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Some fixes to make it all compile.

Michael Hansen 12 years ago committed by Darryl Pogue
parent
commit
cb9dab2cca
  1. 4
      Sources/Plasma/Apps/plClient/plClient.cpp
  2. 2
      Sources/Tools/MaxComponent/plClothingComponent.cpp
  3. 4
      Sources/Tools/MaxMain/plPluginResManager.cpp

4
Sources/Plasma/Apps/plClient/plClient.cpp

@ -990,7 +990,7 @@ void plClient::SetHoldLoadRequests(bool hold)
void plClient::IQueueRoomLoad(const std::vector<plLocation>& locs, bool hold)
{
bool allSameAge = true;
const char* lastAgeName = nil;
plString lastAgeName;
uint32_t numRooms = 0;
for (int i = 0; i < locs.size(); i++)
@ -1016,7 +1016,7 @@ void plClient::IQueueRoomLoad(const std::vector<plLocation>& locs, bool hold)
fLoadRooms.push_back(new LoadRequest(loc, hold));
if (!lastAgeName || strcmp(info->GetAge(), lastAgeName) == 0)
if (lastAgeName.IsNull() || info->GetAge() == lastAgeName)
lastAgeName = info->GetAge();
else
allSameAge = false;

2
Sources/Tools/MaxComponent/plClothingComponent.cpp

@ -233,7 +233,7 @@ bool plClothingComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
}
const plPageInfo* thisInfo = plKeyFinder::Instance().GetLocationInfo(locationNode ? locationNode->GetLocation() : node->GetLocation());
const plLocation &loc = plKeyFinder::Instance().FindLocation("GlobalClothing", thisInfo->GetPage());
const plLocation &loc = plKeyFinder::Instance().FindLocation("GlobalClothing", thisInfo->GetPage().c_str());
for (i = 0; i < fCompPB->Count(plClothingComponent::kMaterials); i++)
{

4
Sources/Tools/MaxMain/plPluginResManager.cpp

@ -120,12 +120,12 @@ plRegistryPageNode* plPluginResManager::INameToPage(const plString& age, const p
if (sequenceNumber != uint32_t(-1))
{
const plLocation& newLoc = ICreateLocation(age, page, sequenceNumber, itinerant);
pageNode = CreatePage(newLoc, age, page);
pageNode = CreatePage(newLoc, age.c_str(), page.c_str());
}
else
{
const plLocation& newLoc = ICreateLocation(age, page, itinerant);
pageNode = CreatePage(newLoc, age, page);
pageNode = CreatePage(newLoc, age.c_str(), page.c_str());
}
// Still preload textures on this guy. This should be a no-op for this page since it's new, but won't be
// for the shared textures page

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