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Renormalize line endings on entire repository to <LF> (for files in repository).

.gitattributes will alter text endings depending on platform with "text=auto"
This commit is contained in:
rarified
2021-02-27 12:03:48 -07:00
parent 4331076744
commit d7a68f326c
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@ -1,93 +1,93 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT game client class
//
pyTTTGame::pyTTTGame(): pyGameCli() {}
pyTTTGame::pyTTTGame(pfGameCli* client): pyGameCli(client)
{
if (client && (client->GetGameTypeId() != kGameTypeId_TicTacToe))
gameClient = nil; // wrong type, just clear it out
}
bool pyTTTGame::IsTTTGame(std::wstring guid)
{
Uuid gameUuid(guid.c_str());
return gameUuid == kGameTypeId_TicTacToe;
}
void pyTTTGame::CreateTTTGame(pyKey& callbackKey, unsigned numPlayers)
{
TTT_CreateParam init;
init.playerCount = numPlayers;
pfGameMgr::GetInstance()->CreateGame(callbackKey.getKey(), kGameTypeId_TicTacToe, 0, sizeof(init), &init);
}
void pyTTTGame::JoinCommonTTTGame(pyKey& callbackKey, unsigned gameID, unsigned numPlayers)
{
TTT_CreateParam init;
init.playerCount = numPlayers;
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_TicTacToe, gameID, sizeof(init), &init);
}
void pyTTTGame::MakeMove(unsigned row, unsigned col)
{
if (gameClient)
{
pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient);
ttt->MakeMove(row, col);
}
}
void pyTTTGame::ShowBoard()
{
if (gameClient)
{
pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient);
ttt->ShowBoard();
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT game client class
//
pyTTTGame::pyTTTGame(): pyGameCli() {}
pyTTTGame::pyTTTGame(pfGameCli* client): pyGameCli(client)
{
if (client && (client->GetGameTypeId() != kGameTypeId_TicTacToe))
gameClient = nil; // wrong type, just clear it out
}
bool pyTTTGame::IsTTTGame(std::wstring guid)
{
Uuid gameUuid(guid.c_str());
return gameUuid == kGameTypeId_TicTacToe;
}
void pyTTTGame::CreateTTTGame(pyKey& callbackKey, unsigned numPlayers)
{
TTT_CreateParam init;
init.playerCount = numPlayers;
pfGameMgr::GetInstance()->CreateGame(callbackKey.getKey(), kGameTypeId_TicTacToe, 0, sizeof(init), &init);
}
void pyTTTGame::JoinCommonTTTGame(pyKey& callbackKey, unsigned gameID, unsigned numPlayers)
{
TTT_CreateParam init;
init.playerCount = numPlayers;
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_TicTacToe, gameID, sizeof(init), &init);
}
void pyTTTGame::MakeMove(unsigned row, unsigned col)
{
if (gameClient)
{
pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient);
ttt->MakeMove(row, col);
}
}
void pyTTTGame::ShowBoard()
{
if (gameClient)
{
pfGmTicTacToe* ttt = pfGmTicTacToe::ConvertNoRef(gameClient);
ttt->ShowBoard();
}
}

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@ -1,84 +1,84 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyTTTGame_h
#define pyTTTGame_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyTTTGame
//
// PURPOSE: Class wrapper for the TTT game client
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"
class pyTTTGame : public pyGameCli
{
protected:
pyTTTGame();
pyTTTGame(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTGame);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTGame object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTGame); // converts a PyObject to a pyTTTGame (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
static bool IsTTTGame(std::wstring guid);
static void CreateTTTGame(pyKey& callbackKey, unsigned numPlayers);
static void JoinCommonTTTGame(pyKey& callbackKey, unsigned gameID, unsigned numPlayers);
void MakeMove(unsigned row, unsigned col);
void ShowBoard();
};
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyTTTGame_h
#define pyTTTGame_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyTTTGame
//
// PURPOSE: Class wrapper for the TTT game client
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"
class pyTTTGame : public pyGameCli
{
protected:
pyTTTGame();
pyTTTGame(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTGame);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTGame object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTGame); // converts a PyObject to a pyTTTGame (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
static bool IsTTTGame(std::wstring guid);
static void CreateTTTGame(pyKey& callbackKey, unsigned numPlayers);
static void JoinCommonTTTGame(pyKey& callbackKey, unsigned gameID, unsigned numPlayers);
void MakeMove(unsigned row, unsigned col);
void ShowBoard();
};
#endif // pyTTTGame_h

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@ -1,188 +1,188 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTGame.h"
#include <python.h>
#include "../../pyEnum.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT game client class
//
PYTHON_CLASS_DEFINITION(ptTTTGame, pyTTTGame);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTGame, pyTTTGame)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTGame)
PYTHON_NO_INIT_DEFINITION(ptTTTGame)
PYTHON_GLOBAL_METHOD_DEFINITION(PtIsTTTGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a TicTacToe game")
{
PyObject* textObj;
if (!PyArg_ParseTuple(args, "O", &textObj))
{
PyErr_SetString(PyExc_TypeError, "PtIsTTTGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
if (PyUnicode_Check(textObj))
{
int strLen = PyUnicode_GetSize(textObj);
wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
text[strLen] = L'\0';
bool retVal = pyTTTGame::IsTTTGame(text);
delete [] text;
PYTHON_RETURN_BOOL(retVal);
}
else if (PyString_Check(textObj))
{
// we'll allow this, just in case something goes weird
char* text = PyString_AsString(textObj);
wchar_t* wText = hsStringToWString(text);
bool retVal = pyTTTGame::IsTTTGame(wText);
delete [] wText;
PYTHON_RETURN_BOOL(retVal);
}
else
{
PyErr_SetString(PyExc_TypeError, "PtIsTTTGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
}
PYTHON_GLOBAL_METHOD_DEFINITION(PtCreateTTTGame, args, "Params: callbackKey, numPlayers\nCreates a new TicTacToe game with the specified callback key and number of players (1 or 2)")
{
PyObject* callbackObj = NULL;
int numPlayers = 0;
if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &numPlayers))
{
PyErr_SetString(PyExc_TypeError, "PtCreateTTTGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
if (!pyKey::Check(callbackObj))
{
PyErr_SetString(PyExc_TypeError, "PtCreateTTTGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
pyKey* key = pyKey::ConvertFrom(callbackObj);
pyTTTGame::CreateTTTGame(*key, numPlayers);
PYTHON_RETURN_NONE;
}
PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonTTTGame, args, "Params: callbackKey, gameID, numPlayers\nJoins a common TicTacToe game with the specified ID. If one doesn't exist, it creates it with the specified number of players")
{
PyObject* callbackObj = NULL;
int gameID = 0, numPlayers = 0;
if (!PyArg_ParseTuple(args, "Oii", &callbackObj, &gameID, &numPlayers))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonTTTGame expects a ptKey and two integers");
PYTHON_RETURN_ERROR;
}
if (!pyKey::Check(callbackObj))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonTTTGame expects a ptKey and two integers");
PYTHON_RETURN_ERROR;
}
pyKey* key = pyKey::ConvertFrom(callbackObj);
pyTTTGame::JoinCommonTTTGame(*key, gameID, numPlayers);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptTTTGame, makeMove, args)
{
int row = 0, col = 0;
if (!PyArg_ParseTuple(args, "ii", &row, &col))
{
PyErr_SetString(PyExc_TypeError, "makeMove expects two integers");
PYTHON_RETURN_ERROR;
}
self->fThis->MakeMove(row, col);
PYTHON_RETURN_NONE;
}
PYTHON_BASIC_METHOD_DEFINITION(ptTTTGame, showBoard, ShowBoard)
PYTHON_START_METHODS_TABLE(ptTTTGame)
PYTHON_METHOD(ptTTTGame, makeMove, "Params: row, col\nMakes a move in the specified spot"),
PYTHON_BASIC_METHOD(ptTTTGame, showBoard, "Prints the current board layout to the console"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTGame, pyGameCli, "Game client for the TicTacToe game");
// required functions for PyObject interoperability
PyObject* pyTTTGame::New(pfGameCli* client)
{
ptTTTGame *newObj = (ptTTTGame*)ptTTTGame_type.tp_new(&ptTTTGame_type, NULL, NULL);
if (client && (client->GetGameTypeId() == kGameTypeId_TicTacToe))
newObj->fThis->gameClient = client;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTGame, pyTTTGame)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTGame, pyTTTGame)
// Module and method definitions
void pyTTTGame::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTGame);
PYTHON_CLASS_IMPORT_END(m);
}
void pyTTTGame::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtTTTGameResult);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultWinner, kTTTGameResultWinner);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultTied, kTTTGameResultTied);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultGave, kTTTGameResultGave);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultError, kTTTGameResultError);
PYTHON_ENUM_END(m, PtTTTGameResult);
}
void pyTTTGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
{
PYTHON_GLOBAL_METHOD(methods, PtIsTTTGame);
PYTHON_GLOBAL_METHOD(methods, PtCreateTTTGame);
PYTHON_GLOBAL_METHOD(methods, PtJoinCommonTTTGame);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTGame.h"
#include <python.h>
#include "../../pyEnum.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT game client class
//
PYTHON_CLASS_DEFINITION(ptTTTGame, pyTTTGame);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTGame, pyTTTGame)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTGame)
PYTHON_NO_INIT_DEFINITION(ptTTTGame)
PYTHON_GLOBAL_METHOD_DEFINITION(PtIsTTTGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a TicTacToe game")
{
PyObject* textObj;
if (!PyArg_ParseTuple(args, "O", &textObj))
{
PyErr_SetString(PyExc_TypeError, "PtIsTTTGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
if (PyUnicode_Check(textObj))
{
int strLen = PyUnicode_GetSize(textObj);
wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
text[strLen] = L'\0';
bool retVal = pyTTTGame::IsTTTGame(text);
delete [] text;
PYTHON_RETURN_BOOL(retVal);
}
else if (PyString_Check(textObj))
{
// we'll allow this, just in case something goes weird
char* text = PyString_AsString(textObj);
wchar_t* wText = hsStringToWString(text);
bool retVal = pyTTTGame::IsTTTGame(wText);
delete [] wText;
PYTHON_RETURN_BOOL(retVal);
}
else
{
PyErr_SetString(PyExc_TypeError, "PtIsTTTGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
}
PYTHON_GLOBAL_METHOD_DEFINITION(PtCreateTTTGame, args, "Params: callbackKey, numPlayers\nCreates a new TicTacToe game with the specified callback key and number of players (1 or 2)")
{
PyObject* callbackObj = NULL;
int numPlayers = 0;
if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &numPlayers))
{
PyErr_SetString(PyExc_TypeError, "PtCreateTTTGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
if (!pyKey::Check(callbackObj))
{
PyErr_SetString(PyExc_TypeError, "PtCreateTTTGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
pyKey* key = pyKey::ConvertFrom(callbackObj);
pyTTTGame::CreateTTTGame(*key, numPlayers);
PYTHON_RETURN_NONE;
}
PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonTTTGame, args, "Params: callbackKey, gameID, numPlayers\nJoins a common TicTacToe game with the specified ID. If one doesn't exist, it creates it with the specified number of players")
{
PyObject* callbackObj = NULL;
int gameID = 0, numPlayers = 0;
if (!PyArg_ParseTuple(args, "Oii", &callbackObj, &gameID, &numPlayers))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonTTTGame expects a ptKey and two integers");
PYTHON_RETURN_ERROR;
}
if (!pyKey::Check(callbackObj))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonTTTGame expects a ptKey and two integers");
PYTHON_RETURN_ERROR;
}
pyKey* key = pyKey::ConvertFrom(callbackObj);
pyTTTGame::JoinCommonTTTGame(*key, gameID, numPlayers);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptTTTGame, makeMove, args)
{
int row = 0, col = 0;
if (!PyArg_ParseTuple(args, "ii", &row, &col))
{
PyErr_SetString(PyExc_TypeError, "makeMove expects two integers");
PYTHON_RETURN_ERROR;
}
self->fThis->MakeMove(row, col);
PYTHON_RETURN_NONE;
}
PYTHON_BASIC_METHOD_DEFINITION(ptTTTGame, showBoard, ShowBoard)
PYTHON_START_METHODS_TABLE(ptTTTGame)
PYTHON_METHOD(ptTTTGame, makeMove, "Params: row, col\nMakes a move in the specified spot"),
PYTHON_BASIC_METHOD(ptTTTGame, showBoard, "Prints the current board layout to the console"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTGame, pyGameCli, "Game client for the TicTacToe game");
// required functions for PyObject interoperability
PyObject* pyTTTGame::New(pfGameCli* client)
{
ptTTTGame *newObj = (ptTTTGame*)ptTTTGame_type.tp_new(&ptTTTGame_type, NULL, NULL);
if (client && (client->GetGameTypeId() == kGameTypeId_TicTacToe))
newObj->fThis->gameClient = client;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTGame, pyTTTGame)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTGame, pyTTTGame)
// Module and method definitions
void pyTTTGame::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTGame);
PYTHON_CLASS_IMPORT_END(m);
}
void pyTTTGame::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtTTTGameResult);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultWinner, kTTTGameResultWinner);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultTied, kTTTGameResultTied);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultGave, kTTTGameResultGave);
PYTHON_ENUM_ELEMENT(PtTTTGameResult, kTTTGameResultError, kTTTGameResultError);
PYTHON_ENUM_END(m, PtTTTGameResult);
}
void pyTTTGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
{
PYTHON_GLOBAL_METHOD(methods, PtIsTTTGame);
PYTHON_GLOBAL_METHOD(methods, PtCreateTTTGame);
PYTHON_GLOBAL_METHOD(methods, PtJoinCommonTTTGame);
}

View File

@ -1,171 +1,171 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTMsg.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT msg class
//
pyTTTMsg::pyTTTMsg(): pyGameCliMsg() {}
pyTTTMsg::pyTTTMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_TicTacToe))
message = nil; // wrong type, just clear it out
}
int pyTTTMsg::GetTTTMsgType() const
{
if (message)
return message->netMsg->messageId;
return -1;
}
PyObject* pyTTTMsg::UpcastToFinalTTTMsg() const
{
if (!message)
PYTHON_RETURN_NONE;
switch (message->netMsg->messageId)
{
case kSrv2Cli_TTT_GameStarted:
return pyTTTGameStartedMsg::New(message);
case kSrv2Cli_TTT_GameOver:
return pyTTTGameOverMsg::New(message);
case kSrv2Cli_TTT_MoveMade:
return pyTTTMoveMadeMsg::New(message);
default:
PYTHON_RETURN_NONE;
}
}
///////////////////////////////////////////////////////////////////////////////
//
// The different messages we can receive
//
pyTTTGameStartedMsg::pyTTTGameStartedMsg(): pyTTTMsg() {}
pyTTTGameStartedMsg::pyTTTGameStartedMsg(pfGameCliMsg* msg): pyTTTMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_TTT_GameStarted))
message = nil; // wrong type, just clear it out
}
bool pyTTTGameStartedMsg::YourTurn() const
{
if (message)
{
const Srv2Cli_TTT_GameStarted* gmMsg = (const Srv2Cli_TTT_GameStarted*)message->netMsg;
return gmMsg->yourTurn;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyTTTGameOverMsg::pyTTTGameOverMsg(): pyTTTMsg() {}
pyTTTGameOverMsg::pyTTTGameOverMsg(pfGameCliMsg* msg): pyTTTMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_TTT_GameOver))
message = nil; // wrong type, just clear it out
}
int pyTTTGameOverMsg::Result() const
{
if (message)
{
const Srv2Cli_TTT_GameOver* gmMsg = (const Srv2Cli_TTT_GameOver*)message->netMsg;
return gmMsg->result;
}
return false;
}
unsigned long pyTTTGameOverMsg::WinnerID() const
{
if (message)
{
const Srv2Cli_TTT_GameOver* gmMsg = (const Srv2Cli_TTT_GameOver*)message->netMsg;
return gmMsg->winnerId;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyTTTMoveMadeMsg::pyTTTMoveMadeMsg(): pyTTTMsg() {}
pyTTTMoveMadeMsg::pyTTTMoveMadeMsg(pfGameCliMsg* msg): pyTTTMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_TTT_MoveMade))
message = nil; // wrong type, just clear it out
}
unsigned long pyTTTMoveMadeMsg::PlayerID() const
{
if (message)
{
const Srv2Cli_TTT_MoveMade* gmMsg = (const Srv2Cli_TTT_MoveMade*)message->netMsg;
return gmMsg->playerId;
}
return false;
}
int pyTTTMoveMadeMsg::Row() const
{
if (message)
{
const Srv2Cli_TTT_MoveMade* gmMsg = (const Srv2Cli_TTT_MoveMade*)message->netMsg;
return gmMsg->row;
}
return false;
}
int pyTTTMoveMadeMsg::Col() const
{
if (message)
{
const Srv2Cli_TTT_MoveMade* gmMsg = (const Srv2Cli_TTT_MoveMade*)message->netMsg;
return gmMsg->col;
}
return false;
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTMsg.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT msg class
//
pyTTTMsg::pyTTTMsg(): pyGameCliMsg() {}
pyTTTMsg::pyTTTMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_TicTacToe))
message = nil; // wrong type, just clear it out
}
int pyTTTMsg::GetTTTMsgType() const
{
if (message)
return message->netMsg->messageId;
return -1;
}
PyObject* pyTTTMsg::UpcastToFinalTTTMsg() const
{
if (!message)
PYTHON_RETURN_NONE;
switch (message->netMsg->messageId)
{
case kSrv2Cli_TTT_GameStarted:
return pyTTTGameStartedMsg::New(message);
case kSrv2Cli_TTT_GameOver:
return pyTTTGameOverMsg::New(message);
case kSrv2Cli_TTT_MoveMade:
return pyTTTMoveMadeMsg::New(message);
default:
PYTHON_RETURN_NONE;
}
}
///////////////////////////////////////////////////////////////////////////////
//
// The different messages we can receive
//
pyTTTGameStartedMsg::pyTTTGameStartedMsg(): pyTTTMsg() {}
pyTTTGameStartedMsg::pyTTTGameStartedMsg(pfGameCliMsg* msg): pyTTTMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_TTT_GameStarted))
message = nil; // wrong type, just clear it out
}
bool pyTTTGameStartedMsg::YourTurn() const
{
if (message)
{
const Srv2Cli_TTT_GameStarted* gmMsg = (const Srv2Cli_TTT_GameStarted*)message->netMsg;
return gmMsg->yourTurn;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyTTTGameOverMsg::pyTTTGameOverMsg(): pyTTTMsg() {}
pyTTTGameOverMsg::pyTTTGameOverMsg(pfGameCliMsg* msg): pyTTTMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_TTT_GameOver))
message = nil; // wrong type, just clear it out
}
int pyTTTGameOverMsg::Result() const
{
if (message)
{
const Srv2Cli_TTT_GameOver* gmMsg = (const Srv2Cli_TTT_GameOver*)message->netMsg;
return gmMsg->result;
}
return false;
}
unsigned long pyTTTGameOverMsg::WinnerID() const
{
if (message)
{
const Srv2Cli_TTT_GameOver* gmMsg = (const Srv2Cli_TTT_GameOver*)message->netMsg;
return gmMsg->winnerId;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyTTTMoveMadeMsg::pyTTTMoveMadeMsg(): pyTTTMsg() {}
pyTTTMoveMadeMsg::pyTTTMoveMadeMsg(pfGameCliMsg* msg): pyTTTMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_TTT_MoveMade))
message = nil; // wrong type, just clear it out
}
unsigned long pyTTTMoveMadeMsg::PlayerID() const
{
if (message)
{
const Srv2Cli_TTT_MoveMade* gmMsg = (const Srv2Cli_TTT_MoveMade*)message->netMsg;
return gmMsg->playerId;
}
return false;
}
int pyTTTMoveMadeMsg::Row() const
{
if (message)
{
const Srv2Cli_TTT_MoveMade* gmMsg = (const Srv2Cli_TTT_MoveMade*)message->netMsg;
return gmMsg->row;
}
return false;
}
int pyTTTMoveMadeMsg::Col() const
{
if (message)
{
const Srv2Cli_TTT_MoveMade* gmMsg = (const Srv2Cli_TTT_MoveMade*)message->netMsg;
return gmMsg->col;
}
return false;
}

View File

@ -1,140 +1,140 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyTTTMsg_h
#define pyTTTMsg_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyTTTMsg
//
// PURPOSE: Class wrapper for TTT game messages
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCliMsg.h"
class pyTTTMsg : public pyGameCliMsg
{
protected:
pyTTTMsg();
pyTTTMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptTTTMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTMsg); // converts a PyObject to a pyTTTMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int GetTTTMsgType() const;
PyObject* UpcastToFinalTTTMsg() const; // returns the ttt message that this really is
};
///////////////////////////////////////////////////////////////////////////////
class pyTTTGameStartedMsg : public pyTTTMsg
{
protected:
pyTTTGameStartedMsg();
pyTTTGameStartedMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTGameStartedMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTGameStartedMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTGameStartedMsg); // converts a PyObject to a pyTTTGameStartedMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool YourTurn() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyTTTGameOverMsg : public pyTTTMsg
{
protected:
pyTTTGameOverMsg();
pyTTTGameOverMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTGameOverMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTGameOverMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTGameOverMsg); // converts a PyObject to a pyTTTGameOverMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Result() const;
unsigned long WinnerID() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyTTTMoveMadeMsg : public pyTTTMsg
{
protected:
pyTTTMoveMadeMsg();
pyTTTMoveMadeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTMoveMadeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTMoveMadeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTMoveMadeMsg); // converts a PyObject to a pyTTTMoveMadeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long PlayerID() const;
int Row() const;
int Col() const;
};
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyTTTMsg_h
#define pyTTTMsg_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyTTTMsg
//
// PURPOSE: Class wrapper for TTT game messages
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCliMsg.h"
class pyTTTMsg : public pyGameCliMsg
{
protected:
pyTTTMsg();
pyTTTMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptTTTMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTMsg); // converts a PyObject to a pyTTTMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int GetTTTMsgType() const;
PyObject* UpcastToFinalTTTMsg() const; // returns the ttt message that this really is
};
///////////////////////////////////////////////////////////////////////////////
class pyTTTGameStartedMsg : public pyTTTMsg
{
protected:
pyTTTGameStartedMsg();
pyTTTGameStartedMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTGameStartedMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTGameStartedMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTGameStartedMsg); // converts a PyObject to a pyTTTGameStartedMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool YourTurn() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyTTTGameOverMsg : public pyTTTMsg
{
protected:
pyTTTGameOverMsg();
pyTTTGameOverMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTGameOverMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTGameOverMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTGameOverMsg); // converts a PyObject to a pyTTTGameOverMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Result() const;
unsigned long WinnerID() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyTTTMoveMadeMsg : public pyTTTMsg
{
protected:
pyTTTMoveMadeMsg();
pyTTTMoveMadeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptTTTMoveMadeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyTTTMoveMadeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyTTTMoveMadeMsg); // converts a PyObject to a pyTTTMoveMadeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long PlayerID() const;
int Row() const;
int Col() const;
};
#endif // pyTTTMsg_h

View File

@ -1,247 +1,247 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTMsg.h"
#include "../../pyEnum.h"
#include <python.h>
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT msg class
//
PYTHON_CLASS_DEFINITION(ptTTTMsg, pyTTTMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTMsg, pyTTTMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMsg, getTTTMsgType)
{
return PyInt_FromLong(self->fThis->GetTTTMsgType());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMsg, upcastToFinalTTTMsg)
{
return self->fThis->UpcastToFinalTTTMsg();
}
PYTHON_START_METHODS_TABLE(ptTTTMsg)
PYTHON_METHOD_NOARGS(ptTTTMsg, getTTTMsgType, "Returns the type of the TTT message (see PtTTTMsgTypes)"),
PYTHON_METHOD_NOARGS(ptTTTMsg, upcastToFinalTTTMsg, "Returns this message as the TTT msg it is"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTMsg, pyGameCliMsg, "Base class for TicTacToe game messages");
PYTHON_EXPOSE_TYPE_DEFINITION(ptTTTMsg, pyTTTMsg);
// required functions for PyObject interoperability
PyObject* pyTTTMsg::New(pfGameCliMsg* msg)
{
ptTTTMsg *newObj = (ptTTTMsg*)ptTTTMsg_type.tp_new(&ptTTTMsg_type, NULL, NULL);
if (msg && (msg->gameCli->GetGameTypeId() == kGameTypeId_TicTacToe))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTMsg, pyTTTMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTMsg, pyTTTMsg)
// Module and method definitions
void pyTTTMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTMsg);
PYTHON_CLASS_IMPORT_END(m);
}
void pyTTTMsg::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtTTTMsgTypes);
PYTHON_ENUM_ELEMENT(PtTTTMsgTypes, kTTTGameStarted, kSrv2Cli_TTT_GameStarted);
PYTHON_ENUM_ELEMENT(PtTTTMsgTypes, kTTTGameOver, kSrv2Cli_TTT_GameOver);
PYTHON_ENUM_ELEMENT(PtTTTMsgTypes, kTTTMoveMade, kSrv2Cli_TTT_MoveMade);
PYTHON_ENUM_END(m, PtTTTMsgTypes);
}
///////////////////////////////////////////////////////////////////////////////
//
// Game client message subclasses
//
PYTHON_CLASS_DEFINITION(ptTTTGameStartedMsg, pyTTTGameStartedMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTGameStartedMsg, pyTTTGameStartedMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTGameStartedMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTGameStartedMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTGameStartedMsg, yourTurn)
{
PYTHON_RETURN_BOOL(self->fThis->YourTurn());
}
PYTHON_START_METHODS_TABLE(ptTTTGameStartedMsg)
PYTHON_METHOD_NOARGS(ptTTTGameStartedMsg, yourTurn, "Returns true if you are the first player (and therefore it's your turn)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTGameStartedMsg, pyTTTMsg, "TicTacToe message received when the game is started");
// required functions for PyObject interoperability
PyObject* pyTTTGameStartedMsg::New(pfGameCliMsg* msg)
{
ptTTTGameStartedMsg *newObj = (ptTTTGameStartedMsg*)ptTTTGameStartedMsg_type.tp_new(&ptTTTGameStartedMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_TTT_GameStarted))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTGameStartedMsg, pyTTTGameStartedMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTGameStartedMsg, pyTTTGameStartedMsg)
// Module and method definitions
void pyTTTGameStartedMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTGameStartedMsg);
PYTHON_CLASS_IMPORT_END(m);
}
///////////////////////////////////////////////////////////////////////////////
PYTHON_CLASS_DEFINITION(ptTTTGameOverMsg, pyTTTGameOverMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTGameOverMsg, pyTTTGameOverMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTGameOverMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTGameOverMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTGameOverMsg, result)
{
return PyInt_FromLong(self->fThis->Result());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTGameOverMsg, winnerID)
{
return PyLong_FromUnsignedLong(self->fThis->WinnerID());
}
PYTHON_START_METHODS_TABLE(ptTTTGameOverMsg)
PYTHON_METHOD_NOARGS(ptTTTGameOverMsg, result, "Returns the result of the game (see PtTTTGameResult)"),
PYTHON_METHOD_NOARGS(ptTTTGameOverMsg, winnerID, "Returns the winner's ID"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTGameOverMsg, pyTTTMsg, "TicTacToe message received when the game is over");
// required functions for PyObject interoperability
PyObject* pyTTTGameOverMsg::New(pfGameCliMsg* msg)
{
ptTTTGameOverMsg *newObj = (ptTTTGameOverMsg*)ptTTTGameOverMsg_type.tp_new(&ptTTTGameOverMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_TTT_GameOver))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTGameOverMsg, pyTTTGameOverMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTGameOverMsg, pyTTTGameOverMsg)
// Module and method definitions
void pyTTTGameOverMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTGameOverMsg);
PYTHON_CLASS_IMPORT_END(m);
}
///////////////////////////////////////////////////////////////////////////////
PYTHON_CLASS_DEFINITION(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTMoveMadeMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTMoveMadeMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMoveMadeMsg, playerID)
{
return PyLong_FromUnsignedLong(self->fThis->PlayerID());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMoveMadeMsg, row)
{
return PyInt_FromLong(self->fThis->Row());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMoveMadeMsg, col)
{
return PyInt_FromLong(self->fThis->Col());
}
PYTHON_START_METHODS_TABLE(ptTTTMoveMadeMsg)
PYTHON_METHOD_NOARGS(ptTTTMoveMadeMsg, playerID, "Returns the the ID of the player that just moved"),
PYTHON_METHOD_NOARGS(ptTTTMoveMadeMsg, row, "Returns the row index of the move (1..3)"),
PYTHON_METHOD_NOARGS(ptTTTMoveMadeMsg, col, "Returns the col index of the move (1..3)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTMoveMadeMsg, pyTTTMsg, "TicTacToe message received when someone makes a move");
// required functions for PyObject interoperability
PyObject* pyTTTMoveMadeMsg::New(pfGameCliMsg* msg)
{
ptTTTMoveMadeMsg *newObj = (ptTTTMoveMadeMsg*)ptTTTMoveMadeMsg_type.tp_new(&ptTTTMoveMadeMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_TTT_MoveMade))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg)
// Module and method definitions
void pyTTTMoveMadeMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTMoveMadeMsg);
PYTHON_CLASS_IMPORT_END(m);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyTTTMsg.h"
#include "../../pyEnum.h"
#include <python.h>
///////////////////////////////////////////////////////////////////////////////
//
// Base TTT msg class
//
PYTHON_CLASS_DEFINITION(ptTTTMsg, pyTTTMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTMsg, pyTTTMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMsg, getTTTMsgType)
{
return PyInt_FromLong(self->fThis->GetTTTMsgType());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMsg, upcastToFinalTTTMsg)
{
return self->fThis->UpcastToFinalTTTMsg();
}
PYTHON_START_METHODS_TABLE(ptTTTMsg)
PYTHON_METHOD_NOARGS(ptTTTMsg, getTTTMsgType, "Returns the type of the TTT message (see PtTTTMsgTypes)"),
PYTHON_METHOD_NOARGS(ptTTTMsg, upcastToFinalTTTMsg, "Returns this message as the TTT msg it is"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTMsg, pyGameCliMsg, "Base class for TicTacToe game messages");
PYTHON_EXPOSE_TYPE_DEFINITION(ptTTTMsg, pyTTTMsg);
// required functions for PyObject interoperability
PyObject* pyTTTMsg::New(pfGameCliMsg* msg)
{
ptTTTMsg *newObj = (ptTTTMsg*)ptTTTMsg_type.tp_new(&ptTTTMsg_type, NULL, NULL);
if (msg && (msg->gameCli->GetGameTypeId() == kGameTypeId_TicTacToe))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTMsg, pyTTTMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTMsg, pyTTTMsg)
// Module and method definitions
void pyTTTMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTMsg);
PYTHON_CLASS_IMPORT_END(m);
}
void pyTTTMsg::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtTTTMsgTypes);
PYTHON_ENUM_ELEMENT(PtTTTMsgTypes, kTTTGameStarted, kSrv2Cli_TTT_GameStarted);
PYTHON_ENUM_ELEMENT(PtTTTMsgTypes, kTTTGameOver, kSrv2Cli_TTT_GameOver);
PYTHON_ENUM_ELEMENT(PtTTTMsgTypes, kTTTMoveMade, kSrv2Cli_TTT_MoveMade);
PYTHON_ENUM_END(m, PtTTTMsgTypes);
}
///////////////////////////////////////////////////////////////////////////////
//
// Game client message subclasses
//
PYTHON_CLASS_DEFINITION(ptTTTGameStartedMsg, pyTTTGameStartedMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTGameStartedMsg, pyTTTGameStartedMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTGameStartedMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTGameStartedMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTGameStartedMsg, yourTurn)
{
PYTHON_RETURN_BOOL(self->fThis->YourTurn());
}
PYTHON_START_METHODS_TABLE(ptTTTGameStartedMsg)
PYTHON_METHOD_NOARGS(ptTTTGameStartedMsg, yourTurn, "Returns true if you are the first player (and therefore it's your turn)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTGameStartedMsg, pyTTTMsg, "TicTacToe message received when the game is started");
// required functions for PyObject interoperability
PyObject* pyTTTGameStartedMsg::New(pfGameCliMsg* msg)
{
ptTTTGameStartedMsg *newObj = (ptTTTGameStartedMsg*)ptTTTGameStartedMsg_type.tp_new(&ptTTTGameStartedMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_TTT_GameStarted))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTGameStartedMsg, pyTTTGameStartedMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTGameStartedMsg, pyTTTGameStartedMsg)
// Module and method definitions
void pyTTTGameStartedMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTGameStartedMsg);
PYTHON_CLASS_IMPORT_END(m);
}
///////////////////////////////////////////////////////////////////////////////
PYTHON_CLASS_DEFINITION(ptTTTGameOverMsg, pyTTTGameOverMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTGameOverMsg, pyTTTGameOverMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTGameOverMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTGameOverMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTGameOverMsg, result)
{
return PyInt_FromLong(self->fThis->Result());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTGameOverMsg, winnerID)
{
return PyLong_FromUnsignedLong(self->fThis->WinnerID());
}
PYTHON_START_METHODS_TABLE(ptTTTGameOverMsg)
PYTHON_METHOD_NOARGS(ptTTTGameOverMsg, result, "Returns the result of the game (see PtTTTGameResult)"),
PYTHON_METHOD_NOARGS(ptTTTGameOverMsg, winnerID, "Returns the winner's ID"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTGameOverMsg, pyTTTMsg, "TicTacToe message received when the game is over");
// required functions for PyObject interoperability
PyObject* pyTTTGameOverMsg::New(pfGameCliMsg* msg)
{
ptTTTGameOverMsg *newObj = (ptTTTGameOverMsg*)ptTTTGameOverMsg_type.tp_new(&ptTTTGameOverMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_TTT_GameOver))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTGameOverMsg, pyTTTGameOverMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTGameOverMsg, pyTTTGameOverMsg)
// Module and method definitions
void pyTTTGameOverMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTGameOverMsg);
PYTHON_CLASS_IMPORT_END(m);
}
///////////////////////////////////////////////////////////////////////////////
PYTHON_CLASS_DEFINITION(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptTTTMoveMadeMsg)
PYTHON_NO_INIT_DEFINITION(ptTTTMoveMadeMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMoveMadeMsg, playerID)
{
return PyLong_FromUnsignedLong(self->fThis->PlayerID());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMoveMadeMsg, row)
{
return PyInt_FromLong(self->fThis->Row());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptTTTMoveMadeMsg, col)
{
return PyInt_FromLong(self->fThis->Col());
}
PYTHON_START_METHODS_TABLE(ptTTTMoveMadeMsg)
PYTHON_METHOD_NOARGS(ptTTTMoveMadeMsg, playerID, "Returns the the ID of the player that just moved"),
PYTHON_METHOD_NOARGS(ptTTTMoveMadeMsg, row, "Returns the row index of the move (1..3)"),
PYTHON_METHOD_NOARGS(ptTTTMoveMadeMsg, col, "Returns the col index of the move (1..3)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptTTTMoveMadeMsg, pyTTTMsg, "TicTacToe message received when someone makes a move");
// required functions for PyObject interoperability
PyObject* pyTTTMoveMadeMsg::New(pfGameCliMsg* msg)
{
ptTTTMoveMadeMsg *newObj = (ptTTTMoveMadeMsg*)ptTTTMoveMadeMsg_type.tp_new(&ptTTTMoveMadeMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_TTT_MoveMade))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptTTTMoveMadeMsg, pyTTTMoveMadeMsg)
// Module and method definitions
void pyTTTMoveMadeMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptTTTMoveMadeMsg);
PYTHON_CLASS_IMPORT_END(m);
}