h b/Sources/Tools/MaxComponent/plGrassComponent.h
index 9b6a140b..9b19b923 100644
--- a/Sources/Tools/MaxComponent/plGrassComponent.h
+++ b/Sources/Tools/MaxComponent/plGrassComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plIgnoreComponent.cpp b/Sources/Tools/MaxComponent/plIgnoreComponent.cpp
index ea6c84b2..ae51ae6e 100644
--- a/Sources/Tools/MaxComponent/plIgnoreComponent.cpp
+++ b/Sources/Tools/MaxComponent/plIgnoreComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp b/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp
index a8ea9c0d..9d13d0e0 100644
--- a/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp
+++ b/Sources/Tools/MaxComponent/plImpactGadgetComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plImpactGadgetComponent.h b/Sources/Tools/MaxComponent/plImpactGadgetComponent.h
index 752a5790..05025141 100644
--- a/Sources/Tools/MaxComponent/plImpactGadgetComponent.h
+++ b/Sources/Tools/MaxComponent/plImpactGadgetComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp b/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp
index 5c214782..8eb8ab63 100644
--- a/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp
+++ b/Sources/Tools/MaxComponent/plInventoryObjComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plInventoryObjComponent.h b/Sources/Tools/MaxComponent/plInventoryObjComponent.h
index 0d267725..7683bbaf 100644
--- a/Sources/Tools/MaxComponent/plInventoryObjComponent.h
+++ b/Sources/Tools/MaxComponent/plInventoryObjComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plLODFadeComponent.cpp b/Sources/Tools/MaxComponent/plLODFadeComponent.cpp
index d798cb83..c07f4519 100644
--- a/Sources/Tools/MaxComponent/plLODFadeComponent.cpp
+++ b/Sources/Tools/MaxComponent/plLODFadeComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plLODFadeComponent.h b/Sources/Tools/MaxComponent/plLODFadeComponent.h
index d9189992..26df5bd7 100644
--- a/Sources/Tools/MaxComponent/plLODFadeComponent.h
+++ b/Sources/Tools/MaxComponent/plLODFadeComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plLightGrpComponent.cpp b/Sources/Tools/MaxComponent/plLightGrpComponent.cpp
index 355d5860..f5649440 100644
--- a/Sources/Tools/MaxComponent/plLightGrpComponent.cpp
+++ b/Sources/Tools/MaxComponent/plLightGrpComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plLightGrpComponent.h b/Sources/Tools/MaxComponent/plLightGrpComponent.h
index f9957bdc..5e8c66b7 100644
--- a/Sources/Tools/MaxComponent/plLightGrpComponent.h
+++ b/Sources/Tools/MaxComponent/plLightGrpComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plLightMapComponent.cpp b/Sources/Tools/MaxComponent/plLightMapComponent.cpp
index 0db909ca..1b710ed0 100644
--- a/Sources/Tools/MaxComponent/plLightMapComponent.cpp
+++ b/Sources/Tools/MaxComponent/plLightMapComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plLightMapComponent.h b/Sources/Tools/MaxComponent/plLightMapComponent.h
index 142b35ef..1cf59542 100644
--- a/Sources/Tools/MaxComponent/plLightMapComponent.h
+++ b/Sources/Tools/MaxComponent/plLightMapComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plLineFollowComp.cpp b/Sources/Tools/MaxComponent/plLineFollowComp.cpp
index 613adb56..2ee206ce 100644
--- a/Sources/Tools/MaxComponent/plLineFollowComp.cpp
+++ b/Sources/Tools/MaxComponent/plLineFollowComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp b/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp
index 51953336..4127dccd 100644
--- a/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp
+++ b/Sources/Tools/MaxComponent/plMaxAnimUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMaxAnimUtils.h b/Sources/Tools/MaxComponent/plMaxAnimUtils.h
index 81ae87af..db025ffc 100644
--- a/Sources/Tools/MaxComponent/plMaxAnimUtils.h
+++ b/Sources/Tools/MaxComponent/plMaxAnimUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp b/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp
index 84627281..e9b88091 100644
--- a/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp
+++ b/Sources/Tools/MaxComponent/plMaxWaveUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMaxWaveUtils.h b/Sources/Tools/MaxComponent/plMaxWaveUtils.h
index 175cd8c1..305ef595 100644
--- a/Sources/Tools/MaxComponent/plMaxWaveUtils.h
+++ b/Sources/Tools/MaxComponent/plMaxWaveUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMiscComponents.cpp b/Sources/Tools/MaxComponent/plMiscComponents.cpp
index 7ccf120a..1694a7fd 100644
--- a/Sources/Tools/MaxComponent/plMiscComponents.cpp
+++ b/Sources/Tools/MaxComponent/plMiscComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMiscComponents.h b/Sources/Tools/MaxComponent/plMiscComponents.h
index 840d8a17..812292b4 100644
--- a/Sources/Tools/MaxComponent/plMiscComponents.h
+++ b/Sources/Tools/MaxComponent/plMiscComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMorphSeqComp.cpp b/Sources/Tools/MaxComponent/plMorphSeqComp.cpp
index a5e87d2e..c0465931 100644
--- a/Sources/Tools/MaxComponent/plMorphSeqComp.cpp
+++ b/Sources/Tools/MaxComponent/plMorphSeqComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp b/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp
index 61a06ff5..0da9f929 100644
--- a/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp
+++ b/Sources/Tools/MaxComponent/plMultistageBehComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMultistageBehComponent.h b/Sources/Tools/MaxComponent/plMultistageBehComponent.h
index d838cda2..38b42f27 100644
--- a/Sources/Tools/MaxComponent/plMultistageBehComponent.h
+++ b/Sources/Tools/MaxComponent/plMultistageBehComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMultistageStage.cpp b/Sources/Tools/MaxComponent/plMultistageStage.cpp
index 79de5291..986e0c0d 100644
--- a/Sources/Tools/MaxComponent/plMultistageStage.cpp
+++ b/Sources/Tools/MaxComponent/plMultistageStage.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plMultistageStage.h b/Sources/Tools/MaxComponent/plMultistageStage.h
index 918c113f..c099d6e2 100644
--- a/Sources/Tools/MaxComponent/plMultistageStage.h
+++ b/Sources/Tools/MaxComponent/plMultistageStage.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp b/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp
index 41104ef5..1d7090a2 100644
--- a/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp
+++ b/Sources/Tools/MaxComponent/plNPCSpawnComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNPCSpawnComp.h b/Sources/Tools/MaxComponent/plNPCSpawnComp.h
index ea05392c..eafccf26 100644
--- a/Sources/Tools/MaxComponent/plNPCSpawnComp.h
+++ b/Sources/Tools/MaxComponent/plNPCSpawnComp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNavigableComponents.cpp b/Sources/Tools/MaxComponent/plNavigableComponents.cpp
index c3d2713e..518654c9 100644
--- a/Sources/Tools/MaxComponent/plNavigableComponents.cpp
+++ b/Sources/Tools/MaxComponent/plNavigableComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNavigableComponents.h b/Sources/Tools/MaxComponent/plNavigableComponents.h
index 83d3a3d6..171794cb 100644
--- a/Sources/Tools/MaxComponent/plNavigableComponents.h
+++ b/Sources/Tools/MaxComponent/plNavigableComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp
index b2d794cd..edeba120 100644
--- a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp
+++ b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h
index 3bca5e6e..658b7f4a 100644
--- a/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h
+++ b/Sources/Tools/MaxComponent/plNoteTrackDlgComp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNotetrackAnim.cpp b/Sources/Tools/MaxComponent/plNotetrackAnim.cpp
index a10e1476..6555b578 100644
--- a/Sources/Tools/MaxComponent/plNotetrackAnim.cpp
+++ b/Sources/Tools/MaxComponent/plNotetrackAnim.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNotetrackAnim.h b/Sources/Tools/MaxComponent/plNotetrackAnim.h
index fc127cc4..6dc51d1f 100644
--- a/Sources/Tools/MaxComponent/plNotetrackAnim.h
+++ b/Sources/Tools/MaxComponent/plNotetrackAnim.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNotetrackDlg.cpp b/Sources/Tools/MaxComponent/plNotetrackDlg.cpp
index 8291b9a4..d452ffde 100644
--- a/Sources/Tools/MaxComponent/plNotetrackDlg.cpp
+++ b/Sources/Tools/MaxComponent/plNotetrackDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plNotetrackDlg.h b/Sources/Tools/MaxComponent/plNotetrackDlg.h
index dd356691..975938c5 100644
--- a/Sources/Tools/MaxComponent/plNotetrackDlg.h
+++ b/Sources/Tools/MaxComponent/plNotetrackDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp b/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp
index 41704dff..5b7faa69 100644
--- a/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp
+++ b/Sources/Tools/MaxComponent/plObjectFlockerComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plObjectFlockerComponent.h b/Sources/Tools/MaxComponent/plObjectFlockerComponent.h
index 30c8d2bc..c18a0497 100644
--- a/Sources/Tools/MaxComponent/plObjectFlockerComponent.h
+++ b/Sources/Tools/MaxComponent/plObjectFlockerComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plOneShotComponent.cpp b/Sources/Tools/MaxComponent/plOneShotComponent.cpp
index ea10f63a..7d5a2118 100644
--- a/Sources/Tools/MaxComponent/plOneShotComponent.cpp
+++ b/Sources/Tools/MaxComponent/plOneShotComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plOneShotComponent.h b/Sources/Tools/MaxComponent/plOneShotComponent.h
index 49f4091d..c4507c46 100644
--- a/Sources/Tools/MaxComponent/plOneShotComponent.h
+++ b/Sources/Tools/MaxComponent/plOneShotComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plParticleComponents.cpp b/Sources/Tools/MaxComponent/plParticleComponents.cpp
index b78703ef..093d2546 100644
--- a/Sources/Tools/MaxComponent/plParticleComponents.cpp
+++ b/Sources/Tools/MaxComponent/plParticleComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plParticleComponents.h b/Sources/Tools/MaxComponent/plParticleComponents.h
index a66a3c2f..195675fe 100644
--- a/Sources/Tools/MaxComponent/plParticleComponents.h
+++ b/Sources/Tools/MaxComponent/plParticleComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp b/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp
index 88b568db..1f52f049 100644
--- a/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp
+++ b/Sources/Tools/MaxComponent/plPhysConstraintComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPhysicalComponents.cpp b/Sources/Tools/MaxComponent/plPhysicalComponents.cpp
index b46f7ac5..fed365b3 100644
--- a/Sources/Tools/MaxComponent/plPhysicalComponents.cpp
+++ b/Sources/Tools/MaxComponent/plPhysicalComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPhysicalComponents.h b/Sources/Tools/MaxComponent/plPhysicalComponents.h
index 6bddcb90..3567868c 100644
--- a/Sources/Tools/MaxComponent/plPhysicalComponents.h
+++ b/Sources/Tools/MaxComponent/plPhysicalComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPhysicsGroups.h b/Sources/Tools/MaxComponent/plPhysicsGroups.h
index 20c5a9c2..9a294543 100644
--- a/Sources/Tools/MaxComponent/plPhysicsGroups.h
+++ b/Sources/Tools/MaxComponent/plPhysicsGroups.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp b/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp
index 80cd7107..509d1ce5 100644
--- a/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp
+++ b/Sources/Tools/MaxComponent/plPickLocalizationDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickLocalizationDlg.h b/Sources/Tools/MaxComponent/plPickLocalizationDlg.h
index 96af4024..5293fff1 100644
--- a/Sources/Tools/MaxComponent/plPickLocalizationDlg.h
+++ b/Sources/Tools/MaxComponent/plPickLocalizationDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickMaterialMap.cpp b/Sources/Tools/MaxComponent/plPickMaterialMap.cpp
index a12f2d55..7b5cfe26 100644
--- a/Sources/Tools/MaxComponent/plPickMaterialMap.cpp
+++ b/Sources/Tools/MaxComponent/plPickMaterialMap.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickMaterialMap.h b/Sources/Tools/MaxComponent/plPickMaterialMap.h
index 565d48ef..926a20eb 100644
--- a/Sources/Tools/MaxComponent/plPickMaterialMap.h
+++ b/Sources/Tools/MaxComponent/plPickMaterialMap.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickNode.cpp b/Sources/Tools/MaxComponent/plPickNode.cpp
index e1c461a8..6ed24165 100644
--- a/Sources/Tools/MaxComponent/plPickNode.cpp
+++ b/Sources/Tools/MaxComponent/plPickNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickNode.h b/Sources/Tools/MaxComponent/plPickNode.h
index 5dfadbdb..49372a77 100644
--- a/Sources/Tools/MaxComponent/plPickNode.h
+++ b/Sources/Tools/MaxComponent/plPickNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickNodeBase.cpp b/Sources/Tools/MaxComponent/plPickNodeBase.cpp
index 029fef4f..4183faef 100644
--- a/Sources/Tools/MaxComponent/plPickNodeBase.cpp
+++ b/Sources/Tools/MaxComponent/plPickNodeBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickNodeBase.h b/Sources/Tools/MaxComponent/plPickNodeBase.h
index 14551868..c45bd707 100644
--- a/Sources/Tools/MaxComponent/plPickNodeBase.h
+++ b/Sources/Tools/MaxComponent/plPickNodeBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPickNodeComp.cpp b/Sources/Tools/MaxComponent/plPickNodeComp.cpp
index 0ad3c433..56df1438 100644
--- a/Sources/Tools/MaxComponent/plPickNodeComp.cpp
+++ b/Sources/Tools/MaxComponent/plPickNodeComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPythonFileComponent.cpp b/Sources/Tools/MaxComponent/plPythonFileComponent.cpp
index 0f20cb15..d4f5db6f 100644
--- a/Sources/Tools/MaxComponent/plPythonFileComponent.cpp
+++ b/Sources/Tools/MaxComponent/plPythonFileComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plPythonFileComponent.h b/Sources/Tools/MaxComponent/plPythonFileComponent.h
index 6ce59838..6fed5329 100644
--- a/Sources/Tools/MaxComponent/plPythonFileComponent.h
+++ b/Sources/Tools/MaxComponent/plPythonFileComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plRepComponent.cpp b/Sources/Tools/MaxComponent/plRepComponent.cpp
index f7cd8950..ea4401a3 100644
--- a/Sources/Tools/MaxComponent/plRepComponent.cpp
+++ b/Sources/Tools/MaxComponent/plRepComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderAnim.cpp b/Sources/Tools/MaxComponent/plResponderAnim.cpp
index 2cf5c429..517b1b54 100644
--- a/Sources/Tools/MaxComponent/plResponderAnim.cpp
+++ b/Sources/Tools/MaxComponent/plResponderAnim.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderAnim.h b/Sources/Tools/MaxComponent/plResponderAnim.h
index a865005a..714c15e6 100644
--- a/Sources/Tools/MaxComponent/plResponderAnim.h
+++ b/Sources/Tools/MaxComponent/plResponderAnim.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderCmd.h b/Sources/Tools/MaxComponent/plResponderCmd.h
index 5c1ad585..d5140c2e 100644
--- a/Sources/Tools/MaxComponent/plResponderCmd.h
+++ b/Sources/Tools/MaxComponent/plResponderCmd.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderComponent.cpp b/Sources/Tools/MaxComponent/plResponderComponent.cpp
index 4ea88c68..a7d938f2 100644
--- a/Sources/Tools/MaxComponent/plResponderComponent.cpp
+++ b/Sources/Tools/MaxComponent/plResponderComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderComponent.h b/Sources/Tools/MaxComponent/plResponderComponent.h
index 1ea917ac..a55f4779 100644
--- a/Sources/Tools/MaxComponent/plResponderComponent.h
+++ b/Sources/Tools/MaxComponent/plResponderComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderComponentPriv.h b/Sources/Tools/MaxComponent/plResponderComponentPriv.h
index 16360fbc..8f14921b 100644
--- a/Sources/Tools/MaxComponent/plResponderComponentPriv.h
+++ b/Sources/Tools/MaxComponent/plResponderComponentPriv.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderGetComp.cpp b/Sources/Tools/MaxComponent/plResponderGetComp.cpp
index 7068228e..609bad5a 100644
--- a/Sources/Tools/MaxComponent/plResponderGetComp.cpp
+++ b/Sources/Tools/MaxComponent/plResponderGetComp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderGetComp.h b/Sources/Tools/MaxComponent/plResponderGetComp.h
index 03ee4432..81be327f 100644
--- a/Sources/Tools/MaxComponent/plResponderGetComp.h
+++ b/Sources/Tools/MaxComponent/plResponderGetComp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderLink.cpp b/Sources/Tools/MaxComponent/plResponderLink.cpp
index 1508e323..7a9951c7 100644
--- a/Sources/Tools/MaxComponent/plResponderLink.cpp
+++ b/Sources/Tools/MaxComponent/plResponderLink.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderLink.h b/Sources/Tools/MaxComponent/plResponderLink.h
index 3cf8bc52..39dd76d4 100644
--- a/Sources/Tools/MaxComponent/plResponderLink.h
+++ b/Sources/Tools/MaxComponent/plResponderLink.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderMtl.cpp b/Sources/Tools/MaxComponent/plResponderMtl.cpp
index ba59aa12..6cc168f9 100644
--- a/Sources/Tools/MaxComponent/plResponderMtl.cpp
+++ b/Sources/Tools/MaxComponent/plResponderMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderMtl.h b/Sources/Tools/MaxComponent/plResponderMtl.h
index 0d3aff96..e0a9aa7f 100644
--- a/Sources/Tools/MaxComponent/plResponderMtl.h
+++ b/Sources/Tools/MaxComponent/plResponderMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderWait.cpp b/Sources/Tools/MaxComponent/plResponderWait.cpp
index 3506cb16..1848f344 100644
--- a/Sources/Tools/MaxComponent/plResponderWait.cpp
+++ b/Sources/Tools/MaxComponent/plResponderWait.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plResponderWait.h b/Sources/Tools/MaxComponent/plResponderWait.h
index 37c1240a..ce6f6d53 100644
--- a/Sources/Tools/MaxComponent/plResponderWait.h
+++ b/Sources/Tools/MaxComponent/plResponderWait.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plSeekPoint.cpp b/Sources/Tools/MaxComponent/plSeekPoint.cpp
index 8d16a53e..d05a396a 100644
--- a/Sources/Tools/MaxComponent/plSeekPoint.cpp
+++ b/Sources/Tools/MaxComponent/plSeekPoint.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plShadowComponents.cpp b/Sources/Tools/MaxComponent/plShadowComponents.cpp
index 4e1d93fd..3f8f0de5 100644
--- a/Sources/Tools/MaxComponent/plShadowComponents.cpp
+++ b/Sources/Tools/MaxComponent/plShadowComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plShadowComponents.h b/Sources/Tools/MaxComponent/plShadowComponents.h
index a3238df5..a2aea65d 100644
--- a/Sources/Tools/MaxComponent/plShadowComponents.h
+++ b/Sources/Tools/MaxComponent/plShadowComponents.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plSmoothComponent.cpp b/Sources/Tools/MaxComponent/plSmoothComponent.cpp
index 3e53a4da..83878357 100644
--- a/Sources/Tools/MaxComponent/plSmoothComponent.cpp
+++ b/Sources/Tools/MaxComponent/plSmoothComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp b/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp
index bc3936d7..a8cfcce7 100644
--- a/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp
+++ b/Sources/Tools/MaxComponent/plSoftVolumeComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plSoftVolumeComponent.h b/Sources/Tools/MaxComponent/plSoftVolumeComponent.h
index 7f58d796..5f283a10 100644
--- a/Sources/Tools/MaxComponent/plSoftVolumeComponent.h
+++ b/Sources/Tools/MaxComponent/plSoftVolumeComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plTemplateComponent.cpp b/Sources/Tools/MaxComponent/plTemplateComponent.cpp
index ae073c29..dd32d3de 100644
--- a/Sources/Tools/MaxComponent/plTemplateComponent.cpp
+++ b/Sources/Tools/MaxComponent/plTemplateComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plTypesComponents.cpp b/Sources/Tools/MaxComponent/plTypesComponents.cpp
index 34cb4f4f..5ca707ed 100644
--- a/Sources/Tools/MaxComponent/plTypesComponents.cpp
+++ b/Sources/Tools/MaxComponent/plTypesComponents.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp
index 9b510bda..838ffad6 100644
--- a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp
+++ b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h
index 8e896ae3..03bc2de4 100644
--- a/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h
+++ b/Sources/Tools/MaxComponent/plVolumeGadgetComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plWaterComponent.cpp b/Sources/Tools/MaxComponent/plWaterComponent.cpp
index be762de3..c547f745 100644
--- a/Sources/Tools/MaxComponent/plWaterComponent.cpp
+++ b/Sources/Tools/MaxComponent/plWaterComponent.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plWaterComponent.h b/Sources/Tools/MaxComponent/plWaterComponent.h
index eb552572..723f976d 100644
--- a/Sources/Tools/MaxComponent/plWaterComponent.h
+++ b/Sources/Tools/MaxComponent/plWaterComponent.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plXImposter.cpp b/Sources/Tools/MaxComponent/plXImposter.cpp
index fd891813..ddcfb06c 100644
--- a/Sources/Tools/MaxComponent/plXImposter.cpp
+++ b/Sources/Tools/MaxComponent/plXImposter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxComponent/plXImposter.h b/Sources/Tools/MaxComponent/plXImposter.h
index ee4b8390..ff54d01a 100644
--- a/Sources/Tools/MaxComponent/plXImposter.h
+++ b/Sources/Tools/MaxComponent/plXImposter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/StringTokenizer.cpp b/Sources/Tools/MaxConvert/StringTokenizer.cpp
index 9ae8ff19..9c159970 100644
--- a/Sources/Tools/MaxConvert/StringTokenizer.cpp
+++ b/Sources/Tools/MaxConvert/StringTokenizer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/StringTokenizer.h b/Sources/Tools/MaxConvert/StringTokenizer.h
index 0abfd38b..eba55fc9 100644
--- a/Sources/Tools/MaxConvert/StringTokenizer.h
+++ b/Sources/Tools/MaxConvert/StringTokenizer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/UserPropMgr.cpp b/Sources/Tools/MaxConvert/UserPropMgr.cpp
index ca0fd904..a8e71c4c 100644
--- a/Sources/Tools/MaxConvert/UserPropMgr.cpp
+++ b/Sources/Tools/MaxConvert/UserPropMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/UserPropMgr.h b/Sources/Tools/MaxConvert/UserPropMgr.h
index 4ce4ee7a..8819c4f7 100644
--- a/Sources/Tools/MaxConvert/UserPropMgr.h
+++ b/Sources/Tools/MaxConvert/UserPropMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsControlConverter.cpp b/Sources/Tools/MaxConvert/hsControlConverter.cpp
index c57a3755..96732ab1 100644
--- a/Sources/Tools/MaxConvert/hsControlConverter.cpp
+++ b/Sources/Tools/MaxConvert/hsControlConverter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsControlConverter.h b/Sources/Tools/MaxConvert/hsControlConverter.h
index 3c5a4f99..ded9c760 100644
--- a/Sources/Tools/MaxConvert/hsControlConverter.h
+++ b/Sources/Tools/MaxConvert/hsControlConverter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsConverterUtils.cpp b/Sources/Tools/MaxConvert/hsConverterUtils.cpp
index 419d5baf..79936936 100644
--- a/Sources/Tools/MaxConvert/hsConverterUtils.cpp
+++ b/Sources/Tools/MaxConvert/hsConverterUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsConverterUtils.h b/Sources/Tools/MaxConvert/hsConverterUtils.h
index b0b90226..e94dce20 100644
--- a/Sources/Tools/MaxConvert/hsConverterUtils.h
+++ b/Sources/Tools/MaxConvert/hsConverterUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsMaterialConverter.cpp b/Sources/Tools/MaxConvert/hsMaterialConverter.cpp
index 7b8c625b..40ffaf0f 100644
--- a/Sources/Tools/MaxConvert/hsMaterialConverter.cpp
+++ b/Sources/Tools/MaxConvert/hsMaterialConverter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsMaterialConverter.h b/Sources/Tools/MaxConvert/hsMaterialConverter.h
index 978da572..a1c55d84 100644
--- a/Sources/Tools/MaxConvert/hsMaterialConverter.h
+++ b/Sources/Tools/MaxConvert/hsMaterialConverter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsMaxLayerBase.h b/Sources/Tools/MaxConvert/hsMaxLayerBase.h
index d8769c54..7b6e8f9c 100644
--- a/Sources/Tools/MaxConvert/hsMaxLayerBase.h
+++ b/Sources/Tools/MaxConvert/hsMaxLayerBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsVertexShader.cpp b/Sources/Tools/MaxConvert/hsVertexShader.cpp
index 6c38f338..7916aa90 100644
--- a/Sources/Tools/MaxConvert/hsVertexShader.cpp
+++ b/Sources/Tools/MaxConvert/hsVertexShader.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/hsVertexShader.h b/Sources/Tools/MaxConvert/hsVertexShader.h
index 730224ee..dfd27ff0 100644
--- a/Sources/Tools/MaxConvert/hsVertexShader.h
+++ b/Sources/Tools/MaxConvert/hsVertexShader.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plBitmapCreator.cpp b/Sources/Tools/MaxConvert/plBitmapCreator.cpp
index 00b42317..03284018 100644
--- a/Sources/Tools/MaxConvert/plBitmapCreator.cpp
+++ b/Sources/Tools/MaxConvert/plBitmapCreator.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plBitmapCreator.h b/Sources/Tools/MaxConvert/plBitmapCreator.h
index 9b129f81..8d40e577 100644
--- a/Sources/Tools/MaxConvert/plBitmapCreator.h
+++ b/Sources/Tools/MaxConvert/plBitmapCreator.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plClusterUtil.cpp b/Sources/Tools/MaxConvert/plClusterUtil.cpp
index 5868903e..cd872ca5 100644
--- a/Sources/Tools/MaxConvert/plClusterUtil.cpp
+++ b/Sources/Tools/MaxConvert/plClusterUtil.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plClusterUtil.h b/Sources/Tools/MaxConvert/plClusterUtil.h
index d1a15f53..13bc435e 100644
--- a/Sources/Tools/MaxConvert/plClusterUtil.h
+++ b/Sources/Tools/MaxConvert/plClusterUtil.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plConvert.cpp b/Sources/Tools/MaxConvert/plConvert.cpp
index 95a964d0..d394e138 100644
--- a/Sources/Tools/MaxConvert/plConvert.cpp
+++ b/Sources/Tools/MaxConvert/plConvert.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plConvert.h b/Sources/Tools/MaxConvert/plConvert.h
index 77d34d2a..2ebeb7ca 100644
--- a/Sources/Tools/MaxConvert/plConvert.h
+++ b/Sources/Tools/MaxConvert/plConvert.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plDistTree.cpp b/Sources/Tools/MaxConvert/plDistTree.cpp
index f588910b..f9059c60 100644
--- a/Sources/Tools/MaxConvert/plDistTree.cpp
+++ b/Sources/Tools/MaxConvert/plDistTree.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plDistTree.h b/Sources/Tools/MaxConvert/plDistTree.h
index 84648c40..1251dba4 100644
--- a/Sources/Tools/MaxConvert/plDistTree.h
+++ b/Sources/Tools/MaxConvert/plDistTree.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plDistributor.cpp b/Sources/Tools/MaxConvert/plDistributor.cpp
index 14aa16f4..451bb5bf 100644
--- a/Sources/Tools/MaxConvert/plDistributor.cpp
+++ b/Sources/Tools/MaxConvert/plDistributor.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plDistributor.h b/Sources/Tools/MaxConvert/plDistributor.h
index fccbe4d4..e6564b88 100644
--- a/Sources/Tools/MaxConvert/plDistributor.h
+++ b/Sources/Tools/MaxConvert/plDistributor.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plLayerConverter.cpp b/Sources/Tools/MaxConvert/plLayerConverter.cpp
index 89f3c78c..1e1b05e6 100644
--- a/Sources/Tools/MaxConvert/plLayerConverter.cpp
+++ b/Sources/Tools/MaxConvert/plLayerConverter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plLayerConverter.h b/Sources/Tools/MaxConvert/plLayerConverter.h
index e73d75bc..74f72b91 100644
--- a/Sources/Tools/MaxConvert/plLayerConverter.h
+++ b/Sources/Tools/MaxConvert/plLayerConverter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plLightMapGen.cpp b/Sources/Tools/MaxConvert/plLightMapGen.cpp
index 730231a2..73eb6afc 100644
--- a/Sources/Tools/MaxConvert/plLightMapGen.cpp
+++ b/Sources/Tools/MaxConvert/plLightMapGen.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plLightMapGen.h b/Sources/Tools/MaxConvert/plLightMapGen.h
index 699a2a8c..356d2aa4 100644
--- a/Sources/Tools/MaxConvert/plLightMapGen.h
+++ b/Sources/Tools/MaxConvert/plLightMapGen.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plMaxLightContext.h b/Sources/Tools/MaxConvert/plMaxLightContext.h
index f0635321..819987a5 100644
--- a/Sources/Tools/MaxConvert/plMaxLightContext.h
+++ b/Sources/Tools/MaxConvert/plMaxLightContext.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plMeshConverter.cpp b/Sources/Tools/MaxConvert/plMeshConverter.cpp
index 484feaa5..9d829f14 100644
--- a/Sources/Tools/MaxConvert/plMeshConverter.cpp
+++ b/Sources/Tools/MaxConvert/plMeshConverter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plMeshConverter.h b/Sources/Tools/MaxConvert/plMeshConverter.h
index b9c1a108..e66e7bf7 100644
--- a/Sources/Tools/MaxConvert/plMeshConverter.h
+++ b/Sources/Tools/MaxConvert/plMeshConverter.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp b/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp
index 54e8a599..f1bb13be 100644
--- a/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp
+++ b/Sources/Tools/MaxConvert/plRenderGlobalContext.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plRenderGlobalContext.h b/Sources/Tools/MaxConvert/plRenderGlobalContext.h
index 64408cd7..b057e677 100644
--- a/Sources/Tools/MaxConvert/plRenderGlobalContext.h
+++ b/Sources/Tools/MaxConvert/plRenderGlobalContext.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plRenderInstance.cpp b/Sources/Tools/MaxConvert/plRenderInstance.cpp
index 5f31e105..e13484b1 100644
--- a/Sources/Tools/MaxConvert/plRenderInstance.cpp
+++ b/Sources/Tools/MaxConvert/plRenderInstance.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxConvert/plRenderInstance.h b/Sources/Tools/MaxConvert/plRenderInstance.h
index 9269d5e2..a3a04aae 100644
--- a/Sources/Tools/MaxConvert/plRenderInstance.h
+++ b/Sources/Tools/MaxConvert/plRenderInstance.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/SimpleExport.cpp b/Sources/Tools/MaxExport/SimpleExport.cpp
index 4bdec8fd..15d3c0a4 100644
--- a/Sources/Tools/MaxExport/SimpleExport.cpp
+++ b/Sources/Tools/MaxExport/SimpleExport.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/SimpleExport.h b/Sources/Tools/MaxExport/SimpleExport.h
index 53316626..3fa244f8 100644
--- a/Sources/Tools/MaxExport/SimpleExport.h
+++ b/Sources/Tools/MaxExport/SimpleExport.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plErrorMsg.cpp b/Sources/Tools/MaxExport/plErrorMsg.cpp
index 2138e2bc..522e645c 100644
--- a/Sources/Tools/MaxExport/plErrorMsg.cpp
+++ b/Sources/Tools/MaxExport/plErrorMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plErrorMsg.h b/Sources/Tools/MaxExport/plErrorMsg.h
index 4090de20..dfc2b981 100644
--- a/Sources/Tools/MaxExport/plErrorMsg.h
+++ b/Sources/Tools/MaxExport/plErrorMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportDlg.cpp b/Sources/Tools/MaxExport/plExportDlg.cpp
index c4ca0d15..43bee384 100644
--- a/Sources/Tools/MaxExport/plExportDlg.cpp
+++ b/Sources/Tools/MaxExport/plExportDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportDlg.h b/Sources/Tools/MaxExport/plExportDlg.h
index 5d84c74d..82d6e056 100644
--- a/Sources/Tools/MaxExport/plExportDlg.h
+++ b/Sources/Tools/MaxExport/plExportDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportErrorMsg.cpp b/Sources/Tools/MaxExport/plExportErrorMsg.cpp
index 83558442..e1e1d96a 100644
--- a/Sources/Tools/MaxExport/plExportErrorMsg.cpp
+++ b/Sources/Tools/MaxExport/plExportErrorMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportErrorMsg.h b/Sources/Tools/MaxExport/plExportErrorMsg.h
index 1b0b149d..85b3f67d 100644
--- a/Sources/Tools/MaxExport/plExportErrorMsg.h
+++ b/Sources/Tools/MaxExport/plExportErrorMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp b/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp
index 6d5f9d31..5f08dbed 100644
--- a/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp
+++ b/Sources/Tools/MaxExport/plExportLogErrorMsg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportLogErrorMsg.h b/Sources/Tools/MaxExport/plExportLogErrorMsg.h
index 7fab04ee..0a7684d3 100644
--- a/Sources/Tools/MaxExport/plExportLogErrorMsg.h
+++ b/Sources/Tools/MaxExport/plExportLogErrorMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportProgressBar.cpp b/Sources/Tools/MaxExport/plExportProgressBar.cpp
index c20972e4..94451c98 100644
--- a/Sources/Tools/MaxExport/plExportProgressBar.cpp
+++ b/Sources/Tools/MaxExport/plExportProgressBar.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plExportProgressBar.h b/Sources/Tools/MaxExport/plExportProgressBar.h
index ac0fe74e..29d9d184 100644
--- a/Sources/Tools/MaxExport/plExportProgressBar.h
+++ b/Sources/Tools/MaxExport/plExportProgressBar.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxExport/plProgressBar.h b/Sources/Tools/MaxExport/plProgressBar.h
index fd7d169b..18c133ef 100644
--- a/Sources/Tools/MaxExport/plProgressBar.h
+++ b/Sources/Tools/MaxExport/plProgressBar.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/GlobalUtility.cpp b/Sources/Tools/MaxMain/GlobalUtility.cpp
index e3f77d9d..47922759 100644
--- a/Sources/Tools/MaxMain/GlobalUtility.cpp
+++ b/Sources/Tools/MaxMain/GlobalUtility.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/GlobalUtility.h b/Sources/Tools/MaxMain/GlobalUtility.h
index 7c5e7656..1ce30596 100644
--- a/Sources/Tools/MaxMain/GlobalUtility.h
+++ b/Sources/Tools/MaxMain/GlobalUtility.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/MaxAllocDll.cpp b/Sources/Tools/MaxMain/MaxAllocDll.cpp
index a30a3e74..0802de51 100644
--- a/Sources/Tools/MaxMain/MaxAllocDll.cpp
+++ b/Sources/Tools/MaxMain/MaxAllocDll.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/MaxAllocDll.h b/Sources/Tools/MaxMain/MaxAllocDll.h
index 7c1fcb4c..13fa3677 100644
--- a/Sources/Tools/MaxMain/MaxAllocDll.h
+++ b/Sources/Tools/MaxMain/MaxAllocDll.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/MaxCompat.h b/Sources/Tools/MaxMain/MaxCompat.h
index 467db148..2500e73e 100644
--- a/Sources/Tools/MaxMain/MaxCompat.h
+++ b/Sources/Tools/MaxMain/MaxCompat.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/indexes.cpp b/Sources/Tools/MaxMain/indexes.cpp
index c93aa124..4d085850 100644
--- a/Sources/Tools/MaxMain/indexes.cpp
+++ b/Sources/Tools/MaxMain/indexes.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/main.cpp b/Sources/Tools/MaxMain/main.cpp
index abc4eb86..aa31bcf9 100644
--- a/Sources/Tools/MaxMain/main.cpp
+++ b/Sources/Tools/MaxMain/main.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plActionTableMgr.cpp b/Sources/Tools/MaxMain/plActionTableMgr.cpp
index 4f5305ce..15edb83d 100644
--- a/Sources/Tools/MaxMain/plActionTableMgr.cpp
+++ b/Sources/Tools/MaxMain/plActionTableMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plActionTableMgr.h b/Sources/Tools/MaxMain/plActionTableMgr.h
index 9bcb854e..ad2c4f41 100644
--- a/Sources/Tools/MaxMain/plActionTableMgr.h
+++ b/Sources/Tools/MaxMain/plActionTableMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plAgeDescInterface.cpp b/Sources/Tools/MaxMain/plAgeDescInterface.cpp
index 4826633c..95d710b2 100644
--- a/Sources/Tools/MaxMain/plAgeDescInterface.cpp
+++ b/Sources/Tools/MaxMain/plAgeDescInterface.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plAgeDescInterface.h b/Sources/Tools/MaxMain/plAgeDescInterface.h
index faca96fb..1fa6e04e 100644
--- a/Sources/Tools/MaxMain/plAgeDescInterface.h
+++ b/Sources/Tools/MaxMain/plAgeDescInterface.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plCommonObjLib.cpp b/Sources/Tools/MaxMain/plCommonObjLib.cpp
index 6a9c0bd5..c286df42 100644
--- a/Sources/Tools/MaxMain/plCommonObjLib.cpp
+++ b/Sources/Tools/MaxMain/plCommonObjLib.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plCommonObjLib.h b/Sources/Tools/MaxMain/plCommonObjLib.h
index f2ef4421..a6c11f3e 100644
--- a/Sources/Tools/MaxMain/plCommonObjLib.h
+++ b/Sources/Tools/MaxMain/plCommonObjLib.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plComponentDlg.cpp b/Sources/Tools/MaxMain/plComponentDlg.cpp
index d86444af..6057e307 100644
--- a/Sources/Tools/MaxMain/plComponentDlg.cpp
+++ b/Sources/Tools/MaxMain/plComponentDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plComponentDlg.h b/Sources/Tools/MaxMain/plComponentDlg.h
index 4896d6af..5f151f62 100644
--- a/Sources/Tools/MaxMain/plComponentDlg.h
+++ b/Sources/Tools/MaxMain/plComponentDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plComponentPanel.cpp b/Sources/Tools/MaxMain/plComponentPanel.cpp
index 67225dd6..f3ec1c9f 100644
--- a/Sources/Tools/MaxMain/plComponentPanel.cpp
+++ b/Sources/Tools/MaxMain/plComponentPanel.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plComponentPanel.h b/Sources/Tools/MaxMain/plComponentPanel.h
index 97d62186..8937d6dc 100644
--- a/Sources/Tools/MaxMain/plComponentPanel.h
+++ b/Sources/Tools/MaxMain/plComponentPanel.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plGetLocationDlg.cpp b/Sources/Tools/MaxMain/plGetLocationDlg.cpp
index 926b378a..c7cc88ac 100644
--- a/Sources/Tools/MaxMain/plGetLocationDlg.cpp
+++ b/Sources/Tools/MaxMain/plGetLocationDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plGetLocationDlg.h b/Sources/Tools/MaxMain/plGetLocationDlg.h
index 97db466c..be6f3d26 100644
--- a/Sources/Tools/MaxMain/plGetLocationDlg.h
+++ b/Sources/Tools/MaxMain/plGetLocationDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxAccelerators.cpp b/Sources/Tools/MaxMain/plMaxAccelerators.cpp
index d1a6a5d7..b29a55bc 100644
--- a/Sources/Tools/MaxMain/plMaxAccelerators.cpp
+++ b/Sources/Tools/MaxMain/plMaxAccelerators.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxAccelerators.h b/Sources/Tools/MaxMain/plMaxAccelerators.h
index c7833e71..198dc894 100644
--- a/Sources/Tools/MaxMain/plMaxAccelerators.h
+++ b/Sources/Tools/MaxMain/plMaxAccelerators.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxCFGFile.cpp b/Sources/Tools/MaxMain/plMaxCFGFile.cpp
index 4be3d92d..028d3042 100644
--- a/Sources/Tools/MaxMain/plMaxCFGFile.cpp
+++ b/Sources/Tools/MaxMain/plMaxCFGFile.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxCFGFile.h b/Sources/Tools/MaxMain/plMaxCFGFile.h
index 90b58642..4d9133ad 100644
--- a/Sources/Tools/MaxMain/plMaxCFGFile.h
+++ b/Sources/Tools/MaxMain/plMaxCFGFile.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxMenu.cpp b/Sources/Tools/MaxMain/plMaxMenu.cpp
index 77523d84..062da926 100644
--- a/Sources/Tools/MaxMain/plMaxMenu.cpp
+++ b/Sources/Tools/MaxMain/plMaxMenu.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxMenu.h b/Sources/Tools/MaxMain/plMaxMenu.h
index 5593fb41..672942f5 100644
--- a/Sources/Tools/MaxMain/plMaxMenu.h
+++ b/Sources/Tools/MaxMain/plMaxMenu.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp b/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp
index 827628fb..e92f8c31 100644
--- a/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp
+++ b/Sources/Tools/MaxMain/plMaxMeshExtractor.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxMeshExtractor.h b/Sources/Tools/MaxMain/plMaxMeshExtractor.h
index 58fd9e7e..2829b55f 100644
--- a/Sources/Tools/MaxMain/plMaxMeshExtractor.h
+++ b/Sources/Tools/MaxMain/plMaxMeshExtractor.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxNode.cpp b/Sources/Tools/MaxMain/plMaxNode.cpp
index 726fffb5..3ff99ef0 100644
--- a/Sources/Tools/MaxMain/plMaxNode.cpp
+++ b/Sources/Tools/MaxMain/plMaxNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxNode.h b/Sources/Tools/MaxMain/plMaxNode.h
index 094368b1..20d10f14 100644
--- a/Sources/Tools/MaxMain/plMaxNode.h
+++ b/Sources/Tools/MaxMain/plMaxNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxNodeBase.cpp b/Sources/Tools/MaxMain/plMaxNodeBase.cpp
index d5c69f0b..9e55b0ce 100644
--- a/Sources/Tools/MaxMain/plMaxNodeBase.cpp
+++ b/Sources/Tools/MaxMain/plMaxNodeBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxNodeBase.h b/Sources/Tools/MaxMain/plMaxNodeBase.h
index d25046c2..6bae6dd0 100644
--- a/Sources/Tools/MaxMain/plMaxNodeBase.h
+++ b/Sources/Tools/MaxMain/plMaxNodeBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxNodeData.h b/Sources/Tools/MaxMain/plMaxNodeData.h
index 0e926080..94947b49 100644
--- a/Sources/Tools/MaxMain/plMaxNodeData.h
+++ b/Sources/Tools/MaxMain/plMaxNodeData.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxUtils.cpp b/Sources/Tools/MaxMain/plMaxUtils.cpp
index f573857f..6060d991 100644
--- a/Sources/Tools/MaxMain/plMaxUtils.cpp
+++ b/Sources/Tools/MaxMain/plMaxUtils.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMaxUtils.h b/Sources/Tools/MaxMain/plMaxUtils.h
index 40f9f39f..2495f204 100644
--- a/Sources/Tools/MaxMain/plMaxUtils.h
+++ b/Sources/Tools/MaxMain/plMaxUtils.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMtlCollector.cpp b/Sources/Tools/MaxMain/plMtlCollector.cpp
index 5cce4b1f..c087ca9f 100644
--- a/Sources/Tools/MaxMain/plMtlCollector.cpp
+++ b/Sources/Tools/MaxMain/plMtlCollector.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plMtlCollector.h b/Sources/Tools/MaxMain/plMtlCollector.h
index 9c3484ce..19185a5e 100644
--- a/Sources/Tools/MaxMain/plMtlCollector.h
+++ b/Sources/Tools/MaxMain/plMtlCollector.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plNodeLock.cpp b/Sources/Tools/MaxMain/plNodeLock.cpp
index 5baf066e..da41e696 100644
--- a/Sources/Tools/MaxMain/plNodeLock.cpp
+++ b/Sources/Tools/MaxMain/plNodeLock.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plNodeLock.h b/Sources/Tools/MaxMain/plNodeLock.h
index 7d2b6df4..f7dc317a 100644
--- a/Sources/Tools/MaxMain/plNodeLock.h
+++ b/Sources/Tools/MaxMain/plNodeLock.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPhysXCooking.cpp b/Sources/Tools/MaxMain/plPhysXCooking.cpp
index 6e561e7f..d9c0ea04 100644
--- a/Sources/Tools/MaxMain/plPhysXCooking.cpp
+++ b/Sources/Tools/MaxMain/plPhysXCooking.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPhysXCooking.h b/Sources/Tools/MaxMain/plPhysXCooking.h
index bfeaa579..952387bb 100644
--- a/Sources/Tools/MaxMain/plPhysXCooking.h
+++ b/Sources/Tools/MaxMain/plPhysXCooking.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPhysicalProps.cpp b/Sources/Tools/MaxMain/plPhysicalProps.cpp
index df756d57..7d564492 100644
--- a/Sources/Tools/MaxMain/plPhysicalProps.cpp
+++ b/Sources/Tools/MaxMain/plPhysicalProps.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPhysicalProps.h b/Sources/Tools/MaxMain/plPhysicalProps.h
index d1983342..da604dfc 100644
--- a/Sources/Tools/MaxMain/plPhysicalProps.h
+++ b/Sources/Tools/MaxMain/plPhysicalProps.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPlasmaRefMsgs.h b/Sources/Tools/MaxMain/plPlasmaRefMsgs.h
index 4df8f590..fdbd15bb 100644
--- a/Sources/Tools/MaxMain/plPlasmaRefMsgs.h
+++ b/Sources/Tools/MaxMain/plPlasmaRefMsgs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPluginResManager.cpp b/Sources/Tools/MaxMain/plPluginResManager.cpp
index 7c64610c..de653271 100644
--- a/Sources/Tools/MaxMain/plPluginResManager.cpp
+++ b/Sources/Tools/MaxMain/plPluginResManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPluginResManager.h b/Sources/Tools/MaxMain/plPluginResManager.h
index b44919d7..5d4d9c1d 100644
--- a/Sources/Tools/MaxMain/plPluginResManager.h
+++ b/Sources/Tools/MaxMain/plPluginResManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPythonMgr.cpp b/Sources/Tools/MaxMain/plPythonMgr.cpp
index 40afa96c..cc80cff3 100644
--- a/Sources/Tools/MaxMain/plPythonMgr.cpp
+++ b/Sources/Tools/MaxMain/plPythonMgr.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plPythonMgr.h b/Sources/Tools/MaxMain/plPythonMgr.h
index 716d8ce8..a2e687f0 100644
--- a/Sources/Tools/MaxMain/plPythonMgr.h
+++ b/Sources/Tools/MaxMain/plPythonMgr.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plResCollector.cpp b/Sources/Tools/MaxMain/plResCollector.cpp
index 64b5529e..754f7836 100644
--- a/Sources/Tools/MaxMain/plResCollector.cpp
+++ b/Sources/Tools/MaxMain/plResCollector.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plResCollector.h b/Sources/Tools/MaxMain/plResCollector.h
index 130884f7..8faab5a0 100644
--- a/Sources/Tools/MaxMain/plResCollector.h
+++ b/Sources/Tools/MaxMain/plResCollector.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plResetXform.cpp b/Sources/Tools/MaxMain/plResetXform.cpp
index 26c6d763..34cfdeb9 100644
--- a/Sources/Tools/MaxMain/plResetXform.cpp
+++ b/Sources/Tools/MaxMain/plResetXform.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plResetXform.h b/Sources/Tools/MaxMain/plResetXform.h
index c0517e22..9cb921ac 100644
--- a/Sources/Tools/MaxMain/plResetXform.h
+++ b/Sources/Tools/MaxMain/plResetXform.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plSaveSelected.cpp b/Sources/Tools/MaxMain/plSaveSelected.cpp
index 9e84873e..c54eaeef 100644
--- a/Sources/Tools/MaxMain/plSaveSelected.cpp
+++ b/Sources/Tools/MaxMain/plSaveSelected.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plSaveSelected.h b/Sources/Tools/MaxMain/plSaveSelected.h
index f66f34ad..8133c5f8 100644
--- a/Sources/Tools/MaxMain/plSaveSelected.h
+++ b/Sources/Tools/MaxMain/plSaveSelected.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plTextureExportLog.cpp b/Sources/Tools/MaxMain/plTextureExportLog.cpp
index e582c73b..084c06aa 100644
--- a/Sources/Tools/MaxMain/plTextureExportLog.cpp
+++ b/Sources/Tools/MaxMain/plTextureExportLog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plTextureExportLog.h b/Sources/Tools/MaxMain/plTextureExportLog.h
index 528adcfd..9f5e8c2d 100644
--- a/Sources/Tools/MaxMain/plTextureExportLog.h
+++ b/Sources/Tools/MaxMain/plTextureExportLog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plTextureSearch.cpp b/Sources/Tools/MaxMain/plTextureSearch.cpp
index 29ae8cb4..2e1a11fd 100644
--- a/Sources/Tools/MaxMain/plTextureSearch.cpp
+++ b/Sources/Tools/MaxMain/plTextureSearch.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMain/plTextureSearch.h b/Sources/Tools/MaxMain/plTextureSearch.h
index 2b1309ad..0a1ed7a3 100644
--- a/Sources/Tools/MaxMain/plTextureSearch.h
+++ b/Sources/Tools/MaxMain/plTextureSearch.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMtlUpdate/DllEntry.cpp b/Sources/Tools/MaxMtlUpdate/DllEntry.cpp
index ee2db7ec..28c3afe2 100644
--- a/Sources/Tools/MaxMtlUpdate/DllEntry.cpp
+++ b/Sources/Tools/MaxMtlUpdate/DllEntry.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h
index 59db13d4..78f973bc 100644
--- a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h
+++ b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h
index cb7f931f..029bd75a 100644
--- a/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h
+++ b/Sources/Tools/MaxMtlUpdate/OldMat/hsMaxLayerBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp
index 78fdcdca..55a9efd6 100644
--- a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp
+++ b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h
index d9492e81..139f967b 100644
--- a/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h
+++ b/Sources/Tools/MaxMtlUpdate/plMaterialUpdate.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp b/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp
index 05236b9f..994dcbee 100644
--- a/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp
+++ b/Sources/Tools/MaxPlasmaLights/DLLEntry.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h
index f645e7bf..b2558113 100644
--- a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h
+++ b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h
index 3158ba9c..2bdd1e66 100644
--- a/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h
+++ b/Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h b/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h
index b67a971c..bcc3bc3a 100644
--- a/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h
+++ b/Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp
index bfd58fe6..e23aeb88 100644
--- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp
+++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h
index a28f2208..01d7c7da 100644
--- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h
+++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h
index 33c2b915..2537cece 100644
--- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h
+++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h
index 6ee160d0..2120ff7a 100644
--- a/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h
+++ b/Sources/Tools/MaxPlasmaLights/plRTProjDirLightPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp
index 8d9e5a73..1979651c 100644
--- a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp
+++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h
index a569aed2..385e64c8 100644
--- a/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h
+++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp
index 66abd86f..d2002a30 100644
--- a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp
+++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h
index a4f58c6b..40ad916a 100644
--- a/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h
+++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLights.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h b/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h
index a40b397f..d6a0ba0e 100644
--- a/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h
+++ b/Sources/Tools/MaxPlasmaLights/plRealTimeLightsPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/prim.h b/Sources/Tools/MaxPlasmaLights/prim.h
index 9a66411f..3f2ee2eb 100644
--- a/Sources/Tools/MaxPlasmaLights/prim.h
+++ b/Sources/Tools/MaxPlasmaLights/prim.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaLights/target.h b/Sources/Tools/MaxPlasmaLights/target.h
index 656cd1a8..c49fe8d6 100644
--- a/Sources/Tools/MaxPlasmaLights/target.h
+++ b/Sources/Tools/MaxPlasmaLights/target.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp
index 02256dd2..b8945a85 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h
index edac9002..ee5ad80a 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plAngleAttenLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp
index 3e69627d..823153e0 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h
index 07badde4..61a4b1e5 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp
index c0c6dc98..8d38783c 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicEnvLayerBitmapPB.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp
index cb1255d6..f3716ba6 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h
index 15bac448..7423e762 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp
index e255f451..bd35256a 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plDynamicTextLayerBitmapPB.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp
index 2734b294..bd0a7e4d 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h
index 94183833..63a14e4b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTex.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp
index 616896b5..a22930b9 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h
index 9277c48d..ca0e7872 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBasicPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp
index dbf669de..6c0ea041 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h
index bfa441de..8d292db4 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp
index c9f42e92..e985a697 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h
index 946b0aff..0e4e40aa 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plMAXCameraLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp
index 0832c67a..f287f825 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h
index ada5d81f..e97d3863 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp
index 686a4576..23189a06 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h
index 435f2902..f868f06f 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp
index ece09e5a..276a012c 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h
index d21d200f..983c41c2 100644
--- a/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Layers/plStaticEnvLayerBitmapPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp
index 9f6900d1..f58d0292 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthConvert.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp
index a5f4acd7..d7399bb3 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h
index 437b8f20..d34820ca 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plAnimStealthNode.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp
index 6b6056ea..195ccd1b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h
index 6fa0fe37..308e9050 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h
index a957983d..c4cb16fd 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h
index 5b8af775..b7d6054f 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlAnimPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h
index 0fa10ba0..32e935a7 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h
index 4ee01142..95630326 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plBumpMtlBasicPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp
index 55c87a90..3f54816f 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h
index fd1410bc..15a5abfb 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h
index fd692a82..bb412a60 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plClothingMtlPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp
index e784b0cf..ac0eeb9d 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h
index d09f049b..aa4f00c8 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp
index bb63f2ee..0cae9cfb 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h
index af1cf8f8..531594e1 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h
index bccee700..f73d18af 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h
index 1f2299dc..24b9e9e8 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plCompositeMtlPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp
index 0ffc3ed1..8f35d50b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h
index 7e82f562..4f924a78 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h
index a4fd8ac2..5771c7d2 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h
index 01b567a2..1a65578a 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAdvPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h
index 2cfdaf88..e2034f21 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h
index 0e84725c..8b612c2b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlAnimPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h
index bbf8635b..fcea8a40 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h
index 6ce976c5..ab863892 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlBasicPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h
index 4cb15a7a..53a285d4 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h
index 4b6516c1..d8d28da4 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plDecalMtlLayersPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp
index dd2f834f..14a60ea6 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h
index 9b01c80b..ebc0b70b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp
index 609519c4..3b0cd400 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h
index f5542555..e681b7d9 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlDlg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp
index ecdb2eb9..0e513ea3 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h
index c37a0220..e29c9a9f 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plMultipassMtlPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp
index 2342ac40..ee6e040b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h
index 3d04aab5..7312c85b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plNoteTrackWatcher.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp
index b40b4937..68dc0e97 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h
index 6eaaeafc..2316034f 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h
index 71d3ee19..83f3fdca 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plParticleMtlPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp
index 2923d07a..5dcf620d 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h
index f9488c46..3f478f3b 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassAnimDlgProc.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h
index 2bbf48ee..7ade1d28 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassBaseParamIDs.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp
index 1ba7b628..d2a25468 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h
index f26cb93b..8e37a0fd 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h
index 24a457da..169f19d1 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h
index ce3af017..e4ab26c6 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAdvPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h
index 9e474bc6..b0d7f77a 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h
index 3e250ea2..7367eff1 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlAnimPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp
index 48dab1cc..2dbcffd7 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h
index e19b6f52..d8230a54 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBase.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h
index eb75bd15..3051d01a 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h
index fe4c34a3..dae8f6a3 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlBasicPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h
index 52e01461..f4d10694 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPB.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h
index dca0d493..e123c9e5 100644
--- a/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h
+++ b/Sources/Tools/MaxPlasmaMtls/Materials/plPassMtlLayersPBDec.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Shaders.cpp b/Sources/Tools/MaxPlasmaMtls/Shaders.cpp
index 239bc0de..e24f4644 100644
--- a/Sources/Tools/MaxPlasmaMtls/Shaders.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/Shaders.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/Shaders.h b/Sources/Tools/MaxPlasmaMtls/Shaders.h
index b3ae123e..20066b9d 100644
--- a/Sources/Tools/MaxPlasmaMtls/Shaders.h
+++ b/Sources/Tools/MaxPlasmaMtls/Shaders.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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diff --git a/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp b/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp
index 81788958..b9b1a295 100644
--- a/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/plBMSampler.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/plBMSampler.h b/Sources/Tools/MaxPlasmaMtls/plBMSampler.h
index aee80dfe..ae2c4ea9 100644
--- a/Sources/Tools/MaxPlasmaMtls/plBMSampler.h
+++ b/Sources/Tools/MaxPlasmaMtls/plBMSampler.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp
index d1a29667..815238d7 100644
--- a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h
index 674e1995..f268cd15 100644
--- a/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h
+++ b/Sources/Tools/MaxPlasmaMtls/plDetailCurveCtrl.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp b/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp
index 4e9bc58d..7adba54c 100644
--- a/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/plDrawCurve.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
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diff --git a/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h b/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h
index 82b1acae..c333d4be 100644
--- a/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h
+++ b/Sources/Tools/MaxPlasmaMtls/plMaterialRefMsg.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp b/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp
index bbd33549..c3be5440 100644
--- a/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp
+++ b/Sources/Tools/MaxPlasmaMtls/plMtlImport.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxPlasmaMtls/plMtlImport.h b/Sources/Tools/MaxPlasmaMtls/plMtlImport.h
index 35d784d7..3738c838 100644
--- a/Sources/Tools/MaxPlasmaMtls/plMtlImport.h
+++ b/Sources/Tools/MaxPlasmaMtls/plMtlImport.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/SceneSync.cpp b/Sources/Tools/MaxSceneViewer/SceneSync.cpp
index f2d140f4..a7a2e4d7 100644
--- a/Sources/Tools/MaxSceneViewer/SceneSync.cpp
+++ b/Sources/Tools/MaxSceneViewer/SceneSync.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/SceneSync.h b/Sources/Tools/MaxSceneViewer/SceneSync.h
index 6e7c45db..68cd613d 100644
--- a/Sources/Tools/MaxSceneViewer/SceneSync.h
+++ b/Sources/Tools/MaxSceneViewer/SceneSync.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/SceneViewer.cpp b/Sources/Tools/MaxSceneViewer/SceneViewer.cpp
index c5b5686f..8e9351ce 100644
--- a/Sources/Tools/MaxSceneViewer/SceneViewer.cpp
+++ b/Sources/Tools/MaxSceneViewer/SceneViewer.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/SceneViewer.h b/Sources/Tools/MaxSceneViewer/SceneViewer.h
index 37a0aba6..9a00db60 100644
--- a/Sources/Tools/MaxSceneViewer/SceneViewer.h
+++ b/Sources/Tools/MaxSceneViewer/SceneViewer.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp b/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp
index 0ff1b606..02ef737e 100644
--- a/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp
+++ b/Sources/Tools/MaxSceneViewer/SceneWatcher.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/SceneWatcher.h b/Sources/Tools/MaxSceneViewer/SceneWatcher.h
index 52a9c61c..1c230357 100644
--- a/Sources/Tools/MaxSceneViewer/SceneWatcher.h
+++ b/Sources/Tools/MaxSceneViewer/SceneWatcher.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp b/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp
index c7150d73..8a7e24b7 100644
--- a/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp
+++ b/Sources/Tools/MaxSceneViewer/plKeyRefSort.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plKeyRefSort.h b/Sources/Tools/MaxSceneViewer/plKeyRefSort.h
index 550c7abb..5109e9b2 100644
--- a/Sources/Tools/MaxSceneViewer/plKeyRefSort.h
+++ b/Sources/Tools/MaxSceneViewer/plKeyRefSort.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp b/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp
index 28e62c07..454ef218 100644
--- a/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp
+++ b/Sources/Tools/MaxSceneViewer/plMaxFileData.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plMaxFileData.h b/Sources/Tools/MaxSceneViewer/plMaxFileData.h
index 6dee7528..9cd9cf23 100644
--- a/Sources/Tools/MaxSceneViewer/plMaxFileData.h
+++ b/Sources/Tools/MaxSceneViewer/plMaxFileData.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plPluginApp.cpp b/Sources/Tools/MaxSceneViewer/plPluginApp.cpp
index 74f40e7c..a55de20d 100644
--- a/Sources/Tools/MaxSceneViewer/plPluginApp.cpp
+++ b/Sources/Tools/MaxSceneViewer/plPluginApp.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plPluginApp.h b/Sources/Tools/MaxSceneViewer/plPluginApp.h
index 32ddf850..e92ca54d 100644
--- a/Sources/Tools/MaxSceneViewer/plPluginApp.h
+++ b/Sources/Tools/MaxSceneViewer/plPluginApp.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plPluginClient.cpp b/Sources/Tools/MaxSceneViewer/plPluginClient.cpp
index 9cf6b41a..5387dd54 100644
--- a/Sources/Tools/MaxSceneViewer/plPluginClient.cpp
+++ b/Sources/Tools/MaxSceneViewer/plPluginClient.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/MaxSceneViewer/plPluginClient.h b/Sources/Tools/MaxSceneViewer/plPluginClient.h
index c4f7c6cd..efe2150f 100644
--- a/Sources/Tools/MaxSceneViewer/plPluginClient.h
+++ b/Sources/Tools/MaxSceneViewer/plPluginClient.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/Migration/Migration.cpp b/Sources/Tools/Migration/Migration.cpp
index effe70c9..1998a26f 100644
--- a/Sources/Tools/Migration/Migration.cpp
+++ b/Sources/Tools/Migration/Migration.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/Migration/Migration.h b/Sources/Tools/Migration/Migration.h
index c3b34b9e..40cc5b8b 100644
--- a/Sources/Tools/Migration/Migration.h
+++ b/Sources/Tools/Migration/Migration.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/Migration/MigrationTask.cpp b/Sources/Tools/Migration/MigrationTask.cpp
index 87f8c4f2..ebd3b36c 100644
--- a/Sources/Tools/Migration/MigrationTask.cpp
+++ b/Sources/Tools/Migration/MigrationTask.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/Migration/MigrationTask.h b/Sources/Tools/Migration/MigrationTask.h
index ce6e99f2..7e4b6846 100644
--- a/Sources/Tools/Migration/MigrationTask.h
+++ b/Sources/Tools/Migration/MigrationTask.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/Migration/OptionalDialog.cpp b/Sources/Tools/Migration/OptionalDialog.cpp
index 8241f694..2ce10bab 100644
--- a/Sources/Tools/Migration/OptionalDialog.cpp
+++ b/Sources/Tools/Migration/OptionalDialog.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/Migration/OptionalDialog.h b/Sources/Tools/Migration/OptionalDialog.h
index 2d8fa1e9..a255c13e 100644
--- a/Sources/Tools/Migration/OptionalDialog.h
+++ b/Sources/Tools/Migration/OptionalDialog.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plAllCreatables.cpp b/Sources/Tools/plDatMerger/plAllCreatables.cpp
index 5c61627d..327badef 100644
--- a/Sources/Tools/plDatMerger/plAllCreatables.cpp
+++ b/Sources/Tools/plDatMerger/plAllCreatables.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plDatMerger.cpp b/Sources/Tools/plDatMerger/plDatMerger.cpp
index d2aaf5c4..cbc11592 100644
--- a/Sources/Tools/plDatMerger/plDatMerger.cpp
+++ b/Sources/Tools/plDatMerger/plDatMerger.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plRawKeyedObject.cpp b/Sources/Tools/plDatMerger/plRawKeyedObject.cpp
index 5102fc00..2a026a1f 100644
--- a/Sources/Tools/plDatMerger/plRawKeyedObject.cpp
+++ b/Sources/Tools/plDatMerger/plRawKeyedObject.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plRawKeyedObject.h b/Sources/Tools/plDatMerger/plRawKeyedObject.h
index 0f48e833..ad7ce32e 100644
--- a/Sources/Tools/plDatMerger/plRawKeyedObject.h
+++ b/Sources/Tools/plDatMerger/plRawKeyedObject.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plRawPageAccessor.cpp b/Sources/Tools/plDatMerger/plRawPageAccessor.cpp
index 4d1073fc..6495b0c3 100644
--- a/Sources/Tools/plDatMerger/plRawPageAccessor.cpp
+++ b/Sources/Tools/plDatMerger/plRawPageAccessor.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plRawPageAccessor.h b/Sources/Tools/plDatMerger/plRawPageAccessor.h
index c9121577..f6174e64 100644
--- a/Sources/Tools/plDatMerger/plRawPageAccessor.h
+++ b/Sources/Tools/plDatMerger/plRawPageAccessor.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plRawResManager.cpp b/Sources/Tools/plDatMerger/plRawResManager.cpp
index 7525dc80..eeaa9081 100644
--- a/Sources/Tools/plDatMerger/plRawResManager.cpp
+++ b/Sources/Tools/plDatMerger/plRawResManager.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plDatMerger/plRawResManager.h b/Sources/Tools/plDatMerger/plRawResManager.h
index 1b679b52..2bec6fd2 100644
--- a/Sources/Tools/plDatMerger/plRawResManager.h
+++ b/Sources/Tools/plDatMerger/plRawResManager.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp b/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp
index 2cacf4dd..0765433a 100644
--- a/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp
+++ b/Sources/Tools/plFontConverter/hsCodecManagerStub.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plFontConverter/plFontConverter.cpp b/Sources/Tools/plFontConverter/plFontConverter.cpp
index bf2e5480..b63b6385 100644
--- a/Sources/Tools/plFontConverter/plFontConverter.cpp
+++ b/Sources/Tools/plFontConverter/plFontConverter.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plFontConverter/plFontConverterProc.cpp b/Sources/Tools/plFontConverter/plFontConverterProc.cpp
index 6878562c..6530e2ea 100644
--- a/Sources/Tools/plFontConverter/plFontConverterProc.cpp
+++ b/Sources/Tools/plFontConverter/plFontConverterProc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plFontConverter/plFontFreeType.cpp b/Sources/Tools/plFontConverter/plFontFreeType.cpp
index dabaf422..88c22bc7 100644
--- a/Sources/Tools/plFontConverter/plFontFreeType.cpp
+++ b/Sources/Tools/plFontConverter/plFontFreeType.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plFontConverter/plFontFreeType.h b/Sources/Tools/plFontConverter/plFontFreeType.h
index b7419cc0..bfbd4976 100644
--- a/Sources/Tools/plFontConverter/plFontFreeType.h
+++ b/Sources/Tools/plFontConverter/plFontFreeType.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plResBrowser/plResBrowser.cpp b/Sources/Tools/plResBrowser/plResBrowser.cpp
index c57fe40f..79ee980d 100644
--- a/Sources/Tools/plResBrowser/plResBrowser.cpp
+++ b/Sources/Tools/plResBrowser/plResBrowser.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp b/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp
index e4ddc6e5..88f6a08f 100644
--- a/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp
+++ b/Sources/Tools/plResBrowser/plResBrowserWndProc.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plResBrowser/plResTreeView.cpp b/Sources/Tools/plResBrowser/plResTreeView.cpp
index 20041722..6700f0c5 100644
--- a/Sources/Tools/plResBrowser/plResTreeView.cpp
+++ b/Sources/Tools/plResBrowser/plResTreeView.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plResBrowser/plResTreeView.h b/Sources/Tools/plResBrowser/plResTreeView.h
index a9c8b0f0..88fca301 100644
--- a/Sources/Tools/plResBrowser/plResTreeView.h
+++ b/Sources/Tools/plResBrowser/plResTreeView.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plResBrowser/plWinRegistryTools.cpp b/Sources/Tools/plResBrowser/plWinRegistryTools.cpp
index bae5e6bd..20f41920 100644
--- a/Sources/Tools/plResBrowser/plWinRegistryTools.cpp
+++ b/Sources/Tools/plResBrowser/plWinRegistryTools.cpp
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
diff --git a/Sources/Tools/plResBrowser/plWinRegistryTools.h b/Sources/Tools/plResBrowser/plWinRegistryTools.h
index 1ebec1f5..62f945a6 100644
--- a/Sources/Tools/plResBrowser/plWinRegistryTools.h
+++ b/Sources/Tools/plResBrowser/plWinRegistryTools.h
@@ -16,6 +16,22 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
+Additional permissions under GNU GPL version 3 section 7
+
+If you modify this Program, or any covered work, by linking or
+combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
+NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
+JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
+(or a modified version of those libraries),
+containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
+PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
+JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
+licensors of this Program grant you additional
+permission to convey the resulting work. Corresponding Source for a
+non-source form of such a combination shall include the source code for
+the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
+work.
+
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.