Browse Source
Add running instructions. Update build requirements. Clarify build instructions (from GoW wiki).
Joseph Davies
14 years ago
1 changed files with 66 additions and 28 deletions
@ -1,57 +1,95 @@
|
||||
====== |
||||
Plasma |
||||
====== |
||||
A CMake-based fork of the GPLv3-licensed **CyanWorlds.com Engine** (Headspin/Plasma), with a focus on bug fixes, cross-platform compatibility, and enhanced features. |
||||
A CMake-based fork of the GPLv3-licensed **CyanWorlds.com Engine** (Headspin/Plasma), with a focus on bug-fixes, cross-platform compatibility, and enhanced features. |
||||
|
||||
For more information, see http://mystonline.com/developers/ |
||||
For more information on Myst Online, see http://mystonline.com/developers/ |
||||
|
||||
|
||||
Related projects |
||||
---------------- |
||||
- moul-scripts <https://github.com/H-uru/moul-scripts> - An updated repository of game scripts containing |
||||
bug-fixes and compatible with modern python interpreters for use with Plasma. |
||||
- dirtsand <https://github.com/H-uru/dirtsand> - An open-source Plasma-compatible server project. |
||||
- moul-scripts - https://github.com/H-uru/moul-scripts - An updated repository of game scripts containing bug-fixes and compatible with modern python interpreters for use with Plasma. |
||||
- dirtsand - https://github.com/H-uru/dirtsand - An open-source Plasma-compatible server project. |
||||
|
||||
|
||||
Library Dependencies |
||||
-------------------- |
||||
Plasma currently utilizes the following third-party libraries: |
||||
|
||||
- Python 2.7 <http://www.python.org/download/releases/2.7/> |
||||
- nVidia PhysX 2.6.4 <http://developer.nvidia.com/physx-downloads> |
||||
- Creative Labs' OpenAL SDK 1.1 <http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip> |
||||
- nVidia PhysX 2.6.4 - http://developer.nvidia.com/physx-downloads |
||||
- Creative Labs' OpenAL SDK 1.1 - http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip |
||||
- Microsoft DirectX SDK |
||||
- November 2008 <http://www.microsoft.com/downloads/en/details.aspx?FamilyID=5493f76a-6d37-478d-ba17-28b1cca4865a> or |
||||
- June 2010 <http://www.microsoft.com/downloads/en/details.aspx?familyid=3021d52b-514e-41d3-ad02-438a3ba730ba> |
||||
- libOgg and libVorbis <http://www.xiph.org/downloads/> |
||||
- OpenSSL <http://www.slproweb.com/products/Win32OpenSSL.html> |
||||
- eXpat <http://expat.sourceforge.net/> |
||||
- libJPEG <http://www.ijg.org/> |
||||
- speex <http://www.speex.org/downloads/> |
||||
- zlib <http://zlib.net/> |
||||
- November 2008 - http://www.microsoft.com/downloads/en/details.aspx?FamilyID=5493f76a-6d37-478d-ba17-28b1cca4865a or |
||||
- June 2010 - http://www.microsoft.com/downloads/en/details.aspx?familyid=3021d52b-514e-41d3-ad02-438a3ba730ba |
||||
|
||||
|
||||
- Python 2.7 - http://www.python.org/download/releases/2.7/ |
||||
- libOgg and libVorbis - http://www.xiph.org/downloads/ |
||||
- OpenSSL - http://www.slproweb.com/products/Win32OpenSSL.html |
||||
- eXpat - http://expat.sourceforge.net/ |
||||
- libJPEG - http://www.ijg.org/ |
||||
- libPNG - http://www.libpng.org/ |
||||
- speex - http://www.speex.org/downloads/ |
||||
- zlib - http://zlib.net/ |
||||
|
||||
- PyGTK - http://www.pygtk.org/downloads.html |
||||
- PIL - http://www.pythonware.com/products/pil/ |
||||
|
||||
Reducing the use of proprietary libraries is a focus of development and should be expected to change. |
||||
|
||||
PhysX, OpenAL, and DirectX SDK will need to be acquired through the above links. |
||||
All other required libraries are available as precompiled binaries and associated files in the development libraries bundle (http://guildofwriters.com/tools/devlibs.zip) or can be built using their individual build instructions. |
||||
|
||||
|
||||
Compiling Instructions |
||||
---------------------- |
||||
Currently, compilation only targets Windows systems and requires Visual Studio 2008 or Visual Studio 2010. |
||||
|
||||
Support for Visual Studio Express editions and other operating systems is planned. |
||||
Currently, compilation only targets Windows systems and requires Visual Studio 2008 or Visual Studio 2010 (including Express Editions). |
||||
|
||||
To compile: |
||||
|
||||
1) Start CMake-GUI |
||||
2) Select your clone of the repository as the source directory, and a build directory (such as .\build) |
||||
3) Click 'Configure' |
||||
If CMake cannot find required libraries (such as PhsyX or OpenAL) you may need to specify them manually: |
||||
Default locations are C:\\physx_2.6.4\\SDKs for **PHYSX_SDK_PATH**, while C:\\Program Files\\OpenAL 1.1 SDK\\include and C:\\Program Files\\OpenAL 1.1 SDK\\libs\\Win32\\OpenAL32.lib are **OPENAL_INCLUDE_DIR** and **OPENAL_LIBRARY**, respectively. Once you have set the missing paths, click 'Configure' again to complete this step. |
||||
4) Click 'Generate' to create the Visual Studio solution and associated projects. |
||||
5) Open the `Plasma.sln` Solution in Visual Studio and choose **Build->Build Solution**. |
||||
#) Start CMake-GUI |
||||
#) Set the Where is the source code option to the location where you cloned the repository. |
||||
#) Set the Where to build the binaries option to a subfolder of the aforementioned location called build. |
||||
#) Check the Grouped and Advanced options. |
||||
#) Press Configure. Select Visual Studio 9 2008 (or your preferred version of Visual Studio) as the generator. |
||||
#) Set the CMAKE_INSTALL_PREFIX option under CMAKE to the cwe-prefix folder that you extracted from the development libraries bundle (http://guildofwriters.com/tools/devlibs.zip). |
||||
#) Press Configure again. |
||||
#) Set the OpenAL include and library path options under OpenAL. |
||||
- **Default Include Path**: C:\\Program Files\\OpenAL 1.1 SDK\\include |
||||
- **Default Library Path**: C:\\Program Files\\OpenAL 1.1 SDK\\lib\\win32\\OpenAL32.lib |
||||
#) Press Configure again. |
||||
#) Set the PHYSX_SDK_PATH option under PHYSX. The default value is C:\\Program Files\\AGEIA Technologies\\AGEIA PhysX SDK\\v2.6.4\\SDKs. |
||||
#) Press Configure... For the last time! |
||||
#) Press Generate. You will now have a Visual Studio solution file (.sln) in the folder that you specified to build the binaries in. |
||||
#) Open the solution in Visual Studio. You can compile CyanWorlds.com Engine by pressing Build -> Build Solution. This will take some time. |
||||
|
||||
|
||||
Running Instructions |
||||
-------------------- |
||||
|
||||
To run the Internal Client for testing with MOULa content, you will need the a fully-patched installation of MOULa provided by Cyan Worlds. In addition, you will need to download or clone the files available on the moul-scripts repository (https://github.com/H-uru/moul-scripts). If you followed the instructions above and built against Python 2.7, be sure to pull and use the python27 branch of moul-scripts. |
||||
|
||||
#) Copy the files from your existing MOULa installation to a new folder, or install fresh if you do not already have it installed. This folder will be referred to as MOUL-OS for the remainder of these instructions. |
||||
#) Copy the Python and SDL folders from moul-scripts into the MOUL-OS folder, as well as the files in dat into the existing dat folder. |
||||
#) Copy the example-server.ini file from the root of the Plasma repository into your MOUL-OS folder, and rename it as server.ini. If you are running your own dirtsand server or are connecting to one run by someone else, use the server.ini generated from that. |
||||
#) Copy the DLLs from the development libraries bundle, as well as the DLLs PhysXLoader.dll, NxExtensions.dll, NxCooking.dll, and NxCharacter.dll from your PhysX SDK installation into the MOUL-OS folder. |
||||
#) Copy the resource.dat file from <build_dir>\\Sources\\Plasma\\Apps\\plClient\\external to the MOUL-OS folder, or from http://www.guildofwriters.com/tools/resource.dat if you did not build your own. |
||||
#) Create a shortcut in the MOUL-OS folder to the compiled plClient.exe. |
||||
#) Edit the shortcut's properties, and after the final quotation mark in the Target field, add /LocalData. Also, change the Start in field to the path of your MOUL-OS folder. |
||||
#) Double-click the shortcut to connect to your server and test! |
||||
|
||||
Alternatively, if you wish to be able to debug using a single content folder from inside Visual Studio, you will need to do the following for each Configuration (Debug, Release, etc.) you have: |
||||
|
||||
#) Open the Plasma Solution in Visual Studio. |
||||
#) Right-click on the plClient project in the Solution Explorer. |
||||
#) Select Configuration Properties->Debugging. |
||||
#) Enter /LocalData In the Command Arguments field. |
||||
#) Enter your MOUL-OS folder path in the Working Directory field. |
||||
|
||||
|
||||
|
||||
Additional Information |
||||
---------------------- |
||||
- Myst Online is available to play for free at http://mystonline.com/play/ |
||||
- For more information on this fork and more in-depth building instructions, see the Guild of Writers wiki: <http://guildofwriters.com/wiki/Development:CyanWorlds.com_Engine>. |
||||
- This code was forked from the initial release repository at OpenUru.org <http://openuru.org/> |
||||
- For more information on this fork and more in-depth building instructions, see the Guild of Writers wiki: http://guildofwriters.com/wiki/Development:CyanWorlds.com_Engine. |
||||
- This code was forked from the initial release repository at OpenUru.org: http://openuru.org/ |
||||
|
Loading…
Reference in new issue