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@ -859,9 +859,8 @@ void plPXPhysical::ISetTransformGlobal(const hsMatrix44& l2w)
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// are also kinematic but not kPhysAnim, therefore, this would break on PhysX
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// SDKs (yes, I'm looking at you, 2.6.4) that actually obey the ***GlobalPose
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// rules set forth in the SDK documentation.
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if(fActor->readBodyFlag(NX_BF_KINEMATIC)) |
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if (fActor->readBodyFlag(NX_BF_KINEMATIC)) |
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fActor->moveGlobalPose(mat); |
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} |
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else |
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fActor->setGlobalPose(mat); |
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} |
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