5 changed files with 359 additions and 0 deletions
@ -0,0 +1,20 @@
|
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include_directories("../../CoreLib") |
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include_directories("../../NucleusLib") |
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include_directories("../../NucleusLib/inc") |
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include_directories("../../PubUtilLib") |
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|
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set(pfPasswordStore_HEADERS |
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pfPasswordStore.h |
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pfPasswordStore_impl.h |
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) |
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|
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set(pfPasswordStore_SOURCES |
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pfPasswordStore.cpp |
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) |
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|
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add_library(pfPasswordStore STATIC ${pfPasswordStore_HEADERS} ${pfPasswordStore_SOURCES}) |
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target_link_libraries(pfPasswordStore CoreLib plFile) |
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|
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source_group("Header Files" FILES ${pfPasswordStore_HEADERS}) |
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source_group("Source Files" FILES ${pfPasswordStore_SOURCES}) |
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|
@ -0,0 +1,196 @@
|
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/*==LICENSE==*
|
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|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
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You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
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*==LICENSE==*/ |
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|
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#include "pfPasswordStore.h" |
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#include "pfPasswordStore_impl.h" |
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|
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#include "plProduct.h" |
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#include "plFile/plEncryptedStream.h" |
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|
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/* Get the pfPasswordStore instance */ |
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pfPasswordStore* pfPasswordStore::Instance() |
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{ |
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static pfPasswordStore* store = nullptr; |
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|
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if (store == nullptr) { |
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#ifdef HS_BUILD_FOR_WIN32 |
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store = new pfWin32PasswordStore(); |
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#else |
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store = new pfFilePasswordStore(); |
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#endif |
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} |
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|
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return store; |
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} |
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|
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|
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|
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/*****************************************************************************
|
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** pfFilePasswordStore ** |
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*****************************************************************************/ |
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|
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pfFilePasswordStore::pfFilePasswordStore() |
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{ |
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// TODO: Cross-platform CryptKey initialization
|
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uint32_t* product = (uint32_t*)plProduct::UUID(); |
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for (int i = 0; i < 4; i++) { |
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fCryptKey[i] = product[i]; |
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} |
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} |
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|
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|
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const plString pfFilePasswordStore::GetPassword(const plString& username) |
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{ |
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plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat"); |
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plString password = plString::Null; |
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|
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#ifndef PLASMA_EXTERNAL_RELEASE |
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// internal builds can use the local init directory
|
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plFileName local("init\\login.dat"); |
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if (plFileInfo(local).Exists()) |
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loginDat = local; |
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#endif |
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|
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hsStream* stream = plEncryptedStream::OpenEncryptedFile(loginDat, fCryptKey); |
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if (stream && !stream->AtEnd()) |
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{ |
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uint32_t savedKey[4]; |
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stream->Read(sizeof(savedKey), savedKey); |
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|
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if (memcmp(fCryptKey, savedKey, sizeof(savedKey)) == 0 && !stream->AtEnd()) |
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{ |
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plString uname = stream->ReadSafeString(); |
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if (username.CompareI(uname) == 0) { |
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password = stream->ReadSafeString(); |
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} |
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} |
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|
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stream->Close(); |
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delete stream; |
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} |
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|
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return password; |
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} |
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|
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|
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bool pfFilePasswordStore::SetPassword(const plString& username, const plString& password) |
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{ |
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plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat"); |
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|
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#ifndef PLASMA_EXTERNAL_RELEASE |
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// internal builds can use the local init directory
|
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plFileName local("init\\login.dat"); |
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if (plFileInfo(local).Exists()) |
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loginDat = local; |
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#endif |
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|
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hsStream* stream = plEncryptedStream::OpenEncryptedFileWrite(loginDat, fCryptKey); |
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if (stream) |
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{ |
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stream->Write(sizeof(fCryptKey), fCryptKey); |
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stream->WriteSafeString(username); |
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stream->WriteSafeString(password); |
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|
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stream->Close(); |
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delete stream; |
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|
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return true; |
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} |
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|
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return false; |
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} |
||||
|
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|
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|
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#ifdef HS_BUILD_FOR_WIN32 |
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#include <wincred.h> |
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|
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/*****************************************************************************
|
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** pfWin32PasswordStore ** |
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*****************************************************************************/ |
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const plString pfWin32PasswordStore::GetPassword(const plString& username) |
||||
{ |
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PCREDENTIALW credential; |
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plString target = plString::Format("%s__%s", plProduct::UUID(), username.c_str()); |
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plString password = plString::Null; |
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|
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if (!CredReadW(target.ToUtf16(), CRED_TYPE_GENERIC, 0, &credential)) { |
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return password; |
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} |
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|
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password = plString::FromUtf16((uint16_t*)credential->CredentialBlob, credential->CredentialBlobSize); |
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|
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memset(credential->CredentialBlob, 0, credential->CredentialBlobSize); |
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CredFree(credential); |
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|
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return password; |
||||
} |
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|
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|
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bool pfWin32PasswordStore::SetPassword(const plString& username, const plString& password) |
||||
{ |
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CREDENTIALW credential; |
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plString target = plString::Format("%s__%s", plProduct::UUID(), username.c_str()); |
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|
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if (password.IsNull()) { |
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if (CredDeleteW(target.ToUtf16(), CRED_TYPE_GENERIC, 0)) { |
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return true; |
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} |
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|
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return false; |
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} |
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|
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memset(&credential, 0, sizeof(CREDENTIALW)); |
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credential.Type = CRED_TYPE_GENERIC; |
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credential.TargetName = target.ToUtf16(); |
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credential.CredentialBlobSize = password.GetSize(); |
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credential.CredentialBlob = (LPBYTE)password.ToUtf16(); |
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credential.Persist = CRED_PERSIST_LOCAL_MACHINE; |
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credential.UserName = username.ToUtf16(); |
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|
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if (!CredWriteW(&credential, 0)) { |
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return false; |
||||
} |
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|
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return true; |
||||
} |
||||
#endif |
@ -0,0 +1,59 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#ifndef pfPasswordStore_inc |
||||
#define pfPasswordStore_inc |
||||
|
||||
#include "HeadSpin.h" |
||||
#include "plString.h" |
||||
|
||||
class pfPasswordStore |
||||
{ |
||||
public: |
||||
static pfPasswordStore* Instance(); |
||||
|
||||
|
||||
virtual const plString GetPassword(const plString& username) = 0; |
||||
virtual bool SetPassword(const plString& username, const plString& password) = 0; |
||||
}; |
||||
|
||||
#endif //pfPasswordStore_inc
|
@ -0,0 +1,83 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#ifndef pfPasswordStore_impl_inc |
||||
#define pfPasswordStore_impl_inc |
||||
|
||||
#include "pfPasswordStore.h" |
||||
|
||||
/**
|
||||
* An encrypted file-based password storage mechanism. |
||||
*/ |
||||
class pfFilePasswordStore : public pfPasswordStore |
||||
{ |
||||
private: |
||||
uint32_t fCryptKey[4]; |
||||
|
||||
public: |
||||
pfFilePasswordStore(); |
||||
|
||||
virtual const plString GetPassword(const plString& username); |
||||
virtual bool SetPassword(const plString& username, const plString& password); |
||||
}; |
||||
|
||||
|
||||
#ifdef HS_BUILD_FOR_WIN32 |
||||
/**
|
||||
* A Windows Credential Vault password storage mechanism. |
||||
*/ |
||||
class pfWin32PasswordStore : public pfPasswordStore |
||||
{ |
||||
public: |
||||
pfWin32PasswordStore() { } |
||||
|
||||
virtual const plString GetPassword(const plString& username); |
||||
virtual bool SetPassword(const plString& username, const plString& password); |
||||
}; |
||||
#endif //HS_BUILD_FOR_WIN32
|
||||
|
||||
|
||||
// TODO: A Linux libsecret-based storage mechanism
|
||||
|
||||
// TODO: An OSX KeyChain-based storage mechanism
|
||||
|
||||
#endif //pfPasswordStore_impl_inc
|
Loading…
Reference in new issue