Browse Source
We already link against it, so that's just a waste of time. Also, cleanup some unneeded ddraw includes. Remember that in Direct3D9, all devices can render in windowed mode.
Adam Johnson
11 years ago
6 changed files with 18 additions and 208 deletions
@ -1,78 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#ifdef HS_BUILD_FOR_WIN32 |
||||
|
||||
#include "hsWindows.h" |
||||
|
||||
#include <ddraw.h> |
||||
|
||||
#include "hsGDDrawDllLoad.h" |
||||
|
||||
static hsGDDrawDllLoad staticDllLoad; |
||||
|
||||
hsGDDrawDllLoad::hsGDDrawDllLoad() |
||||
{ |
||||
hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func"); |
||||
|
||||
fD3DDll = LoadLibrary( "D3D9.DLL" ); |
||||
if (fD3DDll) |
||||
hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" ); |
||||
else |
||||
hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" ); |
||||
} |
||||
|
||||
hsGDDrawDllLoad::~hsGDDrawDllLoad() |
||||
{ |
||||
if (fD3DDll != nil) |
||||
{ |
||||
hsStatusMessage( "--- Unloading D3D.DLL.\n" ); |
||||
FreeLibrary(fD3DDll); |
||||
} |
||||
} |
||||
|
||||
HMODULE hsGDDrawDllLoad::GetD3DDll() |
||||
{ |
||||
return staticDllLoad.fD3DDll; |
||||
} |
||||
|
||||
#endif //HS_BUILD_FOR_WIN32
|
@ -1,62 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#ifndef hsGDDrawDllLoad_inc |
||||
#define hsGDDrawDllLoad_inc |
||||
|
||||
#include "HeadSpin.h" |
||||
|
||||
#if HS_BUILD_FOR_WIN32 |
||||
class hsGDDrawDllLoad |
||||
{ |
||||
private: |
||||
HMODULE fD3DDll; |
||||
|
||||
public: |
||||
hsGDDrawDllLoad(); |
||||
~hsGDDrawDllLoad(); |
||||
|
||||
static HMODULE GetD3DDll(); |
||||
}; |
||||
#endif |
||||
|
||||
#endif // hsGDDrawDllLoad_inc
|
Loading…
Reference in new issue