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Remove embedded-resource code.

Joseph Davies 14 years ago
parent
commit
c5cfe9373b
  1. 299
      Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp
  2. 4
      Sources/Plasma/PubUtilLib/plPipeline/plPlates.h

299
Sources/Plasma/PubUtilLib/plPipeline/plPlates.cpp

@ -229,305 +229,6 @@ plMipmap *plPlate::CreateMaterial( UInt32 width, UInt32 height, hsBool withAl
//// CreateFromResource //////////////////////////////////////////////////////
// Creates a plate's material from a resource of the given name.
// This is where hacks beget hacks.
// We have two problems here. First, the main cursor we use most of the time (IDB_CURSOR_UP)
// is a greyscale cursor, so it's color is copied to alpha and then set to white. But its
// color doesn't go to black, it goes to 0x040404, which when used for alpha is just enough
// to be annoying in 32 bit (ghost white square around cursor).
// Second, Win98 seems to be doing some sort of dither on the cursors that use a color key
// (colorKey == 0xff00ff), so the purple parts aren't exactly matching the colorKey, so
// we have a big opaque (except for the parts that dither out to 0xff00ff) purple square
// around the cursor.
// So, when it comes to color keying, we're going to pretend we're in 16 bit mode, and only
// check the upper 5 bits of each channel. If they match the colorKey, close enough to be
// transparent.
// For grey scale, if the alpha comes out less than 8 (upper 5 bits off), again close enough
// for complete transparency.
//
// All this happens in CreateFromResource and ReloadFromResource, so I've moved the alpha setting
// code to a function they can both use, rather than cut and pasting code (what a concept, must
// be one of those new-fangled OOP patterns).
//
void plPlate::ISetResourceAlphas(UInt32 colorKey)
{
if( !fMipmap )
return;
/// Set alphas
colorKey &= 0x00f8f8f8;
UInt32 numPix = fMipmap->GetWidth() * fMipmap->GetHeight();
UInt32 *d;
int i;
hsBool hasColorKey = false;
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
{
if( (d[ i ] & 0x00f8f8f8) == colorKey )
{
hasColorKey = true;
break;
}
}
if( hasColorKey )
{
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
{
// Win98 for some reason likes to return full alpha on the pixels,
// whereas Win2k/XP likes 0 alpha. Go figure...
if( ( d[ i ] & 0x00f8f8f8 ) == colorKey )
d[ i ] = 0;
else
d[ i ] |= 0xff000000;
}
}
else
{
// No color key, must be a b/w alpha mask
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
{
UInt32 alpha = d[i] & 0xff;
if( !(alpha & 0xf8) )
d[i] = 0x00ffffff;
else
d[ i ] = ( alpha << 24 ) | 0x00ffffff;
}
}
}
void plPlate::CreateFromBMPResource( const char *resName, UInt32 colorKey )
{
/*
Someday the following might actually work, once we get a plugin that
exports a material in the latest format, plus have the material actually
read in its layers (or maybe we'll have to read() them in manually?)
Right now, we just keep it here so we don't have to look up how to do it
when we need it.
hsRAMStream rsrcStream;
HGLOBAL rsrcHdl;
HRSRC findInfo;
UInt8 *ptr;
UInt32 size;
findInfo = FindResource( GetModuleHandle( nil ), (LPCTSTR)1001, "HSMR" );
size = SizeofResource( GetModuleHandle( nil ), findInfo );
rsrcHdl = LoadResource( GetModuleHandle( nil ), findInfo );
ptr = (UInt8 *)LockResource( rsrcHdl );
rsrcStream.Write( size, ptr );
UnlockResource( rsrcHdl );
rsrcStream.Rewind();
fMaterial = TRACKED_NEW hsGMaterial;
fMaterial->Read( &rsrcStream );
*/
UInt32 width, height;
#if HS_BUILD_FOR_WIN32
HBITMAP rsrc;
BITMAPINFO bMapInfo;
HDC hDC = GetDC( nil );
rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION );
if( rsrc == nil )
{
/// Copy data into a new material
CreateMaterial( 32, 32, true );
SetSize( 0.1, 0.1 );
ReleaseDC( nil, hDC );
return;
}
// hsAssert( rsrc != nil, "Cannot find specified resource" );
memset( &bMapInfo, 0, sizeof( bMapInfo ) );
bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader );
height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS );
hsAssert( height != 0, "Cannot get resource bitmap bits" );
width = bMapInfo.bmiHeader.biWidth;
height = bMapInfo.bmiHeader.biHeight;
bMapInfo.bmiHeader.biBitCount = 32;
bMapInfo.bmiHeader.biCompression = BI_RGB;
#endif
/// Copy data into a new material
CreateMaterial( width, height, true );
SetSize( (float)width, (float)height );
#if HS_BUILD_FOR_WIN32
bMapInfo.bmiHeader.biHeight *= -1;
GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS );
ReleaseDC( nil, hDC );
DeleteObject( rsrc );
#endif
ISetResourceAlphas(colorKey);
}
//// ReloadFromResource //////////////////////////////////////////////////////
// Creates a plate's material from a resource of the given name.
void plPlate::ReloadFromBMPResource( const char *resName, UInt32 colorKey )
{
UInt32 width, height;
if( !fMaterial || fMaterial->GetNumLayers() < 1 || fMaterial->GetLayer( 0 ) == nil || fMipmap == nil )
{
hsStatusMessage( "WARNING: Not refilling plate material; bitmap not yet assigned\n" );
return;
}
#if HS_BUILD_FOR_WIN32
HBITMAP rsrc;
BITMAPINFO bMapInfo;
HDC hDC = GetDC( nil );
rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION );
if( rsrc == nil )
{
ReleaseDC( nil, hDC );
return;
}
// hsAssert( rsrc != nil, "Cannot find specified resource" );
memset( &bMapInfo, 0, sizeof( bMapInfo ) );
bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader );
height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS );
hsAssert( height != 0, "Cannot get resource bitmap bits" );
width = bMapInfo.bmiHeader.biWidth;
height = bMapInfo.bmiHeader.biHeight;
bMapInfo.bmiHeader.biBitCount = 32;
bMapInfo.bmiHeader.biCompression = BI_RGB;
#endif
/// Copy the data into the existing material
if( fMipmap->GetWidth() != width || fMipmap->GetHeight() != height )
{
hsStatusMessage( "WARNING: Not refilling plate material; resource size does not match\n" );
}
#if HS_BUILD_FOR_WIN32
bMapInfo.bmiHeader.biHeight *= -1;
GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS );
ReleaseDC( nil, hDC );
DeleteObject( rsrc );
#endif
ISetResourceAlphas(colorKey);
if( fMipmap->GetDeviceRef() )
fMipmap->GetDeviceRef()->SetDirty( true );
}
void plPlate::CreateFromJPEGResource( const char *resName, UInt32 colorKey )
{
hsRAMStream stream;
plMipmap* jpgTexture = nil;
#if HS_BUILD_FOR_WIN32
HRSRC res = FindResource(NULL, resName, "JPEG");
if (!res)
goto error;
HGLOBAL resourceLoaded = LoadResource(NULL, res);
if (!resourceLoaded)
goto error;
byte* data = (byte*)LockResource(resourceLoaded);
if (!data)
goto error;
DWORD resSize = SizeofResource(NULL, res);
if (resSize == 0)
goto error;
stream.Write(sizeof(DWORD), &resSize);
stream.Write(resSize, data);
stream.Rewind();
UnlockResource(resourceLoaded);
char keyName[128];
sprintf( keyName, "PlateJPEG#%d", fMagicUniqueKeyInt++ );
jpgTexture = plJPEG::Instance().ReadFromStream(&stream);
if (jpgTexture)
{
hsgResMgr::ResMgr()->NewKey(keyName, jpgTexture, plLocation::kGlobalFixedLoc);
#endif
CreateMaterial( 256, 256, true, jpgTexture);
ISetResourceAlphas(colorKey);
return;
}
error:
/// Copy data into a new material
CreateMaterial( 32, 32, true );
SetSize( 0.1, 0.1 );
return;
}
void plPlate::ReloadFromJPEGResource( const char *resName, UInt32 colorKey )
{
hsRAMStream stream;
plMipmap* jpgTexture = nil;
#if HS_BUILD_FOR_WIN32
HRSRC res = FindResource(NULL, resName, "JPEG");
if (!res)
return;
HGLOBAL resourceLoaded = LoadResource(NULL, res);
if (!resourceLoaded)
return;
byte* data = (byte*)LockResource(resourceLoaded);
if (!data)
return;
DWORD resSize = SizeofResource(NULL, res);
if (resSize == 0)
return;
stream.Write(sizeof(DWORD), &resSize);
stream.Write(resSize, data);
stream.Rewind();
UnlockResource(resourceLoaded);
jpgTexture = plJPEG::Instance().ReadFromStream(&stream);
if (jpgTexture)
{
#endif
fMipmap->CopyFrom(jpgTexture);
ISetResourceAlphas(colorKey);
if( fMipmap->GetDeviceRef() )
fMipmap->GetDeviceRef()->SetDirty( true );
delete jpgTexture;
}
}
void plPlate::CreateFromResource(const char *resName)
{
if (resName)

4
Sources/Plasma/PubUtilLib/plPipeline/plPlates.h

@ -127,10 +127,6 @@ class plPlate
void SetSize( hsScalar width, hsScalar height, bool adjustByAspectRatio = false );
plMipmap *CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture = NULL );
void CreateFromBMPResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void ReloadFromBMPResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void CreateFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void ReloadFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void CreateFromResource( const char *resName );
void ReloadFromResource( const char *resName );
};

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