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Revert "More odds and ends from Mystler's PRs"

This reverts commit a82188cbf4.
working_subtitles
rarified 2 years ago
parent
commit
7c64654e1f
  1. 23
      Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp
  2. 4
      Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h
  3. 8
      Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp
  4. 2
      Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h
  5. 33
      Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp
  6. 9
      Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h
  7. 101
      Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp
  8. 24
      Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h
  9. 67
      Sources/Plasma/PubUtilLib/plMessage/plLoadClothingMsg.h
  10. 3
      Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h
  11. 4
      Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp
  12. 3
      Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp

23
Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp

@ -788,23 +788,30 @@ void plArmatureMod::WindowActivate(bool active)
} }
} }
plString plArmatureMod::fSpawnPointOverride; char *plArmatureMod::fSpawnPointOverride = nil;
void plArmatureMod::SetSpawnPointOverride(const plString &overrideObjName) void plArmatureMod::SetSpawnPointOverride( const char *overrideObjName )
{ {
fSpawnPointOverride = overrideObjName.ToLower(); delete [] fSpawnPointOverride;
if( overrideObjName == nil )
fSpawnPointOverride = nil;
else
{
fSpawnPointOverride = hsStrcpy( overrideObjName );
strlwr( fSpawnPointOverride );
}
} }
int plArmatureMod::IFindSpawnOverride() int plArmatureMod::IFindSpawnOverride( void )
{ {
if (fSpawnPointOverride.IsEmpty()) if( fSpawnPointOverride == nil || fSpawnPointOverride[ 0 ] == 0 )
return -1; return -1;
int i; int i;
plAvatarMgr *mgr = plAvatarMgr::GetInstance(); plAvatarMgr *mgr = plAvatarMgr::GetInstance();
for (i = 0; i < mgr->NumSpawnPoints(); i++) for( i = 0; i < mgr->NumSpawnPoints(); i++ )
{ {
char str2[ 256 ]; char str2[ 256 ];
strcpy(str2, mgr->GetSpawnPoint(i)->GetTarget(0)->GetKeyName()); strcpy(str2, mgr->GetSpawnPoint( i )->GetTarget(0)->GetKeyName());
strlwr(str2); strlwr(str2);
if (strstr(str2, fSpawnPointOverride) != nil) if (strstr(str2, fSpawnPointOverride) != nil)

4
Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h

@ -330,7 +330,7 @@ public:
static void SetMouseTurnSensitivity(hsScalar val) { fMouseTurnSensitivity = val / 150.f; } static void SetMouseTurnSensitivity(hsScalar val) { fMouseTurnSensitivity = val / 150.f; }
static hsScalar GetMouseTurnSensitivity() { return fMouseTurnSensitivity * 150.f; } static hsScalar GetMouseTurnSensitivity() { return fMouseTurnSensitivity * 150.f; }
static void SetSpawnPointOverride(const plString &overrideObjName ); static void SetSpawnPointOverride( const char *overrideObjName );
static void WindowActivate(bool active); static void WindowActivate(bool active);
void SetFollowerParticleSystemSO(plSceneObject *follower); void SetFollowerParticleSystemSO(plSceneObject *follower);
plSceneObject *GetFollowerParticleSystemSO(); plSceneObject *GetFollowerParticleSystemSO();
@ -428,7 +428,7 @@ protected:
hsTArray<const plSceneObject*> fClothToSOMap; hsTArray<const plSceneObject*> fClothToSOMap;
plArmatureEffectsMgr *fEffects; plArmatureEffectsMgr *fEffects;
plSceneObject *fFollowerParticleSystemSO; plSceneObject *fFollowerParticleSystemSO;
static plString *fSpawnPointOverride; static char *fSpawnPointOverride;
// These vectors are used with relevance regions for culling out other objects // These vectors are used with relevance regions for culling out other objects
hsBitVector fRegionsImIn; hsBitVector fRegionsImIn;

8
Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.cpp

@ -431,8 +431,8 @@ hsBool plClothingBase::MsgReceive(plMessage* msg)
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
plClothingOutfit::plClothingOutfit() : plClothingOutfit::plClothingOutfit() :
fTargetLayer(nullptr), fBase(nullptr), fGroup(0), fAvatar(nullptr), fSynchClients(false), fMaterial(nullptr), fTargetLayer(nullptr), fBase(nullptr), fGroup(0), fAvatar(nullptr), fSynchClients(false), fMaterial(nullptr),
fVaultSaveEnabled(true), fMorphsInitDone(false) fVaultSaveEnabled(true), fMorphsInitDone(false)
{ {
fSkinTint.Set(1.f, 0.84, 0.71, 1.f); fSkinTint.Set(1.f, 0.84, 0.71, 1.f);
fItems.Reset(); fItems.Reset();
@ -1938,9 +1938,9 @@ void plClothingMgr::IAddItem(plClothingItem *item)
hsAssert(false, "Couldn't match all elements of added clothing item."); hsAssert(false, "Couldn't match all elements of added clothing item.");
} }
void plClothingMgr::ChangeAvatar(const char* name, const plFileName &clothingFile) void plClothingMgr::ChangeAvatar(char *name)
{ {
plAvatarMgr::GetInstance()->UnLoadLocalPlayer(); plAvatarMgr::GetInstance()->UnLoadLocalPlayer();
plAvatarMgr::GetInstance()->LoadPlayerFromFile(name, "", clothingFile); plAvatarMgr::GetInstance()->LoadPlayer(name, nil);
} }

2
Sources/Plasma/PubUtilLib/plAvatar/plAvatarClothing.h

@ -303,7 +303,7 @@ public:
plClothingItem *GetLRMatch(plClothingItem *item); plClothingItem *GetLRMatch(plClothingItem *item);
hsBool IsLRMatch(plClothingItem *item1, plClothingItem *item2); hsBool IsLRMatch(plClothingItem *item1, plClothingItem *item2);
static void ChangeAvatar(const char* name, const plFileName &clothingFile = ""); static void ChangeAvatar(char *name);
static plClothingMgr *GetClothingMgr() { return fInstance; } static plClothingMgr *GetClothingMgr() { return fInstance; }
static void Init(); static void Init();

33
Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.cpp

@ -83,7 +83,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plMessage/plMemberUpdateMsg.h" #include "../plMessage/plMemberUpdateMsg.h"
#include "../plMessage/plAvatarMsg.h" #include "../plMessage/plAvatarMsg.h"
#include "../plMessage/plAvCoopMsg.h" #include "../plMessage/plAvCoopMsg.h"
#include "plMessage/plLoadClothingMsg.h"
#include "../pnMessage/plTimeMsg.h" #include "../pnMessage/plTimeMsg.h"
#include "../plStatusLog/plStatusLog.h" #include "../plStatusLog/plStatusLog.h"
@ -154,12 +153,12 @@ void plAvatarMgr::IReset()
fActiveCoops.clear(); fActiveCoops.clear();
} }
plKey plAvatarMgr::LoadPlayer(const plString &name, const plString &account) plKey plAvatarMgr::LoadPlayer(const char *name, const char *account)
{ {
return LoadAvatar(name, account, true, nullptr, nullptr); return LoadAvatar(name, account, true, nil, nil);
} }
plKey plAvatarMgr::LoadPlayer(const plString &name, const plString &account, const plString &linkInName) plKey plAvatarMgr::LoadPlayer(const char *name, const char *account, const char *linkInName)
{ {
// what we'd like to do is turn the linkInName into a spawn point key and // what we'd like to do is turn the linkInName into a spawn point key and
// put that into the plLoadAvatarMsg, which is already set up to handle // put that into the plLoadAvatarMsg, which is already set up to handle
@ -168,34 +167,29 @@ plKey plAvatarMgr::LoadPlayer(const plString &name, const plString &account, con
// so we're goin to do this the "old way" for now. // so we're goin to do this the "old way" for now.
plArmatureMod::SetSpawnPointOverride(linkInName); plArmatureMod::SetSpawnPointOverride(linkInName);
return LoadAvatar(name, account, true, nullptr, nullptr); return LoadAvatar(name, account, true, nil, nil);
} }
plKey plAvatarMgr::LoadPlayerFromFile(const plString &name, const plString &account, const plFileName &clothingFile)
{
return LoadAvatar(name, account, true, nullptr, nullptr, "", clothingFile);
}
plKey plAvatarMgr::LoadAvatar(plString name, plString accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask, plKey plAvatarMgr::LoadAvatar(const char *name, const char *accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask, const char *userStr /*=nil*/)
const plString &userStr, const plFileName &clothingFile)
{ {
// *** account is currently unused. the idea is that eventually an NPC will // *** account is currently unused. the idea is that eventually an NPC will
// *** be able to use a customization account // *** be able to use a customization account
plKey result = nullptr; plKey result = nil;
plKey requestor = GetKey(); // avatar manager is always the requestor for avatar loads plKey requestor = GetKey(); // avatar manager is always the requestor for avatar loads
plNetClientMgr *netMgr = plNetClientMgr::GetInstance(); plNetClientMgr *netMgr = plNetClientMgr::GetInstance();
if(netMgr) // can't clone without the net manager if(netMgr) // can't clone without the net manager
{ {
hsAssert(!name.IsEmpty(), "name required by LoadPlayer fxn"); hsAssert(name, "name required by LoadPlayer fxn");
netMgr->DebugMsg("Local: Loading player %s", name.c_str()); netMgr->DebugMsg("Local: Loading player %s", name);
// look up player by key name provided by user. // look up player by key name provided by user.
// this string search should be replaced with some other method of // this string search should be replaced with some other method of
// avatar selection and key lookup. // avatar selection and key lookup.
// Get the location for the player first // Get the location for the player first
plKey playerKey = nullptr; plKey playerKey = nil;
const plLocation& globalLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", name); const plLocation& globalLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", name);
const plLocation& maleLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", "Male"); const plLocation& maleLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", "Male");
const plLocation& custLoc = plKeyFinder::Instance().FindLocation("CustomAvatars", name); const plLocation& custLoc = plKeyFinder::Instance().FindLocation("CustomAvatars", name);
@ -210,13 +204,8 @@ plKey plAvatarMgr::LoadAvatar(plString name, plString accountName, bool isPlayer
if (loc.IsValid()) if (loc.IsValid())
{ {
plUoid uID(loc, plSceneObject::Index(), name); plUoid uID(loc, plSceneObject::Index(), theName);
plLoadAvatarMsg *cloneMsg = new plLoadAvatarMsg(uID, requestor, 0, isPlayer, spawnPoint, initialTask, userStr); plLoadAvatarMsg *cloneMsg = TRACKED_NEW plLoadAvatarMsg (uID, requestor, 0, isPlayer, spawnPoint, initialTask, userStr);
if (clothingFile.IsValid())
{
plLoadClothingMsg *clothingMsg = new plLoadClothingMsg(clothingFile);
cloneMsg->SetTriggerMsg(clothingMsg);
}
result = cloneMsg->GetCloneKey(); result = cloneMsg->GetCloneKey();
// the clone message is automatically addressed to the net client manager // the clone message is automatically addressed to the net client manager

9
Sources/Plasma/PubUtilLib/plAvatar/plAvatarMgr.h

@ -47,7 +47,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsStlUtils.h" #include "hsStlUtils.h"
#include "hsStlSortUtils.h" #include "hsStlSortUtils.h"
#include "plFileSystem.h"
#include "hsGeometry3.h" #include "hsGeometry3.h"
#include "../pnKeyedObject/hsKeyedObject.h" #include "../pnKeyedObject/hsKeyedObject.h"
@ -113,11 +112,9 @@ public:
plOneShotMod *FindOneShot(char *name); plOneShotMod *FindOneShot(char *name);
// \} // \}
plKey LoadPlayer(const plString &name, const plString &account); plKey LoadPlayer(const char* name, const char *account);
plKey LoadPlayer(const plString &name, const plString &account, const plString &linkName); plKey LoadPlayer(const char* name, const char *account, const char *linkName);
plKey LoadPlayerFromFile(const plString &name, const plString &account, const plFileName &clothingFile); plKey LoadAvatar(const char *name, const char *accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask, const char *userStr = nil);
plKey LoadAvatar(plString name, plString accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask,
const plString &userStr = "", const plFileName &clothingFile = "");
/** Unload an avatar - player or npc - both locally and remotely. */ /** Unload an avatar - player or npc - both locally and remotely. */
void UnLoadAvatar(plKey avKey, bool isPlayer); void UnLoadAvatar(plKey avKey, bool isPlayer);
/** send our (already loaded) local player to newly-associated clients - used when linking */ /** send our (already loaded) local player to newly-associated clients - used when linking */

101
Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.cpp

@ -58,31 +58,44 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
// CTOR (default) // CTOR (default)
plLoadAvatarMsg::plLoadAvatarMsg() plLoadAvatarMsg::plLoadAvatarMsg()
: fIsPlayer(false), : fIsPlayer(false),
fSpawnPoint(nullptr), fSpawnPoint(nil),
fInitialTask(nullptr) fInitialTask(nil),
fUserStr(nil)
{ {
} }
// CTOR uoidToClone, requestorKey, userData, isPlayer, spawnPOint, initialTask // CTOR uoidToClone, requestorKey, userData, isPlayer, spawnPOint, initialTask
plLoadAvatarMsg::plLoadAvatarMsg(const plUoid &uoidToClone, const plKey &requestorKey, UInt32 userData, plLoadAvatarMsg::plLoadAvatarMsg(const plUoid &uoidToClone, const plKey &requestorKey, UInt32 userData,
hsBool isPlayer, const plKey &spawnPoint, plAvTask *initialTask, const plString &userStr) hsBool isPlayer, const plKey &spawnPoint, plAvTask *initialTask, const char* userStr /*= nil*/)
: plLoadCloneMsg(uoidToClone, requestorKey, userData), : plLoadCloneMsg(uoidToClone, requestorKey, userData),
fIsPlayer(isPlayer), fIsPlayer(isPlayer),
fSpawnPoint(spawnPoint), fSpawnPoint(spawnPoint),
fInitialTask(initialTask), fInitialTask(initialTask),
fUserStr(userStr) fUserStr(nil) // setting to nil so SetUserStr doesn't try to nuke garbage
{ {
SetUserStr(userStr); SetUserStr(userStr);
} }
plLoadAvatarMsg::plLoadAvatarMsg(const plKey &existing, const plKey &requestor, UInt32 userData, plLoadAvatarMsg::plLoadAvatarMsg(const plKey &existing, const plKey &requestor, UInt32 userData,
hsBool isPlayer, bool isLoading, const plString &userStr) hsBool isPlayer, hsBool isLoading, const char* userStr /*= nil*/)
: plLoadCloneMsg(existing, requestor, userData, isLoading), : plLoadCloneMsg(existing, requestor, userData, isLoading),
fIsPlayer(isPlayer), fIsPlayer(isPlayer),
fSpawnPoint(nullptr), fSpawnPoint(nil),
fInitialTask(nullptr), fInitialTask(nil),
fUserStr(userStr) fUserStr(nil) // setting to nil so SetUserStr doesn't try to nuke garbage
{ {
SetUserStr(userStr);
}
// DTOR
plLoadAvatarMsg::~plLoadAvatarMsg()
{
if (fUserStr)
{
delete [] fUserStr;
fUserStr = nil;
}
} }
void plLoadAvatarMsg::Read(hsStream* stream, hsResMgr* mgr) void plLoadAvatarMsg::Read(hsStream* stream, hsResMgr* mgr)
@ -94,7 +107,12 @@ void plLoadAvatarMsg::Read(hsStream* stream, hsResMgr* mgr)
{ {
fInitialTask = plAvTask::ConvertNoRef(mgr->ReadCreatable(stream)); fInitialTask = plAvTask::ConvertNoRef(mgr->ReadCreatable(stream));
} }
fUserStr = stream->ReadSafeString_TEMP(); if (fUserStr)
{
delete [] fUserStr;
fUserStr = nil;
}
fUserStr = stream->ReadSafeString();
} }
void plLoadAvatarMsg::Write(hsStream *stream, hsResMgr *mgr) void plLoadAvatarMsg::Write(hsStream *stream, hsResMgr *mgr)
@ -132,8 +150,13 @@ void plLoadAvatarMsg::ReadVersion(hsStream* stream, hsResMgr* mgr)
if (contentFlags.IsBitSet(kLoadAvatarMsgSpawnPoint)) if (contentFlags.IsBitSet(kLoadAvatarMsgSpawnPoint))
fSpawnPoint = mgr->ReadKey(stream); fSpawnPoint = mgr->ReadKey(stream);
if (fUserStr)
{
delete [] fUserStr;
fUserStr = nil;
}
if (contentFlags.IsBitSet(kLoadAvatarMsgUserStr)) if (contentFlags.IsBitSet(kLoadAvatarMsgUserStr))
fUserStr = stream->ReadSafeString_TEMP(); fUserStr = stream->ReadSafeString();
} }
void plLoadAvatarMsg::WriteVersion(hsStream* stream, hsResMgr* mgr) void plLoadAvatarMsg::WriteVersion(hsStream* stream, hsResMgr* mgr)
@ -156,5 +179,63 @@ void plLoadAvatarMsg::WriteVersion(hsStream* stream, hsResMgr* mgr)
stream->WriteSafeString(fUserStr); stream->WriteSafeString(fUserStr);
} }
// SETISPLAYER
void plLoadAvatarMsg::SetIsPlayer(bool is)
{
fIsPlayer = is;
}
// GETISPLAYER
hsBool plLoadAvatarMsg::GetIsPlayer()
{
return fIsPlayer;
}
// SETSPAWNPOINT
void plLoadAvatarMsg::SetSpawnPoint(const plKey &spawnPoint)
{
fSpawnPoint = spawnPoint;
}
// GETSPAWNPOINT
plKey plLoadAvatarMsg::GetSpawnPoint()
{
return fSpawnPoint;
}
// SETINITIALTASK
void plLoadAvatarMsg::SetInitialTask(plAvTask *initialTask)
{
fInitialTask = initialTask;
}
// GETINITIALTASK
plAvTask * plLoadAvatarMsg::GetInitialTask()
{
return fInitialTask;
}
// SETUSERSTR
void plLoadAvatarMsg::SetUserStr(const char *userStr)
{
if (fUserStr)
delete [] fUserStr;
if (!userStr)
{
fUserStr = nil;
return;
}
fUserStr = TRACKED_NEW char[strlen(userStr) + 1];
strcpy(fUserStr, userStr);
fUserStr[strlen(userStr)] = '\0';
}
// GETUSERSTR
const char* plLoadAvatarMsg::GetUserStr()
{
return fUserStr;
}
#endif // ndef SERVER #endif // ndef SERVER
#endif // ndef NO_AV_MSGS #endif // ndef NO_AV_MSGS

24
Sources/Plasma/PubUtilLib/plMessage/plLoadAvatarMsg.h

@ -83,7 +83,7 @@ public:
\param userStr - a string that the user can set \param userStr - a string that the user can set
*/ */
plLoadAvatarMsg(const plUoid &uoidToClone, const plKey &requestorKey, UInt32 userData, plLoadAvatarMsg(const plUoid &uoidToClone, const plKey &requestorKey, UInt32 userData,
hsBool isPlayer, const plKey &spawnPoint, plAvTask *initialTask, const plString &userStr = ""); hsBool isPlayer, const plKey &spawnPoint, plAvTask *initialTask, const char *userStr = nil);
/** Use this form if you're sending a message about an existing clone -- either /** Use this form if you're sending a message about an existing clone -- either
to propagate it to other machines or to tell them to unload it. to propagate it to other machines or to tell them to unload it.
@ -97,19 +97,21 @@ public:
\param userStr - a string that the user can set \param userStr - a string that the user can set
*/ */
plLoadAvatarMsg(const plKey &existing, const plKey &requestorKey, UInt32 userData, plLoadAvatarMsg(const plKey &existing, const plKey &requestorKey, UInt32 userData,
hsool isPlayer, bool isLoading, const plString &userStr = ""); hsBool isPlayer, hsBool isLoading, const char *userStr = nil);
void SetIsPlayer(bool is) { fIsPlayer = is; } virtual ~plLoadAvatarMsg();
bool GetIsPlayer() { return fIsPlayer; }
void SetSpawnPoint(const plKey &spawnPoint) { fSpawnPoint = spawnPoint; } void SetIsPlayer(bool is);
plKey GetSpawnPoint() { return fSpawnPoint; } hsBool GetIsPlayer();
void SetInitialTask(plAvTask *task) { fInitialTask = task; } void SetSpawnPoint(const plKey &spawnSceneObjectKey);
plAvTask * GetInitialTask() { return fInitialTask; } plKey GetSpawnPoint();
void SetUserStr(const plString &userStr) { fUserStr = userStr; } void SetInitialTask(plAvTask *task);
plString GetUserStr() { return fUserStr; } plAvTask * GetInitialTask();
void SetUserStr(const char *userStr);
const char* GetUserStr();
CLASSNAME_REGISTER(plLoadAvatarMsg); CLASSNAME_REGISTER(plLoadAvatarMsg);
GETINTERFACE_ANY(plLoadAvatarMsg, plLoadCloneMsg); GETINTERFACE_ANY(plLoadAvatarMsg, plLoadCloneMsg);
@ -124,7 +126,7 @@ protected:
hsBool fIsPlayer; hsBool fIsPlayer;
plKey fSpawnPoint; plKey fSpawnPoint;
plAvTask *fInitialTask; plAvTask *fInitialTask;
plString fUserStr; char *fUserStr;
}; };

67
Sources/Plasma/PubUtilLib/plMessage/plLoadClothingMsg.h

@ -1,67 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plLoadClothingMsg_INC
#define plLoadClothingMsg_INC
#include "plFileSystem.h"
#include "pnMessage/plMessage.h"
/** This message is sent when we want to load our clothing from a file. */
class plLoadClothingMsg : public plMessage {
private:
plFileName fClothingFile;
public:
plLoadClothingMsg() { }
plLoadClothingMsg(const plFileName& file) : fClothingFile(file) { }
CLASSNAME_REGISTER(plLoadClothingMsg);
GETINTERFACE_ANY(plLoadClothingMsg, plMessage);
void Read(hsStream*, hsResMgr*) { }
void Write(hsStream*, hsResMgr*) { }
plFileName GetClothingFile() const { return fClothingFile; }
};
#endif // plLoadClothingMsg_INC

3
Sources/Plasma/PubUtilLib/plMessage/plMessageCreatable.h

@ -370,9 +370,6 @@ REGISTER_CREATABLE(plLoadCloneMsg);
# include "plLoadAvatarMsg.h" # include "plLoadAvatarMsg.h"
REGISTER_CREATABLE(plLoadAvatarMsg); REGISTER_CREATABLE(plLoadAvatarMsg);
#include "plLoadClothingMsg.h"
REGISTER_CREATABLE(plLoadClothingMsg);
# include "plAvCoopMsg.h" # include "plAvCoopMsg.h"
REGISTER_CREATABLE(plAvCoopMsg); REGISTER_CREATABLE(plAvCoopMsg);

4
Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeJoiner.cpp

@ -279,8 +279,8 @@ void plNCAgeJoiner::ExecNextOp () {
avatarName = "Male"; avatarName = "Male";
else else
avatarName = NetCommGetPlayer()->avatarDatasetName; avatarName = NetCommGetPlayer()->avatarDatasetName;
plString linkInName = plNetLinkingMgr::GetInstance()->GetAgeLink()->SpawnPoint().GetName(); const char * linkInName = plNetLinkingMgr::GetInstance()->GetAgeLink()->SpawnPoint().GetName();
am->LoadPlayer(avatarName, "", linkInName); am->LoadPlayer( avatarName, nil, linkInName );
} }
else { else {
LogMsg(kLogPerf, L"AgeJoiner: Next:kPropagatePlayer"); LogMsg(kLogPerf, L"AgeJoiner: Next:kPropagatePlayer");

3
Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.cpp

@ -202,6 +202,9 @@ void plNetClientMgr::Shutdown()
IRemoveCloneRoom(); IRemoveCloneRoom();
// RATHER BAD DEBUG HACK: Clear the spawn override in armatureMod so there's no memory leak
plArmatureMod::SetSpawnPointOverride( nil );
VaultDestroy(); VaultDestroy();
} }

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