Darryl Pogue
13 years ago
5 changed files with 101 additions and 29 deletions
@ -0,0 +1,19 @@
|
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include_directories("../../Apps") |
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include_directories("../../CoreLib") |
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include_directories("../../FeatureLib/inc") |
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include_directories("../../FeatureLib") |
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include_directories("../../NucleusLib/inc") |
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include_directories("../../NucleusLib") |
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include_directories("../../PubUtilLib/inc") |
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include_directories("../../PubUtilLib") |
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include_directories(${OPENSSL_INCLUDE_DIR}) |
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set(plSHA_SOURCES |
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Main.cpp |
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) |
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add_executable(plSHA ${plSHA_SOURCES}) |
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target_link_libraries(plSHA CoreLib pnUtils pnProduct plEncryption) |
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target_link_libraries(plSHA ${OPENSSL_LIBRARIES}) |
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source_group("Source Files" FILES ${plSHA_SOURCES}) |
@ -0,0 +1,70 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pnProduct/pnProduct.h" |
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#include "plEncryption/plChecksum.h" |
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#include <stdio.h> |
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int main (int argc, char** argv) { |
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if (argc < 2) { |
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fprintf(stderr, "ERROR: Please specify filename.\n"); |
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return 1; |
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} |
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plSHAChecksum sha(argv[1]); |
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if (!sha.IsValid()) { |
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fprintf(stderr, "ERROR: SHA failed.\n"); |
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return 1; |
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} |
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plSHA1Checksum sha1(argv[1]); |
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if (!sha1.IsValid()) { |
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fprintf(stderr, "ERROR: SHA1 failed.\n"); |
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return 1; |
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} |
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fprintf(stdout, "%s\tSHA\n", sha.GetAsHexString()); |
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fprintf(stdout, "%s\tSHA1\n", sha1.GetAsHexString()); |
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return 0; |
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} |
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