Browse Source
--HG-- rename : Sources/Plasma/PubUtilLib/plUUID/plUUID.cpp => Sources/Plasma/NucleusLib/pnUUID/pnUUID.cpp rename : Sources/Plasma/PubUtilLib/plUUID/plUUID.h => Sources/Plasma/NucleusLib/pnUUID/pnUUID.h rename : Sources/Plasma/PubUtilLib/plUUID/plUUID_Unix.cpp => Sources/Plasma/NucleusLib/pnUUID/pnUUID_Unix.cpp rename : Sources/Plasma/PubUtilLib/plUUID/plUUID_Win32.cpp => Sources/Plasma/NucleusLib/pnUUID/pnUUID_Win32.cpp
Darryl Pogue
13 years ago
21 changed files with 101 additions and 52 deletions
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include_directories("../../CoreLib") |
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include_directories("../../NucleusLib") |
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set(pnUUID_SOURCES |
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pnUUID.cpp |
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) |
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if(WIN32) |
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set(pnUUID_SOURCES ${pnUUID_SOURCES} pnUUID_Win32.cpp) |
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else(WIN32) |
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set(pnUUID_SOURCES ${pnUUID_SOURCES} pnUUID_Unix.cpp) |
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endif(WIN32) |
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set(pnUUID_HEADERS |
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pnUUID.h |
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pnUUIDCreatable.h |
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) |
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add_library(pnUUID STATIC ${pnUUID_SOURCES} ${pnUUID_HEADERS}) |
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target_link_libraries(pnUUID pnFactory) |
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if(WIN32) |
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target_link_libraries(pnUUID pnUtils) |
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else(WIN32) |
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target_link_libraries(pnUUID uuid) |
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endif(WIN32) |
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source_group("Source Files" FILES ${pnUUID_SOURCES}) |
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source_group("Header Files" FILES ${pnUUID_HEADERS}) |
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pnUUIDCreatable_inc |
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#define pnUUIDCreatable_inc |
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#include "pnFactory/plCreator.h" |
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#include "pnUUID.h" |
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REGISTER_CREATABLE( plCreatableUuid ); |
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#endif // pnUUIDCreatable_inc
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@ -1,26 +0,0 @@ |
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include_directories("../../CoreLib") |
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include_directories("../../NucleusLib") |
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include_directories("../../PubUtilLib") |
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set(plUUID_SOURCES |
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plUUID.cpp |
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) |
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if(WIN32) |
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set(plUUID_SOURCES ${plUUID_SOURCES} plUUID_Win32.cpp) |
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else(WIN32) |
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set(plUUID_SOURCES ${plUUID_SOURCES} plUUID_Unix.cpp) |
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endif(WIN32) |
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set(plUUID_HEADERS |
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plUUID.h |
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) |
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add_library(plUUID STATIC ${plUUID_SOURCES} ${plUUID_HEADERS}) |
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target_link_libraries(plUUID pnFactory) |
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if(NOT WIN32) |
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target_link_libraries(plUUID uuid) |
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endif(NOT WIN32) |
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source_group("Source Files" FILES ${plUUID_SOURCES}) |
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source_group("Header Files" FILES ${plUUID_HEADERS}) |
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