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Renormalize line endings on entire repository to <LF> (for files in repository).

.gitattributes will alter text endings depending on platform with "text=auto"
This commit is contained in:
rarified
2021-02-27 12:03:48 -07:00
parent 4331076744
commit d7a68f326c
3385 changed files with 1111796 additions and 1111796 deletions

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@ -1,102 +1,102 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyHeekGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek game client class
//
pyHeekGame::pyHeekGame(): pyGameCli() {}
pyHeekGame::pyHeekGame(pfGameCli* client): pyGameCli(client)
{
if (client && (client->GetGameTypeId() != kGameTypeId_Heek))
gameClient = nil; // wrong type, just clear it out
}
bool pyHeekGame::IsHeekGame(std::wstring guid)
{
Uuid gameUuid(guid.c_str());
return gameUuid == kGameTypeId_Heek;
}
void pyHeekGame::JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID)
{
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_Heek, gameID, 0, NULL);
}
void pyHeekGame::PlayGame(int position, UInt32 points, std::wstring name)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->PlayGame((unsigned)position, (dword)points, name.c_str());
}
}
void pyHeekGame::LeaveGame()
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->LeaveGame();
}
}
void pyHeekGame::Choose(int choice)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->Choose((EHeekChoice)choice);
}
}
void pyHeekGame::SequenceFinished(int seq)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->SequenceFinished((EHeekSeqFinished)seq);
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyHeekGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek game client class
//
pyHeekGame::pyHeekGame(): pyGameCli() {}
pyHeekGame::pyHeekGame(pfGameCli* client): pyGameCli(client)
{
if (client && (client->GetGameTypeId() != kGameTypeId_Heek))
gameClient = nil; // wrong type, just clear it out
}
bool pyHeekGame::IsHeekGame(std::wstring guid)
{
Uuid gameUuid(guid.c_str());
return gameUuid == kGameTypeId_Heek;
}
void pyHeekGame::JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID)
{
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_Heek, gameID, 0, NULL);
}
void pyHeekGame::PlayGame(int position, UInt32 points, std::wstring name)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->PlayGame((unsigned)position, (dword)points, name.c_str());
}
}
void pyHeekGame::LeaveGame()
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->LeaveGame();
}
}
void pyHeekGame::Choose(int choice)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->Choose((EHeekChoice)choice);
}
}
void pyHeekGame::SequenceFinished(int seq)
{
if (gameClient)
{
pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
heek->SequenceFinished((EHeekSeqFinished)seq);
}
}

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@ -1,85 +1,85 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyHeekGame_h
#define pyHeekGame_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyHeekGame
//
// PURPOSE: Class wrapper for the Heek game client
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"
class pyHeekGame : public pyGameCli
{
protected:
pyHeekGame();
pyHeekGame(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekGame);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGame object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGame); // converts a PyObject to a pyHeekGame (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
static bool IsHeekGame(std::wstring guid);
static void JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID);
void PlayGame(int position, UInt32 points, std::wstring name);
void LeaveGame();
void Choose(int choice);
void SequenceFinished(int seq);
};
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyHeekGame_h
#define pyHeekGame_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyHeekGame
//
// PURPOSE: Class wrapper for the Heek game client
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"
class pyHeekGame : public pyGameCli
{
protected:
pyHeekGame();
pyHeekGame(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekGame);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGame object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGame); // converts a PyObject to a pyHeekGame (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
static bool IsHeekGame(std::wstring guid);
static void JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID);
void PlayGame(int position, UInt32 points, std::wstring name);
void LeaveGame();
void Choose(int choice);
void SequenceFinished(int seq);
};
#endif // pyHeekGame_h

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@ -1,223 +1,223 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyHeekGame.h"
#include <python.h>
#include "../../pyEnum.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek game client class
//
PYTHON_CLASS_DEFINITION(ptHeekGame, pyHeekGame);
PYTHON_DEFAULT_NEW_DEFINITION(ptHeekGame, pyHeekGame)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptHeekGame)
PYTHON_NO_INIT_DEFINITION(ptHeekGame)
PYTHON_GLOBAL_METHOD_DEFINITION(PtIsHeekGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a Heek game")
{
PyObject* textObj;
if (!PyArg_ParseTuple(args, "O", &textObj))
{
PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
if (PyUnicode_Check(textObj))
{
int strLen = PyUnicode_GetSize(textObj);
wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
text[strLen] = L'\0';
bool retVal = pyHeekGame::IsHeekGame(text);
delete [] text;
PYTHON_RETURN_BOOL(retVal);
}
else if (PyString_Check(textObj))
{
// we'll allow this, just in case something goes weird
char* text = PyString_AsString(textObj);
wchar_t* wText = hsStringToWString(text);
bool retVal = pyHeekGame::IsHeekGame(wText);
delete [] wText;
PYTHON_RETURN_BOOL(retVal);
}
else
{
PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
}
PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonHeekGame, args, "Params: callbackKey, gameID\nJoins a common Heek game with the specified ID. If one doesn't exist, it creates it")
{
PyObject* callbackObj = NULL;
int gameID = 0;
if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &gameID))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
if (!pyKey::Check(callbackObj))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
pyKey* key = pyKey::ConvertFrom(callbackObj);
pyHeekGame::JoinCommonHeekGame(*key, gameID);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptHeekGame, playGame, args)
{
int position = 0;
long points = 0;
PyObject* textObj = NULL;
if (!PyArg_ParseTuple(args,"ilO", &position, &points, &textObj))
{
PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string");
PYTHON_RETURN_ERROR;
}
if (PyUnicode_Check(textObj))
{
int strLen = PyUnicode_GetSize(textObj);
wchar_t* temp = TRACKED_NEW wchar_t[strLen + 1];
PyUnicode_AsWideChar((PyUnicodeObject*)textObj, temp, strLen);
temp[strLen] = L'\0';
self->fThis->PlayGame(position, points, temp);
delete [] temp;
PYTHON_RETURN_NONE;
}
else if (PyString_Check(textObj))
{
// we'll allow this, just in case something goes weird
char* temp = PyString_AsString(textObj);
wchar_t* wTemp = hsStringToWString(temp);
self->fThis->PlayGame(position, points, wTemp);
delete [] wTemp;
PYTHON_RETURN_NONE;
}
else
{
PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string");
PYTHON_RETURN_ERROR;
}
}
PYTHON_BASIC_METHOD_DEFINITION(ptHeekGame, leaveGame, LeaveGame)
PYTHON_METHOD_DEFINITION(ptHeekGame, choose, args)
{
int choice = 0;
if (!PyArg_ParseTuple(args, "i", &choice))
{
PyErr_SetString(PyExc_TypeError, "choose expects an int");
PYTHON_RETURN_ERROR;
}
self->fThis->Choose(choice);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptHeekGame, sequenceFinished, args)
{
int seq = 0;
if (!PyArg_ParseTuple(args, "i", &seq))
{
PyErr_SetString(PyExc_TypeError, "sequenceFinished expects an int");
PYTHON_RETURN_ERROR;
}
self->fThis->SequenceFinished(seq);
PYTHON_RETURN_NONE;
}
PYTHON_START_METHODS_TABLE(ptHeekGame)
PYTHON_METHOD(ptHeekGame, playGame, "Params: position, points, name\nRequests to start playing the game in the specified position"),
PYTHON_BASIC_METHOD(ptHeekGame, leaveGame, "Leaves this game (puts us into \"observer\" mode"),
PYTHON_METHOD(ptHeekGame, choose, "Params: choice\nMakes the specified move (see PtHeekGameChoice)"),
PYTHON_METHOD(ptHeekGame, sequenceFinished, "Params: sequence\nTells the server that the specified animation finished (see PtHeekGameSeq)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptHeekGame, pyGameCli, "Game client for the Heek game");
// required functions for PyObject interoperability
PyObject* pyHeekGame::New(pfGameCli* client)
{
ptHeekGame *newObj = (ptHeekGame*)ptHeekGame_type.tp_new(&ptHeekGame_type, NULL, NULL);
if (client && (client->GetGameTypeId() == kGameTypeId_Heek))
newObj->fThis->gameClient = client;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptHeekGame, pyHeekGame)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptHeekGame, pyHeekGame)
// Module and method definitions
void pyHeekGame::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptHeekGame);
PYTHON_CLASS_IMPORT_END(m);
}
void pyHeekGame::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtHeekGameChoice);
PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceRock, kHeekRock);
PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoicePaper, kHeekPaper);
PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceScissors, kHeekScissors);
PYTHON_ENUM_END(m, PtHeekGameChoice);
PYTHON_ENUM_START(PtHeekGameSeq);
PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqCountdown, kHeekCountdownSeq);
PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqChoiceAnim, kHeekChoiceAnimSeq);
PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqGameWinAnim, kHeekGameWinAnimSeq);
PYTHON_ENUM_END(m, PtHeekGameSeq);
}
void pyHeekGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
{
PYTHON_GLOBAL_METHOD(methods, PtIsHeekGame);
PYTHON_GLOBAL_METHOD(methods, PtJoinCommonHeekGame);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyHeekGame.h"
#include <python.h>
#include "../../pyEnum.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek game client class
//
PYTHON_CLASS_DEFINITION(ptHeekGame, pyHeekGame);
PYTHON_DEFAULT_NEW_DEFINITION(ptHeekGame, pyHeekGame)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptHeekGame)
PYTHON_NO_INIT_DEFINITION(ptHeekGame)
PYTHON_GLOBAL_METHOD_DEFINITION(PtIsHeekGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a Heek game")
{
PyObject* textObj;
if (!PyArg_ParseTuple(args, "O", &textObj))
{
PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
if (PyUnicode_Check(textObj))
{
int strLen = PyUnicode_GetSize(textObj);
wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
text[strLen] = L'\0';
bool retVal = pyHeekGame::IsHeekGame(text);
delete [] text;
PYTHON_RETURN_BOOL(retVal);
}
else if (PyString_Check(textObj))
{
// we'll allow this, just in case something goes weird
char* text = PyString_AsString(textObj);
wchar_t* wText = hsStringToWString(text);
bool retVal = pyHeekGame::IsHeekGame(wText);
delete [] wText;
PYTHON_RETURN_BOOL(retVal);
}
else
{
PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string");
PYTHON_RETURN_ERROR;
}
}
PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonHeekGame, args, "Params: callbackKey, gameID\nJoins a common Heek game with the specified ID. If one doesn't exist, it creates it")
{
PyObject* callbackObj = NULL;
int gameID = 0;
if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &gameID))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
if (!pyKey::Check(callbackObj))
{
PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer");
PYTHON_RETURN_ERROR;
}
pyKey* key = pyKey::ConvertFrom(callbackObj);
pyHeekGame::JoinCommonHeekGame(*key, gameID);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptHeekGame, playGame, args)
{
int position = 0;
long points = 0;
PyObject* textObj = NULL;
if (!PyArg_ParseTuple(args,"ilO", &position, &points, &textObj))
{
PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string");
PYTHON_RETURN_ERROR;
}
if (PyUnicode_Check(textObj))
{
int strLen = PyUnicode_GetSize(textObj);
wchar_t* temp = TRACKED_NEW wchar_t[strLen + 1];
PyUnicode_AsWideChar((PyUnicodeObject*)textObj, temp, strLen);
temp[strLen] = L'\0';
self->fThis->PlayGame(position, points, temp);
delete [] temp;
PYTHON_RETURN_NONE;
}
else if (PyString_Check(textObj))
{
// we'll allow this, just in case something goes weird
char* temp = PyString_AsString(textObj);
wchar_t* wTemp = hsStringToWString(temp);
self->fThis->PlayGame(position, points, wTemp);
delete [] wTemp;
PYTHON_RETURN_NONE;
}
else
{
PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string");
PYTHON_RETURN_ERROR;
}
}
PYTHON_BASIC_METHOD_DEFINITION(ptHeekGame, leaveGame, LeaveGame)
PYTHON_METHOD_DEFINITION(ptHeekGame, choose, args)
{
int choice = 0;
if (!PyArg_ParseTuple(args, "i", &choice))
{
PyErr_SetString(PyExc_TypeError, "choose expects an int");
PYTHON_RETURN_ERROR;
}
self->fThis->Choose(choice);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptHeekGame, sequenceFinished, args)
{
int seq = 0;
if (!PyArg_ParseTuple(args, "i", &seq))
{
PyErr_SetString(PyExc_TypeError, "sequenceFinished expects an int");
PYTHON_RETURN_ERROR;
}
self->fThis->SequenceFinished(seq);
PYTHON_RETURN_NONE;
}
PYTHON_START_METHODS_TABLE(ptHeekGame)
PYTHON_METHOD(ptHeekGame, playGame, "Params: position, points, name\nRequests to start playing the game in the specified position"),
PYTHON_BASIC_METHOD(ptHeekGame, leaveGame, "Leaves this game (puts us into \"observer\" mode"),
PYTHON_METHOD(ptHeekGame, choose, "Params: choice\nMakes the specified move (see PtHeekGameChoice)"),
PYTHON_METHOD(ptHeekGame, sequenceFinished, "Params: sequence\nTells the server that the specified animation finished (see PtHeekGameSeq)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptHeekGame, pyGameCli, "Game client for the Heek game");
// required functions for PyObject interoperability
PyObject* pyHeekGame::New(pfGameCli* client)
{
ptHeekGame *newObj = (ptHeekGame*)ptHeekGame_type.tp_new(&ptHeekGame_type, NULL, NULL);
if (client && (client->GetGameTypeId() == kGameTypeId_Heek))
newObj->fThis->gameClient = client;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptHeekGame, pyHeekGame)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptHeekGame, pyHeekGame)
// Module and method definitions
void pyHeekGame::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptHeekGame);
PYTHON_CLASS_IMPORT_END(m);
}
void pyHeekGame::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtHeekGameChoice);
PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceRock, kHeekRock);
PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoicePaper, kHeekPaper);
PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceScissors, kHeekScissors);
PYTHON_ENUM_END(m, PtHeekGameChoice);
PYTHON_ENUM_START(PtHeekGameSeq);
PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqCountdown, kHeekCountdownSeq);
PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqChoiceAnim, kHeekChoiceAnimSeq);
PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqGameWinAnim, kHeekGameWinAnimSeq);
PYTHON_ENUM_END(m, PtHeekGameSeq);
}
void pyHeekGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
{
PYTHON_GLOBAL_METHOD(methods, PtIsHeekGame);
PYTHON_GLOBAL_METHOD(methods, PtJoinCommonHeekGame);
}

View File

@ -1,402 +1,402 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyHeekMsg.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek msg class
//
pyHeekMsg::pyHeekMsg(): pyGameCliMsg() {}
pyHeekMsg::pyHeekMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_Heek))
message = nil; // wrong type, just clear it out
}
int pyHeekMsg::GetHeekMsgType() const
{
if (message)
return message->netMsg->messageId;
return -1;
}
PyObject* pyHeekMsg::UpcastToFinalHeekMsg() const
{
if (!message)
PYTHON_RETURN_NONE;
switch (message->netMsg->messageId)
{
case kSrv2Cli_Heek_PlayGame:
return pyHeekPlayGameMsg::New(message);
case kSrv2Cli_Heek_Goodbye:
return pyHeekGoodbyeMsg::New(message);
case kSrv2Cli_Heek_Welcome:
return pyHeekWelcomeMsg::New(message);
case kSrv2Cli_Heek_Drop:
return pyHeekDropMsg::New(message);
case kSrv2Cli_Heek_Setup:
return pyHeekSetupMsg::New(message);
case kSrv2Cli_Heek_LightState:
return pyHeekLightStateMsg::New(message);
case kSrv2Cli_Heek_InterfaceState:
return pyHeekInterfaceStateMsg::New(message);
case kSrv2Cli_Heek_CountdownState:
return pyHeekCountdownStateMsg::New(message);
case kSrv2Cli_Heek_WinLose:
return pyHeekWinLoseMsg::New(message);
case kSrv2Cli_Heek_GameWin:
return pyHeekGameWinMsg::New(message);
case kSrv2Cli_Heek_PointUpdate:
return pyHeekPointUpdateMsg::New(message);
default:
PYTHON_RETURN_NONE;
}
}
///////////////////////////////////////////////////////////////////////////////
//
// The different messages we can receive
//
pyHeekPlayGameMsg::pyHeekPlayGameMsg(): pyHeekMsg() {}
pyHeekPlayGameMsg::pyHeekPlayGameMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_PlayGame))
message = nil; // wrong type, just clear it out
}
bool pyHeekPlayGameMsg::IsPlaying() const
{
if (message)
{
const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
return gmMsg->isPlaying;
}
return false;
}
bool pyHeekPlayGameMsg::IsSinglePlayer() const
{
if (message)
{
const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
return gmMsg->isSinglePlayer;
}
return false;
}
bool pyHeekPlayGameMsg::EnableButtons() const
{
if (message)
{
const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
return gmMsg->enableButtons;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekGoodbyeMsg::pyHeekGoodbyeMsg(): pyHeekMsg() {}
pyHeekGoodbyeMsg::pyHeekGoodbyeMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Goodbye))
message = nil; // wrong type, just clear it out
}
///////////////////////////////////////////////////////////////////////////////
pyHeekWelcomeMsg::pyHeekWelcomeMsg(): pyHeekMsg() {}
pyHeekWelcomeMsg::pyHeekWelcomeMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Welcome))
message = nil; // wrong type, just clear it out
}
unsigned long pyHeekWelcomeMsg::Points() const
{
if (message)
{
const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
return gmMsg->points;
}
return 0;
}
unsigned long pyHeekWelcomeMsg::Rank() const
{
if (message)
{
const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
return gmMsg->rank;
}
return 0;
}
std::wstring pyHeekWelcomeMsg::Name() const
{
if (message)
{
const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
return gmMsg->name;
}
return L"";
}
///////////////////////////////////////////////////////////////////////////////
pyHeekDropMsg::pyHeekDropMsg(): pyHeekMsg() {}
pyHeekDropMsg::pyHeekDropMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Drop))
message = nil; // wrong type, just clear it out
}
int pyHeekDropMsg::Position() const
{
if (message)
{
const Srv2Cli_Heek_Drop* gmMsg = (const Srv2Cli_Heek_Drop*)message->netMsg;
return gmMsg->position;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekSetupMsg::pyHeekSetupMsg(): pyHeekMsg() {}
pyHeekSetupMsg::pyHeekSetupMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Welcome))
message = nil; // wrong type, just clear it out
}
int pyHeekSetupMsg::Position() const
{
if (message)
{
const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
return gmMsg->position;
}
return -1;
}
bool pyHeekSetupMsg::ButtonState() const
{
if (message)
{
const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
return gmMsg->buttonState;
}
return false;
}
std::vector<bool> pyHeekSetupMsg::LightOn() const
{
std::vector<bool> retVal;
if (message)
{
const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
int numLights = arrsize(gmMsg->lightOn);
for (int i = 0; i < numLights; ++i)
retVal.push_back(gmMsg->lightOn[i]);
return retVal;
}
return retVal;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekLightStateMsg::pyHeekLightStateMsg(): pyHeekMsg() {}
pyHeekLightStateMsg::pyHeekLightStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_LightState))
message = nil; // wrong type, just clear it out
}
int pyHeekLightStateMsg::LightNum() const
{
if (message)
{
const Srv2Cli_Heek_LightState* gmMsg = (const Srv2Cli_Heek_LightState*)message->netMsg;
return gmMsg->lightNum;
}
return -1;
}
int pyHeekLightStateMsg::State() const
{
if (message)
{
const Srv2Cli_Heek_LightState* gmMsg = (const Srv2Cli_Heek_LightState*)message->netMsg;
return gmMsg->state;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekInterfaceStateMsg::pyHeekInterfaceStateMsg(): pyHeekMsg() {}
pyHeekInterfaceStateMsg::pyHeekInterfaceStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_InterfaceState))
message = nil; // wrong type, just clear it out
}
bool pyHeekInterfaceStateMsg::ButtonsEnabled() const
{
if (message)
{
const Srv2Cli_Heek_InterfaceState* gmMsg = (const Srv2Cli_Heek_InterfaceState*)message->netMsg;
return gmMsg->buttonsEnabled;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekCountdownStateMsg::pyHeekCountdownStateMsg(): pyHeekMsg() {}
pyHeekCountdownStateMsg::pyHeekCountdownStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_CountdownState))
message = nil; // wrong type, just clear it out
}
int pyHeekCountdownStateMsg::State() const
{
if (message)
{
const Srv2Cli_Heek_CountdownState* gmMsg = (const Srv2Cli_Heek_CountdownState*)message->netMsg;
return gmMsg->state;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekWinLoseMsg::pyHeekWinLoseMsg(): pyHeekMsg() {}
pyHeekWinLoseMsg::pyHeekWinLoseMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_WinLose))
message = nil; // wrong type, just clear it out
}
bool pyHeekWinLoseMsg::Win() const
{
if (message)
{
const Srv2Cli_Heek_WinLose* gmMsg = (const Srv2Cli_Heek_WinLose*)message->netMsg;
return gmMsg->win;
}
return false;
}
int pyHeekWinLoseMsg::Choice() const
{
if (message)
{
const Srv2Cli_Heek_WinLose* gmMsg = (const Srv2Cli_Heek_WinLose*)message->netMsg;
return gmMsg->choice;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekGameWinMsg::pyHeekGameWinMsg(): pyHeekMsg() {}
pyHeekGameWinMsg::pyHeekGameWinMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_GameWin))
message = nil; // wrong type, just clear it out
}
int pyHeekGameWinMsg::Choice() const
{
if (message)
{
const Srv2Cli_Heek_GameWin* gmMsg = (const Srv2Cli_Heek_GameWin*)message->netMsg;
return gmMsg->choice;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekPointUpdateMsg::pyHeekPointUpdateMsg(): pyHeekMsg() {}
pyHeekPointUpdateMsg::pyHeekPointUpdateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_PointUpdate))
message = nil; // wrong type, just clear it out
}
bool pyHeekPointUpdateMsg::DisplayUpdate() const
{
if (message)
{
const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
return gmMsg->displayUpdate;
}
return false;
}
unsigned long pyHeekPointUpdateMsg::Points() const
{
if (message)
{
const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
return gmMsg->points;
}
return 0;
}
unsigned long pyHeekPointUpdateMsg::Rank() const
{
if (message)
{
const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
return gmMsg->rank;
}
return 0;
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyHeekMsg.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek msg class
//
pyHeekMsg::pyHeekMsg(): pyGameCliMsg() {}
pyHeekMsg::pyHeekMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
{
if (message && (message->gameCli->GetGameTypeId() != kGameTypeId_Heek))
message = nil; // wrong type, just clear it out
}
int pyHeekMsg::GetHeekMsgType() const
{
if (message)
return message->netMsg->messageId;
return -1;
}
PyObject* pyHeekMsg::UpcastToFinalHeekMsg() const
{
if (!message)
PYTHON_RETURN_NONE;
switch (message->netMsg->messageId)
{
case kSrv2Cli_Heek_PlayGame:
return pyHeekPlayGameMsg::New(message);
case kSrv2Cli_Heek_Goodbye:
return pyHeekGoodbyeMsg::New(message);
case kSrv2Cli_Heek_Welcome:
return pyHeekWelcomeMsg::New(message);
case kSrv2Cli_Heek_Drop:
return pyHeekDropMsg::New(message);
case kSrv2Cli_Heek_Setup:
return pyHeekSetupMsg::New(message);
case kSrv2Cli_Heek_LightState:
return pyHeekLightStateMsg::New(message);
case kSrv2Cli_Heek_InterfaceState:
return pyHeekInterfaceStateMsg::New(message);
case kSrv2Cli_Heek_CountdownState:
return pyHeekCountdownStateMsg::New(message);
case kSrv2Cli_Heek_WinLose:
return pyHeekWinLoseMsg::New(message);
case kSrv2Cli_Heek_GameWin:
return pyHeekGameWinMsg::New(message);
case kSrv2Cli_Heek_PointUpdate:
return pyHeekPointUpdateMsg::New(message);
default:
PYTHON_RETURN_NONE;
}
}
///////////////////////////////////////////////////////////////////////////////
//
// The different messages we can receive
//
pyHeekPlayGameMsg::pyHeekPlayGameMsg(): pyHeekMsg() {}
pyHeekPlayGameMsg::pyHeekPlayGameMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_PlayGame))
message = nil; // wrong type, just clear it out
}
bool pyHeekPlayGameMsg::IsPlaying() const
{
if (message)
{
const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
return gmMsg->isPlaying;
}
return false;
}
bool pyHeekPlayGameMsg::IsSinglePlayer() const
{
if (message)
{
const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
return gmMsg->isSinglePlayer;
}
return false;
}
bool pyHeekPlayGameMsg::EnableButtons() const
{
if (message)
{
const Srv2Cli_Heek_PlayGame* gmMsg = (const Srv2Cli_Heek_PlayGame*)message->netMsg;
return gmMsg->enableButtons;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekGoodbyeMsg::pyHeekGoodbyeMsg(): pyHeekMsg() {}
pyHeekGoodbyeMsg::pyHeekGoodbyeMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Goodbye))
message = nil; // wrong type, just clear it out
}
///////////////////////////////////////////////////////////////////////////////
pyHeekWelcomeMsg::pyHeekWelcomeMsg(): pyHeekMsg() {}
pyHeekWelcomeMsg::pyHeekWelcomeMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Welcome))
message = nil; // wrong type, just clear it out
}
unsigned long pyHeekWelcomeMsg::Points() const
{
if (message)
{
const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
return gmMsg->points;
}
return 0;
}
unsigned long pyHeekWelcomeMsg::Rank() const
{
if (message)
{
const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
return gmMsg->rank;
}
return 0;
}
std::wstring pyHeekWelcomeMsg::Name() const
{
if (message)
{
const Srv2Cli_Heek_Welcome* gmMsg = (const Srv2Cli_Heek_Welcome*)message->netMsg;
return gmMsg->name;
}
return L"";
}
///////////////////////////////////////////////////////////////////////////////
pyHeekDropMsg::pyHeekDropMsg(): pyHeekMsg() {}
pyHeekDropMsg::pyHeekDropMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Drop))
message = nil; // wrong type, just clear it out
}
int pyHeekDropMsg::Position() const
{
if (message)
{
const Srv2Cli_Heek_Drop* gmMsg = (const Srv2Cli_Heek_Drop*)message->netMsg;
return gmMsg->position;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekSetupMsg::pyHeekSetupMsg(): pyHeekMsg() {}
pyHeekSetupMsg::pyHeekSetupMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_Welcome))
message = nil; // wrong type, just clear it out
}
int pyHeekSetupMsg::Position() const
{
if (message)
{
const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
return gmMsg->position;
}
return -1;
}
bool pyHeekSetupMsg::ButtonState() const
{
if (message)
{
const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
return gmMsg->buttonState;
}
return false;
}
std::vector<bool> pyHeekSetupMsg::LightOn() const
{
std::vector<bool> retVal;
if (message)
{
const Srv2Cli_Heek_Setup* gmMsg = (const Srv2Cli_Heek_Setup*)message->netMsg;
int numLights = arrsize(gmMsg->lightOn);
for (int i = 0; i < numLights; ++i)
retVal.push_back(gmMsg->lightOn[i]);
return retVal;
}
return retVal;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekLightStateMsg::pyHeekLightStateMsg(): pyHeekMsg() {}
pyHeekLightStateMsg::pyHeekLightStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_LightState))
message = nil; // wrong type, just clear it out
}
int pyHeekLightStateMsg::LightNum() const
{
if (message)
{
const Srv2Cli_Heek_LightState* gmMsg = (const Srv2Cli_Heek_LightState*)message->netMsg;
return gmMsg->lightNum;
}
return -1;
}
int pyHeekLightStateMsg::State() const
{
if (message)
{
const Srv2Cli_Heek_LightState* gmMsg = (const Srv2Cli_Heek_LightState*)message->netMsg;
return gmMsg->state;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekInterfaceStateMsg::pyHeekInterfaceStateMsg(): pyHeekMsg() {}
pyHeekInterfaceStateMsg::pyHeekInterfaceStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_InterfaceState))
message = nil; // wrong type, just clear it out
}
bool pyHeekInterfaceStateMsg::ButtonsEnabled() const
{
if (message)
{
const Srv2Cli_Heek_InterfaceState* gmMsg = (const Srv2Cli_Heek_InterfaceState*)message->netMsg;
return gmMsg->buttonsEnabled;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekCountdownStateMsg::pyHeekCountdownStateMsg(): pyHeekMsg() {}
pyHeekCountdownStateMsg::pyHeekCountdownStateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_CountdownState))
message = nil; // wrong type, just clear it out
}
int pyHeekCountdownStateMsg::State() const
{
if (message)
{
const Srv2Cli_Heek_CountdownState* gmMsg = (const Srv2Cli_Heek_CountdownState*)message->netMsg;
return gmMsg->state;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekWinLoseMsg::pyHeekWinLoseMsg(): pyHeekMsg() {}
pyHeekWinLoseMsg::pyHeekWinLoseMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_WinLose))
message = nil; // wrong type, just clear it out
}
bool pyHeekWinLoseMsg::Win() const
{
if (message)
{
const Srv2Cli_Heek_WinLose* gmMsg = (const Srv2Cli_Heek_WinLose*)message->netMsg;
return gmMsg->win;
}
return false;
}
int pyHeekWinLoseMsg::Choice() const
{
if (message)
{
const Srv2Cli_Heek_WinLose* gmMsg = (const Srv2Cli_Heek_WinLose*)message->netMsg;
return gmMsg->choice;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekGameWinMsg::pyHeekGameWinMsg(): pyHeekMsg() {}
pyHeekGameWinMsg::pyHeekGameWinMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_GameWin))
message = nil; // wrong type, just clear it out
}
int pyHeekGameWinMsg::Choice() const
{
if (message)
{
const Srv2Cli_Heek_GameWin* gmMsg = (const Srv2Cli_Heek_GameWin*)message->netMsg;
return gmMsg->choice;
}
return -1;
}
///////////////////////////////////////////////////////////////////////////////
pyHeekPointUpdateMsg::pyHeekPointUpdateMsg(): pyHeekMsg() {}
pyHeekPointUpdateMsg::pyHeekPointUpdateMsg(pfGameCliMsg* msg): pyHeekMsg(msg)
{
if (message && (message->netMsg->messageId != kSrv2Cli_Heek_PointUpdate))
message = nil; // wrong type, just clear it out
}
bool pyHeekPointUpdateMsg::DisplayUpdate() const
{
if (message)
{
const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
return gmMsg->displayUpdate;
}
return false;
}
unsigned long pyHeekPointUpdateMsg::Points() const
{
if (message)
{
const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
return gmMsg->points;
}
return 0;
}
unsigned long pyHeekPointUpdateMsg::Rank() const
{
if (message)
{
const Srv2Cli_Heek_PointUpdate* gmMsg = (const Srv2Cli_Heek_PointUpdate*)message->netMsg;
return gmMsg->rank;
}
return 0;
}

View File

@ -1,299 +1,299 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyHeekMsg_h
#define pyHeekMsg_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyHeekMsg
//
// PURPOSE: Class wrapper for Heek game messages
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCliMsg.h"
class pyHeekMsg : public pyGameCliMsg
{
protected:
pyHeekMsg();
pyHeekMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptHeekMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekMsg); // converts a PyObject to a pyHeekMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int GetHeekMsgType() const;
PyObject* UpcastToFinalHeekMsg() const; // returns the heek message this really is
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekPlayGameMsg : public pyHeekMsg
{
protected:
pyHeekPlayGameMsg();
pyHeekPlayGameMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekPlayGameMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekPlayGameMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekPlayGameMsg); // converts a PyObject to a pyHeekPlayGameMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool IsPlaying() const;
bool IsSinglePlayer() const;
bool EnableButtons() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekGoodbyeMsg : public pyHeekMsg
{
protected:
pyHeekGoodbyeMsg();
pyHeekGoodbyeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekGoodbyeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGoodbyeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGoodbyeMsg); // converts a PyObject to a pyHeekGoodbyeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekWelcomeMsg : public pyHeekMsg
{
protected:
pyHeekWelcomeMsg();
pyHeekWelcomeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekWelcomeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekWelcomeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekWelcomeMsg); // converts a PyObject to a pyHeekWelcomeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long Points() const;
unsigned long Rank() const;
std::wstring Name() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekDropMsg : public pyHeekMsg
{
protected:
pyHeekDropMsg();
pyHeekDropMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekDropMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekDropMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekDropMsg); // converts a PyObject to a pyHeekDropMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Position() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekSetupMsg : public pyHeekMsg
{
protected:
pyHeekSetupMsg();
pyHeekSetupMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekSetupMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekSetupMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekSetupMsg); // converts a PyObject to a pyHeekSetupMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Position() const;
bool ButtonState() const;
std::vector<bool> LightOn() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekLightStateMsg : public pyHeekMsg
{
protected:
pyHeekLightStateMsg();
pyHeekLightStateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekLightStateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekLightStateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekLightStateMsg); // converts a PyObject to a pyHeekLightStateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int LightNum() const;
int State() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekInterfaceStateMsg : public pyHeekMsg
{
protected:
pyHeekInterfaceStateMsg();
pyHeekInterfaceStateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekInterfaceStateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekInterfaceStateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekInterfaceStateMsg); // converts a PyObject to a pyHeekInterfaceStateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool ButtonsEnabled() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekCountdownStateMsg : public pyHeekMsg
{
protected:
pyHeekCountdownStateMsg();
pyHeekCountdownStateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekCountdownStateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekCountdownStateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekCountdownStateMsg); // converts a PyObject to a pyHeekCountdownStateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int State() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekWinLoseMsg : public pyHeekMsg
{
protected:
pyHeekWinLoseMsg();
pyHeekWinLoseMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekWinLoseMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekWinLoseMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekWinLoseMsg); // converts a PyObject to a pyHeekWinLoseMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool Win() const;
int Choice() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekGameWinMsg : public pyHeekMsg
{
protected:
pyHeekGameWinMsg();
pyHeekGameWinMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekGameWinMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGameWinMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGameWinMsg); // converts a PyObject to a pyHeekGameWinMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Choice() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekPointUpdateMsg : public pyHeekMsg
{
protected:
pyHeekPointUpdateMsg();
pyHeekPointUpdateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekPointUpdateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekPointUpdateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekPointUpdateMsg); // converts a PyObject to a pyHeekPointUpdateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool DisplayUpdate() const;
unsigned long Points() const;
unsigned long Rank() const;
};
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyHeekMsg_h
#define pyHeekMsg_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyHeekMsg
//
// PURPOSE: Class wrapper for Heek game messages
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCliMsg.h"
class pyHeekMsg : public pyGameCliMsg
{
protected:
pyHeekMsg();
pyHeekMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptHeekMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekMsg); // converts a PyObject to a pyHeekMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int GetHeekMsgType() const;
PyObject* UpcastToFinalHeekMsg() const; // returns the heek message this really is
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekPlayGameMsg : public pyHeekMsg
{
protected:
pyHeekPlayGameMsg();
pyHeekPlayGameMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekPlayGameMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekPlayGameMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekPlayGameMsg); // converts a PyObject to a pyHeekPlayGameMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool IsPlaying() const;
bool IsSinglePlayer() const;
bool EnableButtons() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekGoodbyeMsg : public pyHeekMsg
{
protected:
pyHeekGoodbyeMsg();
pyHeekGoodbyeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekGoodbyeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGoodbyeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGoodbyeMsg); // converts a PyObject to a pyHeekGoodbyeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekWelcomeMsg : public pyHeekMsg
{
protected:
pyHeekWelcomeMsg();
pyHeekWelcomeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekWelcomeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekWelcomeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekWelcomeMsg); // converts a PyObject to a pyHeekWelcomeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long Points() const;
unsigned long Rank() const;
std::wstring Name() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekDropMsg : public pyHeekMsg
{
protected:
pyHeekDropMsg();
pyHeekDropMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekDropMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekDropMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekDropMsg); // converts a PyObject to a pyHeekDropMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Position() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekSetupMsg : public pyHeekMsg
{
protected:
pyHeekSetupMsg();
pyHeekSetupMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekSetupMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekSetupMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekSetupMsg); // converts a PyObject to a pyHeekSetupMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Position() const;
bool ButtonState() const;
std::vector<bool> LightOn() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekLightStateMsg : public pyHeekMsg
{
protected:
pyHeekLightStateMsg();
pyHeekLightStateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekLightStateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekLightStateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekLightStateMsg); // converts a PyObject to a pyHeekLightStateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int LightNum() const;
int State() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekInterfaceStateMsg : public pyHeekMsg
{
protected:
pyHeekInterfaceStateMsg();
pyHeekInterfaceStateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekInterfaceStateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekInterfaceStateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekInterfaceStateMsg); // converts a PyObject to a pyHeekInterfaceStateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool ButtonsEnabled() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekCountdownStateMsg : public pyHeekMsg
{
protected:
pyHeekCountdownStateMsg();
pyHeekCountdownStateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekCountdownStateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekCountdownStateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekCountdownStateMsg); // converts a PyObject to a pyHeekCountdownStateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int State() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekWinLoseMsg : public pyHeekMsg
{
protected:
pyHeekWinLoseMsg();
pyHeekWinLoseMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekWinLoseMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekWinLoseMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekWinLoseMsg); // converts a PyObject to a pyHeekWinLoseMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool Win() const;
int Choice() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekGameWinMsg : public pyHeekMsg
{
protected:
pyHeekGameWinMsg();
pyHeekGameWinMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekGameWinMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGameWinMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGameWinMsg); // converts a PyObject to a pyHeekGameWinMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
int Choice() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyHeekPointUpdateMsg : public pyHeekMsg
{
protected:
pyHeekPointUpdateMsg();
pyHeekPointUpdateMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptHeekPointUpdateMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekPointUpdateMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekPointUpdateMsg); // converts a PyObject to a pyHeekPointUpdateMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
bool DisplayUpdate() const;
unsigned long Points() const;
unsigned long Rank() const;
};
#endif // pyHeekMsg_h