Adam Johnson
12 years ago
4 changed files with 177 additions and 2 deletions
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plLayerBink_inc |
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#define plLayerBink_inc |
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#include "plLayerMovie.h" |
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class plLayerBink : public plLayerMovie |
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{ |
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protected: |
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virtual int32_t ISecsToFrame(float secs) { return 0; } |
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virtual bool IInit() { return true; } |
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virtual bool IGetCurrentFrame() { return 0; } |
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virtual bool IRelease() { return true; } |
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public: |
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plLayerBink() { } |
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virtual ~plLayerBink() { } |
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CLASSNAME_REGISTER( plLayerBink ); |
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GETINTERFACE_ANY( plLayerBink, plLayerMovie ); |
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}; |
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#endif // plLayerBink_inc
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@ -0,0 +1,112 @@ |
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/*==LICENSE==*
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|
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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|
|
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This program is free software: you can redistribute it and/or modify |
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|
it under the terms of the GNU General Public License as published by |
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|
the Free Software Foundation, either version 3 of the License, or |
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|
(at your option) any later version. |
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|
|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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|
GNU General Public License for more details. |
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|
|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
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Additional permissions under GNU GPL version 3 section 7 |
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|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
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|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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|
(or a modified version of those libraries), |
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|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
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|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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|
work. |
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|
|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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|
or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plBinkPlayer_inc |
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#define plBinkPlayer_inc |
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#include "HeadSpin.h" |
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#include "hsPoint2.h" |
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#include "hsTemplates.h" |
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struct D3DVertex; |
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class plDXPipeline; |
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struct IDirect3DTexture9; |
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class plMessage; |
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struct IDirectSound8; |
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class plBinkPlayer |
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{ |
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public: |
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static bool Init( hsWindowHndl hWnd) { return true; } |
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static bool DeInit() { return true; } |
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static void SetForeGroundTrack(uint32_t t) { } |
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static void SetBackGroundTrack(uint32_t t) { } |
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static uint32_t GetForeGroundTrack() { } |
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static uint32_t GetBackGroundTrack() { } |
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void SetDefaults() { } |
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bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return true; } |
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bool NextFrame() { return false; } |
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bool Pause(bool on) { return true; } |
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bool Stop() { return true; } |
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void SetFileName(const char* filename) { } |
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void SetColor(const hsColorRGBA& c) { } |
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void SetPosition(float x, float y) { } |
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void SetScale(float x, float y) { } |
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void SetVolume(float v) { } |
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void SetForeVolume(float v) { } |
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void SetBackVolume(float v) { } |
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void SetPosition(const hsPoint2& p) { } |
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void SetScale(const hsPoint2& s) { } |
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const char* GetFileName() const { return NULL; } |
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const hsColorRGBA GetColor() const { return hsColorRGBA(); } |
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const hsPoint2 GetPosition() const { return hsPoint2(); } |
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const hsPoint2 GetScale() const { return hsPoint2(); } |
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float GetBackVolume() const { return 0.0f; } |
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float GetForeVolume() const { return 0.0f; } |
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void AddCallback(plMessage* msg) { } |
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uint32_t GetNumCallbacks() const { return 0; } |
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plMessage* GetCallback(int i) const { return nil; } |
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void SetFadeFromTime(float secs) { } |
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void SetFadeFromColor(hsColorRGBA c) { } |
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void SetFadeToTime(float secs) { } |
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void SetFadeToColor(hsColorRGBA c) { } |
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float GetFadeFromTime() const { return 0.0f; } |
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hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); } |
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float GetFadeToTime() const { return 0.0f; } |
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hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); } |
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}; |
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#endif // plBinkPlayer_inc
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