5 changed files with 359 additions and 0 deletions
@ -0,0 +1,20 @@ |
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|
include_directories("../../CoreLib") |
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include_directories("../../NucleusLib") |
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include_directories("../../NucleusLib/inc") |
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include_directories("../../PubUtilLib") |
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|
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set(pfPasswordStore_HEADERS |
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pfPasswordStore.h |
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pfPasswordStore_impl.h |
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) |
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|
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set(pfPasswordStore_SOURCES |
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pfPasswordStore.cpp |
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|
) |
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|
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add_library(pfPasswordStore STATIC ${pfPasswordStore_HEADERS} ${pfPasswordStore_SOURCES}) |
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target_link_libraries(pfPasswordStore CoreLib plFile) |
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|
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source_group("Header Files" FILES ${pfPasswordStore_HEADERS}) |
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source_group("Source Files" FILES ${pfPasswordStore_SOURCES}) |
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|
|
@ -0,0 +1,196 @@ |
|||||||
|
/*==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools |
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc. |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7 |
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||||
|
(or a modified version of those libraries), |
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
||||||
|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||||
|
work. |
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||||
|
or by snail mail at: |
||||||
|
Cyan Worlds, Inc. |
||||||
|
14617 N Newport Hwy |
||||||
|
Mead, WA 99021 |
||||||
|
|
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|
*==LICENSE==*/ |
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|
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#include "pfPasswordStore.h" |
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#include "pfPasswordStore_impl.h" |
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|
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#include "plProduct.h" |
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#include "plFile/plEncryptedStream.h" |
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|
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/* Get the pfPasswordStore instance */ |
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pfPasswordStore* pfPasswordStore::Instance() |
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{ |
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static pfPasswordStore* store = nullptr; |
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|
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if (store == nullptr) { |
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|
#ifdef HS_BUILD_FOR_WIN32 |
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|
store = new pfWin32PasswordStore(); |
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|
#else |
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store = new pfFilePasswordStore(); |
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|
#endif |
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|
} |
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|
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|
return store; |
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|
} |
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|
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|
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|
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/*****************************************************************************
|
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|
** pfFilePasswordStore ** |
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|
*****************************************************************************/ |
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|
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pfFilePasswordStore::pfFilePasswordStore() |
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|
{ |
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// TODO: Cross-platform CryptKey initialization
|
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uint32_t* product = (uint32_t*)plProduct::UUID(); |
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|
for (int i = 0; i < 4; i++) { |
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|
fCryptKey[i] = product[i]; |
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|
} |
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|
} |
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|
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|
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const plString pfFilePasswordStore::GetPassword(const plString& username) |
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|
{ |
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plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat"); |
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|
plString password = plString::Null; |
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|
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|
#ifndef PLASMA_EXTERNAL_RELEASE |
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|
// internal builds can use the local init directory
|
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|
plFileName local("init\\login.dat"); |
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|
if (plFileInfo(local).Exists()) |
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|
loginDat = local; |
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|
#endif |
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|
|
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hsStream* stream = plEncryptedStream::OpenEncryptedFile(loginDat, fCryptKey); |
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|
if (stream && !stream->AtEnd()) |
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|
{ |
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|
uint32_t savedKey[4]; |
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|
stream->Read(sizeof(savedKey), savedKey); |
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|
|
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if (memcmp(fCryptKey, savedKey, sizeof(savedKey)) == 0 && !stream->AtEnd()) |
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|
{ |
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|
plString uname = stream->ReadSafeString(); |
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|
if (username.CompareI(uname) == 0) { |
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|
password = stream->ReadSafeString(); |
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|
} |
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|
} |
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|
|
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|
stream->Close(); |
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|
delete stream; |
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|
} |
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|
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return password; |
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|
} |
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|
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|
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bool pfFilePasswordStore::SetPassword(const plString& username, const plString& password) |
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|
{ |
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|
plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat"); |
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|
|
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|
#ifndef PLASMA_EXTERNAL_RELEASE |
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|
// internal builds can use the local init directory
|
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|
plFileName local("init\\login.dat"); |
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|
if (plFileInfo(local).Exists()) |
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loginDat = local; |
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|
#endif |
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|
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hsStream* stream = plEncryptedStream::OpenEncryptedFileWrite(loginDat, fCryptKey); |
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|
if (stream) |
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|
{ |
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stream->Write(sizeof(fCryptKey), fCryptKey); |
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stream->WriteSafeString(username); |
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stream->WriteSafeString(password); |
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|
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stream->Close(); |
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delete stream; |
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|
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return true; |
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|
} |
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|
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return false; |
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|
} |
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|
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|
|
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|
|
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|
#ifdef HS_BUILD_FOR_WIN32 |
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|
#include <wincred.h> |
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|
|
||||||
|
/*****************************************************************************
|
||||||
|
** pfWin32PasswordStore ** |
||||||
|
*****************************************************************************/ |
||||||
|
const plString pfWin32PasswordStore::GetPassword(const plString& username) |
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|
{ |
||||||
|
PCREDENTIALW credential; |
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|
plString target = plString::Format("%s__%s", plProduct::UUID(), username.c_str()); |
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|
plString password = plString::Null; |
||||||
|
|
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|
if (!CredReadW(target.ToUtf16(), CRED_TYPE_GENERIC, 0, &credential)) { |
||||||
|
return password; |
||||||
|
} |
||||||
|
|
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|
password = plString::FromUtf16((uint16_t*)credential->CredentialBlob, credential->CredentialBlobSize); |
||||||
|
|
||||||
|
memset(credential->CredentialBlob, 0, credential->CredentialBlobSize); |
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|
CredFree(credential); |
||||||
|
|
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return password; |
||||||
|
} |
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|
|
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|
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|
bool pfWin32PasswordStore::SetPassword(const plString& username, const plString& password) |
||||||
|
{ |
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|
CREDENTIALW credential; |
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|
plString target = plString::Format("%s__%s", plProduct::UUID(), username.c_str()); |
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|
|
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|
if (password.IsNull()) { |
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|
if (CredDeleteW(target.ToUtf16(), CRED_TYPE_GENERIC, 0)) { |
||||||
|
return true; |
||||||
|
} |
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|
|
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|
return false; |
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|
} |
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|
|
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|
memset(&credential, 0, sizeof(CREDENTIALW)); |
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|
credential.Type = CRED_TYPE_GENERIC; |
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credential.TargetName = target.ToUtf16(); |
||||||
|
credential.CredentialBlobSize = password.GetSize(); |
||||||
|
credential.CredentialBlob = (LPBYTE)password.ToUtf16(); |
||||||
|
credential.Persist = CRED_PERSIST_LOCAL_MACHINE; |
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|
credential.UserName = username.ToUtf16(); |
||||||
|
|
||||||
|
if (!CredWriteW(&credential, 0)) { |
||||||
|
return false; |
||||||
|
} |
||||||
|
|
||||||
|
return true; |
||||||
|
} |
||||||
|
#endif |
@ -0,0 +1,59 @@ |
|||||||
|
/*==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools |
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc. |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7 |
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||||
|
(or a modified version of those libraries), |
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
||||||
|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||||
|
work. |
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||||
|
or by snail mail at: |
||||||
|
Cyan Worlds, Inc. |
||||||
|
14617 N Newport Hwy |
||||||
|
Mead, WA 99021 |
||||||
|
|
||||||
|
*==LICENSE==*/ |
||||||
|
|
||||||
|
#ifndef pfPasswordStore_inc |
||||||
|
#define pfPasswordStore_inc |
||||||
|
|
||||||
|
#include "HeadSpin.h" |
||||||
|
#include "plString.h" |
||||||
|
|
||||||
|
class pfPasswordStore |
||||||
|
{ |
||||||
|
public: |
||||||
|
static pfPasswordStore* Instance(); |
||||||
|
|
||||||
|
|
||||||
|
virtual const plString GetPassword(const plString& username) = 0; |
||||||
|
virtual bool SetPassword(const plString& username, const plString& password) = 0; |
||||||
|
}; |
||||||
|
|
||||||
|
#endif //pfPasswordStore_inc
|
@ -0,0 +1,83 @@ |
|||||||
|
/*==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools |
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc. |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7 |
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||||
|
(or a modified version of those libraries), |
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
||||||
|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||||
|
work. |
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||||
|
or by snail mail at: |
||||||
|
Cyan Worlds, Inc. |
||||||
|
14617 N Newport Hwy |
||||||
|
Mead, WA 99021 |
||||||
|
|
||||||
|
*==LICENSE==*/ |
||||||
|
|
||||||
|
#ifndef pfPasswordStore_impl_inc |
||||||
|
#define pfPasswordStore_impl_inc |
||||||
|
|
||||||
|
#include "pfPasswordStore.h" |
||||||
|
|
||||||
|
/**
|
||||||
|
* An encrypted file-based password storage mechanism. |
||||||
|
*/ |
||||||
|
class pfFilePasswordStore : public pfPasswordStore |
||||||
|
{ |
||||||
|
private: |
||||||
|
uint32_t fCryptKey[4]; |
||||||
|
|
||||||
|
public: |
||||||
|
pfFilePasswordStore(); |
||||||
|
|
||||||
|
virtual const plString GetPassword(const plString& username); |
||||||
|
virtual bool SetPassword(const plString& username, const plString& password); |
||||||
|
}; |
||||||
|
|
||||||
|
|
||||||
|
#ifdef HS_BUILD_FOR_WIN32 |
||||||
|
/**
|
||||||
|
* A Windows Credential Vault password storage mechanism. |
||||||
|
*/ |
||||||
|
class pfWin32PasswordStore : public pfPasswordStore |
||||||
|
{ |
||||||
|
public: |
||||||
|
pfWin32PasswordStore() { } |
||||||
|
|
||||||
|
virtual const plString GetPassword(const plString& username); |
||||||
|
virtual bool SetPassword(const plString& username, const plString& password); |
||||||
|
}; |
||||||
|
#endif //HS_BUILD_FOR_WIN32
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: A Linux libsecret-based storage mechanism
|
||||||
|
|
||||||
|
// TODO: An OSX KeyChain-based storage mechanism
|
||||||
|
|
||||||
|
#endif //pfPasswordStore_impl_inc
|
Loading…
Reference in new issue