Browse Source

Separate KeyEvents and KeyPresses

Adam Johnson 13 years ago
parent
commit
e3c65ac817
  1. 1
      Sources/Plasma/Apps/plClient/winmain.cpp
  2. 4
      Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp
  3. 1
      Sources/Plasma/FeatureLib/pfConsole/pfConsole.h
  4. 112
      Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp
  5. 5
      Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h
  6. 100
      Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp
  7. 5
      Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h
  8. 5
      Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp
  9. 14
      Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp
  10. 1
      Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h
  11. 48
      Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp
  12. 9
      Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h
  13. 2
      Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp
  14. 15
      Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp
  15. 3
      Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h

1
Sources/Plasma/Apps/plClient/winmain.cpp

@ -365,6 +365,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
gClient->SetQuitIntro(true);
}
// Fall through to other events
case WM_CHAR:
case WM_KEYUP :
case WM_LBUTTONUP :
case WM_RBUTTONUP :

4
Sources/Plasma/FeatureLib/pfConsole/pfConsole.cpp

@ -828,9 +828,9 @@ void pfConsole::IHandleKey( plKeyEventMsg *msg )
{
fWorkingCursor = 0;
}
else
else if (msg->GetKeyChar() != nil)
{
key = plKeyboardDevice::KeyEventToChar( msg );
key = msg->GetKeyChar();
// do they want to go into help mode?
if( !fPythonMode && key == L'?' && fWorkingCursor == 0 )
{

1
Sources/Plasma/FeatureLib/pfConsole/pfConsole.h

@ -95,7 +95,6 @@ class pfConsole : public hsKeyedObject
pfConsoleEngine *fEngine;
void IHandleKey( plKeyEventMsg *msg );
char IKeyEventToChar( plKeyEventMsg *msg );
static UInt32 fConsoleTextColor;
static pfConsole *fTheConsole;

112
Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.cpp

@ -60,10 +60,7 @@ pfGUIEditBoxMod::pfGUIEditBoxMod()
fFirstHalfExitKeyPushed = false;
fSpecialCaptureKeyEventMode = false;
fBuffer = 0;
fLastDeadKey = 0;
SetBufferSize( 128 );
SetupDeadKeyConverter();
}
pfGUIEditBoxMod::~pfGUIEditBoxMod()
@ -71,61 +68,6 @@ pfGUIEditBoxMod::~pfGUIEditBoxMod()
delete [] fBuffer;
}
void pfGUIEditBoxMod::SetupDeadKeyConverter()
{
int i,j;
for (i=0; i<255; i++)
for (j=0; j<255; j++)
fDeadKeyConverter[i][j] = 0L;
// we are adding 100 to the indexes because some of these chars have a negative index for some reason
fDeadKeyConverter['^'+100]['a'] = L'â';
fDeadKeyConverter['^'+100]['e'] = L'ê';
fDeadKeyConverter['^'+100]['i'] = L'î';
fDeadKeyConverter['^'+100]['o'] = L'ô';
fDeadKeyConverter['^'+100]['u'] = L'û';
fDeadKeyConverter['^'+100]['A'] = L'Â';
fDeadKeyConverter['^'+100]['E'] = L'Ê';
fDeadKeyConverter['^'+100]['I'] = L'Î';
fDeadKeyConverter['^'+100]['O'] = L'Ô';
fDeadKeyConverter['^'+100]['U'] = L'Û';
fDeadKeyConverter['¨'+100]['a'] = L'ä';
fDeadKeyConverter['¨'+100]['e'] = L'ë';
fDeadKeyConverter['¨'+100]['i'] = L'ï';
fDeadKeyConverter['¨'+100]['o'] = L'ö';
fDeadKeyConverter['¨'+100]['u'] = L'ü';
fDeadKeyConverter['¨'+100]['A'] = L'Ä';
fDeadKeyConverter['¨'+100]['E'] = L'Ë';
fDeadKeyConverter['¨'+100]['I'] = L'Ï';
fDeadKeyConverter['¨'+100]['O'] = L'Ö';
fDeadKeyConverter['¨'+100]['U'] = L'Ü';
fDeadKeyConverter['´'+100]['a'] = L'á';
fDeadKeyConverter['´'+100]['e'] = L'é';
fDeadKeyConverter['´'+100]['i'] = L'í';
fDeadKeyConverter['´'+100]['o'] = L'ó';
fDeadKeyConverter['´'+100]['u'] = L'ú';
fDeadKeyConverter['´'+100]['y'] = L'ý';
fDeadKeyConverter['´'+100]['A'] = L'Á';
fDeadKeyConverter['´'+100]['E'] = L'É';
fDeadKeyConverter['´'+100]['I'] = L'Í';
fDeadKeyConverter['´'+100]['O'] = L'Ó';
fDeadKeyConverter['´'+100]['U'] = L'Ú';
fDeadKeyConverter['´'+100]['Y'] = L'Ý';
fDeadKeyConverter['`'+100]['a'] = L'à';
fDeadKeyConverter['`'+100]['e'] = L'è';
fDeadKeyConverter['`'+100]['i'] = L'ì';
fDeadKeyConverter['`'+100]['o'] = L'ò';
fDeadKeyConverter['`'+100]['u'] = L'ù';
fDeadKeyConverter['`'+100]['A'] = L'À';
fDeadKeyConverter['`'+100]['E'] = L'È';
fDeadKeyConverter['`'+100]['I'] = L'Ì';
fDeadKeyConverter['`'+100]['O'] = L'Ò';
fDeadKeyConverter['`'+100]['U'] = L'Ù';
}
//// IEval ///////////////////////////////////////////////////////////////////
hsBool pfGUIEditBoxMod::IEval( double secs, hsScalar del, UInt32 dirty )
@ -288,62 +230,8 @@ hsBool pfGUIEditBoxMod::HandleKeyPress( wchar_t key, UInt8 modifiers )
fIgnoreNextKey = false;
return true;
}
if (plKeyboardDevice::KeyIsDeadKey())
{
if (fLastDeadKey != 0)
{
wchar_t temp = key; // we have two dead keys in a row, print out the old one and store the new one
key = fLastDeadKey;
fLastDeadKey = temp;
}
else
{
fLastDeadKey = key; // store the dead key and don't print it until we get the next char
return true;
}
}
int i = wcslen( fBuffer );
if (fLastDeadKey != 0) // we have a dead key that needs to be added in
{
wchar_t translatedKey = fDeadKeyConverter[(char)fLastDeadKey+100][(char)key];
if (translatedKey == 0) // no translation possible?
{
// so we need to print the dead key, followed by the typed key
// unless key is a space, then we just type the dead key
if (key == L' ')
{
if (i<fBufferSize - 1)
{
memmove(fBuffer+fCursorPos+1, fBuffer+fCursorPos, (i - fCursorPos + 1) * sizeof(wchar_t));
fBuffer[fCursorPos] = fLastDeadKey;
fCursorPos++;
HandleExtendedEvent(kValueChanging);
}
fLastDeadKey = 0L;
IUpdate();
return true;
}
// print two chars now
if (i<fBufferSize - 2 && key != 0L)
{
memmove(fBuffer+fCursorPos+2, fBuffer+fCursorPos, (i - fCursorPos + 2) * sizeof(wchar_t));
fBuffer[fCursorPos] = fLastDeadKey;
fCursorPos++;
fBuffer[fCursorPos] = key;
fCursorPos++;
HandleExtendedEvent( kValueChanging );
}
fLastDeadKey = 0L;
IUpdate();
return true;
}
// ok, so we have a translated key now, so assign it to our key and print it normally
key = translatedKey;
fLastDeadKey = 0;
}
// Insert character at the current cursor position, then inc the cursor by one
if( i < fBufferSize - 1 && key != 0 )

5
Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIEditBoxMod.h

@ -57,17 +57,12 @@ class pfGUIEditBoxMod : public pfGUIControlMod
plKeyDef fSavedKey;
UInt8 fSavedModifiers;
wchar_t fLastDeadKey; // if the previous key was a dead key, its value goes here
wchar_t fDeadKeyConverter[256][256]; // first index is the dead key, second index is the char to combine it with
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
virtual void IPostSetUpDynTextMap( void );
virtual void IUpdate( void );
void SetupDeadKeyConverter();
public:
enum
{

100
Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.cpp

@ -145,9 +145,6 @@ pfGUIMultiLineEditCtrl::pfGUIMultiLineEditCtrl()
fLastKeyPressed = 0;
fLockCount = 0;
fLastDeadKey = 0;
SetupDeadKeyConverter();
fNextCtrl = nil;
fPrevCtrl = nil;
@ -174,61 +171,6 @@ pfGUIMultiLineEditCtrl::~pfGUIMultiLineEditCtrl()
delete fEventProc;
}
void pfGUIMultiLineEditCtrl::SetupDeadKeyConverter()
{
int i,j;
for (i=0; i<255; i++)
for (j=0; j<255; j++)
fDeadKeyConverter[i][j] = 0L;
// we are adding 100 to the indexes because some of these chars have a negative index for some reason
fDeadKeyConverter['^'+100]['a'] = L'â';
fDeadKeyConverter['^'+100]['e'] = L'ê';
fDeadKeyConverter['^'+100]['i'] = L'î';
fDeadKeyConverter['^'+100]['o'] = L'ô';
fDeadKeyConverter['^'+100]['u'] = L'û';
fDeadKeyConverter['^'+100]['A'] = L'Â';
fDeadKeyConverter['^'+100]['E'] = L'Ê';
fDeadKeyConverter['^'+100]['I'] = L'Î';
fDeadKeyConverter['^'+100]['O'] = L'Ô';
fDeadKeyConverter['^'+100]['U'] = L'Û';
fDeadKeyConverter['¨'+100]['a'] = L'ä';
fDeadKeyConverter['¨'+100]['e'] = L'ë';
fDeadKeyConverter['¨'+100]['i'] = L'ï';
fDeadKeyConverter['¨'+100]['o'] = L'ö';
fDeadKeyConverter['¨'+100]['u'] = L'ü';
fDeadKeyConverter['¨'+100]['A'] = L'Ä';
fDeadKeyConverter['¨'+100]['E'] = L'Ë';
fDeadKeyConverter['¨'+100]['I'] = L'Ï';
fDeadKeyConverter['¨'+100]['O'] = L'Ö';
fDeadKeyConverter['¨'+100]['U'] = L'Ü';
fDeadKeyConverter['´'+100]['a'] = L'á';
fDeadKeyConverter['´'+100]['e'] = L'é';
fDeadKeyConverter['´'+100]['i'] = L'í';
fDeadKeyConverter['´'+100]['o'] = L'ó';
fDeadKeyConverter['´'+100]['u'] = L'ú';
fDeadKeyConverter['´'+100]['y'] = L'ý';
fDeadKeyConverter['´'+100]['A'] = L'Á';
fDeadKeyConverter['´'+100]['E'] = L'É';
fDeadKeyConverter['´'+100]['I'] = L'Í';
fDeadKeyConverter['´'+100]['O'] = L'Ó';
fDeadKeyConverter['´'+100]['U'] = L'Ú';
fDeadKeyConverter['´'+100]['Y'] = L'Ý';
fDeadKeyConverter['`'+100]['a'] = L'à';
fDeadKeyConverter['`'+100]['e'] = L'è';
fDeadKeyConverter['`'+100]['i'] = L'ì';
fDeadKeyConverter['`'+100]['o'] = L'ò';
fDeadKeyConverter['`'+100]['u'] = L'ù';
fDeadKeyConverter['`'+100]['A'] = L'À';
fDeadKeyConverter['`'+100]['E'] = L'È';
fDeadKeyConverter['`'+100]['I'] = L'Ì';
fDeadKeyConverter['`'+100]['O'] = L'Ò';
fDeadKeyConverter['`'+100]['U'] = L'Ù';
}
//// IEval ///////////////////////////////////////////////////////////////////
hsBool pfGUIMultiLineEditCtrl::IEval( double secs, hsScalar del, UInt32 dirty )
@ -1098,48 +1040,6 @@ hsBool pfGUIMultiLineEditCtrl::HandleKeyPress( wchar_t key, UInt8 modifiers )
if( IsLocked() )
return true;
if (plKeyboardDevice::KeyIsDeadKey())
{
if (fLastDeadKey != 0)
{
wchar_t temp = key; // we have two dead keys in a row, print out the old one and store the new one
key = fLastDeadKey;
fLastDeadKey = temp;
}
else
{
fLastDeadKey = key; // store the dead key and don't print it until we get the next char
return true;
}
}
if (fLastDeadKey != 0) // we have a dead key that needs to be added in
{
wchar_t translatedKey = fDeadKeyConverter[(char)fLastDeadKey+100][(char)key];
if (translatedKey == 0) // no translation possible?
{
// so we need to print the dead key, followed by the typed key
// unless key is a space, then we just type the dead key
if (key == ' ')
{
// Insert character at the current cursor position, then inc the cursor by one
// Note: we always want selection mode off when we're typing
InsertChar( fLastDeadKey );
fLastDeadKey = 0;
return true;
}
// Insert characters at the current cursor position, then inc the cursor by one
// Note: we always want selection mode off when we're typing
InsertChar( fLastDeadKey );
InsertChar( key );
fLastDeadKey = 0;
return true;
}
// ok, so we have a translated key now, so assign it to our key and print it normally
key = translatedKey;
fLastDeadKey = 0;
}
// Insert character at the current cursor position, then inc the cursor by one
// Note: we always want selection mode off when we're typing
InsertChar( key );

5
Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIMultiLineEditCtrl.h

@ -94,11 +94,6 @@ class pfGUIMultiLineEditCtrl : public pfGUIControlMod
static wchar_t fColorCodeChar, fStyleCodeChar;
static UInt32 fColorCodeSize, fStyleCodeSize;
wchar_t fLastDeadKey; // if the previous key was a dead key, its value goes here
wchar_t fDeadKeyConverter[256][256]; // first index is the dead key, second index is the char to combine it with
void SetupDeadKeyConverter();
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()

5
Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGameGUIMgr.cpp

@ -751,7 +751,8 @@ hsBool pfGameUIInputInterface::InterpretInputEvent( plInputEventMsg *pMsg )
else
handled = fGUIManager->IHandleKeyEvt( pfGameGUIMgr::kKeyRepeat, pKeyMsg->GetKeyCode(), fModifiers );
handled |= fGUIManager->IHandleKeyPress( plKeyboardDevice::KeyEventToChar( pKeyMsg ), fModifiers );
if (pKeyMsg->GetKeyChar())
handled |= fGUIManager->IHandleKeyPress( pKeyMsg->GetKeyChar(), fModifiers );
}
else
handled = fGUIManager->IHandleKeyEvt( pfGameGUIMgr::kKeyUp, pKeyMsg->GetKeyCode(), fModifiers );
@ -765,7 +766,7 @@ hsBool pfGameUIInputInterface::InterpretInputEvent( plInputEventMsg *pMsg )
// also trigger on key-down and we don't want to be taking screen shots when
// the user re-binds the screenshot command.
// HACK HACK HACK
if ((!handled) && (pKeyMsg->GetKeyDown()))
if ((!handled) && (pKeyMsg->GetKeyDown()) && !pKeyMsg->GetKeyChar())
{
const plKeyBinding* keymap = plInputInterfaceMgr::GetInstance()->FindBindingByConsoleCmd("Game.KITakePicture");
if (keymap)

14
Sources/Plasma/FeatureLib/pfPython/plPythonFileMod.cpp

@ -889,18 +889,6 @@ void plPythonFileMod::RemoveTarget(plSceneObject* so)
void plPythonFileMod::HandleDiscardedKey( plKeyEventMsg *msg )
{
// So OnDefaultKeyCaught takes two parameters: the key character pressed and a boolean saying up or down
wchar_t keyChar = plKeyboardDevice::KeyEventToChar( msg );
// if the caps lock is down then reverse upper and lowercase
if ( msg->GetCapsLockKeyDown() )
{
if ( std::islower(keyChar,std::locale()) )
keyChar = std::toupper(keyChar,std::locale());
else
keyChar = std::tolower(keyChar,std::locale());
}
if (!fPyFunctionInstances[kfunc_OnDefaultKeyCaught])
return;
@ -909,7 +897,7 @@ void plPythonFileMod::HandleDiscardedKey( plKeyEventMsg *msg )
PyObject* retVal = PyObject_CallMethod( fPyFunctionInstances[ kfunc_OnDefaultKeyCaught ],
fFunctionNames[ kfunc_OnDefaultKeyCaught ],
"ciiiii",
keyChar,
msg->GetKeyChar(),
(int)msg->GetKeyDown(),
(int)msg->GetRepeat(),
(int)msg->GetShiftKeyDown(),

1
Sources/Plasma/NucleusLib/pnInputCore/plOSMsg.h

@ -52,6 +52,7 @@ enum plOSMsg
SYSKEYUP = WM_SYSKEYUP,
M_BUTTONDN = WM_MBUTTONDOWN,
M_BUTTONUP = WM_MBUTTONUP,
CHAR_MSG = WM_CHAR,
};

48
Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp

@ -52,7 +52,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
plKeyboardDevice* plKeyboardDevice::fInstance = nil;
bool plKeyboardDevice::fKeyboardState[256];
hsBool plKeyboardDevice::fIgnoreCapsLock = false;
hsBool plKeyboardDevice::fKeyIsDeadKey = false;
plKeyboardDevice::plKeyboardDevice() :
fShiftKeyDown(false),
@ -148,7 +147,7 @@ void plKeyboardDevice::Shutdown()
{
}
void plKeyboardDevice::HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat)
void plKeyboardDevice::HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat, wchar_t c)
{
// update the internal keyboard state
unsigned int keyCode = (unsigned int)key;
@ -177,6 +176,7 @@ void plKeyboardDevice::HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDo
// send a key event...
plKeyEventMsg* pMsg = TRACKED_NEW plKeyEventMsg;
pMsg->SetKeyChar( c );
pMsg->SetKeyCode( key );
pMsg->SetKeyDown( bKeyDown );
pMsg->SetShiftKeyDown( fShiftKeyDown );
@ -199,50 +199,6 @@ void plKeyboardDevice::HandleWindowActivate(bool bActive, HWND hWnd)
}
//// KeyEventToChar //////////////////////////////////////////////////////////
// Translate a Plasma key event to an actual char
wchar_t plKeyboardDevice::KeyEventToChar( plKeyEventMsg *msg )
{
unsigned int code = msg->GetKeyCode();
wchar_t c = 0;
unsigned char kbState[256];
wchar_t buffer[256];
unsigned int scanCode;
int retVal;
buffer[0] = 0;
// let windows translate everything for us!
scanCode = MapVirtualKeyW(code, 0);
GetKeyboardState(kbState);
if (fIgnoreCapsLock)
kbState[KEY_CAPSLOCK] = 0; // clear the caps lock key
retVal = ToUnicode(code, scanCode, kbState, (wchar_t*)buffer, 256, 0);
if (retVal == -1)
{
// It's a stored dead key.
c = 0;
fKeyIsDeadKey = true;
}
else if (retVal == 0)
// Invalid crap
c = 0;
else if (retVal == 1)
{
// Exactly one good character
fKeyIsDeadKey = false;
c = buffer[0];
}
else if (retVal >= 2)
{
fKeyIsDeadKey = !fKeyIsDeadKey;
if (!fKeyIsDeadKey)
c = buffer[0];
}
return c;
}
//
//

9
Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h

@ -57,7 +57,7 @@ public:
UInt32 GetFlags() { return fFlags; }
void SetFlags(UInt32 f) { fFlags = f; }
virtual void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat) {;}
virtual void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat, wchar_t c = nil) {;}
virtual void HandleMouseEvent(plOSMsg message, plMouseState state) {;}
virtual void HandleWindowActivate(bool bActive, HWND hWnd) {;}
virtual hsBool MsgReceive(plMessage* msg) {return false;}
@ -79,7 +79,6 @@ class plKeyboardDevice : public plInputDevice
static bool fKeyboardState[256]; // virtual key code is the index, bool is whether it is down or not
static hsBool fIgnoreCapsLock; // set if we want it to ignore this key when translating characters (i.e. for chatting)
static hsBool fKeyIsDeadKey; // the key we just got was a dead key, store the value if you're a text input object
static plKeyboardDevice* fInstance;
void InitKeyboardMaps();
@ -100,19 +99,15 @@ public:
void SetControlMode(int i) { fControlMode = i; }
const char* GetInputName() { return "keyboard"; }
void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat);
void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat, wchar_t c = nil);
virtual void HandleWindowActivate(bool bActive, HWND hWnd);
virtual hsBool IsCapsLockKeyOn();
virtual void Shutdown();
static hsBool IgnoreCapsLock() { return fIgnoreCapsLock; }
static void IgnoreCapsLock(hsBool ignore) { fIgnoreCapsLock = ignore; }
static hsBool KeyIsDeadKey() { return fKeyIsDeadKey; }
static plKeyboardDevice* GetInstance() { return fInstance; }
static wchar_t KeyEventToChar( plKeyEventMsg *msg );
};
class plPlate;

2
Sources/Plasma/PubUtilLib/plInputCore/plInputInterface.cpp

@ -132,6 +132,8 @@ hsBool plInputInterface::ProcessKeyBindings( plInputEventMsg *msg )
plKeyEventMsg *keyMsg = plKeyEventMsg::ConvertNoRef( msg );
if( keyMsg == nil )
return false;
if ( keyMsg->GetKeyChar())
return false;
/// We might have controls that are currently enabled that are triggered in part by

15
Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp

@ -273,6 +273,21 @@ void plInputManager::HandleWin32ControlEvent(UINT message, WPARAM Wparam, LPARAM
fInputDevices[i]->HandleKeyEvent( KEYUP, UntranslateKey((plKeyDef)Wparam, bExtended), false, false );
}
break;
case CHAR_MSG:
{
// These are handled by KEYUP/KEYDOWN and should not be sent
// We don't like garbage getting in string fields
if (Wparam == KEY_BACKSPACE || Wparam == 0x0A || Wparam == KEY_ESCAPE ||
Wparam == KEY_TAB || Wparam == 0x0D)
break;
bExtended = Lparam >> 24 & 1;
hsBool bRepeat = ((Lparam >> 29) & 0xf) != 0;
bool down = !(Lparam >> 31);
for (int i=0; i<fInputDevices.Count(); i++)
fInputDevices[i]->HandleKeyEvent( CHAR_MSG, (plKeyDef)-1, down, bRepeat, (wchar_t)Wparam );
}
break;
case MOUSEWHEEL:
{
plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg;

3
Sources/Plasma/PubUtilLib/plMessage/plInputEventMsg.h

@ -109,6 +109,7 @@ public:
class plKeyEventMsg : public plInputEventMsg
{
protected:
wchar_t fKeyChar;
plKeyDef fKeyCode;
hsBool fKeyDown;
hsBool fCapsLockKeyDown;
@ -128,6 +129,7 @@ public:
CLASSNAME_REGISTER( plKeyEventMsg );
GETINTERFACE_ANY( plKeyEventMsg, plInputEventMsg );
void SetKeyChar(wchar_t key) { fKeyChar = key; }
void SetKeyCode(plKeyDef w) { fKeyCode = w; }
void SetKeyDown(hsBool b) { fKeyDown = b; }
void SetShiftKeyDown(hsBool b) { fShiftKeyDown = b; }
@ -135,6 +137,7 @@ public:
void SetCapsLockKeyDown(hsBool b) { fCapsLockKeyDown = b; }
void SetRepeat(hsBool b) { fRepeat = b; }
wchar_t GetKeyChar() { return fKeyChar; }
plKeyDef GetKeyCode() { return fKeyCode; }
hsBool GetKeyDown() { return fKeyDown; }
hsBool GetShiftKeyDown() { return fShiftKeyDown; }

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