Browse Source
--HG-- rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbError.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbProtocol.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.h
Darryl Pogue
13 years ago
17 changed files with 130 additions and 616 deletions
@ -1,54 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h |
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*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
||||
|
||||
|
||||
#include "Private/pnNbAllIncludes.h" |
@ -1,57 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
||||
|
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|
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#include "pnUtils/pnUtils.h" |
||||
#include "pnProduct/pnProduct.h" |
||||
|
||||
#include "Private/pnNbAllIncludes.h" |
@ -1,41 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
@ -1,51 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
@ -1,60 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBALLINCLUDES_H |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBALLINCLUDES_H |
||||
|
||||
|
||||
#include "pnProduct/pnProduct.h" |
||||
|
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#include "../pnNbConst.h" |
||||
#include "pnNbError.h" |
||||
#include "pnNbKeys.h" |
||||
#include "pnNbProtocol.h" |
||||
#include "pnNbSrvs.h" |
||||
|
||||
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBALLINCLUDES_H
|
@ -1,169 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
||||
|
||||
|
||||
//============================================================================
|
||||
// Begin Echo server data types
|
||||
//============================================================================
|
||||
namespace Echo { |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* @@@: Shared data types for echo server/client demo |
||||
* |
||||
***/ |
||||
|
||||
|
||||
const unsigned kEchoMsgFlagBroadcast = 1<<0; |
||||
const unsigned kEchoMsgFlagEchoBack = 1<<1; |
||||
|
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|
||||
enum EEchoNetBufferType { |
||||
kEchoNetBufferInvalidType, |
||||
kEchoNetBufferMsg, |
||||
kNumEchoNetBufferTypes |
||||
}; |
||||
|
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enum EEchoMsgType { |
||||
kEchoInvalidMsgType, |
||||
kEchoJoinRequestMsg, |
||||
kEchoJoinReplyMsg, |
||||
kEchoPlayerJoinedMsg, |
||||
kEchoPlayerLeftMsg, |
||||
kEchoChatMsg, |
||||
kEchoGameDataBufferMsg, |
||||
kNumEchoMsgTypes |
||||
}; |
||||
COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1); |
||||
|
||||
|
||||
//============================================================================
|
||||
// Begin packed data structures
|
||||
//============================================================================
|
||||
#include <pshpack1.h> |
||||
|
||||
struct EchoMsg { |
||||
EchoMsg (const EEchoMsgType & type, unsigned flags = 0) |
||||
: type((byte)type) |
||||
, flags(flags) |
||||
{ } |
||||
|
||||
byte type; |
||||
dword flags; |
||||
}; |
||||
|
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struct EchoJoinRequestMsg : EchoMsg { |
||||
EchoJoinRequestMsg () |
||||
: EchoMsg(kEchoJoinRequestMsg) |
||||
{ } |
||||
|
||||
wchar playerName[64]; |
||||
}; |
||||
|
||||
struct EchoJoinReplyMsg : EchoMsg { |
||||
EchoJoinReplyMsg () |
||||
: EchoMsg(kEchoJoinReplyMsg) |
||||
{ } |
||||
|
||||
dword playerId; |
||||
}; |
||||
|
||||
struct EchoPlayerJoinedMsg : EchoMsg { |
||||
EchoPlayerJoinedMsg () |
||||
: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast) |
||||
{ } |
||||
|
||||
dword playerId; |
||||
wchar playerName[64]; |
||||
}; |
||||
|
||||
struct EchoPlayerLeftMsg : EchoMsg { |
||||
EchoPlayerLeftMsg () |
||||
: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast) |
||||
{ } |
||||
|
||||
dword playerId; |
||||
}; |
||||
|
||||
struct EchoChatMsg : EchoMsg { |
||||
EchoChatMsg () |
||||
: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
||||
{ } |
||||
|
||||
dword fromPlayerId; |
||||
dword msgChars; |
||||
wchar msgBuffer[1]; // [msgChars], actually
|
||||
// no more fields after variable length allocation
|
||||
}; |
||||
|
||||
struct EchoGameDataBufferMsg : EchoMsg { |
||||
EchoGameDataBufferMsg () |
||||
: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
||||
{ } |
||||
|
||||
dword fromPlayerId; |
||||
dword bufferBytes; |
||||
byte bufferData[1]; // [bufferBytes], actually
|
||||
// no more fields after variable length allocation
|
||||
}; |
||||
|
||||
//============================================================================
|
||||
// End packed data structures
|
||||
//============================================================================
|
||||
#include <poppack.h> |
||||
|
||||
|
||||
//============================================================================
|
||||
// End Echo server data types
|
||||
//============================================================================
|
||||
} using namespace Echo; |
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Reference in new issue