Browse Source
pnNetBase refactor --HG-- rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbError.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbProtocol.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.h
Adam Johnson
13 years ago
20 changed files with 343 additions and 569 deletions
@ -0,0 +1,177 @@ |
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/*==LICENSE==*
|
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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|
||||||
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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|
work. |
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|
|
||||||
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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|
or by snail mail at: |
||||||
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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|
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*==LICENSE==*/ |
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#include "pfUtilBase64.h" |
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/*****************************************************************************
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* |
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* Private |
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* |
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***/ |
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static const char kEncode64[] = { |
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// 0000000000111111111122222222223333333333444444444455555555556666
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// 0123456789012345678901234567890123456789012345678901234567890123
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" |
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}; |
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// Note that the decode table contains one special entry:
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// The '-' character (0x2d) maps to 63 just like '/' (0x2f)
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// so that URLs will work with Base64Decode when we implement them.
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#define kTerminator 127 |
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#define xx kTerminator |
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static const char kDecode64[] = { |
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,62,xx,63,xx,63, |
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52,53,54,55,56,57,58,59,60,61,xx,xx,xx,xx,xx,xx, |
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xx, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14, |
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15,16,17,18,19,20,21,22,23,24,25,xx,xx,xx,xx,xx, |
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xx,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40, |
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41,42,43,44,45,46,47,48,49,50,51,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
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}; |
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#undef xx |
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static const char kFillchar = '='; |
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/*****************************************************************************
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* |
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* Exports |
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* |
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***/ |
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//============================================================================
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unsigned Base64Encode ( |
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unsigned srcChars, |
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const byte srcData[], |
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unsigned dstChars, |
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char * dstData |
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) { |
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ASSERT(srcData); |
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ASSERT(dstChars >= Base64EncodeSize(srcChars)); |
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ASSERT(dstData); |
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const char * dstBase = dstData; |
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const byte * srcTerm = srcData + srcChars; |
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for (;;) switch (srcTerm - srcData) { |
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case 0: |
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*dstData++ = 0; |
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return dstData - dstBase; |
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case 1: |
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*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ]; |
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*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) ]; |
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*dstData++ = kFillchar; |
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*dstData++ = kFillchar; |
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*dstData++ = 0; |
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return dstData - dstBase; |
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case 2: |
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*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ]; |
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*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) + ((srcData[1] >> 4) & 0x0f) ]; |
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*dstData++ = kEncode64[ ((srcData[1] << 2) & 0x3c) ]; |
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*dstData++ = kFillchar; |
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*dstData++ = 0; |
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return dstData - dstBase; |
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default: |
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*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ]; |
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*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) + ((srcData[1] >> 4) & 0x0f) ]; |
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*dstData++ = kEncode64[ ((srcData[1] << 2) & 0x3c) + ((srcData[2] >> 6) & 0x03) ]; |
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*dstData++ = kEncode64[ (srcData[2] & 0x3f) ]; |
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srcData += 3; |
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break; |
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} |
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} |
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//============================================================================
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unsigned Base64Decode ( |
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unsigned srcChars, |
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const char srcData[], |
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unsigned dstChars, |
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byte * dstData |
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) { |
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ASSERT(srcData); |
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ASSERT(dstChars >= Base64DecodeSize(srcChars, srcData)); |
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ASSERT(dstData); |
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const byte * dstBase = dstData; |
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const char * srcTerm = srcData + srcChars; |
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while (srcTerm - srcData >= 4) { |
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*dstData++ = (byte) ( |
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(kDecode64[srcData[0]] << 2 & 0xfc) |
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+(kDecode64[srcData[1]] >> 4 & 0x03) |
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); |
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if (kDecode64[srcData[2]] == kTerminator) |
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break; |
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*dstData++ = (byte) ( |
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(kDecode64[srcData[1]] << 4 & 0xf0) |
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+(kDecode64[srcData[2]] >> 2 & 0x0f) |
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); |
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if (kDecode64[srcData[3]] == kTerminator) |
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break; |
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*dstData++ = (byte) ( |
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(kDecode64[srcData[2]] << 6 & 0xc0) |
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+(kDecode64[srcData[3]]) |
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); |
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srcData += 4; |
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} |
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return dstData - dstBase; |
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} |
@ -1,54 +0,0 @@ |
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/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
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Mead, WA 99021 |
|
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|
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*==LICENSE==*/ |
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/*****************************************************************************
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h |
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*
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
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#include "Private/pnNbAllIncludes.h" |
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@ -1,57 +0,0 @@ |
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/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
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This program is distributed in the hope that it will be useful, |
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
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/*****************************************************************************
|
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h |
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*
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
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#include "pnUtils/pnUtils.h" |
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#include "pnProduct/pnProduct.h" |
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#include "Private/pnNbAllIncludes.h" |
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@ -1,41 +0,0 @@ |
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
@ -1,51 +0,0 @@ |
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
||||||
/*****************************************************************************
|
|
||||||
* |
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h |
|
||||||
*
|
|
||||||
***/ |
|
||||||
|
|
||||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
|
||||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h included more than once" |
|
||||||
#endif |
|
||||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
|
@ -1,169 +0,0 @@ |
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
||||||
Mead, WA 99021 |
|
||||||
|
|
||||||
*==LICENSE==*/ |
|
||||||
/*****************************************************************************
|
|
||||||
* |
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h |
|
||||||
*
|
|
||||||
***/ |
|
||||||
|
|
||||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
|
||||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once" |
|
||||||
#endif |
|
||||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
|
||||||
|
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
// Begin Echo server data types
|
|
||||||
//============================================================================
|
|
||||||
namespace Echo { |
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
|
||||||
* |
|
||||||
* @@@: Shared data types for echo server/client demo |
|
||||||
* |
|
||||||
***/ |
|
||||||
|
|
||||||
|
|
||||||
const unsigned kEchoMsgFlagBroadcast = 1<<0; |
|
||||||
const unsigned kEchoMsgFlagEchoBack = 1<<1; |
|
||||||
|
|
||||||
|
|
||||||
enum EEchoNetBufferType { |
|
||||||
kEchoNetBufferInvalidType, |
|
||||||
kEchoNetBufferMsg, |
|
||||||
kNumEchoNetBufferTypes |
|
||||||
}; |
|
||||||
|
|
||||||
enum EEchoMsgType { |
|
||||||
kEchoInvalidMsgType, |
|
||||||
kEchoJoinRequestMsg, |
|
||||||
kEchoJoinReplyMsg, |
|
||||||
kEchoPlayerJoinedMsg, |
|
||||||
kEchoPlayerLeftMsg, |
|
||||||
kEchoChatMsg, |
|
||||||
kEchoGameDataBufferMsg, |
|
||||||
kNumEchoMsgTypes |
|
||||||
}; |
|
||||||
COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1); |
|
||||||
|
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
// Begin packed data structures
|
|
||||||
//============================================================================
|
|
||||||
#include <pshpack1.h> |
|
||||||
|
|
||||||
struct EchoMsg { |
|
||||||
EchoMsg (const EEchoMsgType & type, unsigned flags = 0) |
|
||||||
: type((byte)type) |
|
||||||
, flags(flags) |
|
||||||
{ } |
|
||||||
|
|
||||||
byte type; |
|
||||||
dword flags; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoJoinRequestMsg : EchoMsg { |
|
||||||
EchoJoinRequestMsg () |
|
||||||
: EchoMsg(kEchoJoinRequestMsg) |
|
||||||
{ } |
|
||||||
|
|
||||||
wchar playerName[64]; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoJoinReplyMsg : EchoMsg { |
|
||||||
EchoJoinReplyMsg () |
|
||||||
: EchoMsg(kEchoJoinReplyMsg) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword playerId; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoPlayerJoinedMsg : EchoMsg { |
|
||||||
EchoPlayerJoinedMsg () |
|
||||||
: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword playerId; |
|
||||||
wchar playerName[64]; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoPlayerLeftMsg : EchoMsg { |
|
||||||
EchoPlayerLeftMsg () |
|
||||||
: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword playerId; |
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoChatMsg : EchoMsg { |
|
||||||
EchoChatMsg () |
|
||||||
: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword fromPlayerId; |
|
||||||
dword msgChars; |
|
||||||
wchar msgBuffer[1]; // [msgChars], actually
|
|
||||||
// no more fields after variable length allocation
|
|
||||||
}; |
|
||||||
|
|
||||||
struct EchoGameDataBufferMsg : EchoMsg { |
|
||||||
EchoGameDataBufferMsg () |
|
||||||
: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
|
||||||
{ } |
|
||||||
|
|
||||||
dword fromPlayerId; |
|
||||||
dword bufferBytes; |
|
||||||
byte bufferData[1]; // [bufferBytes], actually
|
|
||||||
// no more fields after variable length allocation
|
|
||||||
}; |
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
// End packed data structures
|
|
||||||
//============================================================================
|
|
||||||
#include <poppack.h> |
|
||||||
|
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
// End Echo server data types
|
|
||||||
//============================================================================
|
|
||||||
} using namespace Echo; |
|
Loading…
Reference in new issue