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Bump the step offset by a tenth of a foot.

This should keep the avatar from getting stuck on some stupid stuff such
as on the pellet machine. A real fix would be to tweak the data, but we
cannot do that.
Adam Johnson 12 years ago
parent
commit
cc15367781
  1. 2
      Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp

2
Sources/Plasma/PubUtilLib/plPhysX/plPXPhysicalControllerCore.cpp

@ -71,7 +71,7 @@ bool plPXPhysicalControllerCore::fDebugDisplay = false;
int plPXPhysicalControllerCore::fPXControllersMax = 0; int plPXPhysicalControllerCore::fPXControllersMax = 0;
#define kCCTSkinWidth 0.1f #define kCCTSkinWidth 0.1f
#define kCCTStepOffset 0.6f #define kCCTStepOffset 0.7f
#define kCCTZOffset ((fRadius + (fHeight / 2)) + kCCTSkinWidth) #define kCCTZOffset ((fRadius + (fHeight / 2)) + kCCTSkinWidth)
#define kPhysHeightCorrection 0.8f #define kPhysHeightCorrection 0.8f
#define kPhysZOffset ((kCCTZOffset + (kPhysHeightCorrection / 2)) - 0.05f) #define kPhysZOffset ((kCCTZOffset + (kPhysHeightCorrection / 2)) - 0.05f)

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