Browse Source
--HG-- rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbError.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbProtocol.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.h
Darryl Pogue
13 years ago
17 changed files with 130 additions and 616 deletions
@ -1,54 +0,0 @@ |
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/*==LICENSE==*
|
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|
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CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
||||||
/*****************************************************************************
|
|
||||||
* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h |
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*
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
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|
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#include "Private/pnNbAllIncludes.h" |
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@ -1,57 +0,0 @@ |
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
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*==LICENSE==*/ |
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/*****************************************************************************
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h |
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*
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
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#include "pnUtils/pnUtils.h" |
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#include "pnProduct/pnProduct.h" |
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#include "Private/pnNbAllIncludes.h" |
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@ -1,41 +0,0 @@ |
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/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
@ -1,51 +0,0 @@ |
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
||||||
/*****************************************************************************
|
|
||||||
* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h |
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*
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
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@ -1,60 +0,0 @@ |
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
||||||
/*****************************************************************************
|
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAllIncludes.h |
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*
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***/ |
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBALLINCLUDES_H |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBALLINCLUDES_H |
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#include "pnProduct/pnProduct.h" |
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#include "../pnNbConst.h" |
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#include "pnNbError.h" |
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#include "pnNbKeys.h" |
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#include "pnNbProtocol.h" |
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#include "pnNbSrvs.h" |
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#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBALLINCLUDES_H
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@ -1,169 +0,0 @@ |
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
||||||
/*****************************************************************************
|
|
||||||
* |
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h |
|
||||||
*
|
|
||||||
***/ |
|
||||||
|
|
||||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
|
||||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once" |
|
||||||
#endif |
|
||||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
|
||||||
|
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||||||
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||||||
//============================================================================
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|
||||||
// Begin Echo server data types
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|
||||||
//============================================================================
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|
||||||
namespace Echo { |
|
||||||
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|
||||||
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|
||||||
/*****************************************************************************
|
|
||||||
* |
|
||||||
* @@@: Shared data types for echo server/client demo |
|
||||||
* |
|
||||||
***/ |
|
||||||
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|
||||||
|
|
||||||
const unsigned kEchoMsgFlagBroadcast = 1<<0; |
|
||||||
const unsigned kEchoMsgFlagEchoBack = 1<<1; |
|
||||||
|
|
||||||
|
|
||||||
enum EEchoNetBufferType { |
|
||||||
kEchoNetBufferInvalidType, |
|
||||||
kEchoNetBufferMsg, |
|
||||||
kNumEchoNetBufferTypes |
|
||||||
}; |
|
||||||
|
|
||||||
enum EEchoMsgType { |
|
||||||
kEchoInvalidMsgType, |
|
||||||
kEchoJoinRequestMsg, |
|
||||||
kEchoJoinReplyMsg, |
|
||||||
kEchoPlayerJoinedMsg, |
|
||||||
kEchoPlayerLeftMsg, |
|
||||||
kEchoChatMsg, |
|
||||||
kEchoGameDataBufferMsg, |
|
||||||
kNumEchoMsgTypes |
|
||||||
}; |
|
||||||
COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1); |
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||||||
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||||||
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||||||
//============================================================================
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|
||||||
// Begin packed data structures
|
|
||||||
//============================================================================
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|
||||||
#include <pshpack1.h> |
|
||||||
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|
||||||
struct EchoMsg { |
|
||||||
EchoMsg (const EEchoMsgType & type, unsigned flags = 0) |
|
||||||
: type((byte)type) |
|
||||||
, flags(flags) |
|
||||||
{ } |
|
||||||
|
|
||||||
byte type; |
|
||||||
dword flags; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoJoinRequestMsg : EchoMsg { |
|
||||||
EchoJoinRequestMsg () |
|
||||||
: EchoMsg(kEchoJoinRequestMsg) |
|
||||||
{ } |
|
||||||
|
|
||||||
wchar playerName[64]; |
|
||||||
}; |
|
||||||
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|
||||||
struct EchoJoinReplyMsg : EchoMsg { |
|
||||||
EchoJoinReplyMsg () |
|
||||||
: EchoMsg(kEchoJoinReplyMsg) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword playerId; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoPlayerJoinedMsg : EchoMsg { |
|
||||||
EchoPlayerJoinedMsg () |
|
||||||
: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword playerId; |
|
||||||
wchar playerName[64]; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoPlayerLeftMsg : EchoMsg { |
|
||||||
EchoPlayerLeftMsg () |
|
||||||
: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword playerId; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoChatMsg : EchoMsg { |
|
||||||
EchoChatMsg () |
|
||||||
: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword fromPlayerId; |
|
||||||
dword msgChars; |
|
||||||
wchar msgBuffer[1]; // [msgChars], actually
|
|
||||||
// no more fields after variable length allocation
|
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoGameDataBufferMsg : EchoMsg { |
|
||||||
EchoGameDataBufferMsg () |
|
||||||
: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword fromPlayerId; |
|
||||||
dword bufferBytes; |
|
||||||
byte bufferData[1]; // [bufferBytes], actually
|
|
||||||
// no more fields after variable length allocation
|
|
||||||
}; |
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
// End packed data structures
|
|
||||||
//============================================================================
|
|
||||||
#include <poppack.h> |
|
||||||
|
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
// End Echo server data types
|
|
||||||
//============================================================================
|
|
||||||
} using namespace Echo; |
|
Loading…
Reference in new issue