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@ -1220,8 +1220,9 @@ void plPXPhysical::GetSyncState(hsPoint3& pos, hsQuat& rot, hsVector3& linV, hsV |
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void plPXPhysical::SetSyncState(hsPoint3* pos, hsQuat* rot, hsVector3* linV, hsVector3* angV) |
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void plPXPhysical::SetSyncState(hsPoint3* pos, hsQuat* rot, hsVector3* linV, hsVector3* angV) |
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{ |
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{ |
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bool initialSync = plNetClientApp::GetInstance()->IsLoadingInitialAgeState() && |
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bool isLoading = plNetClientApp::GetInstance()->IsLoadingInitialAgeState(); |
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plNetClientApp::GetInstance()->GetJoinOrder() == 0; |
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bool isFirstIn = plNetClientApp::GetInstance()->GetJoinOrder() == 0; |
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bool initialSync = isLoading && isFirstIn; |
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// If the physical has fallen out of the sim, and this is initial age state, and we're
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// If the physical has fallen out of the sim, and this is initial age state, and we're
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// the first person in, reset it to the original position. (ie, prop the default state
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// the first person in, reset it to the original position. (ie, prop the default state
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@ -1243,6 +1244,11 @@ void plPXPhysical::SetSyncState(hsPoint3* pos, hsQuat* rot, hsVector3* linV, hsV |
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if (angV) |
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if (angV) |
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SetAngularVelocitySim(*angV); |
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SetAngularVelocitySim(*angV); |
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// If we're loading the age, then we should ensure the objects
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// stay asleep if they're supposed to be asleep.
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if (isLoading && GetProperty(plSimulationInterface::kStartInactive) && !fActor->readBodyFlag(NX_BF_KINEMATIC)) |
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fActor->putToSleep(); |
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SendNewLocation(false, true); |
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SendNewLocation(false, true); |
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} |
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} |
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