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Suppress vault callbacks when loading or unloading VNodeMgrs.

On MOULa, there have been complaints about linking to some Neighborhoods
and activating some players taking a very long time. One of these
Neighborhoods in particular is the "DRC(67) Bevin". When I attempted to
link to this Age, I found the link took approximately 85 seconds each
time. On profiling, I discovered that for every node downloaded during
the initialization phase, we were calling into Python at least once.
Suppressing vault callbacks during times when they are obviously going
to storm and be useless decreases the link time to 7 seconds.
tickets/15/15/1
Adam Johnson 3 years ago
parent
commit
8c46126007
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 67
      Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp
  2. 12
      Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h

67
Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.cpp

@ -181,7 +181,28 @@ struct VaultDownloadTrans {
unsigned vaultId; unsigned vaultId;
ENetError result; ENetError result;
VaultDownloadTrans (); VaultDownloadTrans()
: callback(), cbParam(), progressCallback(), cbProgressParam(),
nodeCount(), nodesLeft(), vaultId(), result(kNetSuccess)
{
VaultSuppressCallbacks();
}
VaultDownloadTrans(const wchar_t* _tag, FVaultDownloadCallback _callback,
void* _cbParam, FVaultProgressCallback _progressCallback,
void* _cbProgressParam, unsigned _vaultId)
: callback(_callback), cbParam(_cbParam), progressCallback(_progressCallback),
cbProgressParam(_cbProgressParam), nodeCount(), nodesLeft(),
vaultId(_vaultId), result(kNetSuccess)
{
StrCopy(tag, _tag, MAX_PATH);
VaultSuppressCallbacks();
}
~VaultDownloadTrans()
{
VaultEnableCallbacks();
}
static void VaultNodeFetched ( static void VaultNodeFetched (
ENetError result, ENetError result,
@ -262,6 +283,8 @@ static HASHTABLEDECL(
static bool s_processPlayerInbox = false; static bool s_processPlayerInbox = false;
static long s_suppressCallbacks = 0;
/***************************************************************************** /*****************************************************************************
* *
* Local functions * Local functions
@ -303,10 +326,12 @@ static void VaultNodeAddedDownloadCallback(ENetError result, void * param) {
VaultProcessUnvisitNote(childLink->node); VaultProcessUnvisitNote(childLink->node);
} }
if (s_suppressCallbacks == 0) {
for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->AddedChildNode(parentLink->node, childLink->node); cb->cb->AddedChildNode(parentLink->node, childLink->node);
} }
} }
}
DEL(notify); DEL(notify);
} }
@ -377,10 +402,12 @@ static void BuildNodeTree (
parentNode->state->children.Add(childLink); parentNode->state->children.Add(childLink);
if (notifyNow || childNode->nodeType != 0) { if (notifyNow || childNode->nodeType != 0) {
if (s_suppressCallbacks == 0) {
// We made a new link, so make the callbacks // We made a new link, so make the callbacks
for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->AddedChildNode(parentNode, childNode); cb->cb->AddedChildNode(parentNode, childNode);
} }
}
else { else {
INotifyAfterDownload* notify = NEWZERO(INotifyAfterDownload)(parentNode->nodeId, childNode->nodeId); INotifyAfterDownload* notify = NEWZERO(INotifyAfterDownload)(parentNode->nodeId, childNode->nodeId);
s_notifyAfterDownload.Add(notify); s_notifyAfterDownload.Add(notify);
@ -543,6 +570,10 @@ static void ChangedVaultNodeFetched (
RelVaultNodeLink* savedLink = s_nodes.Find(node->nodeId); RelVaultNodeLink* savedLink = s_nodes.Find(node->nodeId);
// Yeah, we are purposefully allowing this global callback to go out,
// even if callback suppression has been enabled. The intent behind
// that is to suppress spurious callbacks, but node changes are
// probably not spurious.
if (savedLink) { if (savedLink) {
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->ChangedNode(savedLink->node); cb->cb->ChangedNode(savedLink->node);
@ -638,7 +669,7 @@ static void VaultNodeAdded (
RelVaultNodeLink* parentLink = s_nodes.Find(parentId); RelVaultNodeLink* parentLink = s_nodes.Find(parentId);
RelVaultNodeLink* childLink = s_nodes.Find(childId); RelVaultNodeLink* childLink = s_nodes.Find(childId);
if (childLink->node->nodeType != 0) { if (childLink->node->nodeType != 0 && s_suppressCallbacks == 0) {
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->AddedChildNode(parentLink->node, childLink->node); cb->cb->AddedChildNode(parentLink->node, childLink->node);
} }
@ -660,7 +691,7 @@ static void VaultNodeRemoved (
if (!childLink) if (!childLink)
break; break;
if (parentLink->node->IsParentOf(childId, 1)) { if (parentLink->node->IsParentOf(childId, 1) && s_suppressCallbacks == 0) {
// We have the relationship, so make the callbacks // We have the relationship, so make the callbacks
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->RemovingChildNode(parentLink->node, childLink->node); cb->cb->RemovingChildNode(parentLink->node, childLink->node);
@ -831,11 +862,6 @@ void VaultFindNodeTrans::VaultNodeFound (
* *
***/ ***/
//============================================================================
VaultDownloadTrans::VaultDownloadTrans () {
ASSERT(!nodeCount); // must be alloced with
}
//============================================================================ //============================================================================
void VaultDownloadTrans::VaultNodeFetched ( void VaultDownloadTrans::VaultNodeFetched (
ENetError result, ENetError result,
@ -1047,8 +1073,10 @@ void IRelVaultNode::UnlinkFromRelatives () {
next = parents.Next(link); next = parents.Next(link);
// We have the relationship, so make the callbacks // We have the relationship, so make the callbacks
if (s_suppressCallbacks == 0) {
for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->RemovingChildNode(link->node, this->node); cb->cb->RemovingChildNode(link->node, this->node);
}
link->node->state->Unlink(node); link->node->state->Unlink(node);
} }
@ -1478,6 +1506,16 @@ void VaultUnregisterCallback (VaultCallback * cb) {
cb->internal = nil; cb->internal = nil;
} }
//============================================================================
void VaultSuppressCallbacks() {
AtomicAdd(&s_suppressCallbacks, 1);
}
//============================================================================
void VaultEnableCallbacks() {
long prevValue = AtomicAdd(&s_suppressCallbacks, -1);
hsAssert(prevValue > 0, "Hmm... A negative vault callback suppression count?");
}
/***************************************************************************** /*****************************************************************************
* *
@ -1772,9 +1810,11 @@ void VaultRemoveChildNode (
if (parentLink->node->IsParentOf(childId, 1)) { if (parentLink->node->IsParentOf(childId, 1)) {
// We have the relationship, so make the callbacks // We have the relationship, so make the callbacks
if (s_suppressCallbacks == 0) {
for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->RemovingChildNode(parentLink->node, childLink->node); cb->cb->RemovingChildNode(parentLink->node, childLink->node);
} }
}
parentLink->node->state->Unlink(childLink->node); parentLink->node->state->Unlink(childLink->node);
childLink->node->state->Unlink(parentLink->node); childLink->node->state->Unlink(parentLink->node);
@ -4945,13 +4985,8 @@ void VaultDownload (
FVaultProgressCallback progressCallback, FVaultProgressCallback progressCallback,
void * cbProgressParam void * cbProgressParam
) { ) {
VaultDownloadTrans * trans = NEWZERO(VaultDownloadTrans); VaultDownloadTrans * trans = new VaultDownloadTrans(tag, callback, cbParam,
StrCopy(trans->tag, tag, arrsize(trans->tag)); progressCallback, cbProgressParam, vaultId);
trans->callback = callback;
trans->cbParam = cbParam;
trans->progressCallback = progressCallback;
trans->cbProgressParam = cbProgressParam;
trans->vaultId = vaultId;
NetCliAuthVaultFetchNodeRefs( NetCliAuthVaultFetchNodeRefs(
vaultId, vaultId,
@ -5001,6 +5036,8 @@ void VaultDownloadAndWait (
//============================================================================ //============================================================================
void VaultCull (unsigned vaultId) { void VaultCull (unsigned vaultId) {
VaultCallbackSuppressor suppress;
// Remove the node from the global table // Remove the node from the global table
if (RelVaultNodeLink * link = s_nodes.Find(vaultId)) { if (RelVaultNodeLink * link = s_nodes.Find(vaultId)) {
LogMsg(kLogDebug, L"Vault: Culling node %u", link->node->nodeId); LogMsg(kLogDebug, L"Vault: Culling node %u", link->node->nodeId);

12
Sources/Plasma/PubUtilLib/plVault/plVaultClientApi.h

@ -82,6 +82,18 @@ struct VaultCallback {
void VaultRegisterCallback (VaultCallback * cb); void VaultRegisterCallback (VaultCallback * cb);
void VaultUnregisterCallback (VaultCallback * cb); void VaultUnregisterCallback (VaultCallback * cb);
void VaultSuppressCallbacks();
void VaultEnableCallbacks();
class VaultCallbackSuppressor
{
VaultCallbackSuppressor(const VaultCallbackSuppressor&) { }
VaultCallbackSuppressor(VaultCallbackSuppressor&&) { }
public:
VaultCallbackSuppressor() { VaultSuppressCallbacks(); }
~VaultCallbackSuppressor() { VaultEnableCallbacks(); }
};
/***************************************************************************** /*****************************************************************************
* *

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