Browse Source
This is the beginning of efforts to reduce the scope of Windows.h. I have shuttled it into hsWindows.h (again) and fixed the compilation of the major apps. There is still some scope work that needs to be done, and the Max plugin has not yet been addressed.
Adam Johnson
12 years ago
71 changed files with 223 additions and 151 deletions
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _hsWindows_inc_ |
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#define _hsWindows_inc_ |
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/** \file hsWindows.h
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* \brief Pulls in Windows core headers |
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* |
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* This file pulls in the core Windows headers and Winsock2. It is separate from |
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* HeadSpin.h to improve build times and to facillitate adding precompiled headers. |
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* You should avoid including this header from other headers! |
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*/ |
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#ifdef HS_BUILD_FOR_WIN32 |
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// Terrible hacks for MinGW because they don't have a reasonable
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// default for the Windows version. We cheat and say it's XP.
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# ifdef __MINGW32__ |
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# undef _WIN32_WINNT |
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# define _WIN32_WINNT 0x501 |
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# undef _WIN32_IE |
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# define _WIN32_IE 0x400 |
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# endif |
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# define NOMINMAX |
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# define WIN32_LEAN_AND_MEAN |
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# include <Windows.h> |
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# include <ws2tcpip.h> // Pulls in WinSock 2 for us
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// This needs to be after #include <windows.h>, since it also includes windows.h
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# ifdef USE_VLD |
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# include <vld.h> |
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# endif // USE_VLD
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#endif // HS_BUILD_FOR_WIN32
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#endif // _hsWindows_inc_
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