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(TEMP) Read server info from a server.ini in the game root

Michael Hansen 14 years ago
parent
commit
b2414e4195
  1. 7
      Sources/Plasma/Apps/plClient/winmain.cpp

7
Sources/Plasma/Apps/plClient/winmain.cpp

@ -1558,6 +1558,7 @@ LONG WINAPI plCustomUnhandledExceptionFilter( struct _EXCEPTION_POINTERS *Except
return EXCEPTION_EXECUTE_HANDLER; return EXCEPTION_EXECUTE_HANDLER;
} }
#include "pfConsole/pfConsoleEngine.h"
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow) int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)
{ {
// Set global handle // Set global handle
@ -1677,6 +1678,12 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nC
return PARABLE_NORMAL_EXIT; return PARABLE_NORMAL_EXIT;
} }
/////////<<<<<<<<
pfConsoleEngine *tempConsole = TRACKED_NEW pfConsoleEngine();
tempConsole->ExecuteFile("server.ini");
delete tempConsole;
/////////<<<<<<<<
NetCliAuthAutoReconnectEnable(false); NetCliAuthAutoReconnectEnable(false);
NetCommSetReadIniAccountInfo(!doIntroDialogs); NetCommSetReadIniAccountInfo(!doIntroDialogs);

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