Browse Source

Remove a bunch of unused pnUtils stuff.

Darryl Pogue 13 years ago
parent
commit
62d1213853
  1. 8
      Sources/Plasma/NucleusLib/pnUtils/CMakeLists.txt
  2. 56
      Sources/Plasma/NucleusLib/pnUtils/Win32/pnUtW32Dll.cpp
  3. 182
      Sources/Plasma/NucleusLib/pnUtils/pnUtBase64.cpp
  4. 85
      Sources/Plasma/NucleusLib/pnUtils/pnUtBase64.h
  5. 10
      Sources/Plasma/NucleusLib/pnUtils/pnUtHash.h
  6. 63
      Sources/Plasma/NucleusLib/pnUtils/pnUtMath.cpp
  7. 102
      Sources/Plasma/NucleusLib/pnUtils/pnUtMath.h
  8. 184
      Sources/Plasma/NucleusLib/pnUtils/pnUtRand.cpp
  9. 67
      Sources/Plasma/NucleusLib/pnUtils/pnUtRand.h
  10. 163
      Sources/Plasma/NucleusLib/pnUtils/pnUtSpareList.cpp
  11. 148
      Sources/Plasma/NucleusLib/pnUtils/pnUtSpareList.h

8
Sources/Plasma/NucleusLib/pnUtils/CMakeLists.txt

@ -8,21 +8,17 @@ set(pnUtils_HEADERS
pnUtAddr.h pnUtAddr.h
pnUtAllIncludes.h pnUtAllIncludes.h
pnUtArray.h pnUtArray.h
pnUtBase64.h
pnUtBigNum.h pnUtBigNum.h
pnUtCmd.h pnUtCmd.h
pnUtCrypt.h pnUtCrypt.h
pnUtHash.h pnUtHash.h
pnUtList.h pnUtList.h
pnUtMath.h
pnUtMisc.h pnUtMisc.h
pnUtPath.h pnUtPath.h
pnUtPragma.h pnUtPragma.h
pnUtPriQ.h pnUtPriQ.h
pnUtRand.h
pnUtRef.h pnUtRef.h
pnUtSort.h pnUtSort.h
pnUtSpareList.h
pnUtStr.h pnUtStr.h
pnUtSync.h pnUtSync.h
pnUtTime.h pnUtTime.h
@ -33,16 +29,12 @@ set(pnUtils_HEADERS
set(pnUtils_SOURCES set(pnUtils_SOURCES
pnUtAddr.cpp pnUtAddr.cpp
pnUtArray.cpp pnUtArray.cpp
pnUtBase64.cpp
pnUtBigNum.cpp pnUtBigNum.cpp
pnUtCmd.cpp pnUtCmd.cpp
pnUtHash.cpp pnUtHash.cpp
pnUtList.cpp pnUtList.cpp
pnUtMath.cpp
pnUtMisc.cpp pnUtMisc.cpp
pnUtPath.cpp pnUtPath.cpp
pnUtRand.cpp
pnUtSpareList.cpp
pnUtStr.cpp pnUtStr.cpp
pnUtTime.cpp pnUtTime.cpp
pnUtUuid.cpp pnUtUuid.cpp

56
Sources/Plasma/NucleusLib/pnUtils/Win32/pnUtW32Dll.cpp

@ -1,56 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Dll.cpp
*
***/
#include "../pnUtils.h"
/*****************************************************************************
*
* Private
*
***/

182
Sources/Plasma/NucleusLib/pnUtils/pnUtBase64.cpp

@ -1,182 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.cpp
*
***/
#include "pnUtBase64.h"
/*****************************************************************************
*
* Private
*
***/
static const char kEncode64[] = {
// 0000000000111111111122222222223333333333444444444455555555556666
// 0123456789012345678901234567890123456789012345678901234567890123
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
};
// Note that the decode table contains one special entry:
// The '-' character (0x2d) maps to 63 just like '/' (0x2f)
// so that URLs will work with Base64Decode when we implement them.
#define kTerminator 127
#define xx kTerminator
static const char kDecode64[] = {
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,62,xx,63,xx,63,
52,53,54,55,56,57,58,59,60,61,xx,xx,xx,xx,xx,xx,
xx, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,
15,16,17,18,19,20,21,22,23,24,25,xx,xx,xx,xx,xx,
xx,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,
41,42,43,44,45,46,47,48,49,50,51,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,
};
#undef xx
static const char kFillchar = '=';
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
unsigned Base64Encode (
unsigned srcChars,
const uint8_t srcData[],
unsigned dstChars,
char * dstData
) {
ASSERT(srcData);
ASSERT(dstChars >= Base64EncodeSize(srcChars));
ASSERT(dstData);
const char * dstBase = dstData;
const uint8_t * srcTerm = srcData + srcChars;
for (;;) switch (srcTerm - srcData) {
case 0:
*dstData++ = 0;
return dstData - dstBase;
case 1:
*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ];
*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) ];
*dstData++ = kFillchar;
*dstData++ = kFillchar;
*dstData++ = 0;
return dstData - dstBase;
case 2:
*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ];
*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) + ((srcData[1] >> 4) & 0x0f) ];
*dstData++ = kEncode64[ ((srcData[1] << 2) & 0x3c) ];
*dstData++ = kFillchar;
*dstData++ = 0;
return dstData - dstBase;
default:
*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ];
*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) + ((srcData[1] >> 4) & 0x0f) ];
*dstData++ = kEncode64[ ((srcData[1] << 2) & 0x3c) + ((srcData[2] >> 6) & 0x03) ];
*dstData++ = kEncode64[ (srcData[2] & 0x3f) ];
srcData += 3;
break;
}
}
//============================================================================
unsigned Base64Decode (
unsigned srcChars,
const char srcData[],
unsigned dstChars,
uint8_t * dstData
) {
ASSERT(srcData);
ASSERT(dstChars >= Base64DecodeSize(srcChars, srcData));
ASSERT(dstData);
const uint8_t * dstBase = dstData;
const char * srcTerm = srcData + srcChars;
while (srcTerm - srcData >= 4) {
*dstData++ = (uint8_t) (
(kDecode64[srcData[0]] << 2 & 0xfc)
+(kDecode64[srcData[1]] >> 4 & 0x03)
);
if (kDecode64[srcData[2]] == kTerminator)
break;
*dstData++ = (uint8_t) (
(kDecode64[srcData[1]] << 4 & 0xf0)
+(kDecode64[srcData[2]] >> 2 & 0x0f)
);
if (kDecode64[srcData[3]] == kTerminator)
break;
*dstData++ = (uint8_t) (
(kDecode64[srcData[2]] << 6 & 0xc0)
+(kDecode64[srcData[3]])
);
srcData += 4;
}
return dstData - dstBase;
}

85
Sources/Plasma/NucleusLib/pnUtils/pnUtBase64.h

@ -1,85 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBase64.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBASE64_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBASE64_H
#include "Pch.h"
/*****************************************************************************
*
* Base64 Codec API
*
***/
const unsigned kBase64EncodeBlock = 4;
const unsigned kBase64EncodeMultiple = 3;
inline unsigned Base64EncodeSize (unsigned srcChars) {
return (srcChars + kBase64EncodeMultiple - 1) / kBase64EncodeMultiple
* kBase64EncodeBlock;
}
unsigned Base64Encode (
unsigned srcChars,
const uint8_t srcData[],
unsigned dstChars,
char * dstData
);
inline unsigned Base64DecodeSize (unsigned srcChars, const char srcData[]) {
return srcChars * kBase64EncodeMultiple / kBase64EncodeBlock
- ((srcChars >= 1 && srcData[srcChars - 1] == '=') ? 1 : 0)
- ((srcChars >= 2 && srcData[srcChars - 2] == '=') ? 1 : 0);
}
unsigned Base64Decode (
unsigned srcChars,
const char srcData[],
unsigned dstChars,
uint8_t * dstData
);
#endif

10
Sources/Plasma/NucleusLib/pnUtils/pnUtHash.h

@ -437,8 +437,14 @@ void TBaseHashTable<T>::SetLinkOffset (int linkOffset, unsigned maxSize) {
m_linkOffset = linkOffset; m_linkOffset = linkOffset;
m_fullList.SetLinkOffset(m_linkOffset + offsetof(THashLink<T>, m_linkToFull)); m_fullList.SetLinkOffset(m_linkOffset + offsetof(THashLink<T>, m_linkToFull));
if (!m_slotMask) if (!m_slotMask) {
SetSlotCount(max(kSlotMinCount, MathNextPow2(maxSize))); // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
uint32_t v = maxSize - 1;
v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16;
v++;
SetSlotCount(max(kSlotMinCount, v));
}
} }
//=========================================================================== //===========================================================================

63
Sources/Plasma/NucleusLib/pnUtils/pnUtMath.cpp

@ -1,63 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.cpp
*
***/
#include "pnUtMath.h"
/*****************************************************************************
*
* Exported bit manipulation functions
*
***/
//===========================================================================
unsigned MathHighBitPos (uint32_t val) {
ASSERT(val);
double f = (double)val;
return (*((uint32_t *)&f + 1) >> 20) - 1023;
}

102
Sources/Plasma/NucleusLib/pnUtils/pnUtMath.h

@ -1,102 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtMath.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTMATH_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTMATH_H
#include "Pch.h"
/*****************************************************************************
*
* Bit manipulation functions
*
***/
unsigned MathHighBitPos (uint32_t val);
//===========================================================================
inline unsigned MathBitCount (uint32_t val) {
val = val - ((val >> 1) & 033333333333) - ((val >> 2) & 011111111111);
val = ((val + (val >> 3)) & 030707070707);
val = val + (val >> 6);
val = (val + (val >> 12) + (val >> 24)) & 077;
return val;
}
//===========================================================================
inline unsigned MathBitMaskCreate (unsigned count) {
ASSERT(count <= 8 * sizeof(unsigned));
return count ? ((2 << (count - 1)) - 1) : 0;
}
//===========================================================================
inline uint32_t MathHighBitValue (uint32_t val) {
return val ? 1 << MathHighBitPos(val) : 0;
}
//===========================================================================
inline bool MathIsPow2 (unsigned val) {
return !(val & (val - 1));
}
//===========================================================================
inline unsigned MathLowBitValue (unsigned val) {
return val & ~(val - 1);
}
//===========================================================================
inline unsigned MathNextMultiplePow2 (unsigned val, unsigned multiple) {
ASSERT(multiple);
ASSERT(MathIsPow2(multiple));
return (val + (multiple - 1)) & ~(multiple - 1);
}
//===========================================================================
inline uint32_t MathNextPow2 (uint32_t val) {
return MathIsPow2(val) ? val : 1 << (MathHighBitPos(val) + 1);
}
#endif

184
Sources/Plasma/NucleusLib/pnUtils/pnUtRand.cpp

@ -1,184 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.cpp
*
***/
#include "pnUtRand.h"
/*****************************************************************************
*
* Private
*
***/
class RandomContext {
uint32_t m_seed;
uint32_t m_value;
void UpdateValue ();
public:
RandomContext ();
void Reset ();
void SetSeed (unsigned seed);
float GetFloat ();
float GetFloat (float minVal, float maxVal);
unsigned GetUnsigned ();
unsigned GetUnsigned (unsigned minVal, unsigned maxVal);
};
/*****************************************************************************
*
* Private data
*
***/
static const uint32_t kDefaultRandomSeed = 0x075bd924;
static RandomContext s_random;
/*****************************************************************************
*
* RandomContext
*
***/
//============================================================================
RandomContext::RandomContext ()
: m_seed(kDefaultRandomSeed)
{
Reset();
}
//============================================================================
void RandomContext::UpdateValue () {
const uint32_t A = 0xbc8f;
const uint32_t Q = 0xadc8;
const uint32_t R = 0x0d47;
uint32_t div = m_value / Q;
m_value = A * (m_value - Q * div) - R * div;
if (m_value > kRandomMax)
m_value -= kRandomMax + 1;
if (!m_value)
m_value = kDefaultRandomSeed;
}
//============================================================================
void RandomContext::Reset () {
m_value = m_seed;
}
//============================================================================
void RandomContext::SetSeed (unsigned seed) {
// Never allow a seed of zero
m_seed = seed ? seed : kDefaultRandomSeed;
Reset();
}
//============================================================================
float RandomContext::GetFloat () {
UpdateValue();
return m_value * (1.0f / kRandomMax);
}
//============================================================================
float RandomContext::GetFloat (float minVal, float maxVal) {
float value = GetFloat();
return minVal + value * (maxVal - minVal);
}
//============================================================================
unsigned RandomContext::GetUnsigned () {
UpdateValue();
return (unsigned)m_value;
}
//============================================================================
unsigned RandomContext::GetUnsigned (unsigned minVal, unsigned maxVal) {
unsigned value = GetUnsigned();
return minVal + value % (maxVal - minVal + 1);
}
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
void RandReset () {
s_random.Reset();
}
//============================================================================
void RandSetSeed (unsigned seed) {
s_random.SetSeed(seed);
}
//============================================================================
float RandFloat () {
return s_random.GetFloat();
}
//============================================================================
float RandFloat (float minVal, float maxVal) {
return s_random.GetFloat(minVal, maxVal);
}
//============================================================================
unsigned RandUnsigned () {
return s_random.GetUnsigned();
}
//============================================================================
unsigned RandUnsigned (unsigned minVal, unsigned maxVal) {
return s_random.GetUnsigned(minVal, maxVal);
}

67
Sources/Plasma/NucleusLib/pnUtils/pnUtRand.h

@ -1,67 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtRand.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTRAND_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTRAND_H
#include "Pch.h"
/*****************************************************************************
*
* Psuedo-random number generator
*
***/
const uint32_t kRandomMax = 0x7fffffff;
void RandReset ();
void RandSetSeed (unsigned seed);
float RandFloat ();
float RandFloat (float minVal, float maxVal);
unsigned RandUnsigned ();
unsigned RandUnsigned (unsigned minVal, unsigned maxVal);
#endif

163
Sources/Plasma/NucleusLib/pnUtils/pnUtSpareList.cpp

@ -1,163 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp
*
***/
#include "pnUtSpareList.h"
/****************************************************************************
*
* Exported functions
*
***/
//===========================================================================
CBaseSpareList::CBaseSpareList ()
: m_allocHead(nil),
m_spareHead(nil),
m_chunkSize(0)
{
#ifdef SPARELIST_TRACK_MEMORY
m_unfreedObjects = 0;
#endif
}
//===========================================================================
void * CBaseSpareList::Alloc (unsigned objectSize, const char typeName[]) {
// if there aren't any spare nodes available then make more
if (!m_spareHead)
GrowSpareList(objectSize, typeName);
// dequeue the head of the spare list
void * const object = m_spareHead;
m_spareHead = m_spareHead->spareNext;
#ifdef SPARELIST_TRACK_MEMORY
m_unfreedObjects++;
#endif
// initialize memory to a freaky value in debug mode
#ifdef HS_DEBUGGING
memset(object, (uint8_t) ((unsigned) object >> 4), objectSize);
#endif
return object;
}
//===========================================================================
void CBaseSpareList::Free (void * object, unsigned objectSize) {
// initialize memory to a freaky value in debug mode
#ifdef HS_DEBUGGING
memset(object, (uint8_t) ((unsigned) object >> 4), objectSize);
#endif
// link memory block onto head of spare list
((SpareNode *) object)->spareNext = m_spareHead;
m_spareHead = (SpareNode *) object;
#ifdef SPARELIST_TRACK_MEMORY
m_unfreedObjects--;
#endif
}
//===========================================================================
void CBaseSpareList::GrowSpareList (unsigned objectSize, const char typeName[]) {
// Grow the allocation by a substantial amount each time
// to reduce the time spent in memory managament
m_chunkSize *= 2;
const unsigned MIN_ALLOC = max(1, 256/objectSize);
const unsigned MAX_ALLOC = max(512, 32*1024/objectSize);
if (m_chunkSize < MIN_ALLOC)
m_chunkSize = MIN_ALLOC;
else if (m_chunkSize > MAX_ALLOC)
m_chunkSize = MAX_ALLOC;
// allocate a block of memory to hold a bunch
// of T-objects, but allocate them as "raw" memory
AllocNode * allocNode = (AllocNode *) malloc(
sizeof(AllocNode) + objectSize * m_chunkSize
);
// link allocation onto head of allocation list
allocNode->allocNext = m_allocHead;
m_allocHead = allocNode;
// chain newly created raw memory units together onto the spare list
SpareNode * spareCurr = (SpareNode *) (allocNode + 1);
SpareNode * spareEnd = (SpareNode *) ((uint8_t *) spareCurr + objectSize * m_chunkSize);
do {
spareCurr->spareNext = m_spareHead;
m_spareHead = spareCurr;
spareCurr = (SpareNode *) ((uint8_t *) spareCurr + objectSize);
} while (spareCurr < spareEnd);
}
//===========================================================================
void CBaseSpareList::CleanUp (const char typeName[]) {
// warn of resource leaks
#ifdef SPARELIST_TRACK_MEMORY
if (m_unfreedObjects) {
#ifdef CLIENT
{
char buffer[256];
snprintf(buffer, arrsize(buffer), "Memory leak: %s", typeName);
FATAL(buffer);
}
#else
{
DEBUG_MSG("Memory leak: %s", typeName);
}
#endif
}
#endif
// walk chain of AllocNodes and free each of them
while (m_allocHead) {
AllocNode * allocNext = m_allocHead->allocNext;
free(m_allocHead);
m_allocHead = allocNext;
}
m_spareHead = nil;
}

148
Sources/Plasma/NucleusLib/pnUtils/pnUtSpareList.h

@ -1,148 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSPARELIST_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSPARELIST_H
#include "Pch.h"
#include <typeinfo>
#ifdef HS_DEBUGGING
#define SPARELIST_TRACK_MEMORY
#endif
/****************************************************************************
*
* CBaseSpareList
*
***/
class CBaseSpareList {
public:
CBaseSpareList ();
protected:
struct SpareNode {
SpareNode * spareNext;
};
SpareNode * m_spareHead;
void * Alloc (unsigned objectSize, const char typeName[]);
void CleanUp (const char typeName[]);
void Free (void * object, unsigned objectSize);
private:
union AllocNode {
AllocNode * allocNext;
uint64_t align;
};
AllocNode * m_allocHead;
unsigned m_chunkSize;
#ifdef SPARELIST_TRACK_MEMORY
unsigned m_unfreedObjects;
#endif
void GrowSpareList (unsigned objectSize, const char typeName[]);
};
/****************************************************************************
*
* TSpareList
*
***/
template<class T>
class TSpareList : public CBaseSpareList {
private:
enum { OBJECT_SIZE = MAX(sizeof(T), sizeof(SpareNode)) };
public:
~TSpareList () { CleanUp(); }
void * Alloc ();
void CleanUp ();
void Delete (T * node);
void Free (T * node);
T * New ();
};
//===========================================================================
template<class T>
void * TSpareList<T>::Alloc () {
return CBaseSpareList::Alloc(OBJECT_SIZE, typeid(T).name());
}
//===========================================================================
template<class T>
void TSpareList<T>::CleanUp () {
CBaseSpareList::CleanUp(typeid(T).name());
}
//===========================================================================
template<class T>
void TSpareList<T>::Delete (T * node) {
node->~T();
CBaseSpareList::Free(node, OBJECT_SIZE);
}
//===========================================================================
template<class T>
void TSpareList<T>::Free (T * node) {
CBaseSpareList::Free(node, OBJECT_SIZE);
}
//===========================================================================
template<class T>
T * TSpareList<T>::New () {
return new(CBaseSpareList::Alloc(OBJECT_SIZE, typeid(T).name())) T;
}
#endif
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