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Fix plParticleSystem and plAgeLoadedMsg.
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@ -759,7 +759,8 @@ hsBool plParticleFlockEffect::ApplyEffect(const plEffectTargetInfo& target, Int3
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goal = fDissenterTarget;
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hsVector3 goalDir;
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goalDir.Set(&(goal - pos));
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hsPoint3 tmp = goal - pos;
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goalDir.Set(&tmp);
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hsScalar distSq = goalDir.MagnitudeSquared();
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goalDir.Normalize();
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