Browse Source
... Similarly to MaxComponent, I'm not sure how much this helps. But, it (should) compile. I hate 3dsm.
Adam Johnson
12 years ago
49 changed files with 527 additions and 274 deletions
@ -0,0 +1,51 @@ |
|||||||
|
/*==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools |
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc. |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7 |
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||||
|
(or a modified version of those libraries), |
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
||||||
|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||||
|
work. |
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||||
|
or by snail mail at: |
||||||
|
Cyan Worlds, Inc. |
||||||
|
14617 N Newport Hwy |
||||||
|
Mead, WA 99021 |
||||||
|
|
||||||
|
*==LICENSE==*/ |
||||||
|
|
||||||
|
#include "Pch.h" |
||||||
|
|
||||||
|
/**
|
||||||
|
* \file Pch.cpp |
||||||
|
* \brief Precompiled Header object for MaxMain |
||||||
|
* |
||||||
|
* This file prompts MSVC to generate a PCH file for the MaxMain project. It |
||||||
|
* has no function if precompiled headers are disabled in cmake. |
||||||
|
*/ |
@ -0,0 +1,111 @@ |
|||||||
|
/*==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools |
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc. |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7 |
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||||
|
(or a modified version of those libraries), |
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
||||||
|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||||
|
work. |
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||||
|
or by snail mail at: |
||||||
|
Cyan Worlds, Inc. |
||||||
|
14617 N Newport Hwy |
||||||
|
Mead, WA 99021 |
||||||
|
|
||||||
|
*==LICENSE==*/ |
||||||
|
|
||||||
|
#ifndef _MaxMain_Pch_inc_ |
||||||
|
#define _MaxMain_Pch_inc_ |
||||||
|
|
||||||
|
/**
|
||||||
|
* \file Pch.h |
||||||
|
* \brief Precompiled Header for MaxMain |
||||||
|
*/ |
||||||
|
|
||||||
|
// STL
|
||||||
|
#include <algorithm> |
||||||
|
#include <map> |
||||||
|
#include <set> |
||||||
|
#include <string> |
||||||
|
#include <vector> |
||||||
|
|
||||||
|
// Core Plasma
|
||||||
|
#include "HeadSpin.h" |
||||||
|
#include "hsBitVector.h" |
||||||
|
#include "hsColorRGBA.h" |
||||||
|
#include "plgDispatch.h" |
||||||
|
#include "hsFastMath.h" |
||||||
|
#include "hsFiles.h" |
||||||
|
#include "hsGeometry3.h" |
||||||
|
#include "pnKeyedObject/plKey.h" |
||||||
|
#include "plLoadMask.h" |
||||||
|
#include "hsMatrix44.h" |
||||||
|
#include "plRenderLevel.h" |
||||||
|
#include "hsSTLStream.h" |
||||||
|
#include "hsStream.h" |
||||||
|
#include "hsStringTokenizer.h" |
||||||
|
#include "hsTemplates.h" |
||||||
|
|
||||||
|
// Windows
|
||||||
|
#include "hsWindows.h" |
||||||
|
#include <CommDlg.h> |
||||||
|
#include <comutil.h> |
||||||
|
#include <direct.h> |
||||||
|
|
||||||
|
// PlasmaMax Stuff included everywhere
|
||||||
|
// Some of these files may pull in Max SDK headers, so put this below hsWindows.h!
|
||||||
|
#include "plMaxNode.h" |
||||||
|
#include "plMaxNodeData.h" |
||||||
|
#include "MaxComponent/plComponent.h" |
||||||
|
#include "MaxComponent/plComponentReg.h" |
||||||
|
|
||||||
|
// Misc Max SDK
|
||||||
|
#include <bmmlib.h> |
||||||
|
#include <CustAttrib.h> |
||||||
|
#include <ICustAttribContainer.h> |
||||||
|
#include <custcont.h> |
||||||
|
#include <guplib.h> |
||||||
|
#include <iMenuMan.h> |
||||||
|
#include <IMtlEdit.h> |
||||||
|
#include <iskin.h> |
||||||
|
#include <istdplug.h> |
||||||
|
#include <maxversion.h> |
||||||
|
#include <mnmath.h> |
||||||
|
#include <modstack.h> |
||||||
|
#include <notify.h> |
||||||
|
#include <pbbitmap.h> |
||||||
|
|
||||||
|
// Utility
|
||||||
|
#include "MaxCompat.h" |
||||||
|
#include "resource.h" |
||||||
|
|
||||||
|
// Python
|
||||||
|
#include <Python.h> |
||||||
|
|
||||||
|
#endif // _MaxMain_Pch_inc_
|
Loading…
Reference in new issue