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@ -2208,9 +2208,11 @@ bool hsBounds3Ext::ISectBoxBS(const hsBounds3Ext &other, const hsVector3 &myVel,
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hsVector3 tstAxis; |
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float tstDepth; |
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int i; |
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for( i = 0; i < 3; i++ ) |
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{ |
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bool tryAxis; |
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bool tryAxis = false; |
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if( other.fExtFlags & kAxisAligned ) |
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{ |
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// first try the other box axes
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@ -2229,25 +2231,22 @@ bool hsBounds3Ext::ISectBoxBS(const hsBounds3Ext &other, const hsVector3 &myVel,
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if( effMin > other.fMaxs[i] ) |
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return false; |
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if( (other.fMins[i] <= effMin) |
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&&(other.fMaxs[i] <= effMax) ) |
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if ((other.fMins[i] <= effMin) && |
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(other.fMaxs[i] <= effMax)) |
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{ |
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tstDepth = other.fMaxs[i] - effMin; |
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hsAssert(tstDepth > -kRealSmall, "Late to be finding sep axis"); |
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tstAxis.Set(i == 0 ? 1.f : 0, i & 1 ? 1.f : 0, i & 2 ? 1.f : 0); |
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tryAxis = true; |
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} |
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else |
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if( (other.fMins[i] >= effMin) |
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&&(other.fMaxs[i] >= effMax) ) |
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else if ((other.fMins[i] >= effMin) && |
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(other.fMaxs[i] >= effMax)) |
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{ |
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tstDepth = effMax - other.fMins[i]; |
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hsAssert(tstDepth > -kRealSmall, "Late to be finding sep axis"); |
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tstAxis.Set(i == 0 ? -1.f : 0, i & 1 ? -1.f : 0, i & 2 ? -1.f : 0); |
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tryAxis = true; |
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} |
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else
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tryAxis = false; |
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} |
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else |
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{ |
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@ -2272,23 +2271,20 @@ bool hsBounds3Ext::ISectBoxBS(const hsBounds3Ext &other, const hsVector3 &myVel,
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if( effMin > other.fDists[i].fY ) |
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return false; |
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if( centerDist <= other.fDists[i].fX ) |
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if (centerDist <= other.fDists[i].fX) |
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{ |
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tstDepth = effMax - other.fDists[i].fX; |
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tstAxis = -other.fAxes[i]; |
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hsAssert(tstDepth > -kRealSmall, "Late to be finding sep axis"); |
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} |
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else |
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if( centerDist >= other.fDists[i].fY ) |
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else if (centerDist >= other.fDists[i].fY) |
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{ |
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tstDepth = other.fDists[i].fY - effMin; |
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tstAxis = other.fAxes[i]; |
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hsAssert(tstDepth > -kRealSmall, "Late to be finding sep axis"); |
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} |
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else
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tryAxis = false; |
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} |
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if( tryAxis ) |
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{ |
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float magSq = tstAxis.MagnitudeSquared(); |
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